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""" Functions that help us generate and use info.json files.
"""
import json
from glob import glob
from pathlib import Path
from milc import cli
from qmk . constants import ARM_PROCESSORS , AVR_PROCESSORS , VUSB_PROCESSORS
from qmk . c_parse import find_layouts
from qmk . keyboard import config_h , rules_mk
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from qmk . makefile import parse_rules_mk_file
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from qmk . math import compute
def info_json ( keyboard ) :
""" Generate the info.json data for a specific keyboard.
"""
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cur_dir = Path ( ' keyboards ' )
rules = parse_rules_mk_file ( cur_dir / keyboard / ' rules.mk ' )
if ' DEFAULT_FOLDER ' in rules :
keyboard = rules [ ' DEFAULT_FOLDER ' ]
rules = parse_rules_mk_file ( cur_dir / keyboard / ' rules.mk ' , rules )
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info_data = {
' keyboard_name ' : str ( keyboard ) ,
' keyboard_folder ' : str ( keyboard ) ,
' layouts ' : { } ,
' maintainer ' : ' qmk ' ,
}
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for layout_name , layout_json in _find_all_layouts ( keyboard , rules ) . items ( ) :
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if not layout_name . startswith ( ' LAYOUT_kc ' ) :
info_data [ ' layouts ' ] [ layout_name ] = layout_json
info_data = merge_info_jsons ( keyboard , info_data )
info_data = _extract_config_h ( info_data )
info_data = _extract_rules_mk ( info_data )
return info_data
def _extract_config_h ( info_data ) :
""" Pull some keyboard information from existing rules.mk files
"""
config_c = config_h ( info_data [ ' keyboard_folder ' ] )
row_pins = config_c . get ( ' MATRIX_ROW_PINS ' , ' ' ) . replace ( ' { ' , ' ' ) . replace ( ' } ' , ' ' ) . strip ( )
col_pins = config_c . get ( ' MATRIX_COL_PINS ' , ' ' ) . replace ( ' { ' , ' ' ) . replace ( ' } ' , ' ' ) . strip ( )
direct_pins = config_c . get ( ' DIRECT_PINS ' , ' ' ) . replace ( ' ' , ' ' ) [ 1 : - 1 ]
info_data [ ' diode_direction ' ] = config_c . get ( ' DIODE_DIRECTION ' )
info_data [ ' matrix_size ' ] = {
' rows ' : compute ( config_c . get ( ' MATRIX_ROWS ' , ' 0 ' ) ) ,
' cols ' : compute ( config_c . get ( ' MATRIX_COLS ' , ' 0 ' ) ) ,
}
info_data [ ' matrix_pins ' ] = { }
if row_pins :
info_data [ ' matrix_pins ' ] [ ' rows ' ] = row_pins . split ( ' , ' )
if col_pins :
info_data [ ' matrix_pins ' ] [ ' cols ' ] = col_pins . split ( ' , ' )
if direct_pins :
direct_pin_array = [ ]
for row in direct_pins . split ( ' }, { ' ) :
if row . startswith ( ' { ' ) :
row = row [ 1 : ]
if row . endswith ( ' } ' ) :
row = row [ : - 1 ]
direct_pin_array . append ( [ ] )
for pin in row . split ( ' , ' ) :
if pin == ' NO_PIN ' :
pin = None
direct_pin_array [ - 1 ] . append ( pin )
info_data [ ' matrix_pins ' ] [ ' direct ' ] = direct_pin_array
info_data [ ' usb ' ] = {
' vid ' : config_c . get ( ' VENDOR_ID ' ) ,
' pid ' : config_c . get ( ' PRODUCT_ID ' ) ,
' device_ver ' : config_c . get ( ' DEVICE_VER ' ) ,
' manufacturer ' : config_c . get ( ' MANUFACTURER ' ) ,
' product ' : config_c . get ( ' PRODUCT ' ) ,
}
return info_data
def _extract_rules_mk ( info_data ) :
""" Pull some keyboard information from existing rules.mk files
"""
rules = rules_mk ( info_data [ ' keyboard_folder ' ] )
mcu = rules . get ( ' MCU ' )
if mcu in ARM_PROCESSORS :
arm_processor_rules ( info_data , rules )
elif mcu in AVR_PROCESSORS :
avr_processor_rules ( info_data , rules )
else :
cli . log . warning ( " %s : Unknown MCU: %s " % ( info_data [ ' keyboard_folder ' ] , mcu ) )
unknown_processor_rules ( info_data , rules )
return info_data
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def _search_keyboard_h ( path ) :
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current_path = Path ( ' keyboards/ ' )
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layouts = { }
for directory in path . parts :
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current_path = current_path / directory
keyboard_h = ' %s .h ' % ( directory , )
keyboard_h_path = current_path / keyboard_h
if keyboard_h_path . exists ( ) :
layouts . update ( find_layouts ( keyboard_h_path ) )
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return layouts
def _find_all_layouts ( keyboard , rules ) :
""" Looks for layout macros associated with this keyboard.
"""
layouts = _search_keyboard_h ( Path ( keyboard ) )
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if not layouts :
# If we didn't find any layouts above we widen our search. This is error
# prone which is why we want to encourage people to follow the standard above.
cli . log . warning ( ' %s : Falling back to searching for KEYMAP/LAYOUT macros. ' % ( keyboard ) )
for file in glob ( ' keyboards/ %s /*.h ' % keyboard ) :
if file . endswith ( ' .h ' ) :
these_layouts = find_layouts ( file )
if these_layouts :
layouts . update ( these_layouts )
if ' LAYOUTS ' in rules :
# Match these up against the supplied layouts
supported_layouts = rules [ ' LAYOUTS ' ] . strip ( ) . split ( )
for layout_name in sorted ( layouts ) :
if not layout_name . startswith ( ' LAYOUT_ ' ) :
continue
layout_name = layout_name [ 7 : ]
if layout_name in supported_layouts :
supported_layouts . remove ( layout_name )
if supported_layouts :
cli . log . error ( ' %s : Missing LAYOUT() macro for %s ' % ( keyboard , ' , ' . join ( supported_layouts ) ) )
return layouts
def arm_processor_rules ( info_data , rules ) :
""" Setup the default info for an ARM board.
