move the util file to the common folder; add contour line
This commit is contained in:
parent
f23d235c06
commit
c25daba2ed
17 changed files with 124 additions and 39 deletions
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@ -2,6 +2,7 @@ package generativeart
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import (
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import (
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"github.com/fogleman/gg"
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"github.com/fogleman/gg"
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"github.com/jdxyw/generativeart/common"
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"image/color"
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"image/color"
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"math"
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"math"
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"math/rand"
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"math/rand"
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@ -27,7 +28,7 @@ func (cg *circleGrid) Generative(c *canva) {
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ctex.Scale(0.9, 0.9)
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ctex.Scale(0.9, 0.9)
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ctex.Translate(-float64(c.width)/2, -float64(c.height)/2)
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ctex.Translate(-float64(c.width)/2, -float64(c.height)/2)
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seg := RandomRangeInt(cg.circleNumMin, cg.circleNumMax)
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seg := common.RandomRangeInt(cg.circleNumMin, cg.circleNumMax)
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w := float64(c.width) / float64(seg)
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w := float64(c.width) / float64(seg)
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for i := 0; i < seg; i++ {
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for i := 0; i < seg; i++ {
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@ -35,9 +36,9 @@ func (cg *circleGrid) Generative(c *canva) {
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x := float64(i)*w + w/2
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x := float64(i)*w + w/2
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y := float64(j)*w + w/2
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y := float64(j)*w + w/2
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ctex.SetColor(c.opts.colorSchema[rand.Intn(len(c.opts.colorSchema))])
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ctex.SetColor(c.opts.colorSchema[rand.Intn(len(c.opts.colorSchema))])
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ctex.DrawCircle(x, y, w/2*RandomRangeFloat64(0.1, 0.5))
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ctex.DrawCircle(x, y, w/2*common.RandomRangeFloat64(0.1, 0.5))
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ctex.Fill()
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ctex.Fill()
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cg.draw(ctex, c, x, y, w/2*RandomRangeFloat64(0.6, 0.95))
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cg.draw(ctex, c, x, y, w/2*common.RandomRangeFloat64(0.6, 0.95))
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}
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}
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}
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}
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}
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}
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@ -56,7 +57,7 @@ func (cg *circleGrid) draw(ctex *gg.Context, c *canva, x, y, r float64) {
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ctex.DrawCircle(0, 0, r)
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ctex.DrawCircle(0, 0, r)
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ctex.Stroke()
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ctex.Stroke()
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case 1:
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case 1:
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n := RandomRangeInt(1, 4) * 2
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n := common.RandomRangeInt(1, 4) * 2
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ctex.DrawCircle(0, 0, r)
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ctex.DrawCircle(0, 0, r)
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ctex.Stroke()
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ctex.Stroke()
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for i := 0; i < n; i++ {
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for i := 0; i < n; i++ {
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@ -65,8 +66,8 @@ func (cg *circleGrid) draw(ctex *gg.Context, c *canva, x, y, r float64) {
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ctex.Fill()
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ctex.Fill()
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}
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}
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case 2:
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case 2:
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n := RandomRangeInt(8, 20)
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n := common.RandomRangeInt(8, 20)
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theta := math.Pi * 0.5 * float64(RandomRangeInt(1, 5))
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theta := math.Pi * 0.5 * float64(common.RandomRangeInt(1, 5))
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for i := 0; i < n; i++ {
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for i := 0; i < n; i++ {
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d := float64(i) / float64(n)
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d := float64(i) / float64(n)
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if d > r*0.1 {
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if d > r*0.1 {
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@ -77,7 +78,7 @@ func (cg *circleGrid) draw(ctex *gg.Context, c *canva, x, y, r float64) {
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ctex.Fill()
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ctex.Fill()
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}
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}
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case 3:
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case 3:
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n := RandomRangeInt(5, 20)
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n := common.RandomRangeInt(5, 20)
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for i := 0; i < n; i++ {
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for i := 0; i < n; i++ {
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ctex.Rotate(math.Pi * 2 / float64(n))
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ctex.Rotate(math.Pi * 2 / float64(n))
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ctex.DrawLine(r/2, 0, (r*2/3)-(r*0.05), 0)
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ctex.DrawLine(r/2, 0, (r*2/3)-(r*0.05), 0)
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@ -2,6 +2,7 @@ package generativeart
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import (
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import (
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"github.com/fogleman/gg"
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"github.com/fogleman/gg"
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"github.com/jdxyw/generativeart/common"
