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qmk_firmware/keyboards/ducky/one2mini/keymaps/ansi/keymap.c

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Updated Ducky 2 one mini support (#11112) * Initial Ducky One 2 Mini keyboard and keymap * Keymap macro issue, together with general polish suggestions * Separate default keymap into proper default, iso and ansi versions * info.json updates (Configurator support). DEBOUNCE define adjust. * Unused keymap defines removed. * update requested ducky one mini2 board changes * ducky: don't trigger app key with left shift * ducky: make default mouse key behavior more linear * ducky: add GRAVE_ESC_GUI_OVERRIDE to allow for win+esc to work * ducky: playpause on fn space * ducky: disable RGB_MATRIX until driver is merged * ducky: clang-format matrix and one2mini.c * ducky: update requested changes Remove WFI_IDLE since it's already in the rules.mk CORTEX_ENABLE_WFI_IDLE=TRUE * ducky: update requested changes * ducky: move winkey grave esc to default keymap * ducky: remove dipswitch from keymap and use DIP_SWITCH_MATRIX_GRID instead * ducky: info.json lint * ducky: enable DIP_SWITCH_ENABLE rule * ducky: update readme * ducky: fix backslash on default keymap * ducky: remove unused USB_LED_CAPSLOCK_INDEX 28 * ducky: move mbi5042 led driver to ducky keyboard * ducky: cosmetics * ducky: requested changes * ducky: refactor matrix.c again so we can better compare it to other boards * ducky: remove bootmagic_lite as the boards bootloader trigger is actually handled in its own bootloader * ducky: remove custom matrix * ducky: update for chibios-contrib changes * ducky: debug new USB driver * ducky: debug usb issues * ducky: update chibios version * ducky: remove halconf.h * ducky: update rules.mk * ducky: update chconf.h * Matching submodules. * Restructure to explicitly define which board is in use, remove RGB driver pending followup PR. * Revert "Matching submodules." This reverts commit 2fbb34e0c63ea67ee09d2e2d525723c01431d1cd. Co-authored-by: GitWellBack <48095880+GitWellBack@users.noreply.github.com> Co-authored-by: Nick Brassel <nick@tzarc.org>
2021-08-04 10:35:17 +00:00
/* Copyright 2019 /u/KeepItUnder
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
// LAYERS
enum Layer {
_QWERTY = 0, // Standard QWERTY layer
_FUNCTION, // Function key layer
_COLOUR // RGB key layer
};
#define _QW _QWERTY
#define _FN _FUNCTION
#define _CLR _COLOUR
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QWERTY] = LAYOUT_ansi(
// 2 3 4 5 6 7 8 9 10 11 12 13 14
KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_NUBS,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, KC_RGUI, MO(_FN), KC_RCTL
),
[_FUNCTION] = LAYOUT_ansi(
// 2 3 4 5 6 7 8 9 10 11 12 13 14
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL,
_______, KC_BTN1, KC_MS_U, KC_BTN2, KC_WH_U, _______, KC_INS, _______, KC_UP, KC_PAUS, KC_PGUP, KC_HOME, KC_PSCR, _______,
_______, KC_MS_L, KC_MS_D, KC_MS_R, KC_WH_D, _______, KC_SLCK, KC_LEFT, KC_DOWN, KC_RGHT, KC_PGDN, KC_END, _______, KC_ENT,
_______, _______, KC_APP, _______, _______, _______, KC_CALC, KC_MUTE, KC_VOLD, KC_VOLU, _______, _______,
_______, KC_APP, MO(_CLR), _______, _______, KC_APP, _______, _______
),
[_COLOUR] = LAYOUT_ansi(
// 2 3 4 5 6 7 8 9 10 11 12 13 14
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, RGB_MOD, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, RGB_HUI, RGB_SAI, RGB_VAI, RGB_SPI, _______, _______, _______, _______, _______, _______, _______, _______,
_______, RGB_HUD, RGB_SAD, RGB_VAD, RGB_SPD, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, RGB_TOG, _______, _______, _______, _______
),
};