add the dot line
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5 changed files with 107 additions and 1 deletions
22
README.md
22
README.md
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@ -4,7 +4,7 @@
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[![GitHub license](https://img.shields.io/badge/license-MIT-blue.svg)](https://raw.githubusercontent.com/jdxyw/generativeart/master/LICENSE)
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generativeart is a `Go` package to generate many kinds of generative art. The code is collecting some excellent generative art (implemented in `R` or `Processing`), and implement them in `Go` again. Currently, it supports the following type.
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`generativeart` is a `Go` package to generate many kinds of generative art. The goal is to collect some excellent generative art (implemented in `R` or `Processing`), and rewrite them in `Go` again. I would paste the original link at the end of this README(If I remember. You can also submit a PR if you found I miss something.). Currently, it supports the following type.
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- Maze
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- Julia Set
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@ -15,6 +15,7 @@ generativeart is a `Go` package to generate many kinds of generative art. The co
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- Circle Line
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- Circle Loop
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- Silk Sky
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- Dot Line
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For these kinds of art, the package provides as many as parameters to control the appearance.
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@ -115,6 +116,24 @@ func main() {
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![](images/circleloop.png)
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### Dot Line
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```go
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func main() {
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rand.Seed(time.Now().Unix())
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c := generativeart.NewCanva(2080, 2080)
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c.SetBackground(color.RGBA{230, 230, 230, 255})
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c.SetLineWidth(10)
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c.SetIterations(4000)
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c.SetColorSchema(generativeart.Plasma)
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c.FillBackground()
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c.Draw(generativeart.NewDotLine(100, 20, 50, false))
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c.ToPNG("dotline.png")
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}
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```
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![](images/dotline.png)
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### Julia Set
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```go
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@ -226,3 +245,4 @@ Thanks for the following sites and repos, I got lots of ideas, inspiration, code
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- https://github.com/cdr6934/Generative-Processing-Experiments
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- https://github.com/pkd2512/inktober2017
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- http://blog.dragonlab.de/2015/03/generative-art-week-1
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- https://editor.p5js.org/kenekk1/sketches/Ly-5XYvKX
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61
dotLine.go
Normal file
61
dotLine.go
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@ -0,0 +1,61 @@
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package generativeart
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import (
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"github.com/fogleman/gg"
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"math/rand"
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)
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// TODO: figure out what the meaning of these parameters.
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type dotLine struct {
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n int
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ras float64
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canv float64
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randColor bool
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}
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func NewDotLine(n int, ras, canv float64, randColor bool) *dotLine {
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return &dotLine{
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n: n,
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ras: ras,
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canv: canv,
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randColor: randColor,
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}
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}
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func (d *dotLine) Generative(c *canva) {
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ctex := gg.NewContextForRGBA(c.img)
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ctex.SetLineWidth(c.opts.lineWidth)
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var dir []int = []int{-1, 1}
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for i := 0; i < c.opts.nIters; i++ {
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oldx := rand.Intn(d.n - 1)
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oldy := rand.Intn(d.n - 1)
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n := rand.Intn(7)
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if d.randColor {
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ctex.SetColor(c.opts.colorSchema[rand.Intn(len(c.opts.colorSchema))])
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} else {
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ctex.SetRGBA255(RandomRangeInt(222, 255), RandomRangeInt(20, 222), 0, 255)
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}
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for j := 0; j < n; j++ {
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newx := oldx + dir[rand.Intn(2)]
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newy := oldy + dir[rand.Intn(2)]
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if Distance(float64(newx), float64(newy), float64(d.n/2), float64(d.n/2)) > float64(d.n/2-10) {
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newx = oldx
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newy = oldy
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}
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if newx == oldx && rand.Intn(3) > 1 {
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ctex.DrawEllipse(float64(oldx)*d.ras+d.canv, float64(oldy)*d.ras+d.canv, c.opts.lineWidth, c.opts.lineWidth)
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ctex.Fill()
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continue
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}
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ctex.DrawLine(float64(oldx)*d.ras+d.canv, float64(oldy)*d.ras+d.canv, float64(newx)*d.ras+d.canv, float64(newy)*d.ras+d.canv)
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oldx = newx
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oldy = newy
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ctex.Stroke()
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}
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}
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}
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20
example/example_dotline.go
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20
example/example_dotline.go
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package main
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import (
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"github.com/jdxyw/generativeart"
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"image/color"
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"math/rand"
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"time"
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)
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func main() {
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rand.Seed(time.Now().Unix())
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c := generativeart.NewCanva(2080, 2080)
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c.SetBackground(color.RGBA{230, 230, 230, 255})
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c.SetLineWidth(10)
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c.SetIterations(4000)
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c.SetColorSchema(generativeart.Plasma)
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c.FillBackground()
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c.Draw(generativeart.NewDotLine(100, 20, 50, false))
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c.ToPNG("dotline.png")
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}
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BIN
images/dotline.png
Normal file
BIN
images/dotline.png
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After Width: | Height: | Size: 760 KiB |
5
utils.go
5
utils.go
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@ -3,6 +3,7 @@ package generativeart
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import (
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"image/color"
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"math"
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"math/rand"
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)
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type HSV struct {
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@ -113,3 +114,7 @@ func ConvertPolarToPixel(r, theta, xaixs, yaixs float64, h, w int) (int, int) {
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func Distance(x1, y1, x2, y2 float64) float64 {
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return math.Sqrt(math.Pow(x1-x2, 2.0) + math.Pow(y1-y2, 2.0))
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}
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func RandomRangeInt(min, max int) int {
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return rand.Intn(max-min) + min
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}
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