minor refactor and update the readme
This commit is contained in:
parent
b78c540dc8
commit
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15 changed files with 105 additions and 106 deletions
48
README.md
48
README.md
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@ -20,6 +20,8 @@ For these kinds of art, the package provides as many as parameters to control th
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## Install
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## Install
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The go version I used is go 1.16.
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```bash
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```bash
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go get github.com/jdxyw/generativeart
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go get github.com/jdxyw/generativeart
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```
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```
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@ -27,15 +29,32 @@ go get github.com/jdxyw/generativeart
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## Art Type
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## Art Type
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```go
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```go
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NewCircleLine(step float64, lineNum int, radius float64)
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NewCircleLine(step float64, lineNum int, radius, xaixs, yaixs float64)
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NewCircleLoop(radius float64)
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NewCircleLoop(radius float64)
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NewMaze()
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NewMaze(step int)
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NewRandCicle(mc, msp int, minStep, maxStep, minr, maxr float64, isRandColor bool)
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NewRandCicle(mc, msp int, minStep, maxStep, minr, maxr float64, isRandColor bool)
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NewSilkSky(circleNum int, sunRadius float64)
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NewSilkSky(circleNum int, sunRadius float64)
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NewSilkSmoke(mc, msp int, minStep, maxStep, minRadius, maxRadius float64, isRandColor bool)
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NewSilkSmoke(mc, msp int, minStep, maxStep, minRadius, maxRadius float64, isRandColor bool)
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NewSpiralSquare(squareNum int, rectSide, decay float64, randColor bool)
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NewSpiralSquare(squareNum int, rectSide, decay float64, randColor bool)
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```
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```
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## General Options
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```go
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type Options struct {
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background color.RGBA
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foreground color.RGBA
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lineColor color.RGBA
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lineWidth float64
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colorSchema []color.RGBA
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nIters int
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alpha int
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}
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```
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The `Options` is a global option for the whole `canva`. It includes those general parameters used by different kinds of types, such as `background`, `lineColor`, and `colorScheme`.
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For those parameters specified for different kinds of art type, they have their own `struct`.
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## Usage and example
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## Usage and example
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### Silk Smoke
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### Silk Smoke
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@ -43,7 +62,7 @@ NewSpiralSquare(squareNum int, rectSide, decay float64, randColor bool)
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```go
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```go
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func main() {
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func main() {
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rand.Seed(time.Now().Unix())
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rand.Seed(time.Now().Unix())
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c := generativeart.NewCanva(500, 500, 2, 2)
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c := generativeart.NewCanva(500, 500)
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c.SetBackground(generativeart.Black)
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c.SetBackground(generativeart.Black)
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c.SetLineWidth(1.0)
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c.SetLineWidth(1.0)
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c.SetLineColor(generativeart.MediumAquamarine)
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c.SetLineColor(generativeart.MediumAquamarine)
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@ -63,11 +82,11 @@ func main() {
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```go
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```go
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func main() {
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func main() {
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rand.Seed(time.Now().Unix())
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rand.Seed(time.Now().Unix())
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c := generativeart.NewCanva(500, 500, 2, 2)
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c := generativeart.NewCanva(500, 500)
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c.SetBackground(generativeart.MistyRose)
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c.SetBackground(generativeart.MistyRose)
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c.SetLineWidth(10)
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c.SetLineWidth(10)
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c.SetLineColor(generativeart.Orange)
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c.SetLineColor(generativeart.Orange)
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c.SetColorSchema(generativeart.Viridis)
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c.SetColorSchema(generativeart.Plasma)
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c.SetForeground(generativeart.Tomato)
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c.SetForeground(generativeart.Tomato)
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c.FillBackground()
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c.FillBackground()
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c.Draw(generativeart.NewSpiralSquare(40, 400, 0.05, true))
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c.Draw(generativeart.NewSpiralSquare(40, 400, 0.05, true))
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@ -82,7 +101,7 @@ func main() {
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```go
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```go
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func main() {
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func main() {
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rand.Seed(time.Now().Unix())
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rand.Seed(time.Now().Unix())
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c := generativeart.NewCanva(500, 500, 2, 2)
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c := generativeart.NewCanva(500, 500)
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c.SetBackground(generativeart.Black)
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c.SetBackground(generativeart.Black)
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c.SetLineWidth(1)
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c.SetLineWidth(1)
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c.SetLineColor(generativeart.Orange)
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c.SetLineColor(generativeart.Orange)
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@ -101,7 +120,6 @@ func main() {
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```go
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```go
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func julia1(z complex128) complex128 {
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func julia1(z complex128) complex128 {
