add noise lines

This commit is contained in:
Yongwei Xing 2021-03-09 19:07:47 +08:00
parent 8738c34724
commit 97431251d7
7 changed files with 158 additions and 37 deletions

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@ -27,6 +27,7 @@ This package is still working in progress. More types would be added. Welcome an
- Color Circle2
- Circle Grid
- Contour Line
- Noise Line
For these kinds of art, the package provides as many parameters to control the appearance.
@ -57,6 +58,7 @@ NewColorCircle(circleNum int)
NewColorCircle2(circleNum int)
NewCircleGrid(circleNumMin, circleNumMax int)
NewContourLine(lineNum int)
NewNoiseLine(n int)
```
## Docs
@ -215,6 +217,28 @@ func main() {
![](images/contourline.png)
### Noise Line
```go
func main() {
rand.Seed(time.Now().Unix())
colors := []color.RGBA{
{0x06, 0x7B, 0xC2, 0xFF},
{0x84, 0xBC, 0xDA, 0xFF},
{0xEC, 0xC3, 0x0B, 0xFF},
{0xF3, 0x77, 0x48, 0xFF},
{0xD5, 0x60, 0x62, 0xFF},
}
c := generativeart.NewCanva(1000, 1000)
c.SetBackground(color.RGBA{0xF0, 0xFE, 0xFF, 0xFF})
c.FillBackground()
c.SetColorSchema(colors)
c.Draw(generativeart.NewNoiseLine(1000))
c.ToPNG("noiseline.png")
}
```
![](images/noiseline.png)
### Circle Loop
```go

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@ -21,7 +21,6 @@ func NewContourLine(lineNum int) *contourLine {
// Generative draws a contour line image.
func (cl *contourLine) Generative(c *canva) {
ctex := gg.NewContextForRGBA(c.img)
//noise := perlin.NewPerlin(2, 2, 3, rand.Int63())
noise := common.NewPerlinNoise()
for i := 0; i < cl.lineNum; i++ {
cl := c.opts.colorSchema[rand.Intn(len(c.opts.colorSchema))]