"""
info_data [ ' processor_type ' ] = ' arm '
info_data [ ' bootloader ' ] = rules [ ' BOOTLOADER ' ] if ' BOOTLOADER ' in rules else ' unknown '
info_data [ ' processor ' ] = rules [ ' MCU ' ] if ' MCU ' in rules else ' unknown '
info_data [ ' protocol ' ] = ' ChibiOS '
if info_data [ ' bootloader ' ] == ' unknown ' :
if ' STM32 ' in info_data [ ' processor ' ] :
info_data [ ' bootloader ' ] = ' stm32-dfu '
elif info_data . get ( ' manufacturer ' ) == ' Input Club ' :
info_data [ ' bootloader ' ] = ' kiibohd-dfu '
if ' STM32 ' in info_data [ ' processor ' ] :
info_data [ ' platform ' ] = ' STM32 '
elif ' MCU_SERIES ' in rules :
info_data [ ' platform ' ] = rules [ ' MCU_SERIES ' ]
elif ' ARM_ATSAM ' in rules :
info_data [ ' platform ' ] = ' ARM_ATSAM '
return info_data
def avr_processor_rules ( info_data , rules ) :
""" Setup the default info for an AVR board.
"""
info_data [ ' processor_type ' ] = ' avr '
info_data [ ' bootloader ' ] = rules [ ' BOOTLOADER ' ] if ' BOOTLOADER ' in rules else ' atmel-dfu '
info_data [ ' platform ' ] = rules [ ' ARCH ' ] if ' ARCH ' in rules else ' unknown '
info_data [ ' processor ' ] = rules [ ' MCU ' ] if ' MCU ' in rules else ' unknown '
info_data [ ' protocol ' ] = ' V-USB ' if rules . get ( ' MCU ' ) in VUSB_PROCESSORS else ' LUFA '
# FIXME(fauxpark/anyone): Eventually we should detect the protocol by looking at PROTOCOL inherited from mcu_selection.mk:
# info_data['protocol'] = 'V-USB' if rules.get('PROTOCOL') == 'VUSB' else 'LUFA'
return info_data
def unknown_processor_rules ( info_data , rules ) :
""" Setup the default keyboard info for unknown boards.
"""
info_data [ ' bootloader ' ] = ' unknown '
info_data [ ' platform ' ] = ' unknown '
info_data [ ' processor ' ] = ' unknown '
info_data [ ' processor_type ' ] = ' unknown '
info_data [ ' protocol ' ] = ' unknown '
return info_data
def merge_info_jsons ( keyboard , info_data ) :
""" Return a merged copy of all the info.json files for a keyboard.
"""
for info_file in find_info_json ( keyboard ) :
# Load and validate the JSON data
with info_file . open ( ' r ' ) as info_fd :
new_info_data = json . load ( info_fd )
if not isinstance ( new_info_data , dict ) :
cli . log . error ( " Invalid file %s , root object should be a dictionary. " , str ( info_file ) )
continue
# Copy whitelisted keys into `info_data`
for key in ( ' keyboard_name ' , ' manufacturer ' , ' identifier ' , ' url ' , ' maintainer ' , ' processor ' , ' bootloader ' , ' width ' , ' height ' ) :
if key in new_info_data :
info_data [ key ] = new_info_data [ key ]
# Merge the layouts in
if ' layouts ' in new_info_data :
for layout_name , json_layout in new_info_data [ ' layouts ' ] . items ( ) :
# Only pull in layouts we have a macro for
if layout_name in info_data [ ' layouts ' ] :
if info_data [ ' layouts ' ] [ layout_name ] [ ' key_count ' ] != len ( json_layout [ ' layout ' ] ) :
cli . log . error ( ' %s : %s : Number of elements in info.json does not match! info.json: %s != %s : %s ' , info_data [ ' keyboard_folder ' ] , layout_name , len ( json_layout [ ' layout ' ] ) , layout_name , len ( info_data [ ' layouts ' ] [ layout_name ] [ ' layout ' ] ) )
else :
for i , key in enumerate ( info_data [ ' layouts ' ] [ layout_name ] [ ' layout ' ] ) :
key . update ( json_layout [ ' layout ' ] [ i ] )
return info_data
def find_info_json ( keyboard ) :
""" Finds all the info.json files associated with a keyboard.
"""
# Find the most specific first
base_path = Path ( ' keyboards ' )
keyboard_path = base_path / keyboard
keyboard_parent = keyboard_path . parent
info_jsons = [ keyboard_path / ' info.json ' ]
# Add DEFAULT_FOLDER before parents, if present
rules = rules_mk ( keyboard )
if ' DEFAULT_FOLDER ' in rules :
info_jsons . append ( Path ( rules [ ' DEFAULT_FOLDER ' ] ) / ' info.json ' )
# Add in parent folders for least specific
for _ in range ( 5 ) :
info_jsons . append ( keyboard_parent / ' info.json ' )
if keyboard_parent . parent == base_path :
break
keyboard_parent = keyboard_parent . parent
# Return a list of the info.json files that actually exist
return [ info_json for info_json in info_jsons if info_json . exists ( ) ]