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qmk_firmware/keyboards/hineybush/h87a/keymaps/gam3cat/keymap.c

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Keymap updates (#4706) * adding my keymap * update keymap * adding gamecat keymap for jc65 keyboard * updating jc65-gamecat keymap * updating jc65-gamecat keymap * updating jc65-gamecat keymap * updating jc65-gamecat keymap * M10a keymap and M65a updates * keymap updates * keymap updates * M10a/M65a keymap updates * M10a/M65a keymap updates * Delete test.txt * M65 keymap update * M65 keymap update * M65 keymap update * M65/M10 keymap updates * M65 keymap update * M65 keymap update * M65 keymap update * M65 keymap update * M65 keymap update * M65/M10 keymap update * M65 keymap update * M65 keymap update * M65 keymap update * M65 keymap update * M65 keymap update * Set theme jekyll-theme-cayman * Set theme jekyll-theme-slate * M65 keymap update * M10a/M65a keymap updates * M10a keymap update * M65a keymap update * M65a keymap update * M65a keymap update * M65a readme update * M65a/M10a updates * M65a readme updates * M65a/M10a updates * M65A update * M65A update * M65A update * M65A update * M65A/M10A keymap update * M10A keymap update * Set theme jekyll-theme-tactile * M10A keymap update * M65A keymap.c update * M65 keymap added LED backlight toggle, inc/dec to adjust layer. * M65 keymap/readme updates. * M65 keymap fix * M65 keymap update * remove theme * fix comments/readme * update keymap * LED backlight update, guess based on reading atmega32u4 documentation for DDRB/PORTB regs, believe DDRB should only be written to once not every time CAPS is hit, but really not too sure. * LED backlight update, guess based on reading atmega32u4 documentation for DDRB/PORTB regs, believe DDRB should only be written to once not every time CAPS is hit, but really not too sure. * M65 keymap update * Updated M65, M10, and gonNerd keymaps. * update * del * keymap updates M65, M10, gonnerd * update keymaps * adding back readme that somehow got removed. * updated keymap * update keymap * add back readme * Added h87a keymap, updated m10a/jc65/gonnerd * Update h87a keymap * Updates after feedback * Updates after feedback * Updates after feedback * Updates after feedback
2019-01-03 16:12:58 +00:00
#include QMK_KEYBOARD_H
#include "version.h"
enum layers {
_BL = 0, // Base Layer
_WL, // Workman Layer
_NL, // Norman Layer
_DL, // Dvorak Layer
_CL, // Base Layer
_FL, // Function Layer
_AL, // Adjust Layer
};
enum custom_keycodes {
QMK_REV = SAFE_RANGE,
Keymap updates (#4706) * adding my keymap * update keymap * adding gamecat keymap for jc65 keyboard * updating jc65-gamecat keymap * updating jc65-gamecat keymap * updating jc65-gamecat keymap * updating jc65-gamecat keymap * M10a keymap and M65a updates * keymap updates * keymap updates * M10a/M65a keymap updates * M10a/M65a keymap updates * Delete test.txt * M65 keymap update * M65 keymap update * M65 keymap update * M65/M10 keymap updates * M65 keymap update * M65 keymap update * M65 keymap update * M65 keymap update * M65 keymap update * M65/M10 keymap update * M65 keymap update * M65 keymap update * M65 keymap update * M65 keymap update * M65 keymap update * Set theme jekyll-theme-cayman * Set theme jekyll-theme-slate * M65 keymap update * M10a/M65a keymap updates * M10a keymap update * M65a keymap update * M65a keymap update * M65a keymap update * M65a readme update * M65a/M10a updates * M65a readme updates * M65a/M10a updates * M65A update * M65A update * M65A update * M65A update * M65A/M10A keymap update * M10A keymap update * Set theme jekyll-theme-tactile * M10A keymap update * M65A keymap.c update * M65 keymap added LED backlight toggle, inc/dec to adjust layer. * M65 keymap/readme updates. * M65 keymap fix * M65 keymap update * remove theme * fix comments/readme * update keymap * LED backlight update, guess based on reading atmega32u4 documentation for DDRB/PORTB regs, believe DDRB should only be written to once not every time CAPS is hit, but really not too sure. * LED backlight update, guess based on reading atmega32u4 documentation for DDRB/PORTB regs, believe DDRB should only be written to once not every time CAPS is hit, but really not too sure. * M65 keymap update * Updated M65, M10, and gonNerd keymaps. * update * del * keymap updates M65, M10, gonnerd * update keymaps * adding back readme that somehow got removed. * updated keymap * update keymap * add back readme * Added h87a keymap, updated m10a/jc65/gonnerd * Update h87a keymap * Updates after feedback * Updates after feedback * Updates after feedback * Updates after feedback
2019-01-03 16:12:58 +00:00
KC_WEB,
KC_SP4,
DYNAMIC_MACRO_RANGE
Keymap updates (#4706) * adding my keymap * update keymap * adding gamecat keymap for jc65 keyboard * updating jc65-gamecat keymap * updating jc65-gamecat keymap * updating jc65-gamecat keymap * updating jc65-gamecat keymap * M10a keymap and M65a updates * keymap updates * keymap updates * M10a/M65a keymap updates * M10a/M65a keymap updates * Delete test.txt * M65 keymap update * M65 keymap update * M65 keymap update * M65/M10 keymap updates * M65 keymap update * M65 keymap update * M65 keymap update * M65 keymap update * M65 keymap update * M65/M10 keymap update * M65 keymap update * M65 keymap update * M65 keymap update * M65 keymap update * M65 keymap update * Set theme jekyll-theme-cayman * Set theme jekyll-theme-slate * M65 keymap update * M10a/M65a keymap updates * M10a keymap update * M65a keymap update * M65a keymap update * M65a keymap update * M65a readme update * M65a/M10a updates * M65a readme updates * M65a/M10a updates * M65A update * M65A update * M65A update * M65A update * M65A/M10A keymap update * M10A keymap update * Set theme jekyll-theme-tactile * M10A keymap update * M65A keymap.c update * M65 keymap added LED backlight toggle, inc/dec to adjust layer. * M65 keymap/readme updates. * M65 keymap fix * M65 keymap update * remove theme * fix comments/readme * update keymap * LED backlight update, guess based on reading atmega32u4 documentation for DDRB/PORTB regs, believe DDRB should only be written to once not every time CAPS is hit, but really not too sure. * LED backlight update, guess based on reading atmega32u4 documentation for DDRB/PORTB regs, believe DDRB should only be written to once not every time CAPS is hit, but really not too sure. * M65 keymap update * Updated M65, M10, and gonNerd keymaps. * update * del * keymap updates M65, M10, gonnerd * update keymaps * adding back readme that somehow got removed. * updated keymap * update keymap * add back readme * Added h87a keymap, updated m10a/jc65/gonnerd * Update h87a keymap * Updates after feedback * Updates after feedback * Updates after feedback * Updates after feedback
2019-01-03 16:12:58 +00:00
};
extern backlight_config_t backlight_config;
#include "dynamic_macro.h"
#define FN_CAPS LT(_FL, KC_CAPS)
#define KC_DMR1 DYN_REC_START1
#define KC_DMR2 DYN_REC_START2
#define KC_DMP1 DYN_MACRO_PLAY1
#define KC_DMP2 DYN_MACRO_PLAY2
#define KC_DMRS DYN_REC_STOP
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/*#### _BL: Base Layer - Standard TKL QWERTY layout.
* .-----------------------------------------------------------------------.
