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[keymap] Add VIA support for Hub16 (#9638)

* fix encoder switch not staying depressed

* add via support

* change default keymap

* change VID-PID

* remove LTO

* fix hold bug keeping debouncing
This commit is contained in:
Josh Johnson 2020-07-17 22:35:44 +10:00 committed by GitHub
parent 56beaf7d3f
commit 07a817d3e5
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GPG key ID: 4AEE18F83AFDEB23
4 changed files with 87 additions and 21 deletions

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@ -20,8 +20,8 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "config_common.h" #include "config_common.h"
/* USB Device descriptor parameter */ /* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED #define VENDOR_ID 0x6A6A
#define PRODUCT_ID 0x8F73 #define PRODUCT_ID 0x4810
#define DEVICE_VER 0x0001 #define DEVICE_VER 0x0001
#define MANUFACTURER Josh Johnson #define MANUFACTURER Josh Johnson
#define PRODUCT Hub16 #define PRODUCT Hub16
@ -42,9 +42,9 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
* *
*/ */
#define MATRIX_ROW_PINS \ #define MATRIX_ROW_PINS \
{ F0, C7, C6, B6, E6} { F0, C7, C6, B6, E6}
#define MATRIX_COL_PINS \ #define MATRIX_COL_PINS \
{ F4, F1, D5, D3 } { F4, F1, D5, D3 }
/* COL2ROW, ROW2COL*/ /* COL2ROW, ROW2COL*/
#define DIODE_DIRECTION COL2ROW #define DIODE_DIRECTION COL2ROW

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@ -0,0 +1,66 @@
/* Copyright 2019 Josh Johnson
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT( /* Base */
KC_MUTE, KC_MPLY,
KC_7, KC_8, KC_9, KC_PAST,
KC_4, KC_5, KC_6, KC_PMNS,
KC_1, KC_2, KC_3, KC_PPLS,
MO(1), KC_0, KC_PDOT, KC_PENT
),
[1] = LAYOUT( /* LED Control */
_______, _______,
_______, RGB_MOD, RGB_RMOD, RGB_TOG,
RGB_VAD, RGB_VAI, RGB_HUD, RGB_HUI,
RGB_SAD, RGB_SAI, _______, _______,
_______, _______, RESET, _______
),
[2] = LAYOUT(
_______, _______,
_______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______, _______, _______
),
[3] = LAYOUT(
_______, _______,
_______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______, _______, _______
),
};
void encoder_update_user(uint8_t index, bool clockwise) {
if (index == 0) { /* Left Encoder */
if (clockwise) {
tap_code(KC_VOLD);
} else {
tap_code(KC_VOLU);
}
} else if (index == 1) { /* Right Encoder */
if (clockwise) {
tap_code(KC_MPRV);
} else {
tap_code(KC_MNXT);
}
}
}

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@ -0,0 +1,4 @@
VIA_ENABLE = yes
CONSOLE_ENABLE = no
COMMAND_ENABLE = no
TAP_DANCE_ENABLE = no

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@ -25,7 +25,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
// Encoder things // Encoder things
#define SWITCH_1 F7 #define SWITCH_1 F7
#define SWITCH_2 D7 #define SWITCH_2 D7
static bool read_encoder_values(matrix_row_t current_matrix[], uint8_t current_row); static bool read_encoder_switches(matrix_row_t current_matrix[], uint8_t current_row);
#ifdef MATRIX_MASKED #ifdef MATRIX_MASKED
extern const matrix_row_t matrix_mask[]; extern const matrix_row_t matrix_mask[];
@ -128,7 +128,7 @@ static bool read_cols_on_row(matrix_row_t current_matrix[], uint8_t current_row)
} }
// Unselect row // Unselect row
unselect_row(current_row); unselect_row(current_row);
return (last_row_value != current_matrix[current_row]); return (last_row_value != current_matrix[current_row]);
} }
@ -223,27 +223,23 @@ uint8_t matrix_scan(void) {
debounce(raw_matrix, matrix, MATRIX_ROWS, changed); debounce(raw_matrix, matrix, MATRIX_ROWS, changed);
// Read encoder switches, already debounced // Read encoder switches, already debounced
changed |= read_encoder_values(matrix, 4); changed |= read_encoder_switches(matrix, 4);
matrix_scan_quantum(); matrix_scan_quantum();
return (uint8_t)changed; return (uint8_t)changed;
} }
// Customisations for the encoders // Customisations for the encoders
void matrix_init_kb(void){ void matrix_init_kb(void) {
setPinInput(SWITCH_1); setPinInput(SWITCH_1);
setPinInput(SWITCH_2); setPinInput(SWITCH_2);
} }
void matrix_scan_kb(void){ void matrix_scan_kb(void) {}
} void matrix_print(void) {}
void matrix_print(void){ static bool read_encoder_switches(matrix_row_t current_matrix[], uint8_t current_row) {
}
static bool read_encoder_values(matrix_row_t current_matrix[], uint8_t current_row) {
// Store last value of row prior to reading // Store last value of row prior to reading
matrix_row_t last_row_value = current_matrix[current_row]; matrix_row_t last_row_value = current_matrix[current_row];
@ -253,18 +249,18 @@ static bool read_encoder_values(matrix_row_t current_matrix[], uint8_t current_r
// Debounce the encoder buttons using a shift register // Debounce the encoder buttons using a shift register
static uint8_t btn_1_array; static uint8_t btn_1_array;
static uint8_t btn_2_array; static uint8_t btn_2_array;
bool btn_1_rising = 0; bool btn_1_pressed = 0;
bool btn_2_rising = 0; bool btn_2_pressed = 0;
btn_1_array <<= 1; btn_1_array <<= 1;
btn_2_array <<= 1; btn_2_array <<= 1;
btn_1_array |= readPin(SWITCH_1); btn_1_array |= readPin(SWITCH_1);
btn_2_array |= readPin(SWITCH_2); btn_2_array |= readPin(SWITCH_2);
(btn_1_array == 0b01111111) ? (btn_1_rising = 1) : (btn_1_rising = 0); (btn_1_array == 0b11111111) ? (btn_1_pressed = 1) : (btn_1_pressed = 0);
(btn_2_array == 0b01111111) ? (btn_2_rising = 1) : (btn_2_rising = 0); (btn_2_array == 0b11111111) ? (btn_2_pressed = 1) : (btn_2_pressed = 0);
// Populate the matrix row with the state of the encoder // Populate the matrix row with the state of the encoder
current_matrix[current_row] |= btn_1_rising ? (1 << 0) : 0; current_matrix[current_row] |= btn_1_pressed ? (1 << 0) : 0;
current_matrix[current_row] |= btn_2_rising ? (1 << 1) : 0; current_matrix[current_row] |= btn_2_pressed ? (1 << 1) : 0;
return (last_row_value != current_matrix[current_row]); return (last_row_value != current_matrix[current_row]);
} }