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/* Copyright 2021 Dane Evans
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*
* This program is free software : you can redistribute it and / or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation , either version 2 of the License , or
* ( at your option ) any later version .
*
* This program is distributed in the hope that it will be useful ,
* but WITHOUT ANY WARRANTY ; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE . See the
* GNU General Public License for more details .
*
* You should have received a copy of the GNU General Public License
* along with this program . If not , see < http : //www.gnu.org/licenses/>.
*/
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# pragma once
//#define USE_MATRIX_I2C
/* Select hand configuration */
///https://thomasbaart.nl/2018/12/01/reducing-firmware-size-in-qmk/
# define MASTER_LEFT
// #define MASTER_RIGHT
// #define EE_HANDS
# define CUSTOM_FONT
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# define CUSTOM_LAYER_READ //if you remove this it causes issues - needs better guarding
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# define TAPPING_FORCE_HOLD
# ifdef TAPPING_TERM
# undef TAPPING_TERM
# define TAPPING_TERM 200
# endif
# define ENCODER_DIRECTION_FLIP
# define RGBLIGHT_SLEEP
//
# define RGBLIGHT_LAYERS
/* ws2812 RGB LED */
# define RGB_DI_PIN D3
# ifdef RGB_MATRIX_ENABLE
# define RGBLED_NUM 35 // Number of LEDs
# define RGBLED_NUM 35 // Number of LEDs
# define DRIVER_LED_TOTAL RGBLED_NUM
# endif
# ifdef RGBLIGHT_ENABLE
# undef RGBLED_NUM
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//#define RGBLIGHT_ANIMATIONS
//#define RGBLIGHT_EFFECT_BREATHING
# define RGBLIGHT_EFFECT_RAINBOW_MOOD
//#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
//#define RGBLIGHT_EFFECT_SNAKE
//#define RGBLIGHT_EFFECT_KNIGHT
//#define RGBLIGHT_EFFECT_CHRISTMAS
//#define RGBLIGHT_EFFECT_STATIC_GRADIENT
//#define RGBLIGHT_EFFECT_RGB_TEST
//#define RGBLIGHT_EFFECT_ALTERNATING
//#define RGBLIGHT_EFFECT_TWINKLE
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# define RGBLED_NUM 70
//#define RGBLED_SPLIT
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# define RGBLED_SPLIT { 35, 35 } // haven't figured out how to use this yet
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//#define RGBLED_NUM 30
# define RGBLIGHT_LIMIT_VAL 120
# define RGBLIGHT_HUE_STEP 10
# define RGBLIGHT_SAT_STEP 17
# define RGBLIGHT_VAL_STEP 17
# endif
# ifdef RGB_MATRIX_ENABLE
# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
// # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
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# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
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# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
// # define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
// # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
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# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
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# define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_GRADIENT_LEFT_RIGHT
# define RGB_MATRIX_HUE_STEP 8
# define RGB_MATRIX_SAT_STEP 8
# define RGB_MATRIX_VAL_STEP 8
# define RGB_MATRIX_SPD_STEP 10
/* Disable the animations you don't want/need. You will need to disable a good number of these *
* because they take up a lot of space . Disable until you can successfully compile your firmware . */
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// # undef ENABLE_RGB_MATRIX_ALPHAS_MODS
// # undef ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
// # undef ENABLE_RGB_MATRIX_BREATHING
// # undef ENABLE_RGB_MATRIX_CYCLE_ALL
// # undef ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
// # undef ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
// # undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN
// # undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
// # undef ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
// # undef ENABLE_RGB_MATRIX_DUAL_BEACON
// # undef ENABLE_RGB_MATRIX_RAINBOW_BEACON
// # undef ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
// # undef ENABLE_RGB_MATRIX_RAINDROPS
// # undef ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
// # undef ENABLE_RGB_MATRIX_TYPING_HEATMAP
// # undef ENABLE_RGB_MATRIX_DIGITAL_RAIN
// # undef ENABLE_RGB_MATRIX_SOLID_REACTIVE
// # undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
// # undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
// # undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
// # undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
// # undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
// # undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
// # undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
// # undef ENABLE_RGB_MATRIX_SPLASH
// # undef ENABLE_RGB_MATRIX_MULTISPLASH
// # undef ENABLE_RGB_MATRIX_SOLID_SPLASH
// # undef ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
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# endif