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c := complex(-0.1, 0.651)
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c := complex(-0.1, 0.651)
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z = z*z + c
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z = z*z + c
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return z
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return z
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@ -109,11 +127,11 @@ func julia1(z complex128) complex128 {
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func main() {
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func main() {
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rand.Seed(time.Now().Unix())
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rand.Seed(time.Now().Unix())
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c := generativeart.NewCanva(500, 500, 1.5, 1.5)
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c := generativeart.NewCanva(500, 500)
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c.SetIterations(800)
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c.SetIterations(800)
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c.SetColorSchema(generativeart.Viridis)
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c.SetColorSchema(generativeart.Viridis)
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c.FillBackground()
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c.FillBackground()
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c.Draw(generativeart.NewJulia(julia1, 40))
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c.Draw(generativeart.NewJulia(julia1, 40, 1.5, 1.5))
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c.ToPNG("julia.png")
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c.ToPNG("julia.png")
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}
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}
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```
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```
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@ -125,12 +143,12 @@ func main() {
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```go
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```go
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func main() {
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func main() {
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rand.Seed(time.Now().Unix())
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rand.Seed(time.Now().Unix())
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c := generativeart.NewCanva(600, 600, 2, 2)
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c := generativeart.NewCanva(600, 600)
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c.SetBackground(generativeart.Tan)
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c.SetBackground(generativeart.Tan)
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c.SetLineWidth(1.0)
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c.SetLineWidth(1.0)
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c.SetLineColor(generativeart.LightPink)
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c.SetLineColor(generativeart.LightPink)
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c.FillBackground()
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c.FillBackground()
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c.Draw(generativeart.NewCircleLine(0.02, 600, 1.5))
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c.Draw(generativeart.NewCircleLine(0.02, 600, 1.5, 2, 2))
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c.ToPNG("circleline.png")
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c.ToPNG("circleline.png")
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}
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}
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```
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```
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@ -142,7 +160,7 @@ func main() {
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```go
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```go
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func main() {
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func main() {
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rand.Seed(time.Now().Unix())
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rand.Seed(time.Now().Unix())
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c := generativeart.NewCanva(600, 600, 1, 1)
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c := generativeart.NewCanva(600, 600)
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c.SetAlpha(10)
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c.SetAlpha(10)
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c.Draw(generativeart.NewSilkSky(15, 5))
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c.Draw(generativeart.NewSilkSky(15, 5))
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c.ToPNG("silksky.png")
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c.ToPNG("silksky.png")
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@ -156,12 +174,12 @@ func main() {
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```go
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```go
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func main() {
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func main() {
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rand.Seed(time.Now().Unix())
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rand.Seed(time.Now().Unix())
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c := generativeart.NewCanva(600, 600, 2, 2)
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c := generativeart.NewCanva(600, 600)
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c.SetBackground(generativeart.Azure)
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c.SetBackground(generativeart.Azure)
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c.SetLineWidth(3)
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c.SetLineWidth(3)
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c.SetLineColor(generativeart.Orange)
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c.SetLineColor(generativeart.Orange)
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c.FillBackground()
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c.FillBackground()
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c.Draw(generativeart.NewMaze())
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c.Draw(generativeart.NewMaze(20))
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c.ToPNG("maze.png")
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c.ToPNG("maze.png")
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}
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}
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```
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```
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@ -173,7 +191,7 @@ func main() {
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```go
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```go
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func main() {
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func main() {
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rand.Seed(time.Now().Unix())
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rand.Seed(time.Now().Unix())
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c := generativeart.NewCanva(500, 500, 2, 2)
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c := generativeart.NewCanva(500, 500)
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c.SetBackground(generativeart.MistyRose)
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c.SetBackground(generativeart.MistyRose)
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c.SetLineWidth(1.0)
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c.SetLineWidth(1.0)
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c.SetLineColor(color.RGBA{
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c.SetLineColor(color.RGBA{
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@ -11,17 +11,20 @@ type point struct {
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}
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}
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type circleLine struct {
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type circleLine struct {
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step float64
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step float64
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lineNum int
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lineNum int
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radius float64
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radius float64
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xaixs, yaixs float64
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}
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}
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// NewCircleLine returns a circleLine object.
