add ocean fish
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5 changed files with 162 additions and 18 deletions
59
README.md
59
README.md
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@ -34,6 +34,7 @@ This package is still working in progress. More types would be added. Welcome an
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- Circle Grid
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- Contour Line
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- Noise Line
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- Ocean Fish
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For these kinds of art, the package provides as many parameters to control the appearance.
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@ -245,6 +246,46 @@ func main() {
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```
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![](images/noiseline.png)
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### Dot Line
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```go
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func main() {
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rand.Seed(time.Now().Unix())
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c := generativeart.NewCanva(2080, 2080)
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c.SetBackground(color.RGBA{230, 230, 230, 255})
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c.SetLineWidth(10)
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c.SetIterations(4000)
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c.SetColorSchema(generativeart.Plasma)
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c.FillBackground()
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c.Draw(generativeart.NewDotLine(100, 20, 50, false))
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c.ToPNG("dotline.png")
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}
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```
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![](images/dotline.png)
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### Ocean Fish
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```go
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func main() {
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rand.Seed(time.Now().Unix())
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colors := []color.RGBA{
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{0xCF, 0x2B, 0x34, 0xFF},
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{0xF0, 0x8F, 0x46, 0xFF},
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{0xF0, 0xC1, 0x29, 0xFF},
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{0x19, 0x6E, 0x94, 0xFF},
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{0x35, 0x3A, 0x57, 0xFF},
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}
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c := generativeart.NewCanva(500, 500)
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c.SetColorSchema(colors)
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c.Draw(generativeart.NewOceanFish(100, 8))
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c.ToPNG("oceanfish.png")
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}
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```
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![](images/oceanfish.png)
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### Circle Loop
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```go
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@ -264,23 +305,6 @@ func main() {
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![](images/circleloop.png)
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### Dot Line
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```go
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func main() {
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rand.Seed(time.Now().Unix())
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c := generativeart.NewCanva(2080, 2080)
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c.SetBackground(color.RGBA{230, 230, 230, 255})
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c.SetLineWidth(10)
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c.SetIterations(4000)
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c.SetColorSchema(generativeart.Plasma)
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c.FillBackground()
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c.Draw(generativeart.NewDotLine(100, 20, 50, false))
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c.ToPNG("dotline.png")
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}
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```
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![](images/dotline.png)
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### Julia Set
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@ -382,3 +406,4 @@ Thanks for the following sites and repos, I got lots of ideas, inspiration, code
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- https://openprocessing.org/sketch/1071233
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- https://twitter.com/okazz_
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- https://openprocessing.org/sketch/738638
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- https://openprocessing.org/sketch/1102157
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15
docs/doc.md
15
docs/doc.md
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@ -108,3 +108,18 @@ nl := generativeart.NewNoiseLine(1000)
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```
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![](../images/noiseline.png)
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## Ocean Fish
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`Ocean Fish` draws a ocean and some fishes in the center.
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### parameters
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- lineNum: The number of the line used to simulate the ocean wave.
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- fishNum: The number of fish.
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```go
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o := generativeart.NewOceanFish(100, 8)
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```
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![](../images/oceanfish.png)
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30
example/example_oceanfish.go
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30
example/example_oceanfish.go
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@ -0,0 +1,30 @@
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package main
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import (
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"github.com/jdxyw/generativeart"
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"image/color"
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"math/rand"
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"time"
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)
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func main() {
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rand.Seed(time.Now().Unix())
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//colors := []color.RGBA{
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// {0x05, 0x1F, 0x34, 0xFF},
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// {0x02, 0x74, 0x95, 0xFF},
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// {0x01, 0xA9, 0xC1, 0xFF},
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// {0xBA, 0xD6, 0xDB, 0xFF},
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// {0xF4, 0xF5, 0xF5, 0xFF},
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//}
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colors := []color.RGBA{
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{0xCF, 0x2B, 0x34, 0xFF},
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{0xF0, 0x8F, 0x46, 0xFF},
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{0xF0, 0xC1, 0x29, 0xFF},
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{0x19, 0x6E, 0x94, 0xFF},
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{0x35, 0x3A, 0x57, 0xFF},
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}
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c := generativeart.NewCanva(500, 500)
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c.SetColorSchema(colors)
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c.Draw(generativeart.NewOceanFish(100, 8))
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c.ToPNG("oceanfish.png")
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}
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BIN
images/oceanfish.png
Normal file
BIN
images/oceanfish.png
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Binary file not shown.
After Width: | Height: | Size: 78 KiB |
74
oceanfish.go
Normal file
74
oceanfish.go
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@ -0,0 +1,74 @@
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package generativeart
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import (
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"github.com/fogleman/gg"
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"github.com/jdxyw/generativeart/common"
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"math"
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"math/rand"
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)
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type oceanFish struct {
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lineNum int
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fishNum int
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}
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// NewOceanFish returns a oceanFish object.
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func NewOceanFish(lineNum, fishNum int) *oceanFish {
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return &oceanFish{
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lineNum: lineNum,
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fishNum: fishNum,
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}
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}
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// Generative draws a ocean and fish images.
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func (o *oceanFish) Generative(c *canva) {
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ctex := gg.NewContextForRGBA(c.img)
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o.drawlines(ctex, c)
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for i := 0; i < o.fishNum; i++ {
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ctex.Push()
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theta := float64(360*i) / float64(o.fishNum)
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r := float64(c.width) / 4.0
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ctex.Push()
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ctex.Translate(float64(c.width/2)+r*math.Cos(gg.Radians(theta)), float64(c.height/2)+r*math.Sin(gg.Radians(theta)))
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ctex.Rotate(gg.Radians(theta + 90))
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o.drawfish(ctex, c, 0, 0, float64(c.width)/10)
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ctex.Pop()
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ctex.Clip()
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o.drawlines(ctex, c)
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ctex.Pop()
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ctex.ClearPath()
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ctex.ResetClip()
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}
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}
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func (o *oceanFish) drawlines(ctx *gg.Context, c *canva) {
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for i := 0; i < o.lineNum; i++ {
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cl := c.opts.colorSchema[rand.Intn(len(c.opts.colorSchema))]
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ctx.SetColor(cl)
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ctx.SetLineWidth(common.RandomRangeFloat64(3, 20))
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y := rand.Float64() * float64(c.height)
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ctx.DrawLine(0, y+common.RandomRangeFloat64(-50, 50), float64(c.width), y+common.RandomRangeFloat64(-50, 50))
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ctx.Stroke()
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}
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}
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func (o *oceanFish) drawfish(ctex *gg.Context, c *canva, ox, oy, r float64) {
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ctex.Push()
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ctex.Translate(ox, oy)
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ctex.Rotate(gg.Radians(180))
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ctex.MoveTo(r*math.Cos(gg.Radians(0))-r*math.Pow(math.Sin(gg.Radians(0)), 2)/math.Sqrt(2),
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r*math.Cos(gg.Radians(0))*math.Sin(gg.Radians(0)))
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for theta := 1.0; theta < 361.0; theta += 1.0 {
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x := r*math.Cos(gg.Radians(theta)) - r*math.Pow(math.Sin(gg.Radians(theta)), 2)/math.Sqrt(2)
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y := r * math.Cos(gg.Radians(theta)) * math.Sin(gg.Radians(theta))
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ctex.LineTo(x, y)
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}
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ctex.ClosePath()
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ctex.Pop()
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}
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