- Added RGB layer on dbroqua GH60 layout
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6be061c6d4
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033f0b92c4
3 changed files with 289 additions and 11 deletions
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@ -104,7 +104,7 @@ NKRO_ENABLE ?= yes # USB Nkey Rollover - if this doesn't work, see here: ht
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# MIDI_ENABLE ?= YES # MIDI controls
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# UNICODE_ENABLE ?= YES # Unicode
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# BLUETOOTH_ENABLE ?= yes # Enable Bluetooth with the Adafruit EZ-Key HID
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# RGBLIGHT_ENABLE ?= yes # Enable RGB Underglow
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RGBLIGHT_ENABLE ?= yes # Enable RGB Underglow
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ifndef QUANTUM_DIR
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include ../../../../Makefile
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187
keyboards/gh60/keymaps/dbroqua/config.h
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187
keyboards/gh60/keymaps/dbroqua/config.h
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@ -0,0 +1,187 @@
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/*
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Copyright 2012 Jun Wako <wakojun@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef CONFIG_H
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#define CONFIG_H
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#include "config_common.h"
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/* USB Device descriptor parameter */
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#define VENDOR_ID 0xFEED
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#define PRODUCT_ID 0x6060
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#define DEVICE_VER 0x0001
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#define MANUFACTURER geekhack
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#define PRODUCT GH60
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#define DESCRIPTION t.m.k. keyboard firmware for GH60
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/* key matrix size */
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#define MATRIX_ROWS 5
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#define MATRIX_COLS 14
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/*
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* Keyboard Matrix Assignments
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*
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* Change this to how you wired your keyboard
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* COLS: AVR pins used for columns, left to right
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* ROWS: AVR pins used for rows, top to bottom
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* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
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* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
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*
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*/
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#define MATRIX_ROW_PINS { D0, D1, D2, D3, D5 }
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#define MATRIX_COL_PINS { F0, F1, E6, C7, C6, B6, D4, B1, B7, B5, B4, D7, D6, B3 }
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#define UNUSED_PINS
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/* COL2ROW or ROW2COL */
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#define DIODE_DIRECTION COL2ROW
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/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
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#define DEBOUNCING_DELAY 5
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/* define if matrix has ghost (lacks anti-ghosting diodes) */
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//#define MATRIX_HAS_GHOST
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/* number of backlight levels */
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#define BACKLIGHT_LEVELS 3
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/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
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#define LOCKING_SUPPORT_ENABLE
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/* Locking resynchronize hack */
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#define LOCKING_RESYNC_ENABLE
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/*
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* Force NKRO
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*
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* Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
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* state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
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* makefile for this to work.)
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*
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* If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
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* until the next keyboard reset.
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*
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* NKRO may prevent your keystrokes from being detected in the BIOS, but it is
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* fully operational during normal computer usage.
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*
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* For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
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* or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
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* bootmagic, NKRO mode will always be enabled until it is toggled again during a
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* power-up.
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*
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*/
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//#define FORCE_NKRO
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/*
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* Magic Key Options
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*
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* Magic keys are hotkey commands that allow control over firmware functions of
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* the keyboard. They are best used in combination with the HID Listen program,
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* found here: https://www.pjrc.com/teensy/hid_listen.html
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*
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* The options below allow the magic key functionality to be changed. This is
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* useful if your keyboard/keypad is missing keys and you want magic key support.