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"math"
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"math"
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"math/rand"
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"math/rand"
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)
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)
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@ -37,7 +38,7 @@ func (cl *circleLine) Generative(c *canva) {
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for theta := -math.Pi; theta <= math.Pi; theta += cl.step {
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for theta := -math.Pi; theta <= math.Pi; theta += cl.step {
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x := cl.radius * math.Cos(theta)
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x := cl.radius * math.Cos(theta)
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y := cl.radius * math.Sin(theta)
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y := cl.radius * math.Sin(theta)
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xi, yi := ConvertCartesianToPixel(x, y, cl.xaixs, cl.yaixs, c.width, c.height)
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xi, yi := common.ConvertCartesianToPixel(x, y, cl.xaixs, cl.yaixs, c.width, c.height)
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points = append(points, point{
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points = append(points, point{
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x: float64(xi),
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x: float64(xi),
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y: float64(yi),
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y: float64(yi),
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@ -2,6 +2,7 @@ package generativeart
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import (
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import (
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"github.com/fogleman/gg"
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"github.com/fogleman/gg"
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"github.com/jdxyw/generativeart/common"
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"math"
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"math"
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"math/rand"
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"math/rand"
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)
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)
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@ -22,9 +23,9 @@ func (cc *colorCircle) Generative(c *canva) {
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for i := 0; i < cc.circleNum; i++ {
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for i := 0; i < cc.circleNum; i++ {
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rnd := rand.Intn(3)
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rnd := rand.Intn(3)
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x := RandomRangeFloat64(-0.1, 1.1) * float64(c.width)
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x := common.RandomRangeFloat64(-0.1, 1.1) * float64(c.width)
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y := RandomRangeFloat64(-0.1, 1.1) * float64(c.height)
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y := common.RandomRangeFloat64(-0.1, 1.1) * float64(c.height)
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s := RandomRangeFloat64(0, RandomRangeFloat64(0, float64(c.width/2))) + 10
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s := common.RandomRangeFloat64(0, common.RandomRangeFloat64(0, float64(c.width/2))) + 10
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if rnd == 2 {
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if rnd == 2 {
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rnd = rand.Intn(3)
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rnd = rand.Intn(3)
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}
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}
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@ -32,9 +33,9 @@ func (cc *colorCircle) Generative(c *canva) {
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case 0:
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case 0:
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cc.drawCircleV1(ctex, c, x, y, s)
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cc.drawCircleV1(ctex, c, x, y, s)
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case 1:
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case 1:
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ctex.SetLineWidth(RandomRangeFloat64(0, 1))
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ctex.SetLineWidth(common.RandomRangeFloat64(0, 1))
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ctex.SetColor(c.opts.colorSchema[rand.Intn(len(c.opts.colorSchema))])
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ctex.SetColor(c.opts.colorSchema[rand.Intn(len(c.opts.colorSchema))])
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ctex.DrawCircle(x, y, RandomRangeFloat64(0, s)/2)
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ctex.DrawCircle(x, y, common.RandomRangeFloat64(0, s)/2)
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ctex.Stroke()
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ctex.Stroke()
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case 2:
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case 2:
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cc.drawCircleV2(ctex, c, x, y, s)
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cc.drawCircleV2(ctex, c, x, y, s)
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@ -43,8 +44,8 @@ func (cc *colorCircle) Generative(c *canva) {
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}
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}
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func (cc *colorCircle) drawCircleV1(ctex *gg.Context, c *canva, x, y, s float64) {
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func (cc *colorCircle) drawCircleV1(ctex *gg.Context, c *canva, x, y, s float64) {
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n := RandomRangeInt(4, 30)
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n := common.RandomRangeInt(4, 30)
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cs := RandomRangeFloat64(2, 8)
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cs := common.RandomRangeFloat64(2, 8)
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ctex.SetColor(c.opts.colorSchema[rand.Intn(len(c.opts.colorSchema))])
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ctex.SetColor(c.opts.colorSchema[rand.Intn(len(c.opts.colorSchema))])
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ctex.Push()
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ctex.Push()
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ctex.Translate(x, y)
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ctex.Translate(x, y)
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@ -58,7 +59,7 @@ func (cc *colorCircle) drawCircleV1(ctex *gg.Context, c *canva, x, y, s float64)
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func (cc *colorCircle) drawCircleV2(ctex *gg.Context, c *canva, x, y, s float64) {
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func (cc *colorCircle) drawCircleV2(ctex *gg.Context, c *canva, x, y, s float64) {
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cl := c.opts.colorSchema[rand.Intn(len(c.opts.colorSchema))]
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cl := c.opts.colorSchema[rand.Intn(len(c.opts.colorSchema))]
