Mask off keycode/layer/mod where possible in LT(), MT(), etc. (#3430)
* Mask off keycode/layer/mod where possible in LT(), MT(), etc. * Don't need these parentheses * Put back parentheses for order of operations
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2 changed files with 48 additions and 50 deletions
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@ -13,9 +13,11 @@ People often define custom names using `#define`. For example:
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This will allow you to use `FN_CAPS` and `ALT_TAB` in your `KEYMAP()`, keeping it more readable.
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This will allow you to use `FN_CAPS` and `ALT_TAB` in your `KEYMAP()`, keeping it more readable.
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### Limits of These Aliases
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### Caveats
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Currently, the keycodes able to used with these functions are limited to the [Basic Keycodes](keycodes_basic.md), meaning you can't use keycodes like `KC_TILD`, or anything greater than 0xFF. For a full list of the keycodes able to be used see [Basic Keycodes](keycodes_basic.md).
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Currently, `LT()` and `MT()` are limited to the [Basic Keycode set](keycodes_basic.md), meaning you can't use keycodes like `LCTL()`, `KC_TILD`, or anything greater than `0xFF`. Modifiers specified as part of a Layer Tap or Mod Tap's keycode will be ignored.
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Additionally, if at least one right-handed modifier is specified in a Mod Tap or Layer Tap, it will cause all modifiers specified to become right-handed, so it is not possible to mix and match the two.
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# Switching and Toggling Layers
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# Switching and Toggling Layers
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@ -103,10 +105,6 @@ We've added shortcuts to make common modifier/tap (mod-tap) mappings more compac
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* `LCAG_T(kc)` - is CtrlAltGui when held and *kc* when tapped
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* `LCAG_T(kc)` - is CtrlAltGui when held and *kc* when tapped
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* `MEH_T(kc)` - is like Hyper, but not as cool -- does not include the Cmd/Win key, so just sends Alt+Ctrl+Shift.
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* `MEH_T(kc)` - is like Hyper, but not as cool -- does not include the Cmd/Win key, so just sends Alt+Ctrl+Shift.
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?> Due to the way that keycodes are structured, any modifiers specified as part of `kc`, such as `LCTL()` or `KC_LPRN`, will only activate when held instead of tapped.
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?> Additionally, if there is at least one right-handed modifier, any other modifiers in a chain of functions will turn into their right-handed equivalents, so it is not possible to "mix and match" the two.
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# One Shot Keys
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# One Shot Keys
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One shot keys are keys that remain active until the next key is pressed, and then are released. This allows you to type keyboard combinations without pressing more than one key at a time. These keys are usually called "Sticky keys" or "Dead keys".
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One shot keys are keys that remain active until the next key is pressed, and then are released. This allows you to type keyboard combinations without pressing more than one key at a time. These keys are usually called "Sticky keys" or "Dead keys".
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@ -459,27 +459,27 @@ enum quantum_keycodes {
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};
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};
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// Ability to use mods in layouts
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// Ability to use mods in layouts
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#define LCTL(kc) (kc | QK_LCTL)
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#define LCTL(kc) (QK_LCTL | (kc))
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#define LSFT(kc) (kc | QK_LSFT)
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#define LSFT(kc) (QK_LSFT | (kc))
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#define LALT(kc) (kc | QK_LALT)
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#define LALT(kc) (QK_LALT | (kc))
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#define LGUI(kc) (kc | QK_LGUI)
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#define LGUI(kc) (QK_LGUI | (kc))
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#define LCMD(kc) LGUI(kc)
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#define LCMD(kc) LGUI(kc)
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#define LWIN(kc) LGUI(kc)
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#define LWIN(kc) LGUI(kc)
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#define RCTL(kc) (kc | QK_RCTL)
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#define RCTL(kc) (QK_RCTL | (kc))
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#define RSFT(kc) (kc | QK_RSFT)
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#define RSFT(kc) (QK_RSFT | (kc))
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#define RALT(kc) (kc | QK_RALT)
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#define RALT(kc) (QK_RALT | (kc))
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#define RGUI(kc) (kc | QK_RGUI)
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#define RGUI(kc) (QK_RGUI | (kc))