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*
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*/
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/* key combination for magic key command */
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#define IS_COMMAND() ( \
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keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
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)
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/* control how magic key switches layers */
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//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS true
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//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS true
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//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM false
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/* override magic key keymap */
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//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS
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//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS
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//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM
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//#define MAGIC_KEY_HELP1 H
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//#define MAGIC_KEY_HELP2 SLASH
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//#define MAGIC_KEY_DEBUG D
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//#define MAGIC_KEY_DEBUG_MATRIX X
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//#define MAGIC_KEY_DEBUG_KBD K
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//#define MAGIC_KEY_DEBUG_MOUSE M
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//#define MAGIC_KEY_VERSION V
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//#define MAGIC_KEY_STATUS S
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//#define MAGIC_KEY_CONSOLE C
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//#define MAGIC_KEY_LAYER0_ALT1 ESC
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//#define MAGIC_KEY_LAYER0_ALT2 GRAVE
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//#define MAGIC_KEY_LAYER0 0
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//#define MAGIC_KEY_LAYER1 1
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//#define MAGIC_KEY_LAYER2 2
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//#define MAGIC_KEY_LAYER3 3
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//#define MAGIC_KEY_LAYER4 4
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//#define MAGIC_KEY_LAYER5 5
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//#define MAGIC_KEY_LAYER6 6
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//#define MAGIC_KEY_LAYER7 7
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//#define MAGIC_KEY_LAYER8 8
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//#define MAGIC_KEY_LAYER9 9
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//#define MAGIC_KEY_BOOTLOADER PAUSE
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//#define MAGIC_KEY_LOCK CAPS
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//#define MAGIC_KEY_EEPROM E
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//#define MAGIC_KEY_NKRO N
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//#define MAGIC_KEY_SLEEP_LED Z
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/*
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* Feature disable options
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* These options are also useful to firmware size reduction.
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*/
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/* disable debug print */
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//#define NO_DEBUG
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/* disable print */
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//#define NO_PRINT
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/* disable action features */
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//#define NO_ACTION_LAYER
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//#define NO_ACTION_TAPPING
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//#define NO_ACTION_ONESHOT
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//#define NO_ACTION_MACRO
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//#define NO_ACTION_FUNCTION
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/*
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* RGB Underglow
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* These settings are for the F4 by default:
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*
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*
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* #define ws2812_PORTREG PORTF
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* #define ws2812_DDRREG DDRF
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* #define ws2812_pin PF4
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* #define RGBLED_NUM 14 // Number of LEDs
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* #define RGBLIGHT_HUE_STEP 10
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* #define RGBLIGHT_SAT_STEP 17
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* #define RGBLIGHT_VAL_STEP 17
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*
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* The firmware supports 5 different light effects, and the color (hue, saturation, brightness) can be customized in most effects.
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* To control the underglow, you need to modify your keymap file to assign those functions to some keys/key combinations.
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* For details, please check this keymap. keyboard/planck/keymaps/yang/keymap.c
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*/
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/* Deprecated code below
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#define ws2812_PORTREG PORTF
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#define ws2812_DDRREG DDRF
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#define ws2812_pin PF4
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*/
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#define RGB_DI_PIN F4
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#define RGBLIGHT_ANIMATIONS
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#define RGBLED_NUM 11 // Number of LEDs
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#define RGBLIGHT_HUE_STEP 8
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#define RGBLIGHT_SAT_STEP 8
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#define RGBLIGHT_VAL_STEP 8
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#endif
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@ -1,9 +1,11 @@
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#include "gh60.h"
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#include "action_layer.h"
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#include "rgblight.h"
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#define _DEFAULT 0
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#define _FN 1
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#define _WASD 2
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#define _SFX 3
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//bool esc_led_on;
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* `-----------------------------------------------------------------'
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*/
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[_FN] = KEYMAP_HHKB( /* Layer 1 */
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______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_INS, KC_DEL, \
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TG(_SFX),KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_INS, KC_DEL, \
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KC_CAPS, ______, ______, ______, ______, ______, ______, ______, KC_PSCR, KC_SLCK, KC_PAUS, KC_UP, ______, ______, \
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______, KC_VOLD, KC_VOLU, KC_MUTE, ______, ______, KC_PAST, KC_PSLS, KC_HOME, KC_PGUP, KC_LEFT, KC_RGHT,______, \
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______, KC_MPRV, KC_MPLY, KC_MNXT, ______, ______, KC_PPLS, KC_PMNS, KC_END, KC_PGDN, KC_DOWN, ______, ______, \
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______, ______, ______, KC_FN1, KC_MSTP, ______, ______, ______ \
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______, ______, ______, TG(_WASD), KC_MSTP, ______, ______, ______ \
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),
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/* WASD Layer
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______, KC_LEFT, KC_DOWN,KC_RGHT,______, ______, ______, ______, ______, ______, ______, ______, ______, \
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______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______,______, \
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______, ______, ______, ______, ______, ______, ______, ______ \
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),
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/* SFX Layer
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* ,-----------------------------------------------------------------------------------------.
