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[Keyboard] Squiggle (#9387)

* new keyboard for squiggle.

* added pic and other layout.

* updated readme.

* following drashna's suggestions.

* removed an empty line and right hand as master.

* following fauxpark's suggestions.

* following manna-harbour's suggestions.

* trying to satisfy PR Lint keyboards

* manna-harbour forgot to add it.

* following fauxparx's suggestions.

* following fauxpark's suggestions.

* following fauxpark's suggestions.'
'

* following fauxpark's suggestions.

* following fauxpark''s suggestions.

* upated info.json to represent the actual layouts.

* following noroadsleft's suggestions.
This commit is contained in:
Ibnu Daru Aji 2020-07-25 16:15:35 +07:00 committed by GitHub
parent f5c2cd2eb7
commit 054021e875
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21 changed files with 919 additions and 0 deletions

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/*
Copyright 2020 Ibnu D. Aji
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0x6955
#define PRODUCT_ID 0x2073
#define MANUFACTURER ibnuda
#define PRODUCT squiggle
#define USE_SERIAL
/*
* Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk, and define SOFT_SERIAL_PIN.
*/
#define SOFT_SERIAL_PIN D0 // or D1, D2, D3, E6
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 5
/* define if matrix has ghost (lacks anti-ghosting diodes) */
//#define MATRIX_HAS_GHOST
/* disable these deprecated features by default */
#define NO_ACTION_MACRO
#define NO_ACTION_FUNCTION

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#pragma once
#define COMBO_TERM 100
#define COMBO_COUNT 38
#define IGNORE_MOD_TAP_INTERRUPT
#define PERMISSIVE_HOLD