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// NewCircleLine returns a circleLine object.
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func NewCircleLine(step float64, lineNum int, radius float64) *circleLine {
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func NewCircleLine(step float64, lineNum int, radius, xaixs, yaixs float64) *circleLine {
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return &circleLine{
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return &circleLine{
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step: step,
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step: step,
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lineNum: lineNum,
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lineNum: lineNum,
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radius: radius,
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radius: radius,
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xaixs: xaixs,
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yaixs: yaixs,
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}
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}
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}
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}
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@ -34,7 +37,7 @@ func (cl *circleLine) Generative(c *canva) {
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for theta := -math.Pi; theta <= math.Pi; theta += cl.step {
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for theta := -math.Pi; theta <= math.Pi; theta += cl.step {
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x := cl.radius * math.Cos(theta)
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x := cl.radius * math.Cos(theta)
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y := cl.radius * math.Sin(theta)
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y := cl.radius * math.Sin(theta)
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xi, yi := ConvertCartesianToPixel(x, y, c.xaixs, c.yaixs, c.width, c.height)
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xi, yi := ConvertCartesianToPixel(x, y, cl.xaixs, cl.yaixs, c.width, c.height)
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points = append(points, point{
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points = append(points, point{
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x: float64(xi),
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x: float64(xi),
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y: float64(yi),
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y: float64(yi),
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@ -8,11 +8,11 @@ import (
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func main() {
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func main() {
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rand.Seed(time.Now().Unix())
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rand.Seed(time.Now().Unix())
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c := generativeart.NewCanva(600, 600, 2, 2)
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c := generativeart.NewCanva(600, 600)
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c.SetBackground(generativeart.Tan)
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c.SetBackground(generativeart.Tan)
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c.SetLineWidth(1.0)
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c.SetLineWidth(1.0)
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c.SetLineColor(generativeart.LightPink)
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c.SetLineColor(generativeart.LightPink)
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c.FillBackground()
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c.FillBackground()
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c.Draw(generativeart.NewCircleLine(0.02, 600, 1.5))
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c.Draw(generativeart.NewCircleLine(0.02, 600, 1.5, 2, 2))
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c.ToPNG("circleline.png")
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c.ToPNG("circleline.png")
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}
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}
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func main() {
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func main() {
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rand.Seed(time.Now().Unix())
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rand.Seed(time.Now().Unix())
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c := generativeart.NewCanva(500, 500, 2, 2)
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c := generativeart.NewCanva(500, 500)
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c.SetBackground(generativeart.Black)
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c.SetBackground(generativeart.Black)
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c.SetLineWidth(1)