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ctex.SetLineWidth(1.0)
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ctex.SetLineWidth(1.0)
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sx := s * RandomRangeFloat64(0.1, 0.55)
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sx := s * common.RandomRangeFloat64(0.1, 0.55)
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for j := 0.0001; j < sx; j++ {
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for j := 0.0001; j < sx; j++ {
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dd := s + j*2.0
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dd := s + j*2.0
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alpha := int(255 * sx / j)
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alpha := int(255 * sx / j)
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@ -75,7 +76,7 @@ func (cc *colorCircle) drawCircleV2(ctex *gg.Context, c *canva, x, y, s float64)
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ctex.SetColor(cl)
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ctex.SetColor(cl)
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for i := 0; i < 200; i++ {
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for i := 0; i < 200; i++ {
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theta := RandomRangeFloat64(0, math.Pi*2)
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theta := common.RandomRangeFloat64(0, math.Pi*2)
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xx := x + dd*0.3*math.Cos(theta)
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xx := x + dd*0.3*math.Cos(theta)
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yy := y + dd*0.3*math.Sin(theta)
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yy := y + dd*0.3*math.Sin(theta)
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//ctex.DrawLine(xx, yy, xx, yy)
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//ctex.DrawLine(xx, yy, xx, yy)
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@ -2,6 +2,7 @@ package generativeart
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import (
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import (
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"github.com/fogleman/gg"
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"github.com/fogleman/gg"
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"github.com/jdxyw/generativeart/common"
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"math"
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"math"
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"math/rand"
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"math/rand"
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)
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)
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@ -22,11 +23,11 @@ func (cc *colorCircle2) Generative(c *canva) {
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ctex := gg.NewContextForRGBA(c.img)
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ctex := gg.NewContextForRGBA(c.img)
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for i := 0; i < cc.circleNum; i++ {
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for i := 0; i < cc.circleNum; i++ {
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x := RandomRangeFloat64(0, float64(c.width))
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x := common.RandomRangeFloat64(0, float64(c.width))
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y := RandomRangeFloat64(0, float64(c.height))
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y := common.RandomRangeFloat64(0, float64(c.height))
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r1 := RandomRangeFloat64(50.0, float64(c.width)/4)
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r1 := common.RandomRangeFloat64(50.0, float64(c.width)/4)
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r2 := RandomRangeFloat64(10.0, float64(c.width)/3)
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r2 := common.RandomRangeFloat64(10.0, float64(c.width)/3)
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cc.circle(ctex, c, x, y, r1, r2)
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cc.circle(ctex, c, x, y, r1, r2)
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if rand.Float64() < 0.3 {
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if rand.Float64() < 0.3 {
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@ -51,7 +52,7 @@ func (cc *colorCircle2) circle(ctex *gg.Context, c *canva, x, y, d, dx float64)
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ctex.SetColor(col)
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ctex.SetColor(col)
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for i := 0; i < 150; i++ {
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for i := 0; i < 150; i++ {
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theta := RandomRangeFloat64(0, math.Pi*2)
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theta := common.RandomRangeFloat64(0, math.Pi*2)
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xx := x + dd*0.5*math.Cos(theta)
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xx := x + dd*0.5*math.Cos(theta)
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yy := y + dd*0.5*math.Sin(theta)
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yy := y + dd*0.5*math.Sin(theta)
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ctex.DrawPoint(xx, yy, 0.51)
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ctex.DrawPoint(xx, yy, 0.51)
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@ -1,4 +1,4 @@
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package generativeart
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package common
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import (
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import (
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"image/color"
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"image/color"
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@ -1,4 +1,4 @@
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package generativeart
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package common
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import (
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import (
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"math"
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"math"
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46
contourline.go
Normal file
46
contourline.go
Normal file
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@ -0,0 +1,46 @@
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package generativeart
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import (
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"github.com/aquilax/go-perlin"
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"github.com/fogleman/gg"
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"math"
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"math/rand"
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)
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type contourLine struct {
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lineNum int
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}
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func NewContourLine(lineNum int) *contourLine{
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return &contourLine{
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lineNum: lineNum,
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}
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}
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// Generative draws a contour line image.
