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qmk_firmware/keyboards/jc65/v32u4/keymaps/gam3cat/rules.mk

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M10-A, M65-A, GonNerd keymaps (#2418) * adding my keymap * update keymap * adding gamecat keymap for jc65 keyboard * updating jc65-gamecat keymap * updating jc65-gamecat keymap * updating jc65-gamecat keymap * updating jc65-gamecat keymap * M10a keymap and M65a updates * keymap updates * keymap updates * M10a/M65a keymap updates * M10a/M65a keymap updates * Delete test.txt * M65 keymap update * M65 keymap update * M65 keymap update * M65/M10 keymap updates * M65 keymap update * M65 keymap update * M65 keymap update * M65 keymap update * M65 keymap update * M65/M10 keymap update * M65 keymap update * M65 keymap update * M65 keymap update * M65 keymap update * M65 keymap update * Set theme jekyll-theme-cayman * Set theme jekyll-theme-slate * M65 keymap update * M10a/M65a keymap updates * M10a keymap update * M65a keymap update * M65a keymap update * M65a keymap update * M65a readme update * M65a/M10a updates * M65a readme updates * M65a/M10a updates * M65A update * M65A update * M65A update * M65A update * M65A/M10A keymap update * M10A keymap update * Set theme jekyll-theme-tactile * M10A keymap update * M65A keymap.c update * M65 keymap added LED backlight toggle, inc/dec to adjust layer. * M65 keymap/readme updates. * M65 keymap fix * M65 keymap update * remove theme * fix comments/readme * update keymap * LED backlight update, guess based on reading atmega32u4 documentation for DDRB/PORTB regs, believe DDRB should only be written to once not every time CAPS is hit, but really not too sure. * LED backlight update, guess based on reading atmega32u4 documentation for DDRB/PORTB regs, believe DDRB should only be written to once not every time CAPS is hit, but really not too sure. * M65 keymap update * Updated M65, M10, and gonNerd keymaps. * update * del * keymap updates M65, M10, gonnerd * update keymaps * adding back readme that somehow got removed.
2018-02-28 21:44:27 +00:00
ifndef QUANTUM_DIR
include ../../../../Makefile
endif
BACKLIGHT_ENABLE=yes
//TAP_DANCE_ENABLE=yes