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c.SetLineWidth(1)
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c.SetLineColor(generativeart.Orange)
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c.SetLineColor(generativeart.Orange)
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@ -8,9 +8,9 @@ import (
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func main() {
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func main() {
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rand.Seed(time.Now().Unix())
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rand.Seed(time.Now().Unix())
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c := generativeart.NewCanva(600, 600, 1, 1)
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c := generativeart.NewCanva(600, 600)
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c.SetBackground(generativeart.DarkPink[rand.Intn(5)])
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c.SetBackground(generativeart.DarkPink[rand.Intn(5)])
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c.SetColorSchema(generativeart.DarkPink)
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c.SetColorSchema(generativeart.DarkPink)
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c.Draw(generativeart.NewGirdSquares())
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c.Draw(generativeart.NewGirdSquares(24, 10, 0.2))
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c.ToPNG("gsquare.png")
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c.ToPNG("gsquare.png")
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}
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}
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func main() {
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func main() {
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rand.Seed(time.Now().Unix())
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rand.Seed(time.Now().Unix())
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c := generativeart.NewCanva(500, 500, 1.5, 1.5)
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c := generativeart.NewCanva(500, 500)
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c.SetIterations(800)
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c.SetIterations(800)
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c.SetColorSchema(generativeart.Viridis)
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c.SetColorSchema(generativeart.Viridis)
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c.FillBackground()
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c.FillBackground()
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c.Draw(generativeart.NewJulia(julia1, 40))
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c.Draw(generativeart.NewJulia(julia1, 40, 1.5, 1.5))
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c.ToPNG("julia.png")
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c.ToPNG("julia.png")
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}
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}
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func main() {
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func main() {
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rand.Seed(time.Now().Unix())
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rand.Seed(time.Now().Unix())
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c := generativeart.NewCanva(600, 600, 2, 2)
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c := generativeart.NewCanva(600, 600)
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c.SetBackground(generativeart.Azure)
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c.SetBackground(generativeart.Azure)
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c.SetLineWidth(3)
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c.SetLineWidth(3)
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c.SetLineColor(generativeart.Orange)
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c.SetLineColor(generativeart.Orange)
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c.FillBackground()
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c.FillBackground()
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c.Draw(generativeart.NewMaze())
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c.Draw(generativeart.NewMaze(20))
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c.ToPNG("maze.png")
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c.ToPNG("maze.png")
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}
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}
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func main() {
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func main() {
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rand.Seed(time.Now().Unix())
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rand.Seed(time.Now().Unix())
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c := generativeart.NewCanva(500, 500, 2, 2)
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c := generativeart.NewCanva(500, 500)