* |Esc|||||F1 |F2 |F3 |F4 |||F5 |F6 |F7 |F8 |||F9 |F10|F11|F12|PSc|SLk|Pau|
* |-----------------------------------------------------------|-----------|
* |~ |1 |2 |3 |4 |5 |6 |7 |8 |9 |0 |- |= |Backsp |Ins|Hom|PgU|
* |-----------------------------------------------------------|-----------|
* |Tab |Q |W |E |R |T |Y |U |I |O |P |[ |] |\ |Del|End|PgD|
* |-----------------------------------------------------------|-----------|
* |Caps |A |S |D |F |G |H |J |K |L |; |' |Return | |
* |-----------------------------------------------------------|-----------|
* |Shift |Z |X |C |V |B |N |M |, |. |/ |Shift |Fn | | Up| |
* |-----------------------------------------------------------|-----------|
* |Ctrl |Win|Alt | Space |RAlt |Fn |Ctrl |Lft|Dwn|Rgt|
* *-----------------------------------------------------------------------*
*/
[_BL] = LAYOUT_all( \
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS, \
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_BSPC, KC_INS, KC_HOME, KC_PGUP, \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL, KC_END, KC_PGDN, \
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, XXXXXXX, KC_ENT, \
KC_LSFT, XXXXXXX, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, MO(_FL), KC_UP, \
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RGUI, KC_RALT, MO(_FL), KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT \
),
/*#### _WL: Workman Layer.
* .-----------------------------------------------------------------------.
* | ||||| | | | ||| | | | ||| | | | | | | |
* .-----------------------------------------------------------|-----------|
* | | | | | | | | | | | |- |= | | | | |
* |-----------------------------------------------------------|-----------|
* | |Q |D |R |W |B |J |F |U |P |; |[ |] |\ | | | |
* |-----------------------------------------------------------|-----------|
* | |A |S |H |T |G |Y |N |E |O |I |' | | |
* |-----------------------------------------------------------|-----------|
* | |Z |X |M |C |V |K |L |, |. |/ | | | | | |
* |-----------------------------------------------------------|-----------|
* | | | | | | | | | | |
* *-----------------------------------------------------------------------*
*/
[_WL] = LAYOUT_all( \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, KC_Q , KC_D , KC_R , KC_W , KC_B , KC_J , KC_F , KC_U , KC_P , KC_SCLN, _______, _______, _______, _______, _______, _______, \
_______, KC_A , KC_S , KC_H , KC_T , KC_G , KC_Y , KC_N , KC_E , KC_O , KC_I , _______, _______, _______, \
_______, _______, KC_Z , KC_X , KC_M , KC_C , KC_V , KC_K , KC_L , KC_COMM, KC_DOT , KC_SLSH, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ \
),
/*#### _NL: Norman Layer.
* .-----------------------------------------------------------------------.
* | ||||| | | | ||| | | | ||| | | | | | | |
* .-----------------------------------------------------------|-----------|
* | | | | | | | | | | | |- |= | | | | |
* |-----------------------------------------------------------|-----------|
* | |Q |W |D |F |K |J |U |R |L |; |[ |] |\ | | | |
* |-----------------------------------------------------------|-----------|
* | |A |S |E |T |G |Y |N |I |O |H |' | | |
* |-----------------------------------------------------------|-----------|
* | |Z |X |C |V |B |P |M |, |. |/ | | | | | |
* |-----------------------------------------------------------|-----------|
* | | | | | | | | | | |
* *-----------------------------------------------------------------------*
*/
[_NL] = LAYOUT_all( \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, KC_Q , KC_W , KC_D , KC_F , KC_K , KC_J , KC_U , KC_R , KC_L , KC_SCLN, _______, _______, _______, _______, _______, _______, \
_______, KC_A , KC_S , KC_E , KC_T , KC_G , KC_Y , KC_N , KC_I , KC_O , KC_H , _______, _______, _______, \
_______, _______, KC_Z , KC_X , KC_C , KC_V , KC_B , KC_P , KC_M , KC_COMM, KC_DOT , KC_SLSH, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ \
),
/*#### _DL: Dvorak Layer.
* .-----------------------------------------------------------------------.
