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qmk_firmware/keyboards/knops/mini/keymaps/default-gsm-newbs/keymap.c

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#include QMK_KEYBOARD_H
/*
* Copy of knopps mini default May 16,2018
* Added comments in code to more easilly understand it.
*
* Key Layout
* _____ _____ _____
* | | | | | |
* | 1 | | 2 | | 3 |
* |_____| |_____| |_____|
* _____ _____ _____
* | | | | | |
* | 4 | | 5 | | 6 |
* |_____| |_____| |_____|
*
* Each Layout row below keys. 1,2,3,4,5,6
*
* Hold 3 when powering on for DFU Program Mode
*/
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/*
* Layer 0 (Default)
* _____ _____ _____
* | | | | | |
* Stop VolUp Play
* |_____| |_____| |_____|
* _____ _____ _____
* | | | | | |
* Prev VolDwn Next
* |_____| |_____| |_____|
*
* Button 1 (stop) is Held to activate Layer 3 only while held, User then selects the keymap to change to
*/
LAYOUT(
LT(3, KC_MSTP), KC_VOLU, KC_MPLY, KC_MPRV, KC_VOLD, KC_MNXT),
/*
* Layer 1
* _____ _____ _____
* | | | | | |
* ESC Macro3 Macro4
* |_____| |_____| |_____|
* _____ _____ _____
* | | | | | |
* Macro5 Macro6 Macro7
* |_____| |_____| |_____|
*
*/
LAYOUT(
LT(3, KC_ESC), M(3), M(4), M(5), M(6), M(7)),
/*
* Layer 2
* _____ _____ _____
* | | | | | |
* | 1 | | 2 | | 3 |
* |_____| |_____| |_____|
* _____ _____ _____
* | | | | | |
* | 4 | |Macro0 Macro1
* |_____| |_____| |_____|
*
*/
LAYOUT(
LT(3, KC_1), KC_2, KC_3, KC_4, M(0), M(1)),
/*
* Layer 3 Key Layout
* This Layer does the Layer Selection
* _____ _____ _____
* | | | | | DFU
* |None | |None | | FLash
* |_____| |_____| |_____|
* _____ _____ _____
* | | | | | |
* Layer Layer Layer
* 0 1 2
* |_____| |_____| |_____|
*
* Layers 0,1,2 have Button 1 held to activate this layer. Then press the specific layer to switch to it.
*
*/
LAYOUT(
KC_TRNS, KC_TRNS, RESET, TO(0), TO(1), TO(2)),
// More Layers that can be used, but are not by default
LAYOUT(
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
LAYOUT(
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
LAYOUT(
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
LAYOUT(
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
LAYOUT(
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
LAYOUT(
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
LAYOUT(
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
LAYOUT(
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
LAYOUT(
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
LAYOUT(
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
LAYOUT(
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
LAYOUT(
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS)
};
// Older way of Macros found here: https://docs.qmk.fm/features/macros
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
//keyevent_t event = record->event;
switch (id) {
case 0:
if (record->event.pressed) {
/*
* This is Macro 0
* Content: tglhf<enter>
*/
return MACRO( T(T), T(G), T(L), T(H), T(F), T(ENT), END );
}
break;
case 1:
if (record->event.pressed) {
/*
* This is Macro 1
* Content: tgg<enter>
*/
return MACRO( T(T), T(G), T(G), T(ENT), END );
}
break;
case 2:
if (record->event.pressed) {
/*
* This is Macro 2
* Content: Press and hold "no" , type "l", release "no"<enter>
* I haven't found what this "NO" key maps to
*/
return MACRO( D(NO), T(L), U(NO), END );
}
break;
case 3:
if (record->event.pressed) {
/*
* This is Macro 3
* Content: press/hold LCTRL, type "2", release LCTRL
*/
return MACRO( D(LCTL), T(Z), U(LCTL), END );
}
break;
case 4:
if (record->event.pressed) {
/*
* This is Macro 4
* Content: press/hold LCTRL, type "2", release LCTRL
*/
return MACRO( D(LCTL), D(LSFT), T(Z), U(LSFT), U(LCTL), END );
}
break;
case 5:
if (record->event.pressed) {
/*
* This is Macro 5
* Content: press/hold LCTRL, type "x", release LCTRL
*/
return MACRO( D(LCTL), T(X), U(LCTL), END );
}
break;
case 6:
if (record->event.pressed) {
/*
* This is Macro 6
* Content: press/hold LCTRL, type "c", release LCTRL
*/
return MACRO( D(LCTL), T(C), U(LCTL), END );
}
break;
case 7:
if (record->event.pressed) {
/*
* This is Macro 7
* Content: press/hold LCTRL, type "v", release LCTRL
*/
return MACRO( D(LCTL), T(V), U(LCTL), END );
}
break;
}
return MACRO_NONE;