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@ -93,4 +93,18 @@ func julia1(z complex128) complex128 {
julia := generativeart.NewJulia(julia1, 40, 1.5, 1.5)
```
![](../images/julia.png)
![](../images/julia.png)
## Noise Line
`Noise Line` draws some random line and circles based on `perlin noise`.
### parameters
- n: The number of random line.
```go
nl := generativeart.NewNoiseLine(1000)
```
![](../images/noiseline.png)

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@ -0,0 +1,25 @@
package main
import (
"github.com/jdxyw/generativeart"
"image/color"
"math/rand"
"time"
)
func main() {
rand.Seed(time.Now().Unix())
colors := []color.RGBA{
{0x06, 0x7B, 0xC2, 0xFF},
{0x84, 0xBC, 0xDA, 0xFF},
{0xEC, 0xC3, 0x0B, 0xFF},
{0xF3, 0x77, 0x48, 0xFF},
{0xD5, 0x60, 0x62, 0xFF},
}
c := generativeart.NewCanva(1000, 1000)
c.SetBackground(color.RGBA{0xF0, 0xFE, 0xFF, 0xFF})
c.FillBackground()
c.SetColorSchema(colors)
c.Draw(generativeart.NewNoiseLine(1000))
c.ToPNG("noiseline.png")
}

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@ -1,41 +1,43 @@
package main
import (
"github.com/fogleman/gg"
"github.com/jdxyw/generativeart"
"github.com/llgcode/draw2d/draw2dimg"
"image"
"math/rand"
"time"
)
import "github.com/fogleman/gg"
func main() {
const S = 400
rand.Seed(time.Now().Unix())
dest := image.NewRGBA(image.Rect(0, 0, 500, 500))
//const S = 400
//rand.Seed(time.Now().Unix())
//dest := image.NewRGBA(image.Rect(0, 0, 500, 500))
//
//ctex := gg.NewContextForRGBA(dest)
//ctex.Push()
//ctex.Translate(500/2, 500/2)
//ctex.Rotate(40)
//ctex.SetColor(color.RGBA{0xFF, 0x00, 0x00, 255})
//for theta :=0.0; theta<361.0; theta+=1.0 {
// x := 100*math.Cos(gg.Radians(theta)) - 100*math.Pow(math.Sin(gg.Radians(theta)), 2) / math.Sqrt(2)
// y := 100*math.Cos(gg.Radians(theta))*math.Sin(gg.Radians(theta))
//
// x1 := 100*math.Cos(gg.Radians(theta+1)) - 100*math.Pow(math.Sin(gg.Radians(theta+1)), 2) / math.Sqrt(2)
// y1 := 100*math.Cos(gg.Radians(theta+1))*math.Sin(gg.Radians(theta+1))
//
// ctex.DrawLine(x, y, x1, y1)
// ctex.Stroke()
//}
//ctex.Pop()
//
//
//f, _ := os.Create("test.png")
//
//if err := png.Encode(f, dest); err != nil {
// f.Close()
//}
gc := draw2dimg.NewGraphicContext(dest)
gc.SetStrokeColor(generativeart.Orange)
gc.BeginPath()
gc.MoveTo(100, 100)
gc.QuadCurveTo(150, 50, 200, 100)
//fmt.Println(gc.LastPoint())
//gc.QuadCurveTo(200, 100, 300, 200)
gc.QuadCurveTo(250, 250, 200, 400)
gc.QuadCurveTo(100, 250, 100, 100)
//gc.QuadCurveTo(200, 400, 100, 10)
//gc.Close()
gc.Stroke()
ctex := gg.NewContextForRGBA(dest)
ctex.SetColor(generativeart.White)
//ctex.DrawCircle(100, 100, 5)
//ctex.DrawCircle(200, 400, 5)
//ctex.DrawCircle(200, 100, 5)
//ctex.DrawCircle(300, 200, 5)
//ctex.DrawCircle(200, 400, 5)
ctex.Fill()
//gc.FillStroke()
draw2dimg.SaveToPngFile("test.png", dest)
dc := gg.NewContext(1000, 1000)
dc.DrawCircle(350, 500, 300)
dc.Clip()
dc.DrawCircle(650, 500, 300)
dc.Clip()
dc.DrawRectangle(0, 0, 1000, 1000)
dc.SetRGB(0, 0, 0)
dc.Fill()
dc.SavePNG("out.png")
}

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57
noiseline.go Normal file
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@ -0,0 +1,57 @@
package generativeart
import (
"github.com/fogleman/gg"
"github.com/jdxyw/generativeart/common"
"math"
"math/rand"
)
type noiseLine struct {
n int
}
// NewNoiseLine returns a noiseLine object.
func NewNoiseLine(n int) *noiseLine {
return &noiseLine{
n: n,
}
}
// Generative draws a noise line image.
func (nl *noiseLine) Generative(c *canva) {
ctex := gg.NewContextForRGBA(c.img)
noise := common.NewPerlinNoise()
ctex.SetColor(Black)
for i := 0; i < 80; i++ {
x := rand.Float64() * float64(c.width)
y := rand.Float64() * float64(c.height)
s := rand.Float64() * float64(c.width) / 8
ctex.SetLineWidth(0.5)
ctex.DrawEllipse(x, y, s, s)
ctex.Stroke()
}
t := rand.Float64() * 10
for i := 0; i < nl.n; i++ {
x := common.RandomRangeFloat64(-0.5, 1.5) * float64(c.width)
y := common.RandomRangeFloat64(-0.5, 1.5) * float64(c.height)
cl := c.opts.colorSchema[rand.Intn(len(c.opts.colorSchema))]
cl.A = uint8(c.opts.alpha)
l := 400
for j := 0; j < l; j++ {
var ns = 0.0005
w := math.Sin(math.Pi*float64(j)/float64(l-1)) * 5
theta := noise.Noise(x*ns, y*ns, t) * 100
ctex.SetColor(cl)
ctex.DrawCircle(x, y, w)
ctex.Fill()
x += math.Cos(theta)
y += math.Sin(theta)
t += 0.0000003
}
}
}