2021-02-28 06:04:46 +00:00
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/* Copyright 2017 Jason Williams (Wilba)
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "config_common.h"
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// USB Device descriptor parameter
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#define VENDOR_ID 0x5845 // XE
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#define PRODUCT_ID 0x0060 // Dawn60
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#define DEVICE_VER 0x0001
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#define MANUFACTURER Xelus
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#define PRODUCT Dawn60
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// key matrix size
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#define MATRIX_ROWS 5
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#define MATRIX_COLS 14
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//underglow
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#define MATRIX_ROW_PINS { B1, B3, F1, F6, F7 }
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#define MATRIX_COL_PINS { B0, D5, B2, F5, D3, D2, C7, C6, B6, B5, B4, D7, D6, D4 }
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#define UNUSED_PINS
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// COL2ROW or ROW2COL
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#define DIODE_DIRECTION COL2ROW
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// Set 0 if debouncing isn't needed
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#define DEBOUNCE 5
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// Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap
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#define LOCKING_SUPPORT_ENABLE
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// Locking resynchronize hack
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#define LOCKING_RESYNC_ENABLE
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//RGB Underglow defines
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#define RGB_DI_PIN F0
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#define WS2812_LED_TOTAL 20
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//RGB Matrix defines
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#define DRIVER_ADDR_1 0x74
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#define DRIVER_ADDR_2 0x76
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#define DRIVER_COUNT 2
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#define DRIVER_1_LED_TOTAL 32
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#define DRIVER_2_LED_TOTAL 32
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#define ISSI_DRIVER_TOTAL (DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL)
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#define DRIVER_LED_TOTAL (DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL + WS2812_LED_TOTAL)
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#define RGB_MATRIX_STARTUP_VAL 80
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#define RGB_MATRIX_KEYPRESSES
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// enable/disable LEDs based on layout
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// switch between split backspace (1) or normal backspace(0)
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#define RGB_BACKLIGHT_USE_SPLIT_BACKSPACE 1
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// switch between Tsangan (1) or Arrows Bottom Row (0)
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#define RGB_BACKLIGHT_USE_7U_SPACEBAR 0
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// switch between standard split rshift (0) or arrows r shift (1)
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// .------------------. .-------------------.
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// | ? | Shift | Fn | vs | Shift | Up | Fn |
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// `------------------' `-------------------'
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#define RGB_BACKLIGHT_USE_SPLIT_RIGHT_SHIFT 1
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2021-11-15 18:41:04 +00:00
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// RGB Matrix Animation modes. Explicitly enabled
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// For full list of effects, see:
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// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
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#define ENABLE_RGB_MATRIX_ALPHAS_MODS
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#define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
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#define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
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#define ENABLE_RGB_MATRIX_BREATHING
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#define ENABLE_RGB_MATRIX_BAND_SAT
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#define ENABLE_RGB_MATRIX_BAND_VAL
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#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
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#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
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#define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
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#define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
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#define ENABLE_RGB_MATRIX_CYCLE_ALL
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#define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
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#define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
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#define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
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#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
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#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
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#define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
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#define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
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#define ENABLE_RGB_MATRIX_DUAL_BEACON
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#define ENABLE_RGB_MATRIX_RAINBOW_BEACON
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#define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
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#define ENABLE_RGB_MATRIX_RAINDROPS
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#define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
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#define ENABLE_RGB_MATRIX_HUE_BREATHING
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#define ENABLE_RGB_MATRIX_HUE_PENDULUM
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#define ENABLE_RGB_MATRIX_HUE_WAVE
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#define ENABLE_RGB_MATRIX_PIXEL_RAIN
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#define ENABLE_RGB_MATRIX_PIXEL_FLOW
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#define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
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// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
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#define ENABLE_RGB_MATRIX_TYPING_HEATMAP
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#define ENABLE_RGB_MATRIX_DIGITAL_RAIN
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// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
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#define ENABLE_RGB_MATRIX_SPLASH
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#define ENABLE_RGB_MATRIX_MULTISPLASH
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#define ENABLE_RGB_MATRIX_SOLID_SPLASH
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#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
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