add some other colors
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86f6c84ad6
commit
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4 changed files with 32 additions and 39 deletions
31
color.go
31
color.go
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@ -2,13 +2,24 @@ package generativeart
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import "image/color"
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import "image/color"
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var MistyRose = color.RGBA{0xFF, 0xE4, 0xE1, 0xFF}
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var (
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var DarkSalmon = color.RGBA{0xE9, 0x96, 0x7A, 0xFF}
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MistyRose = color.RGBA{0xFF, 0xE4, 0xE1, 0xFF}
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var Tan = color.RGBA{0xD2, 0xB4, 0x8C, 0xFF}
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DarkSalmon = color.RGBA{0xE9, 0x96, 0x7A, 0xFF}
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var Bisque = color.RGBA{0xFF, 0xE4, 0xC4, 0xFF}
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Tan = color.RGBA{0xD2, 0xB4, 0x8C, 0xFF}
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var Mintcream = color.RGBA{0xF5, 0xFF, 0xFA, 0xFF}
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Bisque = color.RGBA{0xFF, 0xE4, 0xC4, 0xFF}
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var Aquamarine = color.RGBA{0x7F, 0xFF, 0xD4, 0xFF}
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Mintcream = color.RGBA{0xF5, 0xFF, 0xFA, 0xFF}
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var Azure = color.RGBA{0xF0, 0xFF, 0xFF, 0xFF}
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Aquamarine = color.RGBA{0x7F, 0xFF, 0xD4, 0xFF}
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var Lavender = color.RGBA{0xE6, 0xE6, 0xFA, 0xFF}
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Azure = color.RGBA{0xF0, 0xFF, 0xFF, 0xFF}
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var Plum = color.RGBA{0xDD, 0xA0, 0xDD, 0xFF}
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Lavender = color.RGBA{0xE6, 0xE6, 0xFA, 0xFF}
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var AntiqueWhite = color.RGBA{0xFA, 0xEB, 0xD7, 0xFF}
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Plum = color.RGBA{0xDD, 0xA0, 0xDD, 0xFF}
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AntiqueWhite = color.RGBA{0xFA, 0xEB, 0xD7, 0xFF}
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NavajoWhite = color.RGBA{0xFF, 0xDE, 0xAD, 0xFF}
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Moccasin = color.RGBA{0xFF, 0xE4, 0xB5, 0xFF}
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MediumAquamarine = color.RGBA{0x66, 0xCD, 0xAA, 0xFF}
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PaleTurquoise = color.RGBA{0xAF, 0xEE, 0xEE, 0xFF}
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LightPink = color.RGBA{0xFF, 0xB6, 0xC1, 0xFF}
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Tomato = color.RGBA{0xFF, 0x63, 0x47, 0xFF}
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Orange = color.RGBA{0xFF, 0xA5, 0x00, 0xFF}
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Black = color.RGBA{0x00, 0x00, 0x00, 0xFF}
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White = color.RGBA{0xFF, 0xFF, 0xFF, 0xFF}
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)
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@ -6,14 +6,14 @@ import (
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)
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)
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func formula1(x, y float64) (float64, float64) {
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func formula1(x, y float64) (float64, float64) {
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return -0.13*x*x - math.Sin(y*y) + math.Cos(x*y),
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return 0.18*x*x - math.Sin(y*y),
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-0.96*y*y*y - math.Cos(x*x)
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0.059*y*y*y - math.Cos(x*x)
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}
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}
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func main() {
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func main() {
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c := generativeart.NewCanva(800, 800, 4, 4)
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c := generativeart.NewCanva(1600, 1600, 4, 4)
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c.FillBackgroud(generativeart.AntiqueWhite)
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c.FillBackgroud(generativeart.Tomato)
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g := generativeart.NewWave(formula1)
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g := generativeart.NewWave(formula1)
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g.GenerativePolar(c, generativeart.DarkSalmon)
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g.GenerativePolar(c, generativeart.Black)
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c.ToPng("g1.png")
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c.ToPng("g1.png")
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}
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}
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26
utils.go
26
utils.go
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@ -5,17 +5,8 @@ import "math"
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func ConvertCartesianToPixel(x, y, xaixs, yaixs float64, h, w int) (int, int) {
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func ConvertCartesianToPixel(x, y, xaixs, yaixs float64, h, w int) (int, int) {
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xr, yr := x/xaixs, y/yaixs
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xr, yr := x/xaixs, y/yaixs
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var i, j int
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var i, j int
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if xr > 0 {
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i = w/2 + int(float64(w)/2*xr)
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i = w/2 + int(float64(w)/2*xr)
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j = h/2 + int(float64(h)/2*yr)
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} else {
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i = w/2 + int(float64(w)/2*xr)
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}
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if yr > 0 {
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j = h/2 + int(float64(h)/2*yr)
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} else {
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j = h/2 + int(float64(h)/2*yr)
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}
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return i, j
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return i, j
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}
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}
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@ -37,17 +28,8 @@ func ConvertPolarToPixel(r, theta, xaixs, yaixs float64, h, w int) (int, int) {
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xr, yr := x/xaixs, y/yaixs
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xr, yr := x/xaixs, y/yaixs
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var i, j int
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var i, j int
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if xr > 0 {
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i = w/2 + int(float64(w)/2*xr)
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i = w/2 + int(float64(w)/2*xr)
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j = h/2 + int(float64(h)/2*yr)
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} else {
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i = w/2 + int(float64(w)/2*xr)
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}
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if yr > 0 {
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j = h/2 + int(float64(h)/2*yr)
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} else {
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j = h/2 + int(float64(h)/2*yr)
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}
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return i, j
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return i, j
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}
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}
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4
wave.go
4
wave.go
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@ -32,8 +32,8 @@ func (w *wave) GenerativePolar(c *canva, rgba color.RGBA) {
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// Generative draws the image in cartesian coordinate system.
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// Generative draws the image in cartesian coordinate system.
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func (w *wave) Generative(c *canva, rgba color.RGBA) {
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func (w *wave) Generative(c *canva, rgba color.RGBA) {
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for x := -math.Pi; x <= math.Pi; x += 0.008 {
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for x := -math.Pi; x <= math.Pi; x += 0.002 {
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for y := -math.Pi; y <= math.Pi; y += 0.008 {
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for y := -math.Pi; y <= math.Pi; y += 0.002 {
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xi, yi := w.fn(x, y)
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xi, yi := w.fn(x, y)
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i, j := ConvertCartesianToPixel(xi, yi, c.xaixs, c.yaixs, c.height, c.width)
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i, j := ConvertCartesianToPixel(xi, yi, c.xaixs, c.yaixs, c.height, c.width)
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if i < 0 || i > c.width-1 || j < 0 || j > c.height-1 {
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if i < 0 || i > c.width-1 || j < 0 || j > c.height-1 {
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