add yarn; update readme

This commit is contained in:
Yongwei Xing 2021-03-18 13:26:55 +08:00
parent dd0fb2f4d7
commit 4d34123c4a
5 changed files with 135 additions and 20 deletions

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@ -71,6 +71,7 @@ This package is still working in progress. More types would be added. Welcome an
- Dots Wave
- Circle Move
- Circle Noise
- Yarn
For these kinds of art, the package provides as many parameters to control the appearance.
@ -107,6 +108,7 @@ NewPixelHole(dotN int)
NewDotsWave(dotsN int)
NewCircleMove(circleNum int)
NewCircleNoise(dotsN, colorMin, colorMax int)
NewYarn(n int)
```
## Docs
@ -137,6 +139,8 @@ For those parameters specified for different kinds of art types, they have their
## Usage and example
Below are some selective examples. For more examples, you could check the example folder.
### Junas
```go
@ -403,15 +407,15 @@ func main() {
```go
func main() {
rand.Seed(time.Now().Unix())
c := generativeart.NewCanva(500, 500)
c.SetBackground(common.White)
c.SetAlpha(80)
c.SetLineWidth(0.3)
c.FillBackground()
c.SetIterations(400)
c.Draw(arts.NewCircleNoise(2000, 60, 80))
c.ToPNG("circlenoise.png")
rand.Seed(time.Now().Unix())
c := generativeart.NewCanva(500, 500)
c.SetBackground(common.White)
c.SetAlpha(80)
c.SetLineWidth(0.3)
c.FillBackground()
c.SetIterations(400)
c.Draw(arts.NewCircleNoise(2000, 60, 80))
c.ToPNG("circlenoise.png")
}
```

44
arts/yarn.go Normal file
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@ -0,0 +1,44 @@
package arts
import (
"github.com/fogleman/gg"
"github.com/jdxyw/generativeart"
"github.com/jdxyw/generativeart/common"
)
type yarn struct {
n int
}
// NewYarn returns a yarn object.
func NewYarn(n int) *yarn {
return &yarn{
n: n,
}
}
// Generative draws a yarn image.
func (y *yarn) Generative(c *generativeart.Canva) {
ctex := gg.NewContextForRGBA(c.Img())
ctex.SetLineWidth(c.Opts().LineWidth())
ctex.SetColor(c.Opts().LineColor())
noise := common.NewPerlinNoise()
var offset = 0.0
var inc = 0.005
for i := 0; i < y.n; i++ {
x0 := float64(c.Width()) * noise.Noise1D(offset+15)
x1 := float64(c.Width()) * noise.Noise1D(offset+25)
x2 := float64(c.Width()) * noise.Noise1D(offset+35)
x3 := float64(c.Width()) * noise.Noise1D(offset+45)
y0 := float64(c.Height()) * noise.Noise1D(offset+55)
y1 := float64(c.Height()) * noise.Noise1D(offset+65)
y2 := float64(c.Height()) * noise.Noise1D(offset+75)
y3 := float64(c.Height()) * noise.Noise1D(offset+85)
ctex.MoveTo(x0, y0)
ctex.CubicTo(x1, y1, x2, y2, x3, y3)
ctex.Stroke()
ctex.ClearPath()
offset += inc
}
}

