generativeart/arts/oceanfish.go

76 lines
1.9 KiB
Go

package arts
import (
"github.com/fogleman/gg"
"github.com/jdxyw/generativeart"
"github.com/jdxyw/generativeart/common"
"math"
"math/rand"
)
type oceanFish struct {
lineNum int
fishNum int
}
// NewOceanFish returns a oceanFish object.
func NewOceanFish(lineNum, fishNum int) *oceanFish {
return &oceanFish{
lineNum: lineNum,
fishNum: fishNum,
}
}
// Generative draws a ocean and fish images.
func (o *oceanFish) Generative(c *generativeart.Canva) {
ctex := gg.NewContextForRGBA(c.Img())
o.drawlines(ctex, c)
for i := 0; i < o.fishNum; i++ {
ctex.Push()
theta := float64(360*i) / float64(o.fishNum)
r := float64(c.Width()) / 4.0
ctex.Push()
ctex.Translate(float64(c.Width()/2)+r*math.Cos(gg.Radians(theta)), float64(c.Height()/2)+r*math.Sin(gg.Radians(theta)))
ctex.Rotate(gg.Radians(theta + 90))
o.drawfish(ctex, c, 0, 0, float64(c.Width())/10)
ctex.Pop()
ctex.Clip()
o.drawlines(ctex, c)
ctex.Pop()
ctex.ClearPath()
ctex.ResetClip()
}
}
func (o *oceanFish) drawlines(ctx *gg.Context, c *generativeart.Canva) {
for i := 0; i < o.lineNum; i++ {
cl := c.Opts().ColorSchema()[rand.Intn(len(c.Opts().ColorSchema()))]
ctx.SetColor(cl)
ctx.SetLineWidth(common.RandomRangeFloat64(3, 20))
y := rand.Float64() * float64(c.Height())
ctx.DrawLine(0, y+common.RandomRangeFloat64(-50, 50), float64(c.Width()), y+common.RandomRangeFloat64(-50, 50))
ctx.Stroke()
}
}
func (o *oceanFish) drawfish(ctex *gg.Context, c *generativeart.Canva, ox, oy, r float64) {
ctex.Push()
ctex.Translate(ox, oy)
ctex.Rotate(gg.Radians(180))
ctex.MoveTo(r*math.Cos(gg.Radians(0))-r*math.Pow(math.Sin(gg.Radians(0)), 2)/math.Sqrt(2),
r*math.Cos(gg.Radians(0))*math.Sin(gg.Radians(0)))
for theta := 1.0; theta < 361.0; theta += 1.0 {
x := r*math.Cos(gg.Radians(theta)) - r*math.Pow(math.Sin(gg.Radians(theta)), 2)/math.Sqrt(2)
y := r * math.Cos(gg.Radians(theta)) * math.Sin(gg.Radians(theta))
ctex.LineTo(x, y)
}
ctex.ClosePath()
ctex.Pop()
}