add random shapes and update the readme
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6 changed files with 113 additions and 18 deletions
45
README.md
45
README.md
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@ -20,6 +20,7 @@
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- Swirl
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- Point Ribbon
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- Janus
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- Random Shapes
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For these kinds of art, the package provides as many as parameters to control the appearance.
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@ -45,6 +46,7 @@ NewSwirl(a, b, c, d, xaixs, yaixs float64)
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NewDotLine(n int, ras, canv float64, randColor bool)
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NewPointRibbon(r float64)
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NewJanus(n int, decay float64)
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NewRandomShape(shapeNum int)
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```
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## General Options
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@ -86,6 +88,28 @@ func main() {
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![](images/silksmoke.png)
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### Random Shapes
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```go
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func main() {
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rand.Seed(time.Now().Unix())
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c := generativeart.NewCanva(500, 500)
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c.SetBackground(generativeart.White)
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c.FillBackground()
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c.SetColorSchema([]color.RGBA{
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{0xCF, 0x2B, 0x34, 0xFF},
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{0xF0, 0x8F, 0x46, 0xFF},
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{0xF0, 0xC1, 0x29, 0xFF},
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{0x19, 0x6E, 0x94, 0xFF},
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{0x35, 0x3A, 0x57, 0xFF},
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})
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c.Draw(generativeart.NewRandomShape(150))
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c.ToPNG("randomshape.png")
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}
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```
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![](images/randomshape.png)
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### Spiral Square
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```go
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@ -140,6 +164,8 @@ func main() {
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}
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```
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![](images/dotline.png)
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### Junas
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```go
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@ -157,7 +183,6 @@ func main() {
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![](images/janus.png)
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![](images/dotline.png)
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### Julia Set
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@ -213,23 +238,6 @@ func main() {
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![](images/pointribbon.png)
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### Circle Line
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```go
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func main() {
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rand.Seed(time.Now().Unix())
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c := generativeart.NewCanva(600, 600)
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c.SetBackground(generativeart.Tan)
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c.SetLineWidth(1.0)
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c.SetLineColor(generativeart.LightPink)
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c.FillBackground()
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c.Draw(generativeart.NewCircleLine(0.02, 600, 1.5, 2, 2))
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c.ToPNG("circleline.png")
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}
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```
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![](images/circleline.png)
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### Maze
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```go
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@ -291,3 +299,4 @@ Thanks for the following sites and repos, I got lots of ideas, inspiration, code
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- http://paulbourke.net/fractals/peterdejong/
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- https://editor.p5js.org/kenekk1/sketches/O44Dln5oo
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- https://openprocessing.org/sketch/1071233
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- https://twitter.com/okazz_
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24
example/example_randomshape.go
Normal file
24
example/example_randomshape.go
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@ -0,0 +1,24 @@
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package main
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import (
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"github.com/jdxyw/generativeart"
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"image/color"
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"math/rand"
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"time"
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)
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func main() {
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rand.Seed(time.Now().Unix())
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c := generativeart.NewCanva(500, 500)
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c.SetBackground(generativeart.White)
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c.FillBackground()
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c.SetColorSchema([]color.RGBA{
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{0xCF, 0x2B, 0x34, 0xFF},
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{0xF0, 0x8F, 0x46, 0xFF},
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{0xF0, 0xC1, 0x29, 0xFF},
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{0x19, 0x6E, 0x94, 0xFF},
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{0x35, 0x3A, 0x57, 0xFF},
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})
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c.Draw(generativeart.NewRandomShape(150))
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c.ToPNG("randomshape.png")
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}
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images/randomshape.png
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images/randomshape.png
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58
randomshape.go
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58
randomshape.go
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package generativeart
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import (
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"github.com/fogleman/gg"
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"math"
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"math/rand"
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)
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type randomShape struct {
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shapeNum int
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}
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func NewRandomShape(shapeNum int) *randomShape {
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return &randomShape{
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shapeNum: shapeNum,
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}
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}
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// Generative draws a random shape image.
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func (r *randomShape) Generative(c *canva) {
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ctex := gg.NewContextForRGBA(c.img)
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ctex.Translate(float64(c.width/2), float64(c.height/2))
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ctex.Rotate(RandomRangeFloat64(-1, 1) * math.Pi * 0.25)
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ctex.Translate(-float64(c.width/2), -float64(c.height/2))
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for i := 0; i < r.shapeNum; i++ {
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x := RandomGaussian(0.5, 0.2) * float64(c.width)
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y := RandomGaussian(0.5, 0.2) * float64(c.height)
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w := RandomRangeFloat64(0, float64(c.width)/3)*RandomRangeFloat64(0, rand.Float64()) + 5.0
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h := w + RandomRangeFloat64(-1, 1)*3.0
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rnd := rand.Intn(4)
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theta := math.Pi * 2.0 * float64(rand.Intn(4)) / 4
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ctex.Push()
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ctex.Translate(x, y)
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ctex.Rotate(theta)
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ctex.SetColor(c.opts.colorSchema[rand.Intn(len(c.opts.colorSchema))])
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switch rnd {
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case 0:
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ctex.DrawCircle(0, 0, w/2)
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case 1:
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ctex.DrawRectangle(0, 0, w/2, w/2)
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case 2:
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if rand.Float64() < 0.5 {
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ctex.DrawEllipse(0, 0, w/2, h/2)
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} else {
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ctex.DrawRectangle(0, 0, w, h)
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}
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case 3:
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ctex.DrawRectangle(0, 0, w*2, RandomRangeFloat64(2, 10))
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}
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ctex.Fill()
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ctex.Pop()
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}
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}
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4
utils.go
4
utils.go
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@ -122,3 +122,7 @@ func RandomRangeInt(min, max int) int {
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func RandomRangeFloat64(min, max float64) float64 {
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return min + rand.Float64()*(max-min)
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}
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func RandomGaussian(mean, std float64) float64 {
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return rand.NormFloat64()*std + mean
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}
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