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* | | | | | | | | | | | | | | | |
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* |-----------------------------------------------------------------------------------------+
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* | | BL- | BL+ | BL | | | | | | | | | | |
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* |-----------------------------------------------------------------------------------------+
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* | | RGBT| RGBM| | | | | | | | | | |
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* |-----------------------------------------------------------------------------------------+
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* | | Hue+| Hue-| Sat+| Sat-| Val+| Val-| | | | | | |
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* |-----------------------------------------------------------------------------------------+
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* | | | | | |
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* `-----------------------------------------------------------------'
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*/
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[_SFX] = KEYMAP_HHKB(
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______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, \
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______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, \
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______, F(0), F(1), ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, \
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______, F(2), F(3), F(4), F(5), F(6), F(7), ______, ______, ______, ______, ______, ______, \
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______, ______, ______, ______, ______, ______, ______, ______ \
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)
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};
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return MACRO_NONE;
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};
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const uint16_t PROGMEM fn_actions[] = {
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[0] = ACTION_LAYER_MOMENTARY(1), // to Fn overlay
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[1] = ACTION_LAYER_TOGGLE(2), // toggle wasd overlay
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enum function_id {
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RGBLED_TOGGLE,
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RGBLED_STEP_MODE,
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RGBLED_INCREASE_HUE,
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RGBLED_DECREASE_HUE,
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RGBLED_INCREASE_SAT,
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RGBLED_DECREASE_SAT,
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RGBLED_INCREASE_VAL,
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RGBLED_DECREASE_VAL
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};
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const uint16_t PROGMEM fn_actions[] = {
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[0] = ACTION_FUNCTION(RGBLED_TOGGLE),
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[1] = ACTION_FUNCTION(RGBLED_STEP_MODE),
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[2] = ACTION_FUNCTION(RGBLED_INCREASE_HUE),
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[3] = ACTION_FUNCTION(RGBLED_DECREASE_HUE),
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[4] = ACTION_FUNCTION(RGBLED_INCREASE_SAT),
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[5] = ACTION_FUNCTION(RGBLED_DECREASE_SAT),
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[6] = ACTION_FUNCTION(RGBLED_INCREASE_VAL),
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[7] = ACTION_FUNCTION(RGBLED_DECREASE_VAL)
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};
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void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) {
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switch (id) {
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case RGBLED_TOGGLE:
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if (record->event.pressed) {
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rgblight_toggle();
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}
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break;
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case RGBLED_INCREASE_HUE:
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if (record->event.pressed) {
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rgblight_increase_hue();
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}
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break;
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case RGBLED_DECREASE_HUE:
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if (record->event.pressed) {
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rgblight_decrease_hue();
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}
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break;
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case RGBLED_INCREASE_SAT:
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if (record->event.pressed) {
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rgblight_increase_sat();
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}
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break;
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case RGBLED_DECREASE_SAT:
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if (record->event.pressed) {
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rgblight_decrease_sat();
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}
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break;
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case RGBLED_INCREASE_VAL:
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if (record->event.pressed) {
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rgblight_increase_val();
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}
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break;
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case RGBLED_DECREASE_VAL:
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if (record->event.pressed) {
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rgblight_decrease_val();
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}
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break;
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case RGBLED_STEP_MODE:
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if (record->event.pressed) {
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rgblight_step();
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}
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break;
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}
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}
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void matrix_scan_user(void) {
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uint32_t layer = layer_state;
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} else {
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gh60_wasd_leds_off();
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}
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if (layer & (1<<3)) {
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gh60_esc_led_on();
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} else {
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gh60_esc_led_off();
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}
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};
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