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func (cl *contourLine) Generative(c *canva) {
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ctex := gg.NewContextForRGBA(c.img)
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noise := perlin.NewPerlin(2, 2, 3, rand.Int63())
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for i:=0; i<cl.lineNum;i++ {
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cl := c.opts.colorSchema[rand.Intn(len(c.opts.colorSchema))]
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for j :=0; j<5;j++ {
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x := rand.Float64()*float64(c.width)
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y := rand.Float64()*float64(c.height)
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theta := noise.Noise2D(x/800.0, y/800.0) * math.Pi*2*800
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x += math.Cos(theta)*0.4
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y += math.Sin(theta)*0.4
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ctex.SetColor(cl)
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ctex.DrawEllipse(x, y, 1, 1)
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ctex.Fill()
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if x > float64(c.width) || x < 0 || y > float64(c.height) || y < 0 || rand.Float64() < 0.001 {
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x = rand.Float64()*float64(c.width)
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y = rand.Float64()*float64(c.height)
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}
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}
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}
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}
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@ -2,6 +2,7 @@ package generativeart
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import (
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import (
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"github.com/fogleman/gg"
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"github.com/fogleman/gg"
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"github.com/jdxyw/generativeart/common"
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"math/rand"
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"math/rand"
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)
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)
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@ -35,13 +36,13 @@ func (d *dotLine) Generative(c *canva) {
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if d.randColor {
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if d.randColor {
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ctex.SetColor(c.opts.colorSchema[rand.Intn(len(c.opts.colorSchema))])
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ctex.SetColor(c.opts.colorSchema[rand.Intn(len(c.opts.colorSchema))])
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} else {
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} else {
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ctex.SetRGBA255(RandomRangeInt(222, 255), RandomRangeInt(20, 222), 0, 255)
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ctex.SetRGBA255(common.RandomRangeInt(222, 255), common.RandomRangeInt(20, 222), 0, 255)
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}
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}
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for j := 0; j < n; j++ {
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for j := 0; j < n; j++ {
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newx := oldx + dir[rand.Intn(2)]
