2020-12-25 23:00:29 +00:00
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/* Copyright 2020 Mika Kuitunen
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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2020-10-23 03:08:56 +00:00
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*/
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#include QMK_KEYBOARD_H
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/* Each layer gets a name for readability, which is then used in the keymap matrix below.
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* The underscores don't mean anything - you can have a layer called STUFF or any other name.
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*/
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enum layers {
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_BASE = 0,
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_RGB,
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_BASE] = LAYOUT(
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KC_ESC, KC_0, KC_1, KC_2, KC_3, KC_4, KC_5,
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KC_Y, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T,
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KC_H, KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G,
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KC_N, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, TG(_RGB),
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KC_LGUI, KC_LCTL, KC_ENT,
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KC_LALT, KC_SPC, KC_ENT
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),
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[_RGB] = LAYOUT(
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RGB_RMOD, RGB_MOD, RGB_TOG, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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RGB_HUD, RGB_HUI, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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RGB_SAD, RGB_SAI, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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RGB_VAD, RGB_VAI, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, TG(_RGB),
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KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS
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),
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};
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#ifdef ENCODER_ENABLE
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void encoder_update_user(uint8_t index, bool clockwise) {
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if (index == 0) {
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if (clockwise) {
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tap_code(KC_MS_WH_DOWN);
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} else {
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tap_code(KC_MS_WH_UP);
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}
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}
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}
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#endif
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#ifdef RGBLIGHT_LAYERS
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#define HUE_PRIMARY 10
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#define HSV_CAPS HUE_PRIMARY, 255, 64
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#define HSV_LAYER_BASE HUE_PRIMARY, 255, 64
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#define HSV_LAYER_RGB 213, 255, 64
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const rgblight_segment_t PROGMEM ug_default_layer[] = RGBLIGHT_LAYER_SEGMENTS(
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{10, 4, HSV_OFF}
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);
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const rgblight_segment_t PROGMEM ug_caps_layer[] = RGBLIGHT_LAYER_SEGMENTS(
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{11, 1, HSV_CAPS}
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);
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const rgblight_segment_t PROGMEM ug_base_layer[] = RGBLIGHT_LAYER_SEGMENTS(
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{13, 1, HSV_LAYER_BASE}
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);
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const rgblight_segment_t PROGMEM ug_rgb_layer[] = RGBLIGHT_LAYER_SEGMENTS(
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{13, 1, HSV_LAYER_RGB}
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);
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/* Define layer order, later layers take precedence */
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const rgblight_segment_t* const PROGMEM ug_layers[] = RGBLIGHT_LAYERS_LIST(
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ug_default_layer,
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ug_caps_layer,
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ug_base_layer,
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ug_rgb_layer
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);
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void keyboard_post_init_user(void) {
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/* Enable the LED layers and set the initial state */
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rgblight_layers = ug_layers;
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rgblight_set_layer_state(0, true);
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rgblight_set_layer_state(2, true);
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}
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layer_state_t layer_state_set_user(layer_state_t state) {
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/* Both layers will light up if both kb layers are active, latter overrides */
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rgblight_set_layer_state(2, layer_state_cmp(state, 0));
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rgblight_set_layer_state(3, layer_state_cmp(state, 1));
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return state;
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}
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bool led_update_user(led_t led_state) {
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rgblight_set_layer_state(1, led_state.caps_lock);
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return true;
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}
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#endif
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