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qmk_firmware/quantum/rgb_matrix/animations/solid_reactive_cross.h

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#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
# if defined(ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS) || defined(ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS)
# ifdef ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
RGB_MATRIX_EFFECT(SOLID_REACTIVE_CROSS)
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# endif
# ifdef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
RGB_MATRIX_EFFECT(SOLID_REACTIVE_MULTICROSS)
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# endif
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# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
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static HSV SOLID_REACTIVE_CROSS_math(HSV hsv, int16_t dx, int16_t dy, uint8_t dist, uint16_t tick) {
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uint16_t effect = tick + dist;
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dx = dx < 0 ? dx * -1 : dx;
dy = dy < 0 ? dy * -1 : dy;
dx = dx * 16 > 255 ? 255 : dx * 16;
dy = dy * 16 > 255 ? 255 : dy * 16;
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effect += dx > dy ? dy : dx;
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if (effect > 255) effect = 255;
hsv.v = qadd8(hsv.v, 255 - effect);
return hsv;
}
# ifdef ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
bool SOLID_REACTIVE_CROSS(effect_params_t* params) {
return effect_runner_reactive_splash(qsub8(g_last_hit_tracker.count, 1), params, &SOLID_REACTIVE_CROSS_math);
}
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# endif
# ifdef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
bool SOLID_REACTIVE_MULTICROSS(effect_params_t* params) {
return effect_runner_reactive_splash(0, params, &SOLID_REACTIVE_CROSS_math);
}
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# endif
# endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
# endif // !defined(ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS) || defined(ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS)
#endif // RGB_MATRIX_KEYREACTIVE_ENABLED