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qmk_firmware/keyboards/gmmk/pro/ansi/keymaps/mattgauf/config.h

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/* Copyright 2021 Matt Gauf
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// clang-format off
#pragma once
/* Defaults */
#define RAW_USAGE_PAGE 0x200
#define RAW_USAGE_ID 0x40
/* Board Features */
#define DYNAMIC_MACRO_SIZE 512
/* RGB Matrix Features */
#define RGB_MATRIX_KEYPRESSES
#define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_SOLID_COLOR
#define RGB_DISABLE_WHEN_USB_SUSPENDED true
/* RGB Matrix Framebuffer Config */
// #define RGB_MATRIX_FRAMEBUFFER_EFFECTS
// #define RGB_MATRIX_TYPING_HEATMAP_DECREASE_DELAY_MS 25
/* RGB Matrix Disabled Effects */
#define DISABLE_RGB_MATRIX_ALPHAS_MODS // Static dual hue, speed is hue for secondary hue
#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades saturation
#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // Single hue 3 blade spinning pinwheel fades brightness
#define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Full dual gradients scrolling out to in
#define DISABLE_RGB_MATRIX_CYCLE_PINWHEEL // Full gradient spinning pinwheel around center of keyboard
#define DISABLE_RGB_MATRIX_DUAL_BEACON // Full gradient spinning around center of keyboard
#define DISABLE_RGB_MATRIX_RAINBOW_BEACON // Full tighter gradient spinning around center of keyboard
#define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard
#define DISABLE_RGB_MATRIX_RAINDROPS // Randomly changes a single key's hue
#define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation
#define DISABLE_RGB_MATRIX_HUE_PENDULUM // Hue shifts up a slight ammount in a wave to the right, then back to the left
#define DISABLE_RGB_MATRIX_HUE_WAVE // Hue shifts up a slight ammount and then back down in a wave to the right
#if defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS)
#define DISABLE_RGB_MATRIX_DIGITAL_RAIN // That famous computer simulation
#endif
#if defined(RGB_MATRIX_KEYPRESSES) || defined(RGB_MATRIX_KEYRELEASES)
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out
#define DISABLE_RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out
#define DISABLE_RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out
#endif
#define DISABLE_RGB_MATRIX_EFFECT_MAX
// clang-format on