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c.SetBackground(generativeart.MistyRose)
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c.SetBackground(generativeart.MistyRose)
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c.SetLineWidth(1.0)
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c.SetLineWidth(1.0)
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c.SetLineColor(color.RGBA{
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c.SetLineColor(color.RGBA{
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@ -8,7 +8,7 @@ import (
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func main() {
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func main() {
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rand.Seed(time.Now().Unix())
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rand.Seed(time.Now().Unix())
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c := generativeart.NewCanva(600, 600, 1, 1)
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c := generativeart.NewCanva(600, 600)
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c.SetAlpha(10)
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c.SetAlpha(10)
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c.Draw(generativeart.NewSilkSky(15, 5))
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c.Draw(generativeart.NewSilkSky(15, 5))
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c.ToPNG("silksky.png")
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c.ToPNG("silksky.png")
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@ -8,7 +8,7 @@ import (
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func main() {
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func main() {
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rand.Seed(time.Now().Unix())
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rand.Seed(time.Now().Unix())
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c := generativeart.NewCanva(500, 500, 2, 2)
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c := generativeart.NewCanva(500, 500)
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c.SetBackground(generativeart.Black)
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c.SetBackground(generativeart.Black)
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c.SetLineWidth(1.0)
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c.SetLineWidth(1.0)
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c.SetLineColor(generativeart.MediumAquamarine)
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c.SetLineColor(generativeart.MediumAquamarine)
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@ -8,7 +8,7 @@ import (
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func main() {
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func main() {
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rand.Seed(time.Now().Unix())
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rand.Seed(time.Now().Unix())
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c := generativeart.NewCanva(500, 500, 2, 2)
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c := generativeart.NewCanva(500, 500)
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c.SetBackground(generativeart.MistyRose)
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c.SetBackground(generativeart.MistyRose)
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c.SetLineWidth(10)
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c.SetLineWidth(10)
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c.SetLineColor(generativeart.Orange)
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c.SetLineColor(generativeart.Orange)
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@ -15,48 +15,35 @@ type Engine interface {
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type canva struct {
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type canva struct {
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height, width int
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height, width int
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xaixs, yaixs float64
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img *image.RGBA
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img *image.RGBA
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opts Options
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opts Options
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}
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}
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type Options struct {
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type Options struct {
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background color.RGBA
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background color.RGBA
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foreground color.RGBA
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foreground color.RGBA
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lineColor color.RGBA
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lineColor color.RGBA