* | ||||| | | | ||| | | | ||| | | | | | | |
* .-----------------------------------------------------------|-----------|
* | | | | | | | | | | | |[ |] | | | | |
* |-----------------------------------------------------------|-----------|
* | |' |, |. |P |Y |F |G |C |R |L |/ |= |\ | | | |
* |-----------------------------------------------------------|-----------|
* | |A |O |E |U |I |D |H |T |N |S |- | | |
* |-----------------------------------------------------------|-----------|
* | |; |Q |J |K |X |B |M |W |V |Z | | | | | |
* |-----------------------------------------------------------|-----------|
* | | | | | | | | | | |
* *-----------------------------------------------------------------------*
*/
[_DL] = LAYOUT_all( \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_LBRC, KC_RBRC, _______, _______, _______, _______, _______, \
_______, KC_QUOT, KC_COMM, KC_DOT , KC_P , KC_Y , KC_F , KC_G , KC_C , KC_R , KC_L , KC_SLSH, KC_EQL , _______, _______, _______, _______, \
_______, KC_A , KC_O , KC_E , KC_U , KC_I , KC_D , KC_H , KC_T , KC_N , KC_S , KC_MINS, _______, _______, \
_______, _______, KC_SCLN, KC_Q , KC_J , KC_K , KC_X , KC_B , KC_M , KC_W , KC_V , KC_Z , _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ \
),
/*#### _CL: Colmak Layer.
* .-----------------------------------------------------------------------.
* | ||||| | | | ||| | | | ||| | | | | | | |
* .-----------------------------------------------------------|-----------|
* | | | | | | | | | | | |- |= | | | | |
* |-----------------------------------------------------------|-----------|
* | |Q |W |F |P |G |J |L |U |Y |; |[ |] |\ | | | |
* |-----------------------------------------------------------|-----------|
* | |A |R |S |T |D |H |N |E |I |O |' | | |
* |-----------------------------------------------------------|-----------|
* | |Z |X |C |V |B |K |M |, |. |/ | | | | | |
* |-----------------------------------------------------------|-----------|
* | | | | | | | | | | |
* *-----------------------------------------------------------------------*
*/
[_CL] = LAYOUT_all( \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, KC_Q , KC_W , KC_F , KC_P , KC_G , KC_J , KC_L , KC_U , KC_Y , KC_SCLN, _______, _______, _______, _______, _______, _______, \
_______, KC_A , KC_R , KC_S , KC_T , KC_D , KC_H , KC_N , KC_E , KC_I , KC_O , _______, _______, _______, \
_______, _______, KC_Z , KC_X , KC_C , KC_V , KC_B , KC_K , KC_M , KC_COMM, KC_DOT , KC_SLSH, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ \
),
/*#### _FL: Function Layer.
* .-----------------------------------------------------------------------.
* | ||||| | | | ||| | | | ||| |VlM|VlD|VlU| | | |
* .-----------------------------------------------------------|-----------|
* |Web| | | | | | | | | | | | | | | | |
* |-----------------------------------------------------------|-----------|
* |Fn_AL| | | | | | | | | | | | | | | | |
* |-----------------------------------------------------------|-----------|
* | | | | | | | |Lft|Dwn|Up |Rgt| | | |
* |-----------------------------------------------------------|-----------|
* | | | | | | | | | | | | |Fn | | | |
* |-----------------------------------------------------------|-----------|
* | | | | SP4 | |Fn | |WBk| |WFw|
* *-----------------------------------------------------------------------*
*/
[_FL] = LAYOUT_all( \
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_MUTE, KC_VOLD, KC_VOLU, XXXXXXX, XXXXXXX, XXXXXXX, \
KC_WEB, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
MO(_AL), XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, XXXXXXX, \
XXXXXXX, XXXXXXX, KC_MENU, KC_SP4, XXXXXXX, _______, XXXXXXX, XXXXXXX, KC_WBAK, XXXXXXX, KC_WFWD \
),
/*#### _AL: Adjust Layer - Keymap select, LED backlight, and Dynamic Macro settings.
* .-----------------------------------------------------------------------.
