2019-04-15 04:29:50 +00:00
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#include "rev2.h"
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#ifdef OLED_DRIVER_ENABLE
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#include "split_util.h"
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#include "oled_driver.h"
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__attribute__((weak))
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void render_logo(void) {
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static const char PROGMEM sol_logo[] = {
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0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,0x90,0x91,0x92,0x93,0x94,
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0xa0,0xa1,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4,
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0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4,0};
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oled_write_P(sol_logo, false);
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}
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__attribute__((weak))
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const char* layer_name_user(uint32_t layer) {
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switch (layer) {
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default:
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return PSTR("UNDEF\n");
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}
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}
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__attribute__((weak))
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void render_status(void) {
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// Setup for 90 degree rendering because it's awesome!
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// It can house 16 lines of text, with 5 letters each line
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// Render to mode icon
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static const char PROGMEM mode_logo[2][4] = {
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{0x97,0x98,0x0a,0},
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{0xb7,0xb8,0x0a,0} };
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oled_write_P(mode_logo[0], false); // Line 1
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oled_write_P(mode_logo[1], false); // Line 2
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// Define layers here, Have not worked out how to have text displayed for each layer. Copy down the number you see and add a case for it below
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oled_set_cursor(0, 3); // Line 3
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oled_write_P(PSTR("Layer"), false); // Line 4
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oled_write_P(layer_name_user(biton32(layer_state)), false);
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// Host Keyboard LED Status
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uint8_t led_usb_state = host_keyboard_leds();
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oled_set_cursor(0, OLED_MAX_LINES - 4); // Line 13
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oled_write_P(led_usb_state & (1<<USB_LED_NUM_LOCK) ? PSTR("NUMLK") : PSTR(" "), false); // Line 14
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oled_write_P(led_usb_state & (1<<USB_LED_CAPS_LOCK) ? PSTR("CAPLK") : PSTR(" "), false); // Line 15
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oled_write_P(led_usb_state & (1<<USB_LED_SCROLL_LOCK) ? PSTR("SCRLK") : PSTR(" "), false); // Line 16
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}
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2019-04-16 23:36:55 +00:00
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oled_rotation_t oled_init_user(oled_rotation_t rotation) {
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if (is_keyboard_master())
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return OLED_ROTATION_90; // flips the display 90 degrees if mainhand
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return rotation;
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2019-04-15 04:29:50 +00:00
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}
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__attribute__((weak))
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void oled_task_user(void) {
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if (is_keyboard_master()) {
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render_status();
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} else {
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render_logo();
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oled_scroll_left();
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}
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}
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#endif
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