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lineWidth float64
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lineWidth float64
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colorSchema []color.RGBA
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colorSchema []color.RGBA
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isPolarCoodinate bool
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nIters int
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step int
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alpha int
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nIters int
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alpha int
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rectLenSide int
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radius float64
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decay float64
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}
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}
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|
||||||
// NewCanva returns a canva.
|
// NewCanva returns a canva.
|
||||||
func NewCanva(h, w int, x, y float64) *canva {
|
func NewCanva(h, w int) *canva {
|
||||||
return &canva{
|
return &canva{
|
||||||
height: h,
|
height: h,
|
||||||
width: w,
|
width: w,
|
||||||
xaixs: x,
|
|
||||||
yaixs: y,
|
|
||||||
img: image.NewRGBA(image.Rect(0, 0, h, w)),
|
img: image.NewRGBA(image.Rect(0, 0, h, w)),
|
||||||
// Set some defaults value
|
// Set some defaults value
|
||||||
opts: Options{
|
opts: Options{
|
||||||
background: Azure,
|
background: Azure,
|
||||||
foreground: MistyRose,
|
foreground: MistyRose,
|
||||||
lineColor: Tomato,
|
lineColor: Tomato,
|
||||||
lineWidth: 3,
|
lineWidth: 3,
|
||||||
colorSchema: Plasma,
|
colorSchema: Plasma,
|
||||||
isPolarCoodinate: false,
|
nIters: 20,
|
||||||
step: 24,
|
alpha: 255,
|
||||||
nIters: 20,
|
|
||||||
alpha: 30,
|
|
||||||
rectLenSide: 10,
|
|
||||||
radius: 1.0,
|
|
||||||
decay: 0.2,
|
|
||||||
},
|
},
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -85,14 +72,6 @@ func (c *canva) SetLineWidth(lw float64) {
|
||||||
c.opts.lineWidth = lw
|
c.opts.lineWidth = lw
|
||||||
}
|
}
|
||||||
|
|
||||||
func (c *canva) SetPolarCoodinate() {
|
|
||||||
c.opts.isPolarCoodinate = true
|
|
||||||
}
|
|
||||||
|
|
||||||
func (c *canva) SetStep(step int) {
|
|
||||||
c.opts.step = step
|
|
||||||
}
|
|
||||||
|
|
||||||
func (c *canva) SetIterations(nIters int) {
|
func (c *canva) SetIterations(nIters int) {
|
||||||
c.opts.nIters = nIters
|
c.opts.nIters = nIters
|
||||||
}
|
}
|
||||||
|
@ -101,18 +80,6 @@ func (c *canva) SetAlpha(alpha int) {
|
||||||
c.opts.alpha = alpha
|
c.opts.alpha = alpha
|
||||||
}
|
}
|
||||||
|
|
||||||
func (c *canva) SetRectLenSide(l int) {
|
|
||||||
c.opts.rectLenSide = l
|
|
||||||
}
|
|
||||||
|
|
||||||
func (c *canva) SetRadius(r float64) {
|
|
||||||
c.opts.radius = r
|
|
||||||
}
|
|
||||||
|
|
||||||
func (c *canva) SetDecay(d float64) {
|
|
||||||
c.opts.decay = d
|
|
||||||
}
|
|
||||||
|
|
||||||
func (c *canva) Draw(e Engine) {
|
func (c *canva) Draw(e Engine) {
|
||||||
e.Generative(c)
|
e.Generative(c)
|
||||||
}
|
}
|
||||||
|
|
15
julia.go
15
julia.go
|
@ -6,14 +6,17 @@ import "math/cmplx"
|
||||||
type GenFunc func(complex128) complex128
|
type GenFunc func(complex128) complex128
|
||||||
|
|
||||||
type julia struct {
|
type julia struct {
|
||||||
fn GenFunc
|
fn GenFunc
|
||||||
maxz float64
|
maxz float64
|
||||||
|
xaixs, yaixs float64
|
||||||
}
|
}
|
||||||
|
|
||||||
func NewJulia(formula GenFunc, maxz float64) *julia {
|
func NewJulia(formula GenFunc, maxz, xaixs, yaixs float64) *julia {
|
||||||
return &julia{
|
return &julia{
|
||||||
fn: formula,
|
fn: formula,
|
||||||
maxz: maxz,
|
maxz: maxz,
|
||||||
|
xaixs: xaixs,
|
||||||
|
yaixs: yaixs,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -27,7 +30,7 @@ func (j *julia) Generative(c *canva) {
|
||||||
for i := 0; i <= c.width; i++ {
|
for i := 0; i <= c.width; i++ {
|
||||||
for k := 0; k <= c.height; k++ {
|
for k := 0; k <= c.height; k++ {
|
||||||
nit := 0
|
nit := 0
|
||||||
z := complex(float64(i)/float64(c.width)*2.0*c.yaixs-c.yaixs, float64(k)/float64(c.height)*2.0*c.yaixs-c.yaixs)
|
z := complex(float64(i)/float64(c.width)*2.0*j.yaixs-j.yaixs, float64(k)/float64(c.height)*2.0*j.yaixs-j.yaixs)
|
||||||
|
|
||||||
for cmplx.Abs(z) <= j.maxz && nit < c.opts.nIters {
|
for cmplx.Abs(z) <= j.maxz && nit < c.opts.nIters {
|
||||||
z = j.fn(z)
|
z = j.fn(z)
|
||||||
|
|
19
maze.go
19
maze.go
|
@ -6,11 +6,15 @@ import (
|
||||||
"github.com/fogleman/gg"
|
"github.com/fogleman/gg"
|
||||||
)
|
)
|
||||||
|
|
||||||
type maze struct{}
|
type maze struct {
|
||||||
|
step int
|
||||||
|
}
|
||||||
|
|
||||||
// NewMaze returns a maze generator.
|
// NewMaze returns a maze generator.
|
||||||
func NewMaze() *maze {
|
func NewMaze(step int) *maze {
|
||||||
return &maze{}
|
return &maze{
|
||||||
|
step: step,
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Generative draws a random maze image.
|
// Generative draws a random maze image.
