add circle noise
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5 changed files with 139 additions and 22 deletions
42
README.md
42
README.md
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@ -29,8 +29,8 @@
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- [Noise Line](#noise-line)
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- [Noise Line](#noise-line)
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- [Dot Line](#dot-line)
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- [Dot Line](#dot-line)
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- [Ocean Fish](#ocean-fish)
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- [Ocean Fish](#ocean-fish)
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- [Silk Smoke](#silk-smoke)
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- [Circle Loop](#circle-loop)
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- [Circle Loop](#circle-loop)
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- [Circle Noise](#circle-noise)
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- [Julia Set](#julia-set)
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- [Julia Set](#julia-set)
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- [Silk Sky](#silk-sky)
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- [Silk Sky](#silk-sky)
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- [Circle Move](#circle-move)
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- [Circle Move](#circle-move)
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@ -70,6 +70,7 @@ This package is still working in progress. More types would be added. Welcome an
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- Pixel Hole
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- Pixel Hole
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- Dots Wave
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- Dots Wave
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- Circle Move
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- Circle Move
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- Circle Noise
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For these kinds of art, the package provides as many parameters to control the appearance.
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For these kinds of art, the package provides as many parameters to control the appearance.
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@ -105,6 +106,7 @@ NewCircleLoop2(depth int)
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NewPixelHole(dotN int)
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NewPixelHole(dotN int)
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NewDotsWave(dotsN int)
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NewDotsWave(dotsN int)
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NewCircleMove(circleNum int)
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NewCircleMove(circleNum int)
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NewCircleNoise(dotsN, colorMin, colorMax int)
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```
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```
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## Docs
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## Docs
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@ -378,26 +380,6 @@ func main() {
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![](images/oceanfish.png)
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![](images/oceanfish.png)
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### Silk Smoke
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```go
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func main() {
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rand.Seed(time.Now().Unix())
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c := generativeart.NewCanva(500, 500)
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c.SetBackground(common.Black)
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c.SetLineWidth(1.0)
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c.SetLineColor(common.MediumAquamarine)
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c.SetAlpha(30)
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c.SetColorSchema(common.Plasma)
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c.SetIterations(4)
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c.FillBackground()
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c.Draw(arts.NewSilkSmoke(400, 20, 0.2, 2, 10, 30, false))
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c.ToPNG("silksmoke.png")
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}
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```
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![](images/silksmoke.png)
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### Circle Loop
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### Circle Loop
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```go
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```go
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@ -417,6 +399,24 @@ func main() {
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![](images/circleloop.png)
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![](images/circleloop.png)
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### Circle Noise
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```go
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func main() {
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rand.Seed(time.Now().Unix())
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c := generativeart.NewCanva(500, 500)
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c.SetBackground(common.White)
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c.SetAlpha(80)
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c.SetLineWidth(0.3)
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c.FillBackground()
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c.SetIterations(400)
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c.Draw(arts.NewCircleNoise(2000, 60, 80))
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c.ToPNG("circlenoise.png")
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}
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```
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![](images/circlenoise.png)
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### Julia Set
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### Julia Set
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```go
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```go
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86
arts/circlenoise.go
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86
arts/circlenoise.go
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@ -0,0 +1,86 @@
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package arts
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import (
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"github.com/fogleman/gg"
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"github.com/jdxyw/generativeart"
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"github.com/jdxyw/generativeart/common"
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"math"
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"math/rand"
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)
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type circleNoise struct {
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dotsN int
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colorMin, colorMax int
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}
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type dot struct {
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x, y float64
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prevx, prevy float64
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theta float64
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count int
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}
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func NewCircleNoise(dotsN, colorMin, colorMax int) *circleNoise {
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return &circleNoise{
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dotsN: dotsN,
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colorMin: colorMin,
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colorMax: colorMax,
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}
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}
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// Generative draws a circle with perlin noise.
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func (cn *circleNoise) Generative(c *generativeart.Canva) {
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ctex := gg.NewContextForRGBA(c.Img())
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ctex.SetLineWidth(2.0)
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ctex.SetColor(common.Black)
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radius := float64(c.Width()) * 0.8 / 2
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ctex.DrawCircle(float64(c.Width()/2), float64(c.Height()/2), radius)
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ctex.Stroke()
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//ctex.Clip()
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var factor = 0.008
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noise := common.NewPerlinNoise()
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dots := make([]dot, 0)
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for i := 0; i < cn.dotsN; i++ {
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theta := rand.Float64() * math.Pi * 2
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x, y := float64(c.Width())/2+math.Sin(theta)*radius, float64(c.Height())/2+math.Cos(theta)*radius
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dots = append(dots, dot{
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theta: theta,
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x: x,
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y: y,
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prevx: x,
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prevy: y,
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count: 0,
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})
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}
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for j := 0; j < c.Opts().NIters(); j++ {
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for i, _ := range dots {
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n := noise.Noise2D(dots[i].x*factor, dots[i].y*factor)
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nx, ny := math.Cos(n*math.Pi*2+float64(dots[i].count)*math.Pi)*2, math.Sin(n*math.Pi*2+float64(dots[i].count)*math.Pi)*2
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dots[i].prevx, dots[i].prevy = dots[i].x, dots[i].y
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dots[i].x, dots[i].y = dots[i].x+nx, dots[i].y+ny
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hsv := common.HSV{
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H: int(common.Remap(n, 0, 1, float64(cn.colorMin), float64(cn.colorMax))),
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S: 100,
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V: 20,
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}
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if common.Distance(float64(c.Width())/2, float64(c.Height())/2, dots[i].x, dots[i].y) > radius+2 {
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dots[i].count += 1
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}
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if common.Distance(float64(c.Width())/2, float64(c.Height())/2, dots[i].x, dots[i].y) < radius &&
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common.Distance(float64(c.Width())/2, float64(c.Height())/2, dots[i].prevx, dots[i].prevy) < radius {
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ctex.SetLineWidth(c.Opts().LineWidth())
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rgb := hsv.ToRGB(100, 100, 100)
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rgb.A = uint8(c.Opts().Alpha())
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ctex.SetColor(rgb)
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ctex.DrawLine(dots[i].prevx, dots[i].prevy, dots[i].x, dots[i].y)
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ctex.Stroke()
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}
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}
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}
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}
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12
docs/doc.md
12
docs/doc.md
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@ -175,4 +175,14 @@ d := generativeart.NewDotsWave(300)
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cm := generativeart.NewCircleMove(1000)
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cm := generativeart.NewCircleMove(1000)
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```
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```
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![](../images/circlemove.png)
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![](../images/circlemove.png)
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### Circle Noise
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### parameters
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- dotsN: The number of dot.
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- colorMin: The minimum color.
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- colorMax: The maximum color.
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![](../images/circlenoise.png)
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21
example/example_circlenoise.go
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21
example/example_circlenoise.go
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@ -0,0 +1,21 @@
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package main
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import (
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"github.com/jdxyw/generativeart"
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"github.com/jdxyw/generativeart/arts"
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"github.com/jdxyw/generativeart/common"
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"math/rand"
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"time"
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)
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func main() {
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rand.Seed(time.Now().Unix())
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c := generativeart.NewCanva(500, 500)
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c.SetBackground(common.White)
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c.SetAlpha(80)
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c.SetLineWidth(0.3)
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c.FillBackground()
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c.SetIterations(400)
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c.Draw(arts.NewCircleNoise(2000, 60, 80))
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c.ToPNG("circlenoise.png")
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}
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BIN
images/circlenoise.png
Normal file
BIN
images/circlenoise.png
Normal file
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