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@ -1,3 +1,37 @@
# Table of Contents
- [Table of Contents](#table-of-contents)
- [Color Circle 2](#color-circle-2)
- [parameters](#parameters)
- [Dot Line](#dot-line)
- [parameters](#parameters-1)
- [Random Shape](#random-shape)
- [parameters](#parameters-2)
- [Janus](#janus)
- [TODO](#todo)
- [parameters](#parameters-3)
- [Contour Line](#contour-line)
- [parameters](#parameters-4)
- [Silk Sky](#silk-sky)
- [parameters](#parameters-5)
- [Julia](#julia)
- [parameters](#parameters-6)
- [Noise Line](#noise-line)
- [parameters](#parameters-7)
- [Ocean Fish](#ocean-fish)
- [parameters](#parameters-8)
- [Circle Loop2](#circle-loop2)
- [parameters](#parameters-9)
- [Pixel Hole](#pixel-hole)
- [parameters](#parameters-10)
- [Dots Wave](#dots-wave)
- [parameters](#parameters-11)
- [Circle Move](#circle-move)
- [parameters](#parameters-12)
- [Circle Noise](#circle-noise)
- [parameters](#parameters-13)
- [Yarn](#yarn)
- [parameters](#parameters-14)
## Color Circle 2
`Color Circle2` is version 2 of `Color Circle`. It still draws the circle and point cloud.
@ -7,7 +41,7 @@
- circleNum: The number of the circle in this drawing.
```go
cc := generativeart.NewColorCircle2(30)
cc := arts.NewColorCircle2(30)
```
![](../images/colorcircle2.png)
@ -23,7 +57,7 @@ cc := generativeart.NewColorCircle2(30)
- randColor: Use the specified color or random colors.
```go
dl := generativeart.NewDotLine(100, 20, 50, false)
dl := arts.NewDotLine(100, 20, 50, false)
```
![](../images/dotline.png)
@ -90,7 +124,7 @@ func julia1(z complex128) complex128 {
z = z*z + c
return z
}
julia := generativeart.NewJulia(julia1, 40, 1.5, 1.5)
julia := arts.NewJulia(julia1, 40, 1.5, 1.5)
```
![](../images/julia.png)
@ -104,7 +138,7 @@ julia := generativeart.NewJulia(julia1, 40, 1.5, 1.5)
- n: The number of random line.
```go
nl := generativeart.NewNoiseLine(1000)
nl := arts.NewNoiseLine(1000)
```
![](../images/noiseline.png)
@ -119,7 +153,7 @@ nl := generativeart.NewNoiseLine(1000)
- fishNum: The number of fish.
```go
o := generativeart.NewOceanFish(100, 8)
o := arts.NewOceanFish(100, 8)
```
![](../images/oceanfish.png)
@ -133,7 +167,7 @@ o := generativeart.NewOceanFish(100, 8)
- depth: Control the number of circles.
```go
cl := generativeart.NewCircleLoop2(7)
cl := arts.NewCircleLoop2(7)
```
![](../images/colorloop2.png)
@ -147,7 +181,7 @@ cl := generativeart.NewCircleLoop2(7)
- dotN: The number of point in each iteration.
```go
ph := generativeart.NewPixelHole(60)
ph := arts.NewPixelHole(60)
```
![](../images/pixelhole.png)
@ -159,7 +193,7 @@ ph := generativeart.NewPixelHole(60)
- dotsN: The number of dots wave in the image.
```go
d := generativeart.NewDotsWave(300)
d := arts.NewDotsWave(300)
```
![](../images/dotswave.png)
@ -172,12 +206,12 @@ d := generativeart.NewDotsWave(300)
```go
cm := generativeart.NewCircleMove(1000)
cm := arts.NewCircleMove(1000)
```
![](../images/circlemove.png)
### Circle Noise
## Circle Noise
### parameters
@ -185,4 +219,16 @@ cm := generativeart.NewCircleMove(1000)
- colorMin: The minimum color.
- colorMax: The maximum color.
![](../images/circlenoise.png)
![](../images/circlenoise.png)
## Yarn
### parameters
- n: The number of curve.
```go
y := arts.NewYarn(2000)
```
![](../images/yarn.png)

21
example/example_yarn.go Normal file
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@ -0,0 +1,21 @@
package main
import (
"github.com/jdxyw/generativeart"
"github.com/jdxyw/generativeart/arts"
"github.com/jdxyw/generativeart/common"
"image/color"
"math/rand"
"time"
)
func main() {
rand.Seed(time.Now().Unix())
c := generativeart.NewCanva(500, 500)
c.SetBackground(common.Orange)
c.FillBackground()
c.SetLineWidth(0.3)
c.SetLineColor(color.RGBA{A: 60})
c.Draw(arts.NewYarn(2000))
c.ToPNG("yarn.png")
}

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