* |Rst||||| | | | ||| | | | ||| | | | | | | |
* .-----------------------------------------------------------|-----------|
* |Rev|Tog|Mod|H- |H+ |S- |S+ |V- |V+ | |BLT|BL-|BL+| | |MR1|MP1|
* |-----------------------------------------------------------|-----------|
* |Fn_AL|_BL|_WL| | | | | | | | | | | | MS|MR2|MP2|
* |-----------------------------------------------------------|-----------|
* | | | |_DL| | | | | | | | | | |
* |-----------------------------------------------------------|-----------|
* | | | |_CL| |_BL|_NL| | | | | |Fn | | | |
* |-----------------------------------------------------------|-----------|
* | | | | | |Fn | | | | |
* *-----------------------------------------------------------------------*
*/
[_AL] = LAYOUT_all( \
RESET, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
QMK_REV, RGB_TOG, RGB_MOD, RGB_HUD, RGB_HUI, RGB_SAD, RGB_SAI, RGB_VAD, RGB_VAI, XXXXXXX, BL_TOGG, BL_DEC, BL_INC, XXXXXXX, XXXXXXX, XXXXXXX, KC_DMR1, KC_DMP1, \
_______, DF(_BL), DF(_WL), XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_DMRS, KC_DMR2, KC_DMP2, \
XXXXXXX, XXXXXXX, XXXXXXX, DF(_DL), XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, DF(_CL), XXXXXXX, DF(_BL), DF(_NL), XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, XXXXXXX, \
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \
),
};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case QMK_REV:
if (record->event.pressed) {
SEND_STRING(QMK_KEYBOARD "/" QMK_KEYMAP "@" QMK_VERSION ":" QMK_BUILDDATE);
}
return false;
break;
case KC_WEB:
if (record->event.pressed) {
SEND_STRING(SS_LGUI("r"));
wait_ms(100);
SEND_STRING("chrome.exe\n");
}
return false;
break;
case KC_SP4:
if (record->event.pressed) {
SEND_STRING (" ");
}
return false;
break;
}
// Dynamic Macros.
if (!process_record_dynamic_macro(keycode, record)) {
return false;
}
return true;
}
void custom_backlight_level(uint8_t level) {
if (level > BACKLIGHT_LEVELS)
level = BACKLIGHT_LEVELS;
backlight_config.level = level;
backlight_config.enable = !!backlight_config.level;
backlight_set(backlight_config.level);
}
void matrix_init_user(void) {
#ifdef BACKLIGHT_ENABLE
custom_backlight_level(0);
#endif
#ifdef RGBLIGHT_ENABLE
rgblight_mode(1);
rgblight_sethsv_noeeprom(180,100,100);
#endif
}
void matrix_scan_user(void) {
}
uint32_t layer_state_set_user(uint32_t state) {
switch (biton32(state)) {
case _BL:
custom_backlight_level(0);
rgblight_sethsv_noeeprom(180,100,255);
break;
case _WL:
case _NL:
case _DL:
case _CL:
custom_backlight_level(1);
rgblight_sethsv_noeeprom(230,255,255);
break;
case _FL:
custom_backlight_level(2);
rgblight_sethsv_noeeprom(240,255,255);
Keymap updates (#4706) * adding my keymap * update keymap * adding gamecat keymap for jc65 keyboard * updating jc65-gamecat keymap * updating jc65-gamecat keymap * updating jc65-gamecat keymap * updating jc65-gamecat keymap * M10a keymap and M65a updates * keymap updates * keymap updates * M10a/M65a keymap updates * M10a/M65a keymap updates * Delete test.txt * M65 keymap update * M65 keymap update * M65 keymap update * M65/M10 keymap updates * M65 keymap update * M65 keymap update * M65 keymap update * M65 keymap update * M65 keymap update * M65/M10 keymap update * M65 keymap update * M65 keymap update * M65 keymap update * M65 keymap update * M65 keymap update * Set theme jekyll-theme-cayman * Set theme jekyll-theme-slate * M65 keymap update * M10a/M65a keymap updates * M10a keymap update * M65a keymap update * M65a keymap update * M65a keymap update * M65a readme update * M65a/M10a updates * M65a readme updates * M65a/M10a updates * M65A update * M65A update * M65A update * M65A update * M65A/M10A keymap update * M10A keymap update * Set theme jekyll-theme-tactile * M10A keymap update * M65A keymap.c update * M65 keymap added LED backlight toggle, inc/dec to adjust layer. * M65 keymap/readme updates. * M65 keymap fix * M65 keymap update * remove theme * fix comments/readme * update keymap * LED backlight update, guess based on reading atmega32u4 documentation for DDRB/PORTB regs, believe DDRB should only be written to once not every time CAPS is hit, but really not too sure. * LED backlight update, guess based on reading atmega32u4 documentation for DDRB/PORTB regs, believe DDRB should only be written to once not every time CAPS is hit, but really not too sure. * M65 keymap update * Updated M65, M10, and gonNerd keymaps. * update * del * keymap updates M65, M10, gonnerd * update keymaps * adding back readme that somehow got removed. * updated keymap * update keymap * add back readme * Added h87a keymap, updated m10a/jc65/gonnerd * Update h87a keymap * Updates after feedback * Updates after feedback * Updates after feedback * Updates after feedback
2019-01-03 16:12:58 +00:00
break;
case _AL:
custom_backlight_level(3);
rgblight_sethsv_noeeprom(255,255,255);
Keymap updates (#4706) * adding my keymap * update keymap * adding gamecat keymap for jc65 keyboard * updating jc65-gamecat keymap * updating jc65-gamecat keymap * updating jc65-gamecat keymap * updating jc65-gamecat keymap * M10a keymap and M65a updates * keymap updates * keymap updates * M10a/M65a keymap updates * M10a/M65a keymap updates * Delete test.txt * M65 keymap update * M65 keymap update * M65 keymap update * M65/M10 keymap updates * M65 keymap update * M65 keymap update * M65 keymap update * M65 keymap update * M65 keymap update * M65/M10 keymap update * M65 keymap update * M65 keymap update * M65 keymap update * M65 keymap update * M65 keymap update * Set theme jekyll-theme-cayman * Set theme jekyll-theme-slate * M65 keymap update * M10a/M65a keymap updates * M10a keymap update * M65a keymap update * M65a keymap update * M65a keymap update * M65a readme update * M65a/M10a updates * M65a readme updates * M65a/M10a updates * M65A update * M65A update * M65A update * M65A update * M65A/M10A keymap update * M10A keymap update * Set theme jekyll-theme-tactile * M10A keymap update * M65A keymap.c update * M65 keymap added LED backlight toggle, inc/dec to adjust layer. * M65 keymap/readme updates. * M65 keymap fix * M65 keymap update * remove theme * fix comments/readme * update keymap * LED backlight update, guess based on reading atmega32u4 documentation for DDRB/PORTB regs, believe DDRB should only be written to once not every time CAPS is hit, but really not too sure. * LED backlight update, guess based on reading atmega32u4 documentation for DDRB/PORTB regs, believe DDRB should only be written to once not every time CAPS is hit, but really not too sure. * M65 keymap update * Updated M65, M10, and gonNerd keymaps. * update * del * keymap updates M65, M10, gonnerd * update keymaps * adding back readme that somehow got removed. * updated keymap * update keymap * add back readme * Added h87a keymap, updated m10a/jc65/gonnerd * Update h87a keymap * Updates after feedback * Updates after feedback * Updates after feedback * Updates after feedback
2019-01-03 16:12:58 +00:00
break;
default:
custom_backlight_level(0);
rgblight_sethsv_noeeprom(180,100,100);
break;
}
return state;
}
void led_init_ports(void) {
DDRD |= (1<<5); // OUT
DDRE |= (1<<6); // OUT
}
void led_set_user(uint8_t usb_led) {
if (usb_led & (1 << USB_LED_CAPS_LOCK)) {
DDRD |= (1 << 5); PORTD &= ~(1 << 5);
} else {
DDRD &= ~(1 << 5); PORTD &= ~(1 << 5);
}
if (usb_led & (1 << USB_LED_SCROLL_LOCK)) {
DDRE |= (1 << 6); PORTE &= ~(1 << 6);
} else {
DDRE &= ~(1 << 6); PORTE &= ~(1 << 6);
}
}