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newx := oldx + dir[rand.Intn(2)]
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newy := oldy + dir[rand.Intn(2)]
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newy := oldy + dir[rand.Intn(2)]
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if Distance(float64(newx), float64(newy), float64(d.n/2), float64(d.n/2)) > float64(d.n/2-10) {
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if common.Distance(float64(newx), float64(newy), float64(d.n/2), float64(d.n/2)) > float64(d.n/2-10) {
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newx = oldx
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newx = oldx
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newy = oldy
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newy = oldy
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}
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}
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25
example/example_contourline.go
Normal file
25
example/example_contourline.go
Normal file
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@ -0,0 +1,25 @@
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package main
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import (
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"github.com/jdxyw/generativeart"
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"image/color"
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"math/rand"
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"time"
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)
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func main() {
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rand.Seed(time.Now().Unix())
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colors := []color.RGBA{
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{0x58, 0x18, 0x45, 0xFF },
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{0x90, 0x0C, 0x3F, 0xFF },
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{0xC7, 0x00, 0x39, 0xFF },
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{0xFF, 0x57, 0x33, 0xFF },
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{0xFF, 0xC3, 0x0F, 0xFF },
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}
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c := generativeart.NewCanva(800, 800)
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c.SetBackground(color.RGBA{0x1a, 0x06, 0x33, 0xFF})
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c.FillBackground()
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c.SetColorSchema(colors)
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c.Draw(generativeart.NewContourLine(200))
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c.ToPNG("contourline.png")
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}
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1
go.mod
1
go.mod
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@ -3,6 +3,7 @@ module github.com/jdxyw/generativeart
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go 1.16
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go 1.16
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require (
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require (
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github.com/aquilax/go-perlin v1.0.0
|
||||||
github.com/fogleman/gg v1.3.0
|
github.com/fogleman/gg v1.3.0
|
||||||
github.com/llgcode/draw2d v0.0.0-20200930101115-bfaf5d914d1e
|
github.com/llgcode/draw2d v0.0.0-20200930101115-bfaf5d914d1e
|
||||||
golang.org/x/image v0.0.0-20210220032944-ac19c3e999fb // indirect
|
golang.org/x/image v0.0.0-20210220032944-ac19c3e999fb // indirect
|
||||||
|
|
2
go.sum
2
go.sum
|