}
void set_switch_led(int ledId, bool state) {
if(state) {
switch(ledId) {
case 1:
PORTD |= (1<<7);
break;
case 2:
if((PINB & (1 << 7)) != 0) {
PORTC |= (1<<6);
} else {
PORTC |= (1<<7);
}
break;
case 3:
PORTD |= (1<<4);
break;
case 4:
PORTE |= (1<<6);
break;
case 5:
PORTB |= (1<<4);
break;
case 6:
PORTD |= (1<<6);
break;
}
} else {
switch(ledId) {
case 1:
PORTD &= ~(1<<7);
break;
case 2:
if((PINB & (1 << 7)) != 0) {
PORTC &= ~(1<<6);
} else {
PORTC &= ~(1<<7);
}
break;
case 3:
PORTD &= ~(1<<4);
break;
case 4:
PORTE &= ~(1<<6);
break;
case 5:
PORTB &= ~(1<<4);
break;
case 6:
PORTD &= ~(1<<6);
break;
}
}
}
void set_layer_led(int layerId) {
PORTD |= (1<<5);
PORTB &= ~(1<<6);
PORTB |= (1<<0);
switch(layerId) {
case 0:
PORTD &= ~(1<<5);
break;
case 1:
PORTB |= (1<<6);
break;
case 2:
PORTB &= ~(1<<0);
break;
}
}
void matrix_init_user(void) {
led_init_ports();
PORTB |= (1 << 7);
DDRB &= ~(1<<7);
PORTD |= (1<<7);
PORTC |= (1<<6);
PORTC |= (1<<7);
PORTD |= (1<<4);
PORTE |= (1<<6);
PORTB |= (1<<4);
PORTD |= (1<<6);
set_layer_led(0);
}
void matrix_scan_user(void) {
}
void led_init_ports() {
// led voor switch #1
DDRD |= (1<<7);
PORTD &= ~(1<<7);
// led voor switch #2
DDRC |= (1<<6);
DDRC |= (1<<7);
PORTC &= ~(1<<6);
PORTC &= ~(1<<7);
// led voor switch #3
DDRD |= (1<<4);
PORTD &= ~(1<<4);
// led voor switch #4
DDRE |= (1<<6);
PORTE &= ~(1<<6);
// led voor switch #5
DDRB |= (1<<4);
PORTB &= ~(1<<4);
// led voor switch #6
DDRD |= (1<<6);
PORTD &= ~(1<<6);
/*
DDRD |= (1<<7);
PORTD |= (1<<7);
DDRC |= (1<<6);
PORTC |= (1<<6);
DDRD |= (1<<4);
PORTD |= (1<<4);
DDRE |= (1<<6);
PORTE |= (1<<6);
DDRB |= (1<<4);
PORTB |= (1<<4);
DDRD |= (1<<6);
PORTD |= (1<<6);
// */
DDRD |= (1<<5);
DDRB |= (1<<6);
DDRB |= (1<<0);
//led_set_layer(0);
}
void led_set_user(uint8_t usb_led) {
if (usb_led & (1 << USB_LED_NUM_LOCK)) {
} else {
}
if (usb_led & (1 << USB_LED_CAPS_LOCK)) {
} else {
}
if (usb_led & (1 << USB_LED_SCROLL_LOCK)) {
} else {
}
if (usb_led & (1 << USB_LED_COMPOSE)) {
} else {
}
if (usb_led & (1 << USB_LED_KANA)) {
} else {
}
}
/*
* NOTE:
*
* In case you don't understand this coding stuff, please
* feel free to mail me or post something
* at the /r/knops subreddit and I will configure the code as
* you wish for your needs to make the LEDs do what you want :-).
*
* Contact me at: support@knops.io
*
*
* Knops Mini LED Numbers:
* _____ _____ _____
* | | | | | |
* | 1 | | 2 | | 3 | <---
* |_____| |_____| |_____| | These LEDs are called 'Switch LEDs'
* _____ _____ _____ |----- To turn on/off these leds, use:
* | | | | | | | set_switch_led( [1-6], [true/false]);
* | 4 | | 5 | | 6 | <---
* |_____| |_____| |_____|
*
* < 0 > < 1 > < 2 > <--- These front-LEDs are called 'Layer LEDs'
* To turn one of them on, use:
* set_layer_led( [0-2] );
*
*/
/*
* This function led_set_layer gets called when you switch between layers.
* It allows you to turn on and off leds for each different layer and do
* other cool stuff. Currently the GUI does not have LED support. I am working
* on that, but takes time.
*/
void led_set_layer(int layer) {
switch(layer) {
/**
* Here is an example to turn LEDs on and of. By default:
* - the LEDs are turned on in layer 0
* - the LEDs are turned off in layer 1
* - the LEDs don't change from state for layer 2
*/
case 0:
set_layer_led(0); // Turn on only the first/left layer indicator
set_switch_led(1, true);
set_switch_led(2, true);
set_switch_led(3, true);
set_switch_led(4, true);
set_switch_led(5, true);
set_switch_led(6, true);
break;
case 1:
set_layer_led(1); // Turn on only the second/middle layer indicator
set_switch_led(1, false);
set_switch_led(2, false);
set_switch_led(3, false);
set_switch_led(4, false);
set_switch_led(5, false);
set_switch_led(6, false);
break;
case 2:
set_layer_led(2); // Turn on only the third/right layer indicator
// Keep leds for layer two in their current state, since we don't use set_switch_led(SWITCH_ID, TRUE_OR_FALSE)
break;
}
}
bool process_record_user (uint16_t keycode, keyrecord_t *record) {
switch(keycode) {
case TO(0):
if (record->event.pressed) {
led_set_layer(0);
}
break;
case TO(1):
if (record->event.pressed) {
led_set_layer(1);
}
break;
case TO(2):
if (record->event.pressed) {
led_set_layer(2);
}
break;
}
return true;
}