add random shapes and update the readme

This commit is contained in:
jdxyw 2021-03-06 15:32:29 +08:00
parent 8b619457bf
commit a6b4097f6a
6 changed files with 113 additions and 18 deletions

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@ -20,6 +20,7 @@
- Swirl
- Point Ribbon
- Janus
- Random Shapes
For these kinds of art, the package provides as many as parameters to control the appearance.
@ -45,6 +46,7 @@ NewSwirl(a, b, c, d, xaixs, yaixs float64)
NewDotLine(n int, ras, canv float64, randColor bool)
NewPointRibbon(r float64)
NewJanus(n int, decay float64)
NewRandomShape(shapeNum int)
```
## General Options
@ -86,6 +88,28 @@ func main() {
![](images/silksmoke.png)
### Random Shapes
```go
func main() {
rand.Seed(time.Now().Unix())
c := generativeart.NewCanva(500, 500)
c.SetBackground(generativeart.White)
c.FillBackground()
c.SetColorSchema([]color.RGBA{
{0xCF, 0x2B, 0x34, 0xFF},
{0xF0, 0x8F, 0x46, 0xFF},
{0xF0, 0xC1, 0x29, 0xFF},
{0x19, 0x6E, 0x94, 0xFF},
{0x35, 0x3A, 0x57, 0xFF},
})
c.Draw(generativeart.NewRandomShape(150))
c.ToPNG("randomshape.png")
}
```
![](images/randomshape.png)
### Spiral Square
```go
@ -140,6 +164,8 @@ func main() {
}
```
![](images/dotline.png)
### Junas
```go
@ -157,7 +183,6 @@ func main() {
![](images/janus.png)
![](images/dotline.png)
### Julia Set
@ -213,23 +238,6 @@ func main() {
![](images/pointribbon.png)
### Circle Line
```go
func main() {
rand.Seed(time.Now().Unix())
c := generativeart.NewCanva(600, 600)
c.SetBackground(generativeart.Tan)
c.SetLineWidth(1.0)
c.SetLineColor(generativeart.LightPink)
c.FillBackground()
c.Draw(generativeart.NewCircleLine(0.02, 600, 1.5, 2, 2))
c.ToPNG("circleline.png")
}
```
![](images/circleline.png)
### Maze
```go
@ -291,3 +299,4 @@ Thanks for the following sites and repos, I got lots of ideas, inspiration, code
- http://paulbourke.net/fractals/peterdejong/
- https://editor.p5js.org/kenekk1/sketches/O44Dln5oo
- https://openprocessing.org/sketch/1071233
- https://twitter.com/okazz_

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@ -0,0 +1,24 @@
package main
import (
"github.com/jdxyw/generativeart"
"image/color"
"math/rand"
"time"
)
func main() {
rand.Seed(time.Now().Unix())
c := generativeart.NewCanva(500, 500)
c.SetBackground(generativeart.White)
c.FillBackground()
c.SetColorSchema([]color.RGBA{
{0xCF, 0x2B, 0x34, 0xFF},
{0xF0, 0x8F, 0x46, 0xFF},
{0xF0, 0xC1, 0x29, 0xFF},
{0x19, 0x6E, 0x94, 0xFF},
{0x35, 0x3A, 0x57, 0xFF},
})
c.Draw(generativeart.NewRandomShape(150))
c.ToPNG("randomshape.png")
}

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58
randomshape.go Normal file
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@ -0,0 +1,58 @@
package generativeart
import (
"github.com/fogleman/gg"
"math"
"math/rand"
)
type randomShape struct {
shapeNum int
}
func NewRandomShape(shapeNum int) *randomShape {
return &randomShape{
shapeNum: shapeNum,
}
}
// Generative draws a random shape image.
func (r *randomShape) Generative(c *canva) {
ctex := gg.NewContextForRGBA(c.img)
ctex.Translate(float64(c.width/2), float64(c.height/2))
ctex.Rotate(RandomRangeFloat64(-1, 1) * math.Pi * 0.25)
ctex.Translate(-float64(c.width/2), -float64(c.height/2))
for i := 0; i < r.shapeNum; i++ {
x := RandomGaussian(0.5, 0.2) * float64(c.width)
y := RandomGaussian(0.5, 0.2) * float64(c.height)
w := RandomRangeFloat64(0, float64(c.width)/3)*RandomRangeFloat64(0, rand.Float64()) + 5.0
h := w + RandomRangeFloat64(-1, 1)*3.0
rnd := rand.Intn(4)
theta := math.Pi * 2.0 * float64(rand.Intn(4)) / 4
ctex.Push()
ctex.Translate(x, y)
ctex.Rotate(theta)
ctex.SetColor(c.opts.colorSchema[rand.Intn(len(c.opts.colorSchema))])
switch rnd {
case 0:
ctex.DrawCircle(0, 0, w/2)
case 1:
ctex.DrawRectangle(0, 0, w/2, w/2)
case 2:
if rand.Float64() < 0.5 {
ctex.DrawEllipse(0, 0, w/2, h/2)
} else {
ctex.DrawRectangle(0, 0, w, h)
}
case 3:
ctex.DrawRectangle(0, 0, w*2, RandomRangeFloat64(2, 10))
}
ctex.Fill()
ctex.Pop()
}
}

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@ -122,3 +122,7 @@ func RandomRangeInt(min, max int) int {
func RandomRangeFloat64(min, max float64) float64 {
return min + rand.Float64()*(max-min)
}
func RandomGaussian(mean, std float64) float64 {
return rand.NormFloat64()*std + mean
}