Tetris Configurator support and Rules update (#3317)
* Configurator support * Add LAYOUTS = planck_mit to rules.mk * Disable Tap Dance at the keyboard level * Keymap refactor: QMK_KEYBOARD_H; enable Tap Dance for default keymap * Add keymaps/default/rules.mk to enable Tap Dance * Reverse the addition of config.h in keyboards/tetris/keymaps/default/
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4 changed files with 32 additions and 18 deletions
12
keyboards/tetris/info.json
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12
keyboards/tetris/info.json
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@ -0,0 +1,12 @@
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{
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"keyboard_name": "Tetris",
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"url": "",
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"maintainer": "qmk",
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"width": 12,
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"height": 4,
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"layouts": {
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"LAYOUT_planck_mit": {
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"layout": [{"x":0, "y":0}, {"x":1, "y":0}, {"x":2, "y":0}, {"x":3, "y":0}, {"x":4, "y":0}, {"x":5, "y":0}, {"x":6, "y":0}, {"x":7, "y":0}, {"x":8, "y":0}, {"x":9, "y":0}, {"x":10, "y":0}, {"x":11, "y":0}, {"x":0, "y":1}, {"x":1, "y":1}, {"x":2, "y":1}, {"x":3, "y":1}, {"x":4, "y":1}, {"x":5, "y":1}, {"x":6, "y":1}, {"x":7, "y":1}, {"x":8, "y":1}, {"x":9, "y":1}, {"x":10, "y":1}, {"x":11, "y":1}, {"x":0, "y":2}, {"x":1, "y":2}, {"x":2, "y":2}, {"x":3, "y":2}, {"x":4, "y":2}, {"x":5, "y":2}, {"x":6, "y":2}, {"x":7, "y":2}, {"x":8, "y":2}, {"x":9, "y":2}, {"x":10, "y":2}, {"x":11, "y":2}, {"x":0, "y":3}, {"x":1, "y":3}, {"x":2, "y":3}, {"x":3, "y":3}, {"x":4, "y":3}, {"x":5, "y":3, "w":2}, {"x":7, "y":3}, {"x":8, "y":3}, {"x":9, "y":3}, {"x":10, "y":3}, {"x":11, "y":3}]
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}
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}
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}
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@ -1,5 +1,4 @@
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#include "tetris.h"
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#include "action_layer.h"
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#include QMK_KEYBOARD_H
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#ifdef AUDIO_ENABLE
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#include "audio.h"
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@ -101,11 +100,11 @@ qk_tap_dance_action_t tap_dance_actions[] = {
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* BASE - QWERTY
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* ,-----------------------------------------------------------------------------------.
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* | Tab | Q | W | E | R | T | Y | U | I | O | P | BS |
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* | Tab | Q | W | E | R | T | Y | U | I | O | P | BS |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* shift + Esc = ~ --> | Esc | A | S | D | F | G | H | J | K | L | ; | Enter| <-- shift + Enter = "
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* |------+------+------+------+------+------|------+------+------+------+------+------|
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* | Shift| Z | X | C | V | B | N | M | , | . | / | Mute |
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* | Shift| Z | X | C | V | B | N | M | , | . | / | Mute |
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* |------+------+------+------+------+------+------+------+------+------+------+------| <-- tap: 1.Mute 2.Next
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* | Ctrl | GUI | Alt | [ | - | Space | = | ] | Fx | \ | Del |
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* `-----------------------------------------------------------------------------------'
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@ -203,9 +202,9 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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*/
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[_NUMB] = LAYOUT_planck_mit( /* 5 - Numpad */
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_______, KC_PPLS, KC_PMNS, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_7, KC_8, KC_9, XXXXXXX, _______,
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_______, KC_PAST, KC_PSLS, KC_EQL, XXXXXXX, XXXXXXX, XXXXXXX, KC_4, KC_5, KC_6, XXXXXXX, _______,
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_______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_1, KC_2, KC_3, XXXXXXX, TO( 0 ),
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_______, KC_PPLS, KC_PMNS, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_7, KC_8, KC_9, XXXXXXX, _______,
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_______, KC_PAST, KC_PSLS, KC_EQL, XXXXXXX, XXXXXXX, XXXXXXX, KC_4, KC_5, KC_6, XXXXXXX, _______,
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_______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_1, KC_2, KC_3, XXXXXXX, TO( 0 ),
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_______, _______, _______, _______, _______, XXXXXXX, KC_0, KC_00, KC_DOT, XXXXXXX, _______ ),
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/* MARO Empty
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@ -279,11 +278,11 @@ static uint16_t TAP_RGB_timer;
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static uint16_t RGB_encoder_timer;
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/* Encoder state RGB_display */
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static uint8_t RGB_encoder_count=6;
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static uint8_t RGB_encoder_count=6;
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static bool RGB_encoder_bool = false;
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/* RGB tap HUE */
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static uint16_t Type_Hue=270;
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static uint16_t Type_Hue=270;
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void matrix_init_user( void )
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{
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@ -362,7 +361,7 @@ void matrix_scan_user( void )
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case 1:
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rgblight_setrgb_at(0, 255, 0,0);
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break;
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}
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}
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/* End of Encoder state RGB_display */
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/* Start of Set Encoder Keycode */
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@ -435,7 +434,7 @@ void matrix_scan_user( void )
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case 10:
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rgblight_setrgb_at(0, 0,128,11);
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break;
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}
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}
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/* End of Encoder state RGB_display */
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/* Start of Set Encoder Keycode */
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@ -465,11 +464,11 @@ void matrix_scan_user( void )
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unregister_code( KC_VOLU );
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}
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/* End of Set Encoder Keycode */
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}
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/* End of Encoder anti-clockwise */
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encoder_value %= 4;
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/* Start of RGB with Layer change */
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@ -512,7 +511,7 @@ void matrix_scan_user( void )
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/* set all the RGB color under the switch */
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rgblight_mode( 1 );
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rgblight_setrgb(RGB_Layer_1_Base_Color);
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rgblight_setrgb(RGB_Layer_1_Base_Color);
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/* set each of the RGB led color under the switch */
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rgblight_setrgb_at(64, 64, 64,1); // Q
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@ -672,7 +671,7 @@ void matrix_scan_user( void )
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}
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/* End of RGB with Layer change */
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} // End of matrix_scan_user
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} // End of matrix_scan_user
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@ -768,7 +767,7 @@ bool process_record_user( uint16_t keycode, keyrecord_t *record ){
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}else{
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/* If disenable,the 'oFf' key will be red */
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RGB_TAP_STATE=true;
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rgblight_mode( 1 );
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rgblight_mode( 1 );
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rgblight_setrgb( RGB_TAP_Base_Color );
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rgblight_setrgb_at(RGB_TAP_On_Color,9); // F - off
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}
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1
keyboards/tetris/keymaps/default/rules.mk
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1
keyboards/tetris/keymaps/default/rules.mk
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TAP_DANCE_ENABLE = yes
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@ -54,5 +54,7 @@ NKRO_ENABLE ?= yes # USB Nkey Rollover - if this doesn't work, see here: https:
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BACKLIGHT_ENABLE ?= no # Enable keyboard backlight functionality
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AUDIO_ENABLE ?= yes
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RGBLIGHT_ENABLE ?= yes
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TAP_DANCE_ENABLE = yes
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EXTRAFLAGS += -flto # Make the hex smaller
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TAP_DANCE_ENABLE = no
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EXTRAFLAGS += -flto # Make the hex smaller
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LAYOUTS = planck_mit
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