Add EVEN MORE comments.
The code:comment ratio in menelaus.scm is now 1:1.
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5 changed files with 126 additions and 30 deletions
10
Makefile
10
Makefile
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@ -32,4 +32,12 @@ usb_keyboard.s: usb_keyboard.h usb_keyboard.c
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avr-gcc -std=gnu99 -S -D F_CPU=$(F_CPU)UL -mmcu=$(MCU) -c \
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-o usb_keyboard.s usb_keyboard.c
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.PHONY: build upload test clean count
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udev: /etc/udev/rules.d/a-star.rules
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/etc/udev/rules.d/a-star.rules:
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echo "SUBSYSTEM==\"usb\", ATTRS{idVendor}==\"1ffb\", \
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ATTRS{idProduct}==\"0101\", ENV{ID_MM_DEVICE_IGNORE}=\"1\"" > $@
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echo "SUBSYSTEM==\"usb\", ATTRS{idVendor}==\"1ffb\", \
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ATTRS{idProduct}==\"2300\", ENV{ID_MM_DEVICE_IGNORE}=\"1\"" >> $@
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.PHONY: build upload test clean count udev
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10
README.md
10
README.md
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@ -36,7 +36,12 @@ can be invoked by a key combo and sometimes a hard reset is
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necessary. On the A-star Micro used in the Atreus kits, this is done
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by shorting GND and RST twice in under a second, which causes the
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onboard LED to pulse. The Keyboardio Atreus has a reset button you can
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press with a pin to the bottom of the board.
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press with a pin to the bottom of the board. On linux-based systems
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you can monitor for the bootloader activation using `sudo dmesg --follow`.
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Some linux-based systems will need a udev rule to grant permissions to
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the USB device for uploading firmware. If you get permission denied on
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`/dev/ttyACM0` or whatever it is, try running `sudo make udev`.
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## Known bugs
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@ -72,7 +77,8 @@ into Racket and simulates the GPIO functions with a test harness:
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Copyright © 2014-2020 Phil Hagelberg and contributors
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Released under the [GNU GPL version 3](https://www.gnu.org/licenses/gpl.html).
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Released under the [GNU GPL version 3](https://www.gnu.org/licenses/gpl.html)
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or any later version.
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Uses [PJRC USB Keyboard library](http://www.pjrc.com/teensy/usb_keyboard.html)
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which is Copyright © 2009 PJRC.COM, LLC and released under the MIT/X11 license.
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@ -97,7 +97,7 @@
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(define (combo modifier keycode) (list (car modifier) keycode))
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(define (uncombo keycode) (and (= 2 (length keycode)) (car (cdr keycode))))
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;; we're treating these a little differently; they are not literal USB values
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;; We're treating these a little differently; they are not literal USB values.
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(define mod-ctrl (modify 1))
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(define mod-shift (modify 2))
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(define mod-alt (modify 3))
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10
layout.scm
10
layout.scm
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@ -21,7 +21,7 @@
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;; (sft key-5)
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key-backtick)
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;;;; layers
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;;;; Layers
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;; NB: the middle keys (ctrl and alt on the 42-key, also ~ and \ on the 44-key
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;; variant) are physically in two separate columns, but electrically they are
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@ -53,6 +53,7 @@
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key-n key-m key-comma key-period key-slash
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key-esc key-tab mod-super mod-shift key-backspace mod-alt
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;; fn takes us to fn-layer below while it is held down
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key-space fn key-quote key-left-bracket key-enter))
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(define fn-layer
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@ -65,6 +66,7 @@
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key-dash key-equal (sft key-3) (sft key-dash) (sft key-equal) mod-ctrl
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(sft key-8) key-1 key-2 key-3 (sft key-right-bracket)
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;; set-layer 2 takes us to l2-layer below; doesn't need to be held
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(set-layer 2) key-insert mod-super mod-shift key-backspace mod-alt
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key-space fn key-e key-0 key-right-bracket))
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@ -75,10 +77,13 @@
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key-delete key-left key-down key-right key-page-down 0
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key-down key-f4 key-f5 key-f6 key-f11
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(set-layer 0) key-vol-up 0 0 reset mod-ctrl
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;; the B key enters the bootloader
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0 key-vol-up 0 0 reset mod-ctrl
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;; the N key switches to hardware dvorak mode
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(set-layer 4) key-f1 key-f2 key-f3 key-f12
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0 key-vol-down mod-super mod-shift key-backspace mod-alt
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;; tapping the fn key brings us back to the base layer
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key-space (set-layer 0) key-printscreen key-scroll-lock key-pause))
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(define hard-dvorak-layer
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@ -109,3 +114,4 @@
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(set! layers (vector base-layer fn-layer l2-layer
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hard-dvorak-layer hard-dvorak-fn-layer))
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(set! current-layer (vector-ref layers 0))
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124
menelaus.scm
124
menelaus.scm
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@ -1,4 +1,18 @@
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;;; menelaus.scm - a USB keyboard firmware for the Atreus.
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; menelaus.scm
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;; a USB keyboard firmware for the Atreus.
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;; Copyright © 2014-2020 Phil Hagelberg
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;; Released under the GNU General Public License version 3 or any later
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;; version.
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;; The point of a keyboard firmware is to translate physical key presses on
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;; switches into USB keycodes that get sent to the host. This process takes
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;; several phases:
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;; Matrix scan -> Debounce -> Track press/release -> Layout lookup -> Send USB
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;; Each phase is described in more detail below.
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;; Note that there are a few unusual style choices made here because
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;; it is written in a shared subset of Microscheme and Racket so that it
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@ -7,9 +21,11 @@
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;; For one example, we use `and' where `when' would be more idiomatic. We
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;; are also missing the `cond' form.
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;; In general when you see an -aux function, it is an internal function which
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;; recursively steps thru a vector/list with the initial arguments calculated
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;; by its non-aux equivalent.
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;; When you see an -aux function, it is an internal function which recursively
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;; steps thru a vector/list with the initial arguments calculated by its
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;; non-aux equivalent. The -aux function is never called directly.
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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(include "keycodes.scm")
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(include "layout.scm")
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@ -33,7 +49,7 @@
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;; isn't yet part of Microscheme:
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;; https://github.com/ryansuchocki/microscheme/issues/32
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;;;;;;;;;;;;;;;;;;; Utility
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; Utility functions
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(define (find-aux v x n max)
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(let ((y (vector-ref v n)))
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;; Return a copy of lst with all elements equal to v removed.
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(define (remove-all v lst) (remove-aux v lst (list) #t))
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;;;;;;;;;;;;;;;;;;; The Matrix
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; Matrix Scan
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;; A scan is defined as a list containing the key positions which are currently
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;; This phase is responsible for determining the current state of the key
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;; matrix; that is, which keys are reading as down for a given instant.
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;; It returns a scan list containing the key positions which are currently
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;; pressed for a given pass thru the key matrix. We specifically do not attempt
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;; to look up what the keys are mapped to yet; we have to do that later on after
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;; identifying presses and releases, otherwise we run into layer-switching bugs.
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;; Each element in the list is an integer representation of the key in question.
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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;; Which key in a layout vector is represented by the given row and column?
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(define (offset-for row col)
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(+ col (* row (length columns))))
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(scan-matrix (scan-column scan (car rows-left) columns)
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(cdr rows-left)))))
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;;;;;;;;;;;;;;;;;;; Debouncing
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; Debounce
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;; This phase is responsible for filtering out spurious keypresses detected
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;; by the matrix scan due to physical properties of switching logic.
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;; Electrical contacts do not switch cleanly from high to low voltage; there is
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;; a short period of "bounce" while the signal settles into its new position.
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;; only considering the data we get trustworthy if we get the same value three
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;; times in a row.
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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(define debounce-passes 3)
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(define (debounce-matrix-aux last-scan passes-left)
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(define (debounce-matrix)
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(debounce-matrix-aux (list) debounce-passes))
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;;;;;;;;;;;;;;;;;;; Press and release tracking
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; Track press/release
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;; This phase is responsible for comparing the current state of the keys to
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;; the previous pass and interpreting which keys are newly pressed and which are
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;; newly released.
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;; If we didn't have layers, we'd be done now. But since we have layers, we
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;; can't assume a 1:1 mapping between keys pressed and keycodes we should send.