@ -1,3 +1,5 @@
|
||||||
|
github.com/aquilax/go-perlin v1.0.0 h1:7KBttX3KwqipwhmIVE/B2cEZVYiOZpoE/q8HsS6HBoQ=
|
||||||
|
github.com/aquilax/go-perlin v1.0.0/go.mod h1:z9Rl7EM4BZY0Ikp2fEN1I5mKSOJ26HQpk0O2TBdN2HE=
|
||||||
github.com/fogleman/gg v1.3.0 h1:/7zJX8F6AaYQc57WQCyN9cAIz+4bCJGO9B+dyW29am8=
|
github.com/fogleman/gg v1.3.0 h1:/7zJX8F6AaYQc57WQCyN9cAIz+4bCJGO9B+dyW29am8=
|
||||||
github.com/fogleman/gg v1.3.0/go.mod h1:R/bRT+9gY/C5z7JzPU0zXsXHKM4/ayA+zqcVNZzPa1k=
|
github.com/fogleman/gg v1.3.0/go.mod h1:R/bRT+9gY/C5z7JzPU0zXsXHKM4/ayA+zqcVNZzPa1k=
|
||||||
github.com/go-gl/gl v0.0.0-20180407155706-68e253793080/go.mod h1:482civXOzJJCPzJ4ZOX/pwvXBWSnzD4OKMdH4ClKGbk=
|
github.com/go-gl/gl v0.0.0-20180407155706-68e253793080/go.mod h1:482civXOzJJCPzJ4ZOX/pwvXBWSnzD4OKMdH4ClKGbk=
|
||||||
|
|
5
janus.go
5
janus.go
|
@ -2,6 +2,7 @@ package generativeart
|
||||||
|
|
||||||
import (
|
import (
|
||||||
"github.com/fogleman/gg"
|
"github.com/fogleman/gg"
|
||||||
|
"github.com/jdxyw/generativeart/common"
|
||||||
"math"
|
"math"
|
||||||
)
|
)
|
||||||
|
|
||||||
|
@ -33,11 +34,11 @@ func (j *janus) Generative(c *canva) {
|
||||||
ctex.Translate(float64(c.width/2), float64(c.height/2))
|
ctex.Translate(float64(c.width/2), float64(c.height/2))
|
||||||
|
|
||||||
//theta += rand.Float64()*math.Pi/2
|
//theta += rand.Float64()*math.Pi/2
|
||||||
theta := RandomRangeFloat64(math.Pi/4, 3*math.Pi/4)
|
theta := common.RandomRangeFloat64(math.Pi/4, 3*math.Pi/4)
|
||||||
x1, y1 := math.Cos(theta)*r, math.Sin(theta)*r
|
x1, y1 := math.Cos(theta)*r, math.Sin(theta)*r
|
||||||
x2, y2 := -x1, -y1
|
x2, y2 := -x1, -y1
|
||||||
|
|
||||||
noise := RandomRangeFloat64(-math.Abs(y1), math.Abs(y1))
|
noise := common.RandomRangeFloat64(-math.Abs(y1), math.Abs(y1))
|
||||||
y1 += noise
|
y1 += noise
|
||||||
y2 += noise
|
y2 += noise
|
||||||
|
|
||||||
|
|
|
@ -2,6 +2,7 @@ package generativeart
|
||||||
|
|
||||||
import (
|
import (
|
||||||
"github.com/fogleman/gg"
|
"github.com/fogleman/gg"
|
||||||
|
"github.com/jdxyw/generativeart/common"
|
||||||
"math"
|
"math"
|
||||||
"math/rand"
|
"math/rand"
|
||||||
)
|
)
|
||||||
|
@ -109,7 +110,7 @@ func (r *randCircle) Generative(c *canva) {
|
||||||
continue
|
continue
|
||||||
}
|
}
|
||||||
|
|
||||||
distance := Distance(c1.x, c1.y, c2.x, c2.y)
|
distance := common.Distance(c1.x, c1.y, c2.x, c2.y)
|
||||||
|
|
||||||
if distance <= c1.radius+c2.radius {
|
if distance <= c1.radius+c2.radius {
|
||||||
cx := (c1.x + c2.x) / 2
|
cx := (c1.x + c2.x) / 2
|
||||||
|
|
|
@ -2,6 +2,7 @@ package generativeart
|
||||||
|
|
||||||
import (
|
import (
|
||||||
"github.com/fogleman/gg"
|
"github.com/fogleman/gg"
|
||||||
|
"github.com/jdxyw/generativeart/common"
|
||||||
"math"
|
"math"
|
||||||
"math/rand"
|
"math/rand"
|
||||||
)
|
)
|
||||||
|
@ -21,15 +22,15 @@ func (r *randomShape) Generative(c *canva) {
|
||||||
ctex := gg.NewContextForRGBA(c.img)
|
ctex := gg.NewContextForRGBA(c.img)
|
||||||
|
|
||||||
ctex.Translate(float64(c.width/2), float64(c.height/2))
|
ctex.Translate(float64(c.width/2), float64(c.height/2))
|
||||||
ctex.Rotate(RandomRangeFloat64(-1, 1) * math.Pi * 0.25)
|
ctex.Rotate(common.RandomRangeFloat64(-1, 1) * math.Pi * 0.25)
|
||||||
ctex.Translate(-float64(c.width/2), -float64(c.height/2))
|
ctex.Translate(-float64(c.width/2), -float64(c.height/2))
|
||||||
|
|
||||||
for i := 0; i < r.shapeNum; i++ {
|
for i := 0; i < r.shapeNum; i++ {
|
||||||
x := RandomGaussian(0.5, 0.2) * float64(c.width)
|
x := common.RandomGaussian(0.5, 0.2) * float64(c.width)
|
||||||
y := RandomGaussian(0.5, 0.2) * float64(c.height)
|
y := common.RandomGaussian(0.5, 0.2) * float64(c.height)
|
||||||
|
|
||||||
w := RandomRangeFloat64(0, float64(c.width)/3)*RandomRangeFloat64(0, rand.Float64()) + 5.0
