Fix up tap_code functionality (#4609)
* Add delay in Tap Code to avoid issues I think a few people have reporting issues with it working properly, and it may be a timing issue. The 'register_code' uses this sort of delay in some of the functions, and this is probably why. Adding the 100ms delay should hopefully fix any issues with it. * Make tap_code delay configurable * Update documentation * Bring tap_code16 inline with changes * Fix type for tap_code16 Bad copy-paste job * Just use the value check for the define * Clarify timing in docs Co-Authored-By: drashna <drashna@live.com> * Wordsmithing Co-Authored-By: drashna <drashna@live.com>
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6 changed files with 26 additions and 2 deletions
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@ -160,6 +160,8 @@ If you define these options you will enable the associated feature, which may in
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* Set this to the number of combos that you're using in the [Combo](feature_combo.md) feature.
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* Set this to the number of combos that you're using in the [Combo](feature_combo.md) feature.
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* `#define COMBO_TERM 200`
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* `#define COMBO_TERM 200`
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* how long for the Combo keys to be detected. Defaults to `TAPPING_TERM` if not defined.
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* how long for the Combo keys to be detected. Defaults to `TAPPING_TERM` if not defined.
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* `#define TAP_CODE_DELAY 100`
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* Sets the delay between `register_code` and `unregister_code`, if you're having issues with it registering properly (common on VUSB boards). The value is in milliseconds.
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## RGB Light Configuration
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## RGB Light Configuration
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@ -250,6 +250,8 @@ Parallel to `register_code` function, this sends the `<kc>` keyup event to the c
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This will send `register_code(<kc>)` and then `unregister_code(<kc>)`. This is useful if you want to send both the press and release events ("tap" the key, rather than hold it).
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This will send `register_code(<kc>)` and then `unregister_code(<kc>)`. This is useful if you want to send both the press and release events ("tap" the key, rather than hold it).
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If you're having issues with taps (un)registering, you can add a delay between the register and unregister events by setting `#define TAP_CODE_DELAY 100` in your `config.h` file. The value is in milliseconds.
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### `clear_keyboard();`
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### `clear_keyboard();`
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This will clear all mods and keys currently pressed.
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This will clear all mods and keys currently pressed.
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@ -132,6 +132,14 @@ void unregister_code16 (uint16_t code) {
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}
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}
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}
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}
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void tap_code16(uint16_t code) {
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register_code16(code);
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#if TAP_CODE_DELAY > 0
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wait_ms(TAP_CODE_DELAY);
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#endif
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unregister_code16(code);
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}
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__attribute__ ((weak))
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__attribute__ ((weak))
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bool process_action_kb(keyrecord_t *record) {
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bool process_action_kb(keyrecord_t *record) {
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return true;
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return true;
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@ -243,7 +243,7 @@ void shutdown_user(void);
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void register_code16(uint16_t code);
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void register_code16(uint16_t code);
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void unregister_code16(uint16_t code);
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void unregister_code16(uint16_t code);
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inline void tap_code16(uint16_t code) { register_code16(code); unregister_code16(code); }
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void tap_code16(uint16_t code);
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#ifdef BACKLIGHT_ENABLE
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#ifdef BACKLIGHT_ENABLE
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void backlight_init_ports(void);
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void backlight_init_ports(void);
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@ -847,6 +847,18 @@ void unregister_code(uint8_t code)
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#endif
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#endif
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}
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}
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/** \brief Utilities for actions. (FIXME: Needs better description)
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*
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* FIXME: Needs documentation.
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*/
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void tap_code(uint8_t code) {
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register_code(code);
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#if TAP_CODE_DELAY > 0
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wait_ms(TAP_CODE_DELAY);
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#endif
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unregister_code(code);
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}
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/** \brief Utilities for actions. (FIXME: Needs better description)
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/** \brief Utilities for actions. (FIXME: Needs better description)
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*
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*
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* FIXME: Needs documentation.
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* FIXME: Needs documentation.
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@ -88,7 +88,7 @@ void process_record(keyrecord_t *record);
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void process_action(keyrecord_t *record, action_t action);
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void process_action(keyrecord_t *record, action_t action);
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void register_code(uint8_t code);
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void register_code(uint8_t code);
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void unregister_code(uint8_t code);
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void unregister_code(uint8_t code);
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inline void tap_code(uint8_t code) { register_code(code); unregister_code(code); }
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void tap_code(uint8_t code);
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void register_mods(uint8_t mods);
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void register_mods(uint8_t mods);
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void unregister_mods(uint8_t mods);
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void unregister_mods(uint8_t mods);
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//void set_mods(uint8_t mods);
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//void set_mods(uint8_t mods);
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