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Update for the dodger keymap for the Planck (#12456)

This commit is contained in:
Joshua Coffey 2021-04-20 15:01:54 -04:00 committed by GitHub
parent 6b5e349d7e
commit 054adbaf1e
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
3 changed files with 74 additions and 168 deletions

View file

@ -19,3 +19,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#undef BACKLIGHT_LEVELS #undef BACKLIGHT_LEVELS
#define BACKLIGHT_LEVELS 15 #define BACKLIGHT_LEVELS 15
#define RGBLIGHT_ANIMATIONS
#define RGBLIGHT_DEFAULT_MODE RGBLIGHT_MODE_RAINBOW_SWIRL+5

View file

@ -18,35 +18,25 @@
extern keymap_config_t keymap_config; extern keymap_config_t keymap_config;
bool isGame = false; bool isGame = false;
bool isMusic = false; bool qwertGame = false;
enum planck_layers { enum planck_layers {
_COLEMAK, _COLEMAK,
_GAME, _GAME,
_MUSIC, _QWERTGAME,
_LOWER, _LOWER,
_RAISE, _RAISE,
_ADJUST, _ADJUST
}; };
enum planck_keycodes { enum planck_keycodes {
COLEMAK = SAFE_RANGE, COLEMAK = SAFE_RANGE,
GCTOGG, GCTOGG,
MCTOGG, QGCTOGG,
LOWER, LOWER,
RAISE, RAISE,
LENNY, PAREN
COMMENTHEAD,
RICKANDMORT,
MARIO,
MARIOE,
OVERWATCH,
DOOM,
DISNEY,
NUMBERONE,
CABBAGE,
OLDSPICE,
}; };
enum { enum {
@ -69,14 +59,14 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* |------+------+------+------+------+------|------+------+------+------+------+------| * |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| Z | X | C | V | B | K | M | , | . | / | - | * | Shift| Z | X | C | V | B | K | M | , | . | / | - |
* |------+------+------+------+------+------+------+------+------+------+------+------| * |------+------+------+------+------+------+------+------+------+------+------+------|
* | Ctrl | GUI | Alt |lenny |Lower | shift|space |Raise | macro|macro2|macro3|QWERTY| * | Ctrl | GUI | Alt |PAREN |Lower | shift|space |Raise | Left | Down | Up | Right|
* `-----------------------------------------------------------------------------------' * `-----------------------------------------------------------------------------------'
*/ */
[_COLEMAK] = LAYOUT_planck_grid( [_COLEMAK] = LAYOUT_planck_grid(
KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_EQL, KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_EQL,
KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT, KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_MINS, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_MINS,
KC_LCTL, KC_LGUI, KC_LALT, LENNY, LOWER, RSFT_T(KC_BSPC), TD(TD_SPC_ENT), RAISE, COMMENTHEAD, RICKANDMORT, KC_LEFT, KC_RGHT KC_LCTL, KC_LGUI, KC_LALT, PAREN, LOWER, RSFT_T(KC_BSPC), TD(TD_SPC_ENT), RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
), ),
/* Lower /* Lower
@ -93,8 +83,8 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_LOWER] = LAYOUT_planck_grid( [_LOWER] = LAYOUT_planck_grid(
_______, _______, _______, KC_LBRC, KC_RBRC, _______, KC_LPRN, KC_RPRN, KC_LCBR, KC_RCBR, _______, S(KC_EQL), _______, _______, _______, KC_LBRC, KC_RBRC, _______, KC_LPRN, KC_RPRN, KC_LCBR, KC_RCBR, _______, S(KC_EQL),
KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_PIPE, KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_PIPE,
_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, _______, _______, KC_UNDS, _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, KC_MPRV, KC_MNXT, _______, KC_UNDS,
_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_VOLD, KC_VOLU, KC_MPLY
), ),
/* Raise /* Raise
@ -105,30 +95,30 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* |------+------+------+------+------+------|------+------+------+------+------+------| * |------+------+------+------+------+------|------+------+------+------+------+------|
* | | | | | | | | | | | | | * | | | | | | | | | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------| * |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | bl- | bl+ | GCTG | * | | | | | | | | | | | GCTG |
* `-----------------------------------------------------------------------------------' * `-----------------------------------------------------------------------------------'
*/ */
[_RAISE] = LAYOUT_planck_grid( [_RAISE] = LAYOUT_planck_grid(