|
||||||
|
@ -18,13 +22,12 @@ func (m *maze) Generative(c *canva) {
|
||||||
ctex := gg.NewContextForRGBA(c.img)
|
ctex := gg.NewContextForRGBA(c.img)
|
||||||
ctex.SetColor(c.opts.lineColor)
|
ctex.SetColor(c.opts.lineColor)
|
||||||
ctex.SetLineWidth(c.opts.lineWidth)
|
ctex.SetLineWidth(c.opts.lineWidth)
|
||||||
step := c.opts.step
|
for x := 0; x < c.width; x += m.step {
|
||||||
for x := 0; x < c.width; x += step {
|
for y := 0; y < c.height; y += m.step {
|
||||||
for y := 0; y < c.height; y += step {
|
|
||||||
if rand.Float32() > 0.5 {
|
if rand.Float32() > 0.5 {
|
||||||
ctex.DrawLine(float64(x), float64(y), float64(x+step), float64(y+step))
|
ctex.DrawLine(float64(x), float64(y), float64(x+m.step), float64(y+m.step))
|
||||||
} else {
|
} else {
|
||||||
ctex.DrawLine(float64(x+step), float64(y), float64(x), float64(y+step))
|
ctex.DrawLine(float64(x+m.step), float64(y), float64(x), float64(y+m.step))
|
||||||
}
|
}
|
||||||
ctex.Stroke()
|
ctex.Stroke()
|
||||||
}
|
}
|
||||||
|
|
|
@ -5,32 +5,37 @@ import (
|
||||||
"math/rand"
|
"math/rand"
|
||||||
)
|
)
|
||||||
|
|
||||||
type girdSquares struct{}
|
type girdSquares struct {
|
||||||
|
step, rectSize int
|
||||||
|
decay float64
|
||||||
|
}
|
||||||
|
|
||||||
// NewGirdSquares returns a grid squares generator.
|
// NewGirdSquares returns a grid squares generator.
|
||||||
func NewGirdSquares() *girdSquares {
|
func NewGirdSquares(step, rectSize int, decay float64) *girdSquares {
|
||||||
return &girdSquares{}
|
return &girdSquares{
|
||||||
|
step: step,
|
||||||
|
rectSize: rectSize,
|
||||||
|
decay: decay,
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Generative draws a grid squares image.
|
// Generative draws a grid squares image.
|
||||||
func (g *girdSquares) Generative(c *canva) {
|
func (g *girdSquares) Generative(c *canva) {
|
||||||
ctex := gg.NewContextForRGBA(c.img)
|
ctex := gg.NewContextForRGBA(c.img)
|
||||||
step := c.opts.step
|
|
||||||
rectSize := c.opts.rectLenSide
|
|
||||||
|
|
||||||
for x := 0; x < c.width; x += step {
|
for x := 0; x < c.width; x += g.step {
|
||||||
for y := 0; y < c.height; y += step {
|
for y := 0; y < c.height; y += g.step {
|
||||||
cl := c.opts.colorSchema[rand.Intn(255)]
|
cl := c.opts.colorSchema[rand.Intn(len(c.opts.colorSchema))]
|
||||||
|
|
||||||
x0 := float64(x)
|
x0 := float64(x)
|
||||||
y0 := float64(y)
|
y0 := float64(y)
|
||||||
s := float64(rectSize)
|
s := float64(g.rectSize)
|
||||||
|
|
||||||
theta := rand.Intn(360) + 1
|
theta := rand.Intn(360) + 1
|
||||||
for i := 0; i < c.opts.nIters; i++ {
|
for i := 0; i < c.opts.nIters; i++ {
|
||||||
ctex.Push()
|
ctex.Push()
|
||||||
|
|
||||||
ctex.Translate(x0+float64(step/2), y0+float64(step/2))
|
ctex.Translate(x0+float64(g.step/2), y0+float64(g.step/2))
|
||||||
ctex.Rotate(gg.Radians(float64(theta * i)))
|
ctex.Rotate(gg.Radians(float64(theta * i)))
|
||||||
|
|
||||||
ctex.Scale(s, s)
|
ctex.Scale(s, s)
|
||||||
|
@ -47,7 +52,7 @@ func (g *girdSquares) Generative(c *canva) {
|
||||||
ctex.SetRGBA255(int(cl.R), int(cl.G), int(cl.B), c.opts.alpha)
|
ctex.SetRGBA255(int(cl.R), int(cl.G), int(cl.B), c.opts.alpha)
|
||||||
ctex.Fill()
|
ctex.Fill()
|
||||||
ctex.Pop()
|
ctex.Pop()
|
||||||
s = s - c.opts.decay*float64(rectSize)
|
s = s - g.decay*float64(g.rectSize)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue