Added custom keymap with french mac layout. (#9115)
* Added custom keymap with french mac layout. * Update keyboards/xd60/keymaps/melka/config.h Tested on my branch, seems to work well, thanks @drashna ! Co-authored-by: Drashna Jaelre <drashna@live.com> * Update keyboards/xd60/keymaps/melka/keymap.c Co-authored-by: Ryan <fauxpark@gmail.com> * Update keyboards/xd60/keymaps/melka/keymap.c Co-authored-by: Ryan <fauxpark@gmail.com> * Update keyboards/xd60/keymaps/melka/keymap.c Co-authored-by: Ryan <fauxpark@gmail.com> * Comitted changes from merge request - Removed rules.mk Co-authored-by: Kamel Makhloufi <fabmanager@esaaa.fr> Co-authored-by: Drashna Jaelre <drashna@live.com> Co-authored-by: Ryan <fauxpark@gmail.com>
This commit is contained in:
parent
209942366b
commit
1044519f36
5 changed files with 217 additions and 0 deletions
1
keyboards/xd60/keymaps/melka/.gitignore
vendored
Normal file
1
keyboards/xd60/keymaps/melka/.gitignore
vendored
Normal file
|
@ -0,0 +1 @@
|
|||
passwd.h
|
20
keyboards/xd60/keymaps/melka/config.h
Normal file
20
keyboards/xd60/keymaps/melka/config.h
Normal file
|
@ -0,0 +1,20 @@
|
|||
#pragma once
|
||||
|
||||
#if __GNUC__ > 5
|
||||
# if __has_include("passwd.h")
|
||||
# include "passwd.h"
|
||||
# endif // if file exists
|
||||
#endif // __GNUC__
|
||||
|
||||
#ifndef PASSWORD_A
|
||||
#define PASSWORD_A "1234567890"
|
||||
#endif
|
||||
|
||||
#ifndef PASSWORD_B
|
||||
#define PASSWORD_B "pass123"
|
||||
#endif
|
||||
|
||||
#define RGBLIGHT_LAYERS
|
||||
|
||||
#define LSPO_KEYS KC_LSFT, KC_TRNS, KC_5
|
||||
#define RSPC_KEYS KC_RSFT, KC_TRNS, KC_MINS
|
165
keyboards/xd60/keymaps/melka/keymap.c
Normal file
165
keyboards/xd60/keymaps/melka/keymap.c
Normal file
|
@ -0,0 +1,165 @@
|
|||
#include QMK_KEYBOARD_H
|
||||
|
||||
/*
|
||||
Security Note: While it is possible to use macros to send passwords, credit card numbers,
|
||||
and other sensitive information it is a supremely bad idea to do so. Anyone who gets a hold
|
||||
of your keyboard will be able to access that information by opening a text editor.
|
||||
*/
|
||||
enum custom_keycodes
|
||||
{
|
||||
PASS_A = SAFE_RANGE,
|
||||
PASS_B
|
||||
};
|
||||
|
||||
#define ___ KC_NO
|
||||
|
||||
#define LAYOUT_melka( \
|
||||
K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, K0E, \
|
||||
K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, \
|
||||
K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2C, \
|
||||
K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3C, K3D, K3E, \
|
||||
K40, K41, K42, K43, K44, K45, K46, K47, K48) \
|
||||
{ \
|
||||
{K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D}, \
|
||||
{K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, ___}, \
|
||||
{K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2C, K1D}, \
|
||||
{K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3E, K3D}, \
|
||||
{K40, K41, K42, ___, ___, K43, ___, K3C, K46, K0E, K44, K45, K47, K48} \
|
||||
}
|
||||
|
||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
// 0: Base Layer
|
||||
LAYOUT_melka(
|
||||
KC_NUBS, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_DEL, KC_BSPC,
|
||||
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_ENT,
|
||||
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_BSLS,
|
||||
MT(KC_LSFT, KC_5), KC_GRV, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, MT(KC_RSFT, KC_MINS), KC_UP, MO(1),
|
||||
KC_LCTL, KC_LALT, KC_LGUI, KC_SPC, KC_RGUI, KC_RALT, KC_LEFT, KC_DOWN, KC_RIGHT),
|
||||
|
||||
// 1: Function Layer
|
||||
LAYOUT_melka(
|
||||
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______,
|
||||
_______, KC_WH_U, KC_UP, KC_WH_D, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, KC_LEFT, KC_DOWN, KC_RIGHT, _______, _______, _______, _______, _______, _______, KC_HOME, KC_PGUP, _______,
|
||||
TO(2), TO(3), _______, KC_APP, BL_STEP, _______, _______, _______, _______, _______, _______, KC_END, KC_PGDN, KC_VOLU, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, KC_VOLD, KC_MUTE),
|
||||
|
||||
// 2: RGB Layer
|
||||
LAYOUT_melka(
|
||||
RGB_TOG, RGB_M_P, RGB_RMOD, RGB_MOD, RGB_M_B, RGB_M_R, RGB_M_SW, RGB_M_SN, RGB_M_K, RGB_M_X, RGB_M_G, RGB_M_T, _______, _______, RESET,
|
||||
_______, RGB_HUD, RGB_HUI, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, RGB_SAD, RGB_SAI, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
TO(0), _______, RGB_VAD, RGB_VAI, _______, _______, _______, _______, _______, _______, _______, PASS_A, PASS_B, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______),
|
||||
|
||||
// 3: Keypad Layer
|
||||
LAYOUT_melka(
|
||||
KC_ESC, _______, _______, _______, _______, _______, _______, _______, _______, KC_NLCK, KC_PEQL, KC_PSLS, KC_PAST, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, KC_P7, KC_P8, KC_P9, KC_PMNS, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, KC_P4, KC_P5, KC_P6, KC_PPLS,
|
||||
TO(0), _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_P1, KC_P2, KC_P3, KC_PENT, TO(0),
|
||||
_______, _______, _______, _______, KC_P0, KC_P0, KC_PDOT, KC_PENT, _______)
|
||||
};
|
||||
|
||||
// Light LEDs 6 to 9 and 12 to 15 red when caps lock is active. Hard to ignore!
|
||||
const rgblight_segment_t PROGMEM rgb_capslock_layer[] = RGBLIGHT_LAYER_SEGMENTS(
|
||||
{2, 4, HSV_RED}, // Light 4 LEDs, starting with LED 6
|
||||
{6, 4, HSV_RED} // Light 4 LEDs, starting with LED 12
|
||||
);
|
||||
// Light LEDs 9 & 10 in cyan when keyboard layer 1 is active
|
||||
const rgblight_segment_t PROGMEM rgb_function_layer[] = RGBLIGHT_LAYER_SEGMENTS(
|
||||
{9, 2, HSV_CYAN}
|
||||
);
|
||||
// Light LEDs 11 & 12 in purple when keyboard layer 2 is active
|
||||
const rgblight_segment_t PROGMEM rgb_backlight_layer[] = RGBLIGHT_LAYER_SEGMENTS(
|
||||
{10, 2, HSV_PURPLE}
|
||||
);
|
||||
const rgblight_segment_t PROGMEM rgb_keypad_layer[] = RGBLIGHT_LAYER_SEGMENTS(
|
||||
{4, 4, HSV_RED}
|
||||
);
|
||||
// Now define the array of layers. Later layers take precedence
|
||||
const rgblight_segment_t* const PROGMEM rgb_layers[] = RGBLIGHT_LAYERS_LIST(
|
||||
rgb_capslock_layer,
|
||||
rgb_function_layer,
|
||||
rgb_backlight_layer, // Overrides caps lock layer
|
||||
rgb_keypad_layer // Overrides other layers
|
||||
);
|
||||
|
||||
layer_state_t layer_state_set_user(layer_state_t state) {
|
||||
// Both layers will light up if both kb layers are active
|
||||
rgblight_set_layer_state(1, layer_state_cmp(state, 1));
|
||||
rgblight_set_layer_state(2, layer_state_cmp(state, 2));
|
||||
return state;
|
||||
}
|
||||
|
||||
bool led_update_user(led_t led_state) {
|
||||
rgblight_set_layer_state(0, led_state.caps_lock);
|
||||
return true;
|
||||
}
|
||||
|
||||
void keyboard_post_init_user(void) {
|
||||
// Enable the LED layers
|
||||
rgblight_layers = rgb_layers;
|
||||
}
|
||||
// Loop
|
||||
void matrix_scan_user(void) {
|
||||
// Empty
|
||||
};
|
||||
|
||||
static bool control_disabled = false;
|
||||
static bool delete_pressed = false;
|
||||
|
||||
bool process_record_user(uint16_t keycode, keyrecord_t *record)
|
||||
{
|
||||
if (keycode == KC_BSPC)
|
||||
{
|
||||
if (record->event.pressed)
|
||||
{
|
||||
if (keyboard_report->mods & MOD_BIT(KC_LCTL))
|
||||
{
|
||||
delete_pressed = true;
|
||||
control_disabled = true;
|
||||
unregister_code(KC_LCTL);
|
||||
register_code(KC_DEL);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else if (delete_pressed)
|
||||
{
|
||||
delete_pressed = false;
|
||||
unregister_code(KC_DEL);
|
||||
|
||||
if (control_disabled)
|
||||
{
|
||||
control_disabled = false;
|
||||
register_code(KC_LCTL);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else if (keycode == KC_LCTL && !record->event.pressed && delete_pressed)
|
||||
{
|
||||
delete_pressed = false;
|
||||
control_disabled = false;
|
||||
unregister_code(KC_DEL);
|
||||
register_code(KC_BSPC);
|
||||
return false;
|
||||
}
|
||||
|
||||
switch (keycode)
|
||||
{
|
||||
case PASS_A:
|
||||
if (record->event.pressed)
|
||||
{
|
||||
SEND_STRING(PASSWORD_A "\n");
|
||||
}
|
||||
break;
|
||||
case PASS_B:
|
||||
if (record->event.pressed)
|
||||
{
|
||||
SEND_STRING(PASSWORD_B "\n");
|
||||
}
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
}
|
10
keyboards/xd60/keymaps/melka/passwd_template.h
Normal file
10
keyboards/xd60/keymaps/melka/passwd_template.h
Normal file
|
@ -0,0 +1,10 @@
|
|||
/*
|
||||
To define your password, rename this file to passwd.h and edit the defines below.
|
||||
|
||||
Security Note: While it is possible to use macros to send passwords, credit card numbers,
|
||||
and other sensitive information it is a supremely bad idea to do so. Anyone who gets a hold
|
||||
of your keyboard will be able to access that information by opening a text editor.
|
||||
*/
|
||||
|
||||
#define PASSWORD_A "enter your first password here"
|
||||
#define PASSWORD_B "second password if you need"
|
21
keyboards/xd60/keymaps/melka/readme.md
Normal file
21
keyboards/xd60/keymaps/melka/readme.md
Normal file
|
@ -0,0 +1,21 @@
|
|||
# melka's keymap for XIUDI's 60% XD60 rev3 PCB
|
||||
|
||||
## Additional Notes
|
||||
Custom Keymap for XD60 rev3. French Mac layout.
|
||||
|
||||
## Security Note
|
||||
This keymap includes macros for entering passwords.
|
||||
|
||||
While it is possible to use macros to send passwords, credit card numbers,
|
||||
and other sensitive information it is a supremely bad idea to do so. Anyone who gets a hold
|
||||
of your keyboard will be able to access that information by opening a text editor.
|
||||
|
||||
Use this functionnality at your own risk.
|
||||
|
||||
To define your password, rename passwd_template.h file to passwd.h and edit the defines inside.
|
||||
|
||||
## Build
|
||||
|
||||
To build this keymap, simply run:
|
||||
|
||||
make xd60/rev3:melka # XD60 rev3
|
Loading…
Reference in a new issue