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/* Copyright 2020 Ibnu D. Aji
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
// enum for combos.
enum combos {
// left hand combinations.
Q_W,
W_E,
E_R,
Z_X,
C_X,
C_V,
// right hand combinations.
P_O,
O_U,
U_I,
SLASH_DOT,
DOT_COMMA,
COMMA_M,
// both hands combinations.
SLASH_Z,
COMMA_X,
J_F,
};
enum {
_BASE,
_LOWER,
_RAISE,
_ADJUST,
};
// thumb keys.
#define ALT_ENT ALT_T(KC_ENT)
#define SFT_ESC SFT_T(KC_ESC)
// home row mods.
#define CT_S RCTL_T(KC_S)
#define CT_L RCTL_T(KC_L)
#define SH_A RSFT_T(KC_A)
#define SH_SCLN RSFT_T(KC_SCLN)
#define AL_D RALT_T(KC_D)
#define AL_K RALT_T(KC_K)
#define GU_G RGUI_T(KC_G)
#define GU_H RGUI_T(KC_H)
// layer toggle.
#define LW_BSPC LT(_LOWER, KC_BSPC)
#define RS_SPC LT(_RAISE, KC_SPC)
// idk, man. not used, i guess.
#define RAISE MO(_RAISE)
#define LOWER MO(_LOWER)
#define ADDDD MO(_ADJUST)
#define MUIS MO(_MUIS)
// common shortcuts for windows and linux that i use.
#define NXTTAB LCTL(KC_PGDN)
#define PRVTAB LCTL(KC_PGUP)
#define UPTAB LCTL(LSFT(KC_PGUP))
#define DNTAB LCTL(LSFT(KC_PGDN))
#define NXTWIN LALT(KC_TAB)
#define PRVWIN LALT(LSFT(KC_TAB))
#define CALDL LCTL(LALT(KC_DELT))
#define TSKMGR LCTL(LSFT(KC_ESC))
#define EXPLR LGUI(KC_E)
#define LCKGUI LGUI(KC_L)
#define CONPST LSFT(KC_INS)
#define CLSGUI LALT(KC_F4)
// left hand combinations.
const uint16_t PROGMEM q_w_combo[] = {KC_Q, KC_W, COMBO_END};
const uint16_t PROGMEM w_e_combo[] = {KC_W, KC_E, COMBO_END};
const uint16_t PROGMEM e_r_combo[] = {KC_E, KC_R, COMBO_END};
const uint16_t PROGMEM z_x_combo[] = {KC_Z, KC_X, COMBO_END};
const uint16_t PROGMEM x_c_combo[] = {KC_X, KC_C, COMBO_END};
const uint16_t PROGMEM c_v_combo[] = {KC_C, KC_V, COMBO_END};
// right hand combinations.
const uint16_t PROGMEM p_o_combo[] = {KC_P, KC_O, COMBO_END};
const uint16_t PROGMEM o_u_combo[] = {KC_O, KC_U, COMBO_END};
const uint16_t PROGMEM u_i_combo[] = {KC_U, KC_I, COMBO_END};
const uint16_t PROGMEM slash_dot_combo[] = {KC_SLSH, KC_DOT, COMBO_END};
const uint16_t PROGMEM dot_comma_combo[] = {KC_DOT, KC_COMM,COMBO_END};
const uint16_t PROGMEM comma_m_combo[] = {KC_COMM, KC_M, COMBO_END};
// both hand combinations.
const uint16_t PROGMEM z_slash_combo[] = {KC_Z, KC_SLSH, COMBO_END};
const uint16_t PROGMEM x_comma_combo[] = {KC_X, KC_COMM, COMBO_END};
const uint16_t PROGMEM j_f_combo[] = {KC_F, KC_J, COMBO_END};
combo_t key_combos[COMBO_COUNT] = {
// left hand combinations.
[Q_W] = COMBO(q_w_combo, KC_TAB),
[W_E] = COMBO(w_e_combo, KC_DQT),
[E_R] = COMBO(e_r_combo, KC_UNDS),
[Z_X] = COMBO(z_x_combo, KC_ENT),
[C_X] = COMBO(x_c_combo, LCTL(KC_W)),
[C_V] = COMBO(c_v_combo, KC_DELT),
// right hand combinations.
[P_O] = COMBO(p_o_combo, KC_BSPC),
[O_U] = COMBO(o_u_combo, KC_QUOT),
[U_I] = COMBO(u_i_combo, KC_MINS),
[SLASH_DOT] = COMBO(slash_dot_combo, KC_PIPE),
[DOT_COMMA] = COMBO(dot_comma_combo, KC_APP),
[COMMA_M] = COMBO(comma_m_combo, KC_DELT),
// both hand combinations.
[SLASH_Z] = COMBO(z_slash_combo, KC_HOME),
[COMMA_X] = COMBO(x_comma_combo, KC_END),
[J_F] = COMBO(j_f_combo, KC_ENT),
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_BASE] = LAYOUT(
KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P,
SH_A, CT_S, AL_D, KC_F, GU_G, GU_H, KC_J, AL_K, CT_L, SH_SCLN,
KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH,
LW_BSPC,SFT_ESC, ALT_ENT,RS_SPC
),
[_RAISE] = LAYOUT(
KC_EXLM,KC_AT, KC_UP, KC_LCBR,KC_RCBR, KC_BSLS,KC_7, KC_8, KC_9, KC_ASTR ,
KC_HASH,KC_LEFT,KC_DOWN,KC_RGHT,KC_DLR, KC_EQL, KC_4, KC_5, KC_6, KC_0 ,
KC_LBRC,KC_RBRC,KC_LPRN,KC_RPRN,KC_AMPR, KC_GRV, KC_1, KC_2, KC_3, KC_PLUS ,
ADDDD, _______, ALT_ENT,RS_SPC
),
[_LOWER] = LAYOUT(
KC_ESC, KC_QUES,KC_UNDS,KC_F1, KC_F2, KC_F3, KC_F4, KC_MINS,KC_SLSH,KC_BSPC ,
KC_LSFT,KC_TAB, KC_PGUP,KC_F5, KC_F6, KC_F7, KC_F8, KC_HOME,KC_LALT,KC_ENT ,
KC_CLCK,KC_SLCK,KC_PGDN,KC_F9, KC_F10, KC_F11, KC_F12, KC_END, KC_INS, KC_SLSH ,
ADDDD, _______, KC_DELT,ADDDD
),
[_ADJUST] = LAYOUT(
_______,EXPLR, KC_UP, PRVTAB, PRVWIN, NXTWIN, NXTTAB, _______,_______,LCKGUI,
TSKMGR, KC_LEFT,KC_DOWN,KC_RGHT,UPTAB, DNTAB, KC_ENT, KC_LGUI,_______,CALDL,
_______,CLSGUI, _______,CONPST, RESET, _______,_______,_______,_______,_______,
_______,_______, _______,_______
),
};

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# The default keymap for squiggle
Because of the key count in this board is less than 40, it uses combo
extensively.
For example, to input `KC_TAB`, you have to press `KC_Q` and `KC_W`
simultaneously.

