Make the gui use mutable data structures.

Making changes to nested vectors inside structs in Racket is really nasty
without lenses.
This commit is contained in:
Phil Hagelberg 2020-03-22 20:27:33 -07:00
parent 7703babd99
commit e12f33abdb
2 changed files with 66 additions and 67 deletions

View file

@ -8,9 +8,9 @@ USB=/dev/ttyACM0
build: $(LAYOUT).hex
upload: $(LAYOUT).hex
echo "Put your device in bootloader mode now..."
echo "Classic Atreus: connect GND pin to RST pin twice in under a secod."
echo "Keyboardio Atreus: press the button on the underside of the board."
@echo "Put your device in bootloader mode now..."
@echo "Classic Atreus: connect GND pin to RST pin twice in under a secod."
@echo "Keyboardio Atreus: press the button on the underside of the board."
while [ ! -r $(USB) ]; do sleep 1; done; \
avrdude -p $(MCU) -c avr109 -U flash:w:$(LAYOUT).hex -P $(USB)

89
gui.rkt
View file

@ -2,17 +2,14 @@
(require racket/match)
(define (vector-set v i o) ; =(
(vector->immutable-vector
(for/vector ([j (in-range (vector-length v))])
(if (= i j)
o
(vector-ref v j)))))
;; TODO:
;; * enter any arbitrary key by name
;; * save/load layouts
;; * emit microscheme
(define call-c-func void) ; for microscheme compatibility
(include "keycodes.scm")
(include "layout.scm")
(define width 260)
(define height 132)
@ -21,6 +18,8 @@
(define rows 4)
(define angle (degrees->radians 10))
;; Drawing
(define alps-switch-width 15.34)
(define alps-switch-height 12.49)
(define cherry-switch-width 13.62)
@ -32,10 +31,7 @@
(define switch-spacing 19.0)
(define bottom 95) ; outer bottom
(define column-offsets `(8 5 0 6 11
8
8
11 6 0 5 8))
(define column-offsets `(8 5 0 6 11 8 8 11 6 0 5 8))
(define (draw-switch canvas row col)
(let* ([x (* (+ 1 col) switch-spacing)]
@ -48,7 +44,7 @@
(define switch-x-offset -6.5)
(define switch-y-offset (- bottom hand-height -3.5))
(struct state (layers layer row col mode scale) #:transparent)
(struct state (layers layer row col mode scale) #:transparent #:mutable)
(define (selected? st row col)
(and (= row (state-row st)) (= col (state-col st))))
@ -59,8 +55,7 @@
(define font (make-font #:size 8 #:face "Inconsolata"))
(define small-font (make-font #:size 4 #:face "Inconsolata"))
(define ((draw state-box) _ canvas)
(let ((st (unbox state-box)))
(define ((draw st) _ canvas)
(send canvas set-scale (state-scale st) (state-scale st))
(for/list ([col (in-range cols)]
#:when true
@ -79,12 +74,22 @@
(send canvas set-font (if special? small-font font))
(send canvas draw-text key
(+ (first xy) (if special? 2 4))
(+ (second xy) (if special? 2 0))))))))
(+ (second xy) (if special? 2 0)))))))
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; Output
(define (write-layout filename)
(when (file-exists? filename) (delete-file filename))
(call-with-output-file filename
(λ (op)
(for ([f forms])
(pretty-print f op 1)))))
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; Updating
(define (move st dx dy)
(struct-copy state st
(row (modulo (+ dy (state-row st)) rows))
(col (modulo (+ dx (state-col st)) cols))))
(set-state-row! st (modulo (+ dy (state-row st)) rows))
(set-state-col! st (modulo (+ dx (state-col st)) cols)))
(define (handle-select st keycode)
(case keycode
@ -92,12 +97,13 @@
[(left) (move st -1 0)]
[(up) (move st 0 -1)]
[(down) (move st 0 1)]
[(#\-) (struct-copy state st (scale (* (state-scale st) 0.9)))]
[(#\=) (struct-copy state st (scale (* (state-scale st) 1.1)))]
['escape (struct-copy state st (mode 'quit))]
[(#\return) (struct-copy state st (mode 'set))]
[(#\-) (set-state-scale! st (* (state-scale st) 0.9))]
[(#\=) (set-state-scale! st (* (state-scale st) 1.1))]
[(escape) (set-state-mode! st 'quit)]
[(#\return) (set-state-mode! st 'set)]
[(#\tab) (printf "~s~n" st) st]
[(release) st]
[(#\space) (write-layout "out.scm")]
[(release) #f]
[else (printf "~s~n" keycode) st]))
(define (key-for keycode)
@ -115,38 +121,31 @@
[(#\return) "enter"]
[else (format "~a" keycode)]))
(define (update-layout st keycode)
(vector-set (state-layers st) (state-layer st)
(vector-set (vector-ref (state-layers st)
(state-layer st))
(define (handle-set st keycode)
(unless (equal? 'release keycode)
(set-state-mode! st 'select)
(vector-set! (vector-ref (state-layers st) (state-layer st))
(selected st) (key-for keycode))))
(define (handle-set st keycode)
(if (equal? 'release keycode)
st
(struct-copy state st
(layers (update-layout st keycode))
(mode 'select))))
(define (handle-key canvas state-box keycode)
(let ((st (unbox state-box)))
(define (handle-key canvas st keycode)
(case (state-mode st)
['select (set-box! state-box (handle-select st keycode))]
['set (set-box! state-box (handle-set st keycode))])
(send canvas refresh)))
['select (handle-select st keycode)]
['set (handle-set st keycode)])
(send canvas refresh))
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; Main
(define (main)
(let ([frame (new frame% [label "Menelaus"])]
[state-box (box (state (vector (make-vector (* rows cols) #f))
0 0 0 'select 2.5))])
(let ([frame (new frame% [label "Menelaus Keyboard Layout Editor"])]
[st (state (vector (make-vector (* rows cols) #f)) 0 0 0 'select 2.5)])
(new (class canvas%
(define/override (on-char event)
(handle-key this state-box (send event get-key-code))
(when (equal? 'quit (state-mode (unbox state-box)))
(handle-key this st (send event get-key-code))
(when (equal? 'quit (state-mode st))
(send frame show #f)))
(super-new))
[parent frame]
[paint-callback (draw state-box)])
[paint-callback (draw st)])
(send frame show #t)))
(module+ main