Circular animation (#4796)
* Add ability to animate arm_atsam led matrix from the center of a circle * Make arm_atsam led matrix circular animation circular rather than obloid * Fix indentation in tmk_core led_matrix.c
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commit
0306e487e2
2 changed files with 18 additions and 6 deletions
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@ -18,6 +18,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "arm_atsam_protocol.h"
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#include "arm_atsam_protocol.h"
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#include "tmk_core/common/led.h"
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#include "tmk_core/common/led.h"
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#include <string.h>
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#include <string.h>
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#include <math.h>
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void SERCOM1_0_Handler( void )
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void SERCOM1_0_Handler( void )
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{
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{
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@ -217,6 +218,7 @@ void disp_calc_extents(void)
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disp.width = disp.right - disp.left;
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disp.width = disp.right - disp.left;
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disp.height = disp.top - disp.bottom;
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disp.height = disp.top - disp.bottom;
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disp.max_distance = sqrtf(powf(disp.width, 2) + powf(disp.height, 2));
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}
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}
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void disp_pixel_setup(void)
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void disp_pixel_setup(void)
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@ -249,6 +251,7 @@ uint8_t led_animation_breathing;
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uint8_t led_animation_breathe_cur;
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uint8_t led_animation_breathe_cur;
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uint8_t breathe_step;
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uint8_t breathe_step;
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uint8_t breathe_dir;
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uint8_t breathe_dir;
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uint8_t led_animation_circular;
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uint64_t led_next_run;
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uint64_t led_next_run;
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uint8_t led_animation_id;
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uint8_t led_animation_id;
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@ -265,6 +268,7 @@ void led_matrix_run(void)
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float go;
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float go;
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float bo;
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float bo;
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float po;
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float po;
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uint8_t led_this_run = 0;
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uint8_t led_this_run = 0;
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led_setup_t *f = (led_setup_t*)led_setups[led_animation_id];
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led_setup_t *f = (led_setup_t*)led_setups[led_animation_id];
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@ -327,6 +331,10 @@ void led_matrix_run(void)
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for (fcur = 0; fcur < fmax; fcur++)
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for (fcur = 0; fcur < fmax; fcur++)
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{
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{
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if (led_animation_circular) {
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po = sqrtf((powf(fabsf((disp.width / 2) - (led_cur->x - disp.left)), 2) + powf(fabsf((disp.height / 2) - (led_cur->y - disp.bottom)), 2))) / disp.max_distance * 100;
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}
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else {
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if (led_animation_orientation)
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if (led_animation_orientation)
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{
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{
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po = led_cur->py;
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po = led_cur->py;
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@ -335,6 +343,7 @@ void led_matrix_run(void)
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{
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{
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po = led_cur->px;
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po = led_cur->px;
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}
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}
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}
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float pomod;
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float pomod;
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pomod = (float)(disp.frame % (uint32_t)(1000.0f / led_animation_speed)) / 10.0f * led_animation_speed;
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pomod = (float)(disp.frame % (uint32_t)(1000.0f / led_animation_speed)) / 10.0f * led_animation_speed;
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@ -466,6 +475,7 @@ uint8_t led_matrix_init(void)
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led_animation_breathe_cur = BREATHE_MIN_STEP;
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led_animation_breathe_cur = BREATHE_MIN_STEP;
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breathe_step = 1;
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breathe_step = 1;
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breathe_dir = 1;
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breathe_dir = 1;
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led_animation_circular = 0;
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gcr_min_counter = 0;
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gcr_min_counter = 0;
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v_5v_cat_hit = 0;
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v_5v_cat_hit = 0;
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@ -83,6 +83,7 @@ typedef struct led_disp_s {
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float bottom;
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float bottom;
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float width;
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float width;
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float height;
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float height;
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float max_distance;
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} led_disp_t;
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} led_disp_t;
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uint8_t led_matrix_init(void);
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uint8_t led_matrix_init(void);
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@ -129,6 +130,7 @@ extern uint8_t led_animation_orientation;
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extern uint8_t led_animation_breathing;
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extern uint8_t led_animation_breathing;
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extern uint8_t led_animation_breathe_cur;
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extern uint8_t led_animation_breathe_cur;
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extern uint8_t breathe_dir;
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extern uint8_t breathe_dir;
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extern uint8_t led_animation_circular;
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extern const uint8_t led_setups_count;
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extern const uint8_t led_setups_count;
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extern void *led_setups[];
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extern void *led_setups[];
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