add perlin perls
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10 changed files with 198 additions and 5 deletions
21
README.md
21
README.md
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@ -33,6 +33,7 @@
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- [Circle Loop](#circle-loop)
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- [Domain Warp](#domain-warp)
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- [Circle Noise](#circle-noise)
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- [Perlin Perls](#perlin-perls)
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- [Color Canva](#color-canva)
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- [Julia Set](#julia-set)
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- [Black Hole](#black-hole)
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@ -83,6 +84,7 @@ This package is still working in progress. More types would be added. Welcome an
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- Black Hole
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- Color Canva
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- Domain Warp
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- Perlin Perls
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For these kinds of art, the package provides as many parameters to control the appearance.
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@ -123,6 +125,7 @@ NewYarn(n int)
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NewBlackHole(circleN int, density, circleGap float64)
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NewColorCanve(seg float64)
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NewDomainWrap(scale, scale2, xOffset, yOffset float64, cmap ColorMapping)
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NewPerlinPerls(circleN, dotsN, colorMin, colorMax int)
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```
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## Docs
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@ -460,6 +463,24 @@ func main() {
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![](images/circlenoise.png)
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### Perlin Perls
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```go
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func main() {
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rand.Seed(time.Now().Unix())
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c := generativeart.NewCanva(500, 500)
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c.SetBackground(common.White)
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c.SetAlpha(120)
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c.SetLineWidth(0.3)
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c.FillBackground()
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c.SetIterations(200)
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c.Draw(arts.NewPerlinPerls(10, 200, 40, 80))
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c.ToPNG("perlinperls.png")
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}
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```
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![](../images/perlinperls.png)
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### Color Canva
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```go
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@ -18,6 +18,7 @@ type dot struct {
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prevx, prevy float64
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theta float64
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count int
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cx, cy float64
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}
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func NewCircleNoise(dotsN, colorMin, colorMax int) *circleNoise {
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123
arts/perlinpearls.go
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123
arts/perlinpearls.go
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@ -0,0 +1,123 @@
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package arts
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import (
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"github.com/fogleman/gg"
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"github.com/jdxyw/generativeart"
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"github.com/jdxyw/generativeart/common"
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"math"
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"math/rand"
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)
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type perlinPearls struct {
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circleN int
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dotsN int
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colorMin, colorMax int
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}
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type circles struct {
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x, y float64
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radius float64
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colorMin, colorMax int
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}
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func NewPerlinPerls(circleN, dotsN, colorMin, colorMax int) *perlinPearls {
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return &perlinPearls{
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circleN: circleN,
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dotsN: dotsN,
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colorMin: colorMin,
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colorMax: colorMax,
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}
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}
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// Generative draws a circle with perlin noise.
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func (pp *perlinPearls) Generative(c *generativeart.Canva) {
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ctex := gg.NewContextForRGBA(c.Img())
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ctex.SetLineWidth(0.5)
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ctex.SetColor(common.Black)
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cs := make([]circles, 0)
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for len(cs) < pp.circleN {
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c := circles{
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x: common.RandomRangeFloat64(100, float64(c.Width())-50),
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y: common.RandomRangeFloat64(100, float64(c.Height())-50),
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radius: common.RandomRangeFloat64(20, 100),
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colorMin: pp.colorMin,
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colorMax: pp.colorMax,
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}
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var overlapping bool
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for _, cl := range cs {
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d := common.Distance(c.x, c.y, cl.x, cl.y)
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if d < c.radius+cl.radius {
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overlapping = true
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break
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}
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}
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if overlapping == false {
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cs = append(cs, c)
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}
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}
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ds := make([][]dot, 0)
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for i := 0; i < pp.circleN; i++ {
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dots := make([]dot, 0)
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for j := 0; j < pp.dotsN; j++ {
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theta := rand.Float64() * math.Pi * 2
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//x, y := float64(c.Width())/2+math.Sin(theta)*radius, float64(c.Height())/2+math.Cos(theta)*radius
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dots = append(dots, dot{
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theta: theta,
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cx: cs[i].x,
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cy: cs[i].y,
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x: cs[i].x + math.Sin(theta)*cs[i].radius,
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y: cs[i].y + math.Cos(theta)*cs[i].radius,
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prevx: cs[i].x + math.Sin(theta)*cs[i].radius,
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prevy: cs[i].y + math.Cos(theta)*cs[i].radius,
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count: 0,
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})
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}
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ds = append(ds, dots)
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}
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noise := common.NewPerlinNoise()
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for i := 0; i < pp.circleN; i++ {
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ctex.SetLineWidth(0.5)
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ctex.SetColor(common.Black)
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ctex.DrawCircle(cs[i].x, cs[i].y, cs[i].radius)
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ctex.Stroke()
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var factor = 0.008
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for j := 0; j < c.Opts().NIters(); j++ {
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for k := range ds[i] {
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n := noise.Noise2D(ds[i][k].x*factor, ds[i][k].y*factor)
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nx, ny := math.Cos(n*math.Pi*2+float64(ds[i][k].count)*math.Pi)*2, math.Sin(n*math.Pi*2+float64(ds[i][k].count)*math.Pi)*2
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ds[i][k].prevx, ds[i][k].prevy = ds[i][k].x, ds[i][k].y
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ds[i][k].x, ds[i][k].y = ds[i][k].x+nx, ds[i][k].y+ny
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hsv := common.HSV{
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H: int(common.Remap(n, 0, 1, float64(cs[i].colorMin), float64(cs[i].colorMax))),
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S: 100,
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V: 20,
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}
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if common.Distance(cs[i].x, cs[i].y, ds[i][k].x, ds[i][k].y) > cs[i].radius+1 {
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ds[i][k].count += 1
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}
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if common.Distance(cs[i].x, cs[i].y, ds[i][k].x, ds[i][k].y) < cs[i].radius &&
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common.Distance(cs[i].x, cs[i].y, ds[i][k].prevx, ds[i][k].prevy) < cs[i].radius {
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ctex.SetLineWidth(c.Opts().LineWidth())
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rgb := hsv.ToRGB(100, 100, 100)
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rgb.A = uint8(c.Opts().Alpha())
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ctex.SetColor(rgb)
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ctex.DrawLine(ds[i][k].prevx, ds[i][k].prevy, ds[i][k].x, ds[i][k].y)
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ctex.Stroke()
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}
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}
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}
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}
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}
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@ -15,3 +15,13 @@ func (v *Vector) Multiple(z float64) {
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v.X = v.X * z
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v.Y = v.Y * z
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}
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func (v *Vector) Normalize() {
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l := Magnitude(v.X, v.Y)
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v.Multiple(1 / l)
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}
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func (v *Vector) SetMag(m float64) {
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v.Normalize()
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v.Multiple(m)
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}
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17
docs/doc.md
17
docs/doc.md
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- [parameters](#parameters-16)
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- [Domain Warping](#domain-warping)
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- [parameters](#parameters-17)
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- [Perlin Perls](#perlin-perls)
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- [parameters](#parameters-18)
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## Color Circle 2
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@ -282,3 +284,18 @@ d := arts.NewDomainWrap(0.01, 4, 8, cmap)
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```
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![](../images/domainwarp.png)
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## Perlin Perls
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### parameters
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- circleN: The number of circle on this image.
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- dotsN: The number of dots in each circle.
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- colorMin: The minimum color.
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- colorMax: The maximum color.
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```go
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pp := arts.NewPerlinPerls(10, 200, 40, 80
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```
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![](../images/perlinperls.png)
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@ -12,7 +12,7 @@ func main() {
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rand.Seed(time.Now().Unix())
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c := generativeart.NewCanva(500, 500)
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c.SetBackground(common.White)
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c.SetAlpha(80)
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c.SetAlpha(5)
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c.SetLineWidth(0.3)
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c.FillBackground()
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c.SetIterations(400)
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21
example/example_perlinpearls.go
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21
example/example_perlinpearls.go
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package main
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import (
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"github.com/jdxyw/generativeart"
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"github.com/jdxyw/generativeart/arts"
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"github.com/jdxyw/generativeart/common"
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"math/rand"
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"time"
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)
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func main() {
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rand.Seed(time.Now().Unix())
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c := generativeart.NewCanva(500, 500)
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c.SetBackground(common.White)
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c.SetAlpha(120)
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c.SetLineWidth(0.3)
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c.FillBackground()
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c.SetIterations(200)
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c.Draw(arts.NewPerlinPerls(10, 200, 40, 80))
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c.ToPNG("perlinperls.png")
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}
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BIN
images/perlinperls.png
Normal file
BIN
images/perlinperls.png
Normal file
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