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#define RCMD(kc) RGUI(kc)
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#define RCMD(kc) RGUI(kc)
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#define RWIN(kc) RGUI(kc)
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#define RWIN(kc) RGUI(kc)
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#define HYPR(kc) (kc | QK_LCTL | QK_LSFT | QK_LALT | QK_LGUI)
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#define HYPR(kc) (QK_LCTL | QK_LSFT | QK_LALT | QK_LGUI | (kc))
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#define MEH(kc) (kc | QK_LCTL | QK_LSFT | QK_LALT)
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#define MEH(kc) (QK_LCTL | QK_LSFT | QK_LALT | (kc))
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#define LCAG(kc) (kc | QK_LCTL | QK_LALT | QK_LGUI)
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#define LCAG(kc) (QK_LCTL | QK_LALT | QK_LGUI | (kc))
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#define ALTG(kc) (kc | QK_RCTL | QK_RALT)
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#define ALTG(kc) (QK_RCTL | QK_RALT | (kc))
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#define SGUI(kc) (kc | QK_LGUI | QK_LSFT)
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#define SGUI(kc) (QK_LGUI | QK_LSFT | (kc))
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#define SCMD(kc) SGUI(kc)
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#define SCMD(kc) SGUI(kc)
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#define SWIN(kc) SGUI(kc)
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#define SWIN(kc) SGUI(kc)
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#define LCA(kc) (kc | QK_LCTL | QK_LALT)
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#define LCA(kc) (QK_LCTL | QK_LALT | (kc))
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#define MOD_HYPR 0xf
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#define MOD_HYPR 0xf
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#define MOD_MEH 0x7
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#define MOD_MEH 0x7
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@ -557,15 +557,15 @@ enum quantum_keycodes {
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#define KC_DELT KC_DELETE // Del key (four letter code)
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#define KC_DELT KC_DELETE // Del key (four letter code)
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// Alias for function layers than expand past FN31
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// Alias for function layers than expand past FN31
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#define FUNC(kc) (kc | QK_FUNCTION)
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#define FUNC(kc) (QK_FUNCTION | (kc))
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// Aliases
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// Aliases
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#define S(kc) LSFT(kc)
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#define S(kc) LSFT(kc)
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#define F(kc) FUNC(kc)
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#define F(kc) FUNC(kc)
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#define M(kc) (kc | QK_MACRO)
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#define M(kc) (QK_MACRO | (kc))
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#define MACROTAP(kc) (kc | QK_MACRO | FUNC_TAP<<8)
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#define MACROTAP(kc) (QK_MACRO | (FUNC_TAP << 8) | (kc))
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#define MACRODOWN(...) (record->event.pressed ? MACRO(__VA_ARGS__) : MACRO_NONE)
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#define MACRODOWN(...) (record->event.pressed ? MACRO(__VA_ARGS__) : MACRO_NONE)
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#define KC_GESC GRAVE_ESC
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#define KC_GESC GRAVE_ESC
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@ -590,7 +590,7 @@ enum quantum_keycodes {
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#define RGB_M_T RGB_MODE_RGBTEST
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#define RGB_M_T RGB_MODE_RGBTEST
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// L-ayer, T-ap - 256 keycode max, 16 layer max
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// L-ayer, T-ap - 256 keycode max, 16 layer max
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#define LT(layer, kc) (kc | QK_LAYER_TAP | ((layer & 0xF) << 8))
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#define LT(layer, kc) (QK_LAYER_TAP | ((layer & 0xF) << 8) | ((kc) & 0xFF))
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#define AG_SWAP MAGIC_SWAP_ALT_GUI
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#define AG_SWAP MAGIC_SWAP_ALT_GUI
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#define AG_NORM MAGIC_UNSWAP_ALT_GUI
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#define AG_NORM MAGIC_UNSWAP_ALT_GUI
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@ -602,32 +602,32 @@ enum quantum_keycodes {
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// Unless you have a good reason not to do so, prefer ON_PRESS (1) as your default.
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// Unless you have a good reason not to do so, prefer ON_PRESS (1) as your default.
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// In fact, we changed it to assume ON_PRESS for sanity/simplicity. If needed, you can add your own
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// In fact, we changed it to assume ON_PRESS for sanity/simplicity. If needed, you can add your own
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// keycode modeled after the old version, kept below for this.