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;; Because of this, it's necessary to track press and release on the level of
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;; physical keys and only map it to keycodes when a new press is detected.
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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;; Which physical keys were pressed during the last scan?
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(define last-keys-down (vector #f #f #f #f #f #f #f #f #f #f))
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@ -182,11 +214,45 @@
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(for-each remove-last-down (cdr p/r))
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p/r))
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;;;;;;;;;;;;;;;;;;; Generating Keycodes
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; Layout lookup
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;; Given keys that have been pressed, turn those into keycodes for our USB
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;; frame. Given keys that are released, update the press/release tracking
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;; data to reflect them.
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;; This phase is responsible for taking keys that have been pressed and turning
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;; those into keycodes for our USB frame, and also for taking the keys that
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;; have been released and removing from the USB frame and press/release
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;; tracking data.
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;; In order to release keys consistently across layer changes, it's necessary
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;; to store which physical keys are responsible for which keycodes being sent.
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;; A key being released means that we stop sending the keycode that was bound
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;; to that key when it was pressed, not the keycode bound to that key in the
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;; current layer!
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;; Data is stored in two vectors: modifiers and keycodes-down. Modifiers is of
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;; length 4 because there are only 4 modifiers; (we ignore that left-shift
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;; and right-shift can be distinguished). The keycodes-down vector is of length
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;; 6 because that is defined in the USB standard as the number of non-modifier
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;; keycodes that a single USB frame can represent.
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;; If you have more than ten fingers, I'm sorry; try a different firmware.
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;; The layout is defined in layout.scm as a vector of layer vectors. Each layer
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;; vector is simply a vector of elements, arranged one row after another
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;; corresponding to the physical keys.
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;; Most of these elements are integers; these correspond to normal USB keycodes
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;; as defined in keycodes.scm.
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;; Some elements are lists; these indicate modifier keys. A list of length 1 is
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;; simply a single modifier key, while a list of length 2 is a modifier plus a
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;; non-modifier simultaneously. This is how we can define a ! key despite there
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;; being no USB keycode for the ! character; it is defined as a combo of shift
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;; and 1.
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;; Finally some elements are Scheme procedures (aka functions). These procedures
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;; get called with #t when they are first pressed and with #f when released.
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;; These are mostly used for layer switching but could be used for anything.
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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;; Vectors to store keycodes for the USB frame we are preparing to send.
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(define modifiers (vector 0 0 0 0))
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(release-modifier modifier-slot key 0)
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#f)))))
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;;;;;;;;;;;;;;;;;;; SHOWTIME
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; Send USB
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;; Prepare the GPIO pins and initialize the USB connection.
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(define (init)
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(set! current-layer (vector-ref layers 0))
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(for-each-vector output row-pins)
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(for-each-vector high row-pins)
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(for-each-vector input column-pins)
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(for-each-vector high column-pins) ; activate pullup resistors
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;; This phase is responsible for the initialization, the main loop, and
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;; actually sending the USB frame to the host once it has been calculated.
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(call-c-func "usb_init")
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(pause 200))
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;; Not much left to do here; just tying up loose ends bringing it all together.
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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;; Take press/release data and set USB keycodes and modifiers.
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(define (set-usb-frame press/release)
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;; Scan the matrix, determine the appropriate keycodes, and send them.
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(define (loop)
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;; Microscheme doesn't have garbage collection; it has you preallocate
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;; everything you can, and then run your code that might allocate more memory
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;; inside this `free!' macro. When you enter this macro, the heap pointer gets
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;; saved, and when you leave, it gets set back to the point it was previously,
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;; effectively garbage-collecting any allocations which happened inside the
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;; macro in one fell swoop. Primitive, but effective.
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(free! (let ((keys-scanned (debounce-matrix)))
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(set-usb-frame (press/release-for keys-scanned))
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(apply usb-send (cons modifiers (vector->list keycodes-down)))))
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(loop))
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(init)
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;; Prepare the GPIO pins.
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(for-each-vector output row-pins)
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(for-each-vector high row-pins)
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(for-each-vector input column-pins)
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(for-each-vector high column-pins) ; activate pullup resistors
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;; Initialize the USB connection and go!
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(call-c-func "usb_init")
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(pause 200)
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(loop)
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