package arts import ( "math" "math/rand" "github.com/fogleman/gg" "github.com/jdxyw/generativeart" "github.com/jdxyw/generativeart/common" ) type contourLine struct { lineNum int lineSize float64 } // NewContourLine returns a contourLine object. func NewContourLine(lineNum int, lineSize float64) *contourLine { return &contourLine{ lineNum: lineNum, lineSize: lineSize, } } // Generative draws a contour line image. func (cl *contourLine) Generative(c *generativeart.Canva) { ctex := gg.NewContextForRGBA(c.Img()) noise := common.NewPerlinNoise() for i := 0; i < cl.lineNum; i++ { cls := c.Opts().ColorSchema()[rand.Intn(len(c.Opts().ColorSchema()))] x := rand.Float64() * float64(c.Width()) y := rand.Float64() * float64(c.Height()) for j := 0; j < 1500; j++ { theta := noise.Noise2D(x/800.0, y/800.0) * math.Pi * 2 * 800 x += math.Cos(theta) * 0.4 y += math.Sin(theta) * 0.4 ctex.SetColor(cls) ctex.DrawEllipse(x, y, cl.lineSize, cl.lineSize) ctex.Fill() if x > float64(c.Width()) || x < 0 || y > float64(c.Height()) || y < 0 || rand.Float64() < 0.001 { x = rand.Float64() * float64(c.Width()) y = rand.Float64() * float64(c.Height()) } } } }