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// keycode modeled after the old version, kept below for this.
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/* #define TO(layer, when) (layer | QK_TO | (when << 0x4)) */
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/* #define TO(layer, when) (QK_TO | (when << 0x4) | (layer & 0xFF)) */
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#define TO(layer) (layer | QK_TO | (ON_PRESS << 0x4))
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#define TO(layer) (QK_TO | (ON_PRESS << 0x4) | (layer & 0xFF))
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// Momentary switch layer - 256 layer max
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// Momentary switch layer - 256 layer max
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#define MO(layer) (layer | QK_MOMENTARY)
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#define MO(layer) (QK_MOMENTARY | (layer & 0xFF))
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// Set default layer - 256 layer max
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// Set default layer - 256 layer max
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#define DF(layer) (layer | QK_DEF_LAYER)
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#define DF(layer) (QK_DEF_LAYER | (layer & 0xFF))
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// Toggle to layer - 256 layer max
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// Toggle to layer - 256 layer max
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#define TG(layer) (layer | QK_TOGGLE_LAYER)
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#define TG(layer) (QK_TOGGLE_LAYER | (layer & 0xFF))
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// One-shot layer - 256 layer max
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// One-shot layer - 256 layer max
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#define OSL(layer) (layer | QK_ONE_SHOT_LAYER)
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#define OSL(layer) (QK_ONE_SHOT_LAYER | (layer & 0xFF))
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// L-ayer M-od: Momentary switch layer with modifiers active - 16 layer max, left mods only
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// L-ayer M-od: Momentary switch layer with modifiers active - 16 layer max, left mods only
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#define LM(layer, mod) (QK_LAYER_MOD | (((layer) & 0xF) << 4) | ((mod) & 0xF))
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#define LM(layer, mod) (QK_LAYER_MOD | ((layer & 0xF) << 4) | ((mod) & 0xF))
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// One-shot mod
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// One-shot mod
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#define OSM(mod) ((mod) | QK_ONE_SHOT_MOD)
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#define OSM(mod) (QK_ONE_SHOT_MOD | ((mod) & 0xFF))
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// Layer tap-toggle
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// Layer tap-toggle
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#define TT(layer) (layer | QK_LAYER_TAP_TOGGLE)
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#define TT(layer) (QK_LAYER_TAP_TOGGLE | (layer & 0xFF))
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// M-od, T-ap - 256 keycode max
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// M-od, T-ap - 256 keycode max
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#define MT(mod, kc) (kc | QK_MOD_TAP | (((mod) & 0x1F) << 8))
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#define MT(mod, kc) (QK_MOD_TAP | (((mod) & 0x1F) << 8) | ((kc) & 0xFF))
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#define CTL_T(kc) MT(MOD_LCTL, kc)
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#define CTL_T(kc) MT(MOD_LCTL, kc)
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#define LCTL_T(kc) MT(MOD_LCTL, kc)
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#define LCTL_T(kc) MT(MOD_LCTL, kc)
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@ -652,15 +652,15 @@ enum quantum_keycodes {
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#define RCMD_T(kc) RGUI_T(kc)
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#define RCMD_T(kc) RGUI_T(kc)
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#define RWIN_T(kc) RGUI_T(kc)
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#define RWIN_T(kc) RGUI_T(kc)
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#define C_S_T(kc) MT((MOD_LCTL | MOD_LSFT), kc) // Control + Shift e.g. for gnome-terminal
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#define C_S_T(kc) MT(MOD_LCTL | MOD_LSFT, kc) // Control + Shift e.g. for gnome-terminal
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#define MEH_T(kc) MT((MOD_LCTL | MOD_LSFT | MOD_LALT), kc) // Meh is a less hyper version of the Hyper key -- doesn't include Win or Cmd, so just alt+shift+ctrl
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#define MEH_T(kc) MT(MOD_LCTL | MOD_LSFT | MOD_LALT, kc) // Meh is a less hyper version of the Hyper key -- doesn't include Win or Cmd, so just alt+shift+ctrl
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#define LCAG_T(kc) MT((MOD_LCTL | MOD_LALT | MOD_LGUI), kc) // Left control alt and gui
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#define LCAG_T(kc) MT(MOD_LCTL | MOD_LALT | MOD_LGUI, kc) // Left control alt and gui
