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qmk_firmware/keyboards/atreus/keymaps/default/keymap.c

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// this is the style you want to emulate.
// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
#include QMK_KEYBOARD_H
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#define RALT_A RALT_T(KC_A)
#define ALT_S LALT_T(KC_S)
#define CTL_D LCTL_T(KC_D)
#define GUI_F LGUI_T(KC_F)
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#define GUI_J LGUI_T(KC_J)
#define CTL_K LCTL_T(KC_K)
#define ALT_L LALT_T(KC_L)
#define RALT_SCLN RALT_T(KC_SCLN)
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#define I_SPC LT(1, KC_SPC)
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#define I_BSPC LT(2, KC_BSPC)
// https://github.com/callum-oakley/qmk_firmware/tree/master/users/callum
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT(
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KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P,
RALT_A, ALT_S, CTL_D, GUI_F, KC_G, KC_H, GUI_J, CTL_K, ALT_L, RALT_SCLN,
KC_Z, KC_X, KC_C, KC_V, KC_B, KC_GRV, KC_BSLS, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH,
KC_ESC, KC_TAB, XXXXXXX,KC_LSFT,I_BSPC, XXXXXXX,XXXXXXX, KC_SPC, MO(1), XXXXXXX,XXXXXXX,XXXXXXX
),
[1] = LAYOUT(
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KC_ESC, KC_EXLM,KC_AT, KC_DLR, KC_PERC, KC_PLUS,KC_7, KC_8, KC_9, XXXXXXX,
KC_LPRN,KC_MINS,KC_QUOT,KC_EQL, KC_RPRN, KC_0, KC_1, KC_2, KC_3, KC_BSPC,
KC_LBRC,KC_RBRC,KC_HASH,KC_LCBR,KC_RCBR, KC_CIRC,KC_AMPR, KC_ASTR,KC_4, KC_5, KC_6, KC_ENT,
XXXXXXX,XXXXXXX,_______,_______,_______, XXXXXXX,XXXXXXX, _______,_______,KC_DOT, XXXXXXX,XXXXXXX
),
[2] = LAYOUT(
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KC_TAB, KC_HOME,KC_UP, KC_END, KC_PGUP, KC_UP, KC_F7, KC_F8, KC_F9, KC_F10,
KC_DEL, KC_LEFT,KC_DOWN,KC_RGHT,KC_PGDN, KC_LEFT,KC_DOWN,KC_UP, KC_RGHT,KC_BSPC,
KC_NO, KC_VOLU,KC_NO, KC_NO, RESET, _______,_______, KC_NO, KC_PGDN,KC_PGUP,KC_F3, KC_ENT,
TO(0), KC_VOLD,_______,_______,_______, XXXXXXX,XXXXXXX, _______,_______,KC_PSCR,KC_SLCK,KC_PAUS
),
[3] = LAYOUT(
KC_INS, KC_HOME,KC_UP, KC_END, KC_PGUP, KC_UP, KC_F7, KC_F8, KC_F9, KC_F10,
KC_DEL, KC_LEFT,KC_DOWN,KC_RGHT,KC_PGDN, KC_DOWN,KC_F4, KC_F5, KC_F6, KC_F11,
KC_NO, KC_VOLU,KC_NO, KC_NO, RESET, _______,_______, KC_NO, KC_F1, KC_F2, KC_F3, KC_F12,
TO(0), KC_VOLD,_______,_______,_______, XXXXXXX,XXXXXXX, _______,_______,KC_PSCR,KC_SLCK,KC_PAUS
)
};
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layer_state_t layer_state_set_user(layer_state_t state) {
return update_tri_layer_state(state, 1, 2, 3);
}