KC_GRV, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL, KC_GRV, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL,
KC_TILD, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS, KC_TILD, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, BL_DEC, MCTOGG, GCTOGG _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, GCTOGG
), ),
/* Adjust (Lower + Raise) /* Adjust (Lower + Raise)
* ,-----------------------------------------------------------------------------------. * ,-----------------------------------------------------------------------------------.
* | | Reset| | | | | | | | | | Del | * |EEPRst| Reset| | | | | | | | | | Del |
* |------+------+------+------+------+-------------+------+------+------+------+------| * |------+------+------+------+------+-------------+------+------+------+------+------|
* | | | |Aud on|Audoff|AGnorm|AGswap|Qwerty|Colemk|Dvorak|Plover| | * | | | |Aud on|Audoff|AGnorm|AGswap| | | | | |
* |------+------+------+------+------+------|------+------+------+------+------+------| * |------+------+------+------+------+------|------+------+------+------+------+------|
* | |Voice-|Voice+|Mus on|Musoff|MIDIon|MIDIof| | | | | | * | |Voice-|Voice+|Mus on|Musoff| | | | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------| * |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | | | | * | | | | | | | | | | | |
* `-----------------------------------------------------------------------------------' * `-----------------------------------------------------------------------------------'
*/ */
[_ADJUST] = LAYOUT_planck_grid( [_ADJUST] = LAYOUT_planck_grid(
_______, RESET, DEBUG, RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, KC_DEL , EEP_RST, RESET, DEBUG, RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, KC_DEL ,
_______, _______, MU_MOD, AU_ON, AU_OFF, AG_NORM, AG_SWAP, _______, COLEMAK, _______, _______, _______, _______, _______, MU_MOD, AU_ON, AU_OFF, AG_NORM, AG_SWAP, _______, _______, _______, _______, _______,
_______, MUV_DE, MUV_IN, MU_ON, MU_OFF, _______, _______, TERM_ON, TERM_OFF, _______, _______, _______, _______, MUV_DE, MUV_IN, MU_ON, MU_OFF, _______, _______, TERM_ON, TERM_OFF, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
), ),
@ -137,102 +127,54 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_EQL, KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_EQL,
KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT, KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_MINS, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_MINS,
KC_LCTL, RAISE, KC_LALT, LOWER, KC_SPC, RSFT_T(KC_BSPC), TD(TD_SPC_ENT), RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT KC_LCTL, QGCTOGG, KC_LALT, LOWER, KC_SPC, RSFT_T(KC_BSPC), TD(TD_SPC_ENT), RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT
), ),
[_MUSIC] = LAYOUT_planck_grid( [_QWERTGAME] = LAYOUT_planck_grid(
MARIO, MARIOE, OVERWATCH, DOOM, DISNEY, NUMBERONE, CABBAGE, OLDSPICE, _______, _______, _______, _______, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_EQL,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_MINS,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ KC_LCTL, QGCTOGG, KC_LALT, LOWER, KC_SPC, RSFT_T(KC_BSPC), TD(TD_SPC_ENT), RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT
) )
}; };
#ifdef AUDIO_ENABLE
float guitar[][2] = SONG(GUITAR_SOUND);
float mario[][2] = SONG(MARIO_THEME);
float marioe[][2] = SONG(MARIO_GAMEOVER);
float overwatch[][2] = SONG(OVERWATCH_THEME);
float doom[][2] = SONG(E1M1_DOOM);
float disney[][2] = SONG(DISNEY_SONG);
float numberone[][2] = SONG(NUMBER_ONE);
float cabbage[][2] = SONG(CABBAGE_SONG);
float oldspice[][2] = SONG(OLD_SPICE);
#endif
void setLayer(int layer) {
if (layer == _COLEMAK) {
#ifdef AUDIO_ENABLE
stop_all_notes();
PLAY_SONG(marioe);
#endif
set_single_persistent_default_layer(_COLEMAK);
#ifdef BACKLIGHT_ENABLE
backlight_set(0);
#endif
} else if (layer == _GAME) {
#ifdef AUDIO_ENABLE
stop_all_notes();
PLAY_SONG(mario);
#endif
set_single_persistent_default_layer(_GAME);
#ifdef BACKLIGHT_ENABLE
backlight_set(15);
#endif
} else if (layer == _MUSIC) {
#ifdef AUDIO_ENABLE
stop_all_notes();
PLAY_SONG(guitar);
#endif