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#define RCAG_T(kc) MT((MOD_RCTL | MOD_RALT | MOD_RGUI), kc) // Right control alt and gui
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#define RCAG_T(kc) MT(MOD_RCTL | MOD_RALT | MOD_RGUI, kc) // Right control alt and gui
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#define ALL_T(kc) MT((MOD_LCTL | MOD_LSFT | MOD_LALT | MOD_LGUI), kc) // see http://brettterpstra.com/2012/12/08/a-useful-caps-lock-key/
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#define ALL_T(kc) MT(MOD_LCTL | MOD_LSFT | MOD_LALT | MOD_LGUI, kc) // see http://brettterpstra.com/2012/12/08/a-useful-caps-lock-key/
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#define SGUI_T(kc) MT((MOD_LGUI | MOD_LSFT), kc)
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#define SGUI_T(kc) MT(MOD_LGUI | MOD_LSFT, kc)
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#define SCMD_T(kc) SGUI_T(kc)
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#define SCMD_T(kc) SGUI_T(kc)
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#define SWIN_T(kc) SGUI_T(kc)
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#define SWIN_T(kc) SGUI_T(kc)
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#define LCA_T(kc) MT((MOD_LCTL | MOD_LALT), kc) // Left control and left alt
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#define LCA_T(kc) MT(MOD_LCTL | MOD_LALT, kc) // Left control and left alt
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// Dedicated keycode versions for Hyper and Meh, if you want to use them as standalone keys rather than mod-tap
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// Dedicated keycode versions for Hyper and Meh, if you want to use them as standalone keys rather than mod-tap
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#define KC_HYPR HYPR(KC_NO)
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#define KC_HYPR HYPR(KC_NO)
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@ -670,22 +670,22 @@ enum quantum_keycodes {
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// For sending unicode codes.
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// For sending unicode codes.
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// You may not send codes over 7FFF -- this supports most of UTF8.
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// You may not send codes over 7FFF -- this supports most of UTF8.
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// To have a key that sends out Œ, go UC(0x0152)
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// To have a key that sends out Œ, go UC(0x0152)
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#define UNICODE(n) (n | QK_UNICODE)
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#define UNICODE(n) (QK_UNICODE | (n))
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#define UC(n) UNICODE(n)
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#define UC(n) UNICODE(n)
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#endif
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#endif
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#ifdef UNICODEMAP_ENABLE
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#ifdef UNICODEMAP_ENABLE
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#define X(n) (n | QK_UNICODE_MAP)
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#define X(n) (QK_UNICODE_MAP | (n))
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#endif
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#endif
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#ifdef SWAP_HANDS_ENABLE
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#ifdef SWAP_HANDS_ENABLE
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#define SH_T(key) (QK_SWAP_HANDS | key)
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#define SH_T(kc) (QK_SWAP_HANDS | (kc))
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#define SH_TG (QK_SWAP_HANDS | OP_SH_TOGGLE)
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#define SH_TG (QK_SWAP_HANDS | OP_SH_TOGGLE)
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#define SH_TT (QK_SWAP_HANDS | OP_SH_TAP_TOGGLE)
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#define SH_TT (QK_SWAP_HANDS | OP_SH_TAP_TOGGLE)
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#define SH_MON (QK_SWAP_HANDS | OP_SH_ON_OFF)
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#define SH_MON (QK_SWAP_HANDS | OP_SH_ON_OFF)
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#define SH_MOFF (QK_SWAP_HANDS | OP_SH_OFF_ON)
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#define SH_MOFF (QK_SWAP_HANDS | OP_SH_OFF_ON)
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#define SH_ON (QK_SWAP_HANDS | OP_SH_ON)
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#define SH_ON (QK_SWAP_HANDS | OP_SH_ON)
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#define SH_OFF (QK_SWAP_HANDS | OP_SH_OFF)
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#define SH_OFF (QK_SWAP_HANDS | OP_SH_OFF)
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#endif
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#endif
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#endif // QUANTUM_KEYCODES_H
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#endif // QUANTUM_KEYCODES_H
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