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COMBO_ENABLE = yes

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#pragma once
#define COMBO_TERM 100
#define COMBO_COUNT 38
#define IGNORE_MOD_TAP_INTERRUPT
#define PERMISSIVE_HOLD

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/* Copyright 2020 Ibnu D. Aji
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
// enum for combos.
enum combos {
// left hand combinations.
Q_W,
W_E,
E_R,
Z_X,
C_X,
C_V,
// right hand combinations.
P_O,
O_U,
U_I,
SLASH_DOT,
DOT_COMMA,
COMMA_M,
// both hands combinations.
SLASH_Z,
COMMA_X,
J_F,
};
enum {
_BASE,
_LOWER,
_RAISE,
_ADJUST,
};
// thumb keys.
#define ALT_ENT ALT_T(KC_ENT)
#define SFT_ESC SFT_T(KC_ESC)
// home row mods.
#define CT_S RCTL_T(KC_S)
#define CT_L RCTL_T(KC_L)
#define SH_A RSFT_T(KC_A)
#define SH_SCLN RSFT_T(KC_SCLN)
#define AL_D RALT_T(KC_D)
#define AL_K RALT_T(KC_K)
#define GU_G RGUI_T(KC_G)
#define GU_H RGUI_T(KC_H)
// layer toggle.
#define LW_BSPC LT(_LOWER, KC_BSPC)
#define RS_SPC LT(_RAISE, KC_SPC)
// idk, man. not used, i guess.
#define RAISE MO(_RAISE)
#define LOWER MO(_LOWER)
#define ADDDD MO(_ADJUST)
#define MUIS MO(_MUIS)
// common shortcuts for windows and linux that i use.
#define NXTTAB LCTL(KC_PGDN)
#define PRVTAB LCTL(KC_PGUP)
#define UPTAB LCTL(LSFT(KC_PGUP))
#define DNTAB LCTL(LSFT(KC_PGDN))
#define NXTWIN LALT(KC_TAB)
#define PRVWIN LALT(LSFT(KC_TAB))
#define CALDL LCTL(LALT(KC_DELT))
#define TSKMGR LCTL(LSFT(KC_ESC))
#define EXPLR LGUI(KC_E)
#define LCKGUI LGUI(KC_L)
#define CONPST LSFT(KC_INS)
#define CLSGUI LALT(KC_F4)
// left hand combinations.
const uint16_t PROGMEM q_w_combo[] = {KC_Q, KC_W, COMBO_END};
const uint16_t PROGMEM w_e_combo[] = {KC_W, KC_E, COMBO_END};
const uint16_t PROGMEM e_r_combo[] = {KC_E, KC_R, COMBO_END};
const uint16_t PROGMEM z_x_combo[] = {KC_Z, KC_X, COMBO_END};
const uint16_t PROGMEM x_c_combo[] = {KC_X, KC_C, COMBO_END};
const uint16_t PROGMEM c_v_combo[] = {KC_C, KC_V, COMBO_END};
// right hand combinations.
const uint16_t PROGMEM p_o_combo[] = {KC_P, KC_O, COMBO_END};
const uint16_t PROGMEM o_u_combo[] = {KC_O, KC_U, COMBO_END};
const uint16_t PROGMEM u_i_combo[] = {KC_U, KC_I, COMBO_END};
const uint16_t PROGMEM slash_dot_combo[] = {KC_SLSH, KC_DOT, COMBO_END};
const uint16_t PROGMEM dot_comma_combo[] = {KC_DOT, KC_COMM,COMBO_END};
const uint16_t PROGMEM comma_m_combo[] = {KC_COMM, KC_M, COMBO_END};
// both hand combinations.
const uint16_t PROGMEM z_slash_combo[] = {KC_Z, KC_SLSH, COMBO_END};
const uint16_t PROGMEM x_comma_combo[] = {KC_X, KC_COMM, COMBO_END};
const uint16_t PROGMEM j_f_combo[] = {KC_F, KC_J, COMBO_END};
combo_t key_combos[COMBO_COUNT] = {
// left hand combinations.
[Q_W] = COMBO(q_w_combo, KC_TAB),
[W_E] = COMBO(w_e_combo, KC_DQT),
[E_R] = COMBO(e_r_combo, KC_UNDS),
[Z_X] = COMBO(z_x_combo, KC_ENT),
[C_X] = COMBO(x_c_combo, LCTL(KC_W)),
[C_V] = COMBO(c_v_combo, KC_DELT),
// right hand combinations.
[P_O] = COMBO(p_o_combo, KC_BSPC),
[O_U] = COMBO(o_u_combo, KC_QUOT),
[U_I] = COMBO(u_i_combo, KC_MINS),
[SLASH_DOT] = COMBO(slash_dot_combo, KC_PIPE),
[DOT_COMMA] = COMBO(dot_comma_combo, KC_APP),
[COMMA_M] = COMBO(comma_m_combo, KC_DELT),
// both hand combinations.
[SLASH_Z] = COMBO(z_slash_combo, KC_HOME),
[COMMA_X] = COMBO(x_comma_combo, KC_END),
[J_F] = COMBO(j_f_combo, KC_ENT),
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_BASE] = LAYOUT_split_3x5_3(
KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P,
SH_A, CT_S, AL_D, KC_F, GU_G, GU_H, KC_J, AL_K, CT_L, SH_SCLN,
KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH,
LOWER, KC_BSPC,SFT_ESC, ALT_ENT,KC_SPC, RAISE
),
[_RAISE] = LAYOUT_split_3x5_3(
KC_EXLM,KC_AT, KC_UP, KC_LCBR,KC_RCBR, KC_BSLS,KC_7, KC_8, KC_9, KC_ASTR ,
KC_HASH,KC_LEFT,KC_DOWN,KC_RGHT,KC_DLR, KC_EQL, KC_4, KC_5, KC_6, KC_0 ,
KC_LBRC,KC_RBRC,KC_LPRN,KC_RPRN,KC_AMPR, KC_GRV, KC_1, KC_2, KC_3, KC_PLUS ,
LOWER, ADDDD, _______, ALT_ENT,RS_SPC, RAISE
),
[_LOWER] = LAYOUT_split_3x5_3(
KC_ESC, KC_QUES,KC_UNDS,KC_F1, KC_F2, KC_F3, KC_F4, KC_MINS,KC_SLSH,KC_BSPC ,
KC_LSFT,KC_TAB, KC_PGUP,KC_F5, KC_F6, KC_F7, KC_F8, KC_HOME,KC_LALT,KC_ENT ,
KC_CLCK,KC_SLCK,KC_PGDN,KC_F9, KC_F10, KC_F11, KC_F12, KC_END, KC_INS, KC_SLSH ,
LOWER, _______,_______, _______,ADDDD, RAISE
),
[_ADJUST] = LAYOUT_split_3x5_3(
_______,EXPLR, KC_UP, PRVTAB, PRVWIN, NXTWIN, NXTTAB, _______,_______,LCKGUI,
TSKMGR, KC_LEFT,KC_DOWN,KC_RGHT,UPTAB, DNTAB, KC_ENT, KC_LGUI,_______,CALDL,
_______,CLSGUI, _______,CONPST, RESET, _______,_______,_______,_______,_______,
_______,_______,_______, _______,_______,_______
),
};

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# The default keymap for squiggle
Because of the key count in this board is less than 40, it uses combo
extensively.
For example, to input `KC_TAB`, you have to press `KC_Q` and `KC_W`
simultaneously.

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COMBO_ENABLE = yes

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#pragma once
#define COMBO_TERM 100
#define COMBO_COUNT 38
#define IGNORE_MOD_TAP_INTERRUPT
#define PERMISSIVE_HOLD

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/* Copyright 2020 Ibnu D. Aji
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
// enum for combos.
enum combos {
// left hand combinations.
COLON_COMMA,
COMMA_DOT,
DOT_P,
P_Y,
COMMA_P,
QUOT_Q,
Q_J,
J_K,
Q_K,
K_X,
// right hand combinations.
L_R,
R_C,
C_G,
R_G,
G_F,
V_W,
W_M,
V_M,
M_B,
// both hands combinations.
J_W,
};
enum {
_BASE,
_LOWER,
_RAISE,
_ADJUST,
};
enum custom_keycodes {
BASE = SAFE_RANGE,
LOWER,
RAISE,
ADJUST,
};
// thumb keys.
#define ALT_ENT ALT_T(KC_ENT)
#define SFT_ESC SFT_T(KC_ESC)
// home row mods.
#define CT_O LCTL_T(KC_O)
#define CT_N RCTL_T(KC_N)
#define SH_A LSFT_T(KC_A)
#define SH_S RSFT_T(KC_S)
#define AL_E LALT_T(KC_E)
#define AL_T RALT_T(KC_T)
#define GU_I LGUI_T(KC_I)
#define GU_D RGUI_T(KC_D)
// layer toggle.
#define LW_BSPC LT(_LOWER, KC_BSPC)
#define RS_SPC LT(_RAISE, KC_SPC)
#define RS_D LT(_RAISE, KC_D)
#define LW_I LT(_LOWER, KC_I)
// idk, man. not used, i guess.
#define ADDDD MO(_ADJUST)
// common shortcuts for windows and linux that i use.
#define NXTTAB LCTL(KC_PGDN)
#define PRVTAB LCTL(KC_PGUP)
#define UPTAB LCTL(LSFT(KC_PGUP))
#define DNTAB LCTL(LSFT(KC_PGDN))
#define NXTWIN LALT(KC_TAB)
#define PRVWIN LALT(LSFT(KC_TAB))
#define CALDL LCTL(LALT(KC_DELT))
#define TSKMGR LCTL(LSFT(KC_ESC))
#define EXPLR LGUI(KC_E)
#define LCKGUI LGUI(KC_L)
#define CONPST LSFT(KC_INS)
#define CLSGUI LALT(KC_F4)
// left hand combinations.
const uint16_t PROGMEM colon_comma_combo[] = {KC_SCLN, KC_COMM, COMBO_END};
const uint16_t PROGMEM comma_dot_combo[] = {KC_COMM, KC_DOT, COMBO_END};
const uint16_t PROGMEM dot_p_combo[] = {KC_DOT, KC_P, COMBO_END};
const uint16_t PROGMEM p_y_combo[] = {KC_P, KC_Y, COMBO_END};
const uint16_t PROGMEM comma_p_combo[] = {KC_COMM, KC_P, COMBO_END};
const uint16_t PROGMEM quot_q_combo[] = {KC_QUOT, KC_Q, COMBO_END};
const uint16_t PROGMEM q_j_combo[] = {KC_Q, KC_J, COMBO_END};
const uint16_t PROGMEM j_k_combo[] = {KC_J, KC_K, COMBO_END};
const uint16_t PROGMEM q_k_combo[] = {KC_Q, KC_K, COMBO_END};
const uint16_t PROGMEM k_x_combo[] = {KC_K, KC_X, COMBO_END};
// right hand combinations.
const uint16_t PROGMEM l_r_combo[] = {KC_L, KC_R, COMBO_END};
const uint16_t PROGMEM r_c_combo[] = {KC_R, KC_C, COMBO_END};
const uint16_t PROGMEM c_g_combo[] = {KC_C, KC_G, COMBO_END};
const uint16_t PROGMEM r_g_combo[] = {KC_R, KC_G, COMBO_END};
const uint16_t PROGMEM g_f_combo[] = {KC_G, KC_F, COMBO_END};
const uint16_t PROGMEM v_w_combo[] = {KC_V, KC_W, COMBO_END};
const uint16_t PROGMEM w_m_combo[] = {KC_W, KC_M, COMBO_END};
const uint16_t PROGMEM v_m_combo[] = {KC_V, KC_M, COMBO_END};
const uint16_t PROGMEM m_b_combo[] = {KC_M, KC_B, COMBO_END};
// both hand combinations.
const uint16_t PROGMEM j_w_combo[] = {KC_J, KC_W, COMBO_END};
combo_t key_combos[COMBO_COUNT] = {
// left hand combinations.
[COLON_COMMA] = COMBO(colon_comma_combo, KC_TAB),
[COMMA_DOT] = COMBO(comma_dot_combo, KC_QUES),
[DOT_P] = COMBO(dot_p_combo, KC_UNDS),
[P_Y] = COMBO(p_y_combo, KC_PIPE),
[COMMA_P] = COMBO(comma_p_combo, PRVTAB),
[QUOT_Q] = COMBO(quot_q_combo, KC_ENT),
[Q_J] = COMBO(q_j_combo, LCTL(KC_W)),
[J_K] = COMBO(j_k_combo, KC_DELT),
[Q_K] = COMBO(q_k_combo, KC_TAB),
[K_X] = COMBO(k_x_combo, KC_TILD),
// right hand combinations.
[L_R] = COMBO(l_r_combo, KC_BSPC),
[R_C] = COMBO(r_c_combo, KC_SLSH),
[C_G] = COMBO(c_g_combo, KC_MINS),
[R_G] = COMBO(r_g_combo, NXTTAB),
[G_F] = COMBO(g_f_combo, KC_BSLS),
[V_W] = COMBO(v_w_combo, KC_APP),
[W_M] = COMBO(w_m_combo, KC_DELT),
[V_M] = COMBO(v_m_combo, LSFT(KC_TAB)),
[M_B] = COMBO(m_b_combo, KC_GRV),
// both hand combinations.
[J_W] = COMBO(j_w_combo, KC_ENT),
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_BASE] = LAYOUT(
KC_SCLN,KC_COMM,KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L,
SH_A, CT_O, AL_E, KC_U, GU_I, GU_D, KC_H, AL_T, CT_N, SH_S,
KC_QUOT,KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z,
LW_BSPC,SFT_ESC, ALT_ENT,RS_SPC
),
[_RAISE] = LAYOUT(
KC_EXLM,KC_AT, KC_UP, KC_LCBR,KC_RCBR, KC_BSLS,KC_7, KC_8, KC_9, KC_ASTR ,
KC_HASH,KC_LEFT,KC_DOWN,KC_RGHT,KC_DLR, KC_EQL, KC_4, KC_5, KC_6, KC_0 ,
KC_LBRC,KC_RBRC,KC_LPRN,KC_RPRN,KC_AMPR, KC_GRV, KC_1, KC_2, KC_3, KC_PLUS ,
ADDDD ,_______, _______,_______
),
[_LOWER] = LAYOUT(
KC_ESC, KC_QUES,KC_UNDS,KC_F1, KC_F2, KC_F3, KC_F4, KC_MINS,KC_SLSH,KC_BSPC ,
KC_LSFT,KC_TAB, KC_PGUP,KC_F5, KC_F6, KC_F7, KC_F8, KC_HOME,KC_LALT,KC_ENT ,
KC_CLCK,KC_SLCK,KC_PGDN,KC_F9, KC_F10, KC_F11, KC_F12, KC_END, KC_INS, KC_SLSH ,
_______,_______, _______,ADDDD
),
[_ADJUST] = LAYOUT(
_______,EXPLR, KC_UP, PRVTAB, PRVWIN, NXTWIN, NXTTAB, _______,_______,LCKGUI,
TSKMGR, KC_LEFT,KC_DOWN,KC_RGHT,UPTAB, DNTAB, KC_ENT, KC_LGUI,_______,CALDL,
_______,CLSGUI, _______,CONPST, RESET, _______,_______,_______,_______,_______,
_______,_______, _______,_______
),
};

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# water
ricky rick's keymap. ayyy.

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COMBO_ENABLE = yes

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# squiggle
![squiggle](https://i.imgur.com/5UhvDsjl.jpg)
It's a keyboard family which has the following requirements:
- 5 columns per hand.
- At most 3 keys for each side's thumb row.
- No numrow.
- Split.
- Symmetric.
* Keyboard Maintainer: [ibnuda](https://github.com/ibnuda)
* Hardware Supported: Atmega32u4.
* Hardware Availability: [shop](https://dactyl.bigcartel.com/product/squiggle-keyboard-kit) or [repo](https://github.com/ibnuda/squiggle).
Make example for this keyboard (after setting up your build environment):
make squiggle:default
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).

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#pragma once
#define DEVICE_VER 0x0001
/* key matrix size */
#define MATRIX_ROWS 8
#define MATRIX_COLS 5
/*
* Keyboard Matrix Assignments
*
* Change this to how you wired your keyboard
* COLS: AVR pins used for columns, left to right
* ROWS: AVR pins used for rows, top to bottom
* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
*
*/
#define MATRIX_ROW_PINS { B1, B3, B2, B6 }
#define MATRIX_COL_PINS { C6, D7, E6, B4, B5 }
/* COL2ROW, ROW2COL*/
#define DIODE_DIRECTION COL2ROW
#define MASTER_LEFT

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{
"keyboard_name": "squiggle",
"url": "https://github.com/ibnuda/squiggle",
"maintainer": "Ibnu D. Aji",
"width": 10,
"height": 6,
"layouts": {
"LAYOUT": {
"layout": [
{"label":"q", "x":0, "y":0.9},
{"label":"w", "x":1, "y":0.2},
{"label":"e", "x":2, "y":0},
{"label":"r", "x":3, "y":0.1},
{"label":"t", "x":4, "y":0.15},
{"label":"a", "x":0, "y":1.9},
{"label":"s", "x":1, "y":1.2},
{"label":"d", "x":2, "y":1},
{"label":"f", "x":3, "y":1.1},
{"label":"g", "x":4, "y":1.15},
{"label":"z", "x":0, "y":2.9},
{"label":"x", "x":1, "y":2.2},
{"label":"c", "x":2, "y":2},
{"label":"v", "x":3, "y":2.1},
{"label":"b", "x":4, "y":2.15},
{"label":"bspc/lwr", "x":3, "y":3.6, "h":2},
{"label":"esc/sft", "x":4, "y":3.65, "h":2},
{"label":"y", "x":5, "y":0.15},
{"label":"u", "x":6, "y":0.1},
{"label":"i", "x":7, "y":0},
{"label":"o", "x":8, "y":0.2},
{"label":"p", "x":9, "y":0.9},
{"label":"h", "x":5, "y":1.15},
{"label":"j", "x":6, "y":1.1},
{"label":"k", "x":7, "y":1},
{"label":"l", "x":8, "y":1.2},
{"label":"'", "x":9, "y":1.9},
{"label":"n", "x":5, "y":2.15},
{"label":"m", "x":6, "y":2.1},
{"label":",", "x":7, "y":2},
{"label":".", "x":8, "y":2.2},
{"label":"/", "x":9, "y":2.9},
{"label":"ent/alt", "x":5, "y":3.65, "h":2},
{"label":"spc/ris", "x":6, "y":3.6, "h":2}
]
},
"LAYOUT_split_3x5_3": {
"layout": [
{"label":"q", "x":0, "y":0.9},
{"label":"w", "x":1, "y":0.2},
{"label":"e", "x":2, "y":0},
{"label":"r", "x":3, "y":0.1},
{"label":"t", "x":4, "y":0.15},
{"label":"a", "x":0, "y":1.9},
{"label":"s", "x":1, "y":1.2},
{"label":"d", "x":2, "y":1},
{"label":"f", "x":3, "y":1.1},
{"label":"g", "x":4, "y":1.15},
{"label":"z", "x":0, "y":2.9},
{"label":"x", "x":1, "y":2.2},
{"label":"c", "x":2, "y":2},
{"label":"v", "x":3, "y":2.1},
{"label":"b", "x":4, "y":2.15},
{"label":"lower", "x":2, "y":3.6, "h":2},
{"label":"bspc", "x":3, "y":3.6, "h":2},
{"label":"esc/sft", "x":4, "y":3.65, "h":2},
{"label":"y", "x":5, "y":0.15},
{"label":"u", "x":6, "y":0.1},
{"label":"i", "x":7, "y":0},
{"label":"o", "x":8, "y":0.2},
{"label":"p", "x":9, "y":0.9},
{"label":"h", "x":5, "y":1.15},
{"label":"j", "x":6, "y":1.1},
{"label":"k", "x":7, "y":1},
{"label":"l", "x":8, "y":1.2},
{"label":"'", "x":9, "y":1.9},
{"label":"n", "x":5, "y":2.15},
{"label":"m", "x":6, "y":2.1},
{"label":",", "x":7, "y":2},
{"label":".", "x":8, "y":2.2},
{"label":"/", "x":9, "y":2.9},
{"label":"ent/alt", "x":5, "y":3.65, "h":2},
{"label":"spc", "x":6, "y":3.6, "h":2}
{"label":"raise", "x":7, "y":3.6, "h":2}
]
},
"LAYOUT_complicated": {
"layout": [
{"label":"q", "x":0, "y":0.9},
{"label":"w", "x":1, "y":0.2},
{"label":"e", "x":2, "y":0},
{"label":"r", "x":3, "y":0.1},
{"label":"t", "x":4, "y":0.15},
{"label":"a", "x":0, "y":1.9},
{"label":"s", "x":1, "y":1.2},
{"label":"d", "x":2, "y":1},
{"label":"f", "x":3, "y":1.1},
{"label":"g", "x":4, "y":1.15},
{"label":"z", "x":0, "y":2.9},
{"label":"x", "x":1, "y":2.2},
{"label":"c", "x":2, "y":2},
{"label":"v", "x":3, "y":2.1},
{"label":"b", "x":4, "y":2.15},
{"label":"bspc", "x":3, "y":3.6, "h":2},
{"label":"esc/sft", "x":4, "y":3.65, "h":2},
{"label":"lower", "x":3, "y":4.6, "h":2},
{"label":"gui", "x":4, "y":4.65, "h":2},
{"label":"y", "x":5, "y":0.15},
{"label":"u", "x":6, "y":0.1},
{"label":"i", "x":7, "y":0},
{"label":"o", "x":8, "y":0.2},
{"label":"p", "x":9, "y":0.9},
{"label":"h", "x":5, "y":1.15},
{"label":"j", "x":6, "y":1.1},
{"label":"k", "x":7, "y":1},
{"label":"l", "x":8, "y":1.2},
{"label":"'", "x":9, "y":1.9},
{"label":"n", "x":5, "y":2.15},
{"label":"m", "x":6, "y":2.1},
{"label":",", "x":7, "y":2},
{"label":".", "x":8, "y":2.2},
{"label":"/", "x":9, "y":2.9},
{"label":"ent/alt", "x":5, "y":3.65, "h":2},
{"label":"spc", "x":6, "y":3.6, "h":2}
{"label":"tab", "x":5, "y":4.65, "h":2},
{"label":"raise", "x":6, "y":4.6, "h":2}
]
}
}
}

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#include "rev1.h"

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#pragma once
#include "squiggle.h"
#include "quantum.h"
#define ___ KC_NO
/* This is a shortcut to help you visually see your layout.
*
* The first section contains all of the arguments representing the physical
* layout of the board and position of the keys.
*
* The second converts the arguments into a two-dimensional array which
* represents the switch matrix.
*/
#define LAYOUT( \
L00, L01, L02, L03, L04, R00, R01, R02, R03, R04, \
L10, L11, L12, L13, L14, R10, R11, R12, R13, R14, \
L20, L21, L22, L23, L24, R20, R21, R22, R23, R24, \
L33, L34, R30, R31 \
) \
{ \
{ L00, L01, L02, L03, L04 }, \
{ L10, L11, L12, L13, L14 }, \
{ L20, L21, L22, L23, L24 }, \
{ ___, ___, ___, L33, L34 }, \
{ R04, R03, R02, R01, R00 }, \
{ R14, R13, R12, R11, R10 }, \
{ R24, R23, R22, R21, R20 }, \
{ ___, ___, ___, R31, R30 }, \
}
#define LAYOUT_reversed( \
R04, R03, R02, R01, R00, L04, L03, L02, L01, L00, \
R14, R13, R12, R11, R10, L14, L13, L12, L11, L10, \
R24, R23, R22, R21, R20, L24, L23, L22, L21, L20, \
R31, R30, L34, L33 \
) \
{ \
{ L00, L01, L02, L03, L04 }, \
{ L10, L11, L12, L13, L14 }, \
{ L20, L21, L22, L23, L24 }, \
{ ___, ___, ___, L33, L34 }, \
{ R04, R03, R02, R01, R00 }, \
{ R14, R13, R12, R11, R10 }, \
{ R24, R23, R22, R21, R20 }, \
{ ___, ___, ___, R31, R30 }, \
}
#define LAYOUT_split_3x5_3(\
L00, L01, L02, L03, L04, R00, R01, R02, R03, R04, \
L10, L11, L12, L13, L14, R10, R11, R12, R13, R14, \
L20, L21, L22, L23, L24, R20, R21, R22, R23, R24, \
L32, L33, L34, R30, R31, R32 \
) \
{ \
{ L00, L01, L02, L03, L04 }, \
{ L10, L11, L12, L13, L14 }, \
{ L20, L21, L22, L23, L24 }, \
{ ___, ___, L32, L33, L34 }, \
{ R04, R03, R02, R01, R00 }, \
{ R14, R13, R12, R11, R10 }, \
{ R24, R23, R22, R21, R20 }, \
{ ___, ___, R32, R31, R30 }, \
}
#define LAYOUT_complicated(\
L00, L01, L02, L03, L04, R00, R01, R02, R03, R04, \
L10, L11, L12, L13, L14, R10, R11, R12, R13, R14, \
L20, L21, L22, L23, L24, R20, R21, R22, R23, R24, \
L33, L34, R30, R31, \
L31, L32, R32, R33 \
) \
{ \
{ L00, L01, L02, L03, L04 }, \
{ L10, L11, L12, L13, L14 }, \
{ L20, L21, L22, L23, L24 }, \
{ ___, L31, L32, L33, L34 }, \
{ R04, R03, R02, R01, R00 }, \
{ R14, R13, R12, R11, R10 }, \
{ R24, R23, R22, R21, R20 }, \
{ ___, R33, R32, R31, R30 }, \
}

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# MCU name
MCU = atmega32u4
BOOTLOADER = caterina
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration
MOUSEKEY_ENABLE = no # Mouse keys
EXTRAKEY_ENABLE = no # Audio control and System control
CONSOLE_ENABLE = yes # Console for debug
COMMAND_ENABLE = no # Commands for debug and configuration
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
NKRO_ENABLE = no # USB Nkey Rollover
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow
MIDI_ENABLE = no # MIDI support
BLUETOOTH_ENABLE = no # Enable Bluetooth
AUDIO_ENABLE = no # Audio output
FAUXCLICKY_ENABLE = no # Use buzzer to emulate clicky switches
SPLIT_KEYBOARD = yes
DEFAULT_FOLDER = squiggle/rev1
LAYOUTS = split_3x5_3

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/* Copyright 2020 Ibnu D. Aji
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "squiggle.h"

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/* Copyright 2020 Ibnu D. Aji
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#ifdef KEYBOARD_squiggle_rev1
#include "rev1.h"
#endif
#include "quantum.h"