set_single_persistent_default_layer(_MUSIC);
#ifdef BACKLIGHT_ENABLE
backlight_set(1);
#endif
}
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) { bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) { switch (keycode) {
case COLEMAK: case COLEMAK:
if (record->event.pressed) { if (record->event.pressed) {
set_single_persistent_default_layer(_COLEMAK); set_single_persistent_default_layer(_COLEMAK);
#ifdef BACKLIGHT_ENABLE #ifdef BACKLIGHT_ENABLE
backlight_set(0); backlight_set(0);
#endif #endif
} }
return false; return false;
break; break;
case GCTOGG: case GCTOGG:
if (record->event.pressed) { if (record->event.pressed) {
if (isGame) { if (!isGame) {
if (isMusic) set_single_persistent_default_layer(_GAME);
setLayer(_MUSIC); isGame = true;
else }
setLayer(_COLEMAK); else {
isGame = false; set_single_persistent_default_layer(_COLEMAK);
} else { isGame = false;
setLayer(_GAME); qwertGame = false;
isGame = true; }
}
} }
return false; return false;
break; break;
case MCTOGG: case QGCTOGG:
if (record->event.pressed) { if (record->event.pressed) {
if (isMusic) { if (!qwertGame) {
if (isGame) set_single_persistent_default_layer(_QWERTGAME);
setLayer(_GAME); qwertGame = true;
else } else {
setLayer(_COLEMAK); set_single_persistent_default_layer(_GAME);
isMusic = false; qwertGame = false;
} else {
setLayer(_MUSIC);
isMusic = true;
}
} }
return false; }
break; return false;
break;
case LOWER: case LOWER:
if (record->event.pressed) { if (record->event.pressed) {
layer_on(_LOWER); layer_on(_LOWER);
@ -253,85 +195,44 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
} }
return false; return false;
break; break;
case LENNY: case PAREN:
if (record->event.pressed) { if (record->event.pressed) {
SEND_STRING("()"); SEND_STRING("()");
} }
return false; break; return false; break;
case COMMENTHEAD:
if (record->event.pressed) {
SEND_STRING("// ---------------------------------------------------------------");
}
return false; break;
case RICKANDMORT:
if (record->event.pressed) {
SEND_STRING("// ***************************************************************");
}
return false; break;
case MARIO:
if(record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_SONG(mario);
#endif
}
return false; break;
case MARIOE:
if(record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_SONG(marioe);
#endif
}
return false; break;
case OVERWATCH:
if(record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_SONG(overwatch);
#endif
}
return false; break;
case DOOM:
if(record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_SONG(doom);
#endif
}
return false; break;
case DISNEY:
if(record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_SONG(disney);
#endif
}
return false; break;
case NUMBERONE:
if(record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_SONG(numberone);
#endif
}
return false; break;
case CABBAGE:
if(record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_SONG(cabbage);
#endif
}
return false; break;
case OLDSPICE:
if(record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_SONG(oldspice);
#endif
}
return false; break;
} }
return true; return true;
} }
layer_state_t default_layer_state_set_user(layer_state_t state) {
switch (get_highest_layer(state)) {
case _GAME:
rgblight_sethsv_noeeprom(0, UINT8_MAX, RGBLIGHT_LIMIT_VAL);
rgblight_mode_noeeprom(RGBLIGHT_MODE_RAINBOW_SWIRL+5);
break;
case _QWERTGAME:
rgblight_mode_noeeprom(RGBLIGHT_MODE_RAINBOW_MOOD+2);
break;
case _COLEMAK:
rgblight_sethsv_noeeprom(0, 0, 0);
rgblight_mode_noeeprom(RGBLIGHT_MODE_STATIC_LIGHT);
break;
default:
break;
}
return state;
}
void matrix_init_user(void) { void matrix_init_user(void) {
set_single_persistent_default_layer(_COLEMAK); set_single_persistent_default_layer(_COLEMAK);
isGame = false; isGame = false;
qwertGame = false;
#ifdef BACKLIGHT_ENABLE #ifdef BACKLIGHT_ENABLE
backlight_level(0); backlight_level(0);
#endif #endif
} }
void keyboard_post_init_user(void) {
rgblight_sethsv_noeeprom(0, 0, 0);
rgblight_mode_noeeprom(RGBLIGHT_MODE_STATIC_LIGHT);
}

View file

@ -1,3 +1,4 @@
CONSOLE_ENABLE = no CONSOLE_ENABLE = no
BACKLIGHT_ENABLE = yes BACKLIGHT_ENABLE = yes
TAP_DANCE_ENABLE = yes TAP_DANCE_ENABLE = yes
RGBLIGHT_ENABLE = yes