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/*
Copyright 2020 marksard
This program is free software : you can redistribute it and / or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation , either version 2 of the License , or
( at your option ) any later version .
This program is distributed in the hope that it will be useful ,
but WITHOUT ANY WARRANTY ; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE . See the
GNU General Public License for more details .
You should have received a copy of the GNU General Public License
along with this program . If not , see < http : //www.gnu.org/licenses/>.
*/
# pragma once
# include "config_common.h"
/* USB Device descriptor parameter */
# define VENDOR_ID 0xFEED
# define PRODUCT_ID 0xDFA1
# define DEVICE_VER 0x0020
# define MANUFACTURER marksard
# define PRODUCT Rhymestone
/* key matrix size */
# define MATRIX_ROWS 8
# define MATRIX_COLS 5
/*
* Keyboard Matrix Assignments
*
* Change this to how you wired your keyboard
* COLS : AVR pins used for columns , left to right
* ROWS : AVR pins used for rows , top to bottom
* DIODE_DIRECTION : COL2ROW = COL = Anode ( + ) , ROW = Cathode ( - , marked on diode )
* ROW2COL = ROW = Anode ( + ) , COL = Cathode ( - , marked on diode )
*
*/
# define MATRIX_ROW_PINS { F4, F5, F6, F7 }
# define MATRIX_COL_PINS { D4, C6, D7, E6, B4 }
# define UNUSED_PINS
/* COL2ROW, ROW2COL*/
# define DIODE_DIRECTION COL2ROW
/*
* Split Keyboard specific options , make sure you have ' SPLIT_KEYBOARD = yes ' in your rules . mk , and define SOFT_SERIAL_PIN .
*/
# define SOFT_SERIAL_PIN D2 // or D1, D2, D3, E6
// #define BACKLIGHT_PIN B7
// #define BACKLIGHT_BREATHING
// #define BACKLIGHT_LEVELS 3
# define RGB_DI_PIN D3
# ifdef RGBLIGHT_ENABLE
// #ifdef RGB_DI_PIN
# define RGBLED_NUM 40
# define RGBLED_SPLIT {20, 20}
# define RGBLIGHT_HUE_STEP 8
# define RGBLIGHT_SAT_STEP 8
# define RGBLIGHT_VAL_STEP 8
# define RGBLIGHT_LIMIT_VAL 150 /* The maximum brightness level */
# define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
/*== all animations enable ==*/
// #define RGBLIGHT_ANIMATIONS
/*== or choose animations ==*/
// #define RGBLIGHT_EFFECT_BREATHING
# define RGBLIGHT_EFFECT_RAINBOW_MOOD
# define RGBLIGHT_EFFECT_RAINBOW_SWIRL
// #define RGBLIGHT_EFFECT_SNAKE
# define RGBLIGHT_EFFECT_KNIGHT
// #define RGBLIGHT_EFFECT_CHRISTMAS
# define RGBLIGHT_EFFECT_STATIC_GRADIENT
// #define RGBLIGHT_EFFECT_RGB_TEST
// #define RGBLIGHT_EFFECT_ALTERNATING
/*== customize breathing effect ==*/
/*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
# define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64
/*==== use exp() and sin() ====*/
# define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7
# define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255
# endif
# ifdef RGB_MATRIX_ENABLE
# define RGBLED_NUM 40 // Number of LEDs
# define DRIVER_LED_TOTAL RGBLED_NUM
# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
// #define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
// #define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
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# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
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// #define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
// #define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255
# define RGB_MATRIX_HUE_STEP 8
# define RGB_MATRIX_SAT_STEP 8
# define RGB_MATRIX_VAL_STEP 8
# define RGB_MATRIX_SPD_STEP 10
// #define DISABLE_RGB_MATRIX_ALPHAS_MODS
// #define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
// #define DISABLE_RGB_MATRIX_BREATHING
// #define DISABLE_RGB_MATRIX_BAND_SAT
// #define DISABLE_RGB_MATRIX_BAND_VAL
// #define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
// #define DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
// #define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT
// #define DISABLE_RGB_MATRIX_BAND_SPIRAL_VAL
// #define DISABLE_RGB_MATRIX_CYCLE_ALL
// #define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
// #define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN
// #define DISABLE_RGB_MATRIX_CYCLE_OUT_IN
// #define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
// #define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
// #define DISABLE_RGB_MATRIX_CYCLE_PINWHEEL
// #define DISABLE_RGB_MATRIX_CYCLE_SPIRAL
// #define DISABLE_RGB_MATRIX_DUAL_BEACON
// #define DISABLE_RGB_MATRIX_RAINBOW_BEACON
// #define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS
// #define DISABLE_RGB_MATRIX_RAINDROPS
// #define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
// #define DISABLE_RGB_MATRIX_TYPING_HEATMAP
// #define DISABLE_RGB_MATRIX_DIGITAL_RAIN
// #define RGB_MATRIX_KEYPRESSES // reacts to keypresses
// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE
// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
// #define DISABLE_RGB_MATRIX_SPLASH
// #define DISABLE_RGB_MATRIX_MULTISPLASH
// #define DISABLE_RGB_MATRIX_SOLID_SPLASH
// #define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
# define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_TYPING_HEATMAP
# endif
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
# define DEBOUNCE 5