|
w := common.RandomRangeFloat64(0, float64(c.width)/3)*common.RandomRangeFloat64(0, rand.Float64()) + 5.0
|
||||||
h := w + RandomRangeFloat64(-1, 1)*3.0
|
h := w + common.RandomRangeFloat64(-1, 1)*3.0
|
||||||
|
|
||||||
rnd := rand.Intn(4)
|
rnd := rand.Intn(4)
|
||||||
theta := math.Pi * 2.0 * float64(rand.Intn(4)) / 4
|
theta := math.Pi * 2.0 * float64(rand.Intn(4)) / 4
|
||||||
|
@ -50,7 +51,7 @@ func (r *randomShape) Generative(c *canva) {
|
||||||
ctex.DrawRectangle(0, 0, w, h)
|
ctex.DrawRectangle(0, 0, w, h)
|
||||||
}
|
}
|
||||||
case 3:
|
case 3:
|
||||||
ctex.DrawRectangle(0, 0, w*2, RandomRangeFloat64(2, 10))
|
ctex.DrawRectangle(0, 0, w*2, common.RandomRangeFloat64(2, 10))
|
||||||
}
|
}
|
||||||
ctex.Fill()
|
ctex.Fill()
|
||||||
ctex.Pop()
|
ctex.Pop()
|
||||||
|
|
|
@ -2,6 +2,7 @@ package generativeart
|
||||||
|
|
||||||
import (
|
import (
|
||||||
"github.com/fogleman/gg"
|
"github.com/fogleman/gg"
|
||||||
|
"github.com/jdxyw/generativeart/common"
|
||||||
"math/rand"
|
"math/rand"
|
||||||
)
|
)
|
||||||
|
|
||||||
|
@ -30,7 +31,7 @@ func (s *silkSky) Generative(c *canva) {
|
||||||
|
|
||||||
for i := 0; i < s.circleNum; i++ {
|
for i := 0; i < s.circleNum; i++ {
|
||||||
for j := 0; j < s.circleNum; j++ {
|
for j := 0; j < s.circleNum; j++ {
|
||||||
hsv := HSV{
|
hsv := common.HSV{
|
||||||
H: s.circleNum + j,
|
H: s.circleNum + j,
|
||||||
S: i + 50,
|
S: i + 50,
|
||||||
V: 70,
|
V: 70,
|
||||||
|
@ -39,7 +40,7 @@ func (s *silkSky) Generative(c *canva) {
|
||||||
xn := (float64(i) + 0.5) * float64(c.width) / float64(s.circleNum)
|
xn := (float64(i) + 0.5) * float64(c.width) / float64(s.circleNum)
|
||||||
yn := (float64(j) + 0.5) * float64(c.height) / float64(s.circleNum)
|
yn := (float64(j) + 0.5) * float64(c.height) / float64(s.circleNum)
|
||||||
ctex.SetRGBA255(int(rgba.R), int(rgba.G), int(rgba.B), c.opts.alpha)
|
ctex.SetRGBA255(int(rgba.R), int(rgba.G), int(rgba.B), c.opts.alpha)
|
||||||
r := Distance(xn, yn, xm, ym)
|
r := common.Distance(xn, yn, xm, ym)
|
||||||
ctex.DrawEllipse(xn, yn, r-s.sunRadius/2, r-s.sunRadius/2)
|
ctex.DrawEllipse(xn, yn, r-s.sunRadius/2, r-s.sunRadius/2)
|
||||||
ctex.Fill()
|
ctex.Fill()
|
||||||
}
|
}
|
||||||
|
|
|
@ -2,6 +2,7 @@ package generativeart
|
||||||
|
|
||||||
import (
|
import (
|
||||||
"github.com/fogleman/gg"
|
"github.com/fogleman/gg"
|
||||||
|
"github.com/jdxyw/generativeart/common"
|
||||||
"math/rand"
|
"math/rand"
|
||||||
)
|
)
|
||||||
|
|
||||||
|
@ -51,7 +52,7 @@ func (s *sileSmoke) Generative(c *canva) {
|
||||||
continue
|
continue
|
||||||
}
|
}
|
||||||
|
|
||||||
distance := Distance(c1.x, c1.y, c2.x, c2.y)
|
distance := common.Distance(c1.x, c1.y, c2.x, c2.y)
|
||||||
|
|
||||||
if distance <= c1.radius+c2.radius {
|
if distance <= c1.radius+c2.radius {
|
||||||
cx := (c1.x + c2.x) / 2
|
cx := (c1.x + c2.x) / 2
|
||||||
|
|
3
swirl.go
3
swirl.go
|
@ -2,6 +2,7 @@ package generativeart
|
||||||
|
|
||||||
import (
|
import (
|
||||||
"github.com/fogleman/gg"
|
"github.com/fogleman/gg"
|
||||||
|
"github.com/jdxyw/generativeart/common"
|
||||||
"math"
|
"math"
|
||||||
)
|
)
|
||||||
|
|
||||||
|
@ -34,7 +35,7 @@ func (s *swirl) Generative(c *canva) {
|
||||||
|
|
||||||
for i := 0; i < c.opts.nIters; i++ {
|
for i := 0; i < c.opts.nIters; i++ {
|
||||||
next := s.swirlTransform(start)
|
next := s.swirlTransform(start)
|
||||||
x, y := ConvertCartesianToPixel(next.x, next.y, s.xaixs, s.yaixs, c.height, c.width)
|
x, y := common.ConvertCartesianToPixel(next.x, next.y, s.xaixs, s.yaixs, c.height, c.width)
|
||||||
c.img.Set(x, y, cl)
|
c.img.Set(x, y, cl)
|
||||||
start = next
|
start = next
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue