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fixed conflict in readme

This commit is contained in:
William Chang 2019-05-10 16:44:13 -07:00
commit 10975bd4c0
7 changed files with 268 additions and 21 deletions

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@ -37,9 +37,9 @@ QMK uses [Hue, Saturation, and Value](https://en.wikipedia.org/wiki/HSL_and_HSV)
<img src="gitbook/images/color-wheel.svg" alt="HSV Color Wheel" width="250"/> <img src="gitbook/images/color-wheel.svg" alt="HSV Color Wheel" width="250"/>
Changing the **Hue** cycles around the circle. Changing the **Hue** cycles around the circle.<br>
Changing the **Saturation** moves between the inner and outer sections of the wheel, affecting the intensity of the color. Changing the **Saturation** moves between the inner and outer sections of the wheel, affecting the intensity of the color.<br>
Changing the **Value** sets the overall brightness. Changing the **Value** sets the overall brightness.<br>
## Keycodes ## Keycodes
@ -77,8 +77,7 @@ Your RGB lighting can be configured by placing these `#define`s in your `config.
|`RGBLIGHT_SLEEP` |*Not defined*|If defined, the RGB lighting will be switched off when the host goes to sleep| |`RGBLIGHT_SLEEP` |*Not defined*|If defined, the RGB lighting will be switched off when the host goes to sleep|
|`RGBLIGHT_SPLIT` |*Not defined*|If defined, synchronization functionality for split keyboards is added| |`RGBLIGHT_SPLIT` |*Not defined*|If defined, synchronization functionality for split keyboards is added|
## Animations ## Effects and Animations
Not only can this lighting be whatever color you want, Not only can this lighting be whatever color you want,
if `RGBLIGHT_EFFECT_xxxx` or `RGBLIGHT_ANIMATIONS` is defined, you also have a number of animation modes at your disposal: if `RGBLIGHT_EFFECT_xxxx` or `RGBLIGHT_ANIMATIONS` is defined, you also have a number of animation modes at your disposal:
@ -100,29 +99,54 @@ Check out [this video](https://youtube.com/watch?v=VKrpPAHlisY) for a demonstrat
Note: For versions older than 0.6.117, The mode numbers were written directly. In `quantum/rgblight.h` there is a contrast table between the old mode number and the current symbol. Note: For versions older than 0.6.117, The mode numbers were written directly. In `quantum/rgblight.h` there is a contrast table between the old mode number and the current symbol.
The following options can be used to tweak the various animations: ### Effect and Animation Toggles
Use these defines to add or remove animations from the firmware. When you are running low on flash space, it can be helpful to disable animations you are not using.
|Define |Default |Description |
|------------------------------------|-------------|-------------------------------------------------------------------------------------|
|`RGBLIGHT_ANIMATIONS` |*Not defined*|Enable all additional animation modes. |
|`RGBLIGHT_EFFECT_ALTERNATING` |*Not defined*|Enable alternating animation mode. |
|`RGBLIGHT_EFFECT_BREATHING` |*Not defined*|Enable breathing animation mode. |
|`RGBLIGHT_EFFECT_CHRISTMAS` |*Not defined*|Enable christmas animation mode. |
|`RGBLIGHT_EFFECT_KNIGHT` |*Not defined*|Enable knight animation mode. |
|`RGBLIGHT_EFFECT_RAINBOW_MOOD` |*Not defined*|Enable rainbow mood animation mode. |
|`RGBLIGHT_EFFECT_RAINBOW_SWIRL` |*Not defined*|Enable rainbow swirl animation mode. |
|`RGBLIGHT_EFFECT_RGB_TEST` |*Not defined*|Enable RGB test animation mode. |
|`RGBLIGHT_EFFECT_SNAKE` |*Not defined*|Enable snake animation mode. |
|`RGBLIGHT_EFFECT_STATIC_GRADIENT` |*Not defined*|Enable static gradient mode. |
### Effect and Animation Settings
The following options are used to tweak the various animations:
|Define |Default |Description | |Define |Default |Description |
|------------------------------------|-------------|-------------------------------------------------------------------------------------| |------------------------------------|-------------|-------------------------------------------------------------------------------------|
|`RGBLIGHT_EFFECT_BREATHING` |*Not defined*|If defined, enable breathing animation mode. |
|`RGBLIGHT_EFFECT_RAINBOW_MOOD` |*Not defined*|If defined, enable rainbow mood animation mode. |
|`RGBLIGHT_EFFECT_RAINBOW_SWIRL` |*Not defined*|If defined, enable rainbow swirl animation mode. |
|`RGBLIGHT_EFFECT_SNAKE` |*Not defined*|If defined, enable snake animation mode. |
|`RGBLIGHT_EFFECT_KNIGHT` |*Not defined*|If defined, enable knight animation mode. |
|`RGBLIGHT_EFFECT_CHRISTMAS` |*Not defined*|If defined, enable christmas animation mode. |
|`RGBLIGHT_EFFECT_STATIC_GRADIENT` |*Not defined*|If defined, enable static gradient mode. |
|`RGBLIGHT_EFFECT_RGB_TEST` |*Not defined*|If defined, enable RGB test animation mode. |
|`RGBLIGHT_EFFECT_ALTERNATING` |*Not defined*|If defined, enable alternating animation mode. |
|`RGBLIGHT_ANIMATIONS` |*Not defined*|If defined, enables all additional animation modes |
|`RGBLIGHT_EFFECT_BREATHE_CENTER` |*Not defined*|If defined, used to calculate the curve for the breathing animation. Valid values are 1.0 to 2.7 | |`RGBLIGHT_EFFECT_BREATHE_CENTER` |*Not defined*|If defined, used to calculate the curve for the breathing animation. Valid values are 1.0 to 2.7 |
|`RGBLIGHT_EFFECT_BREATHE_MAX` |`255` |The maximum brightness for the breathing mode. Valid values are 1 to 255 | |`RGBLIGHT_EFFECT_BREATHE_MAX` |`255` |The maximum brightness for the breathing mode. Valid values are 1 to 255 |
|`RGBLIGHT_EFFECT_SNAKE_LENGTH` |`4` |The number of LEDs to light up for the "Snake" animation |
|`RGBLIGHT_EFFECT_KNIGHT_LENGTH` |`3` |The number of LEDs to light up for the "Knight" animation |
|`RGBLIGHT_EFFECT_KNIGHT_OFFSET` |`0` |The number of LEDs to start the "Knight" animation from the start of the strip by |
|`RGBLIGHT_EFFECT_KNIGHT_LED_NUM` |`RGBLED_NUM` |The number of LEDs to have the "Knight" animation travel |
|`RGBLIGHT_EFFECT_CHRISTMAS_INTERVAL`|`1000` |How long to wait between light changes for the "Christmas" animation, in milliseconds| |`RGBLIGHT_EFFECT_CHRISTMAS_INTERVAL`|`1000` |How long to wait between light changes for the "Christmas" animation, in milliseconds|
|`RGBLIGHT_EFFECT_CHRISTMAS_STEP` |`2` |The number of LEDs to group the red/green colors by for the "Christmas" animation | |`RGBLIGHT_EFFECT_CHRISTMAS_STEP` |`2` |The number of LEDs to group the red/green colors by for the "Christmas" animation |
|`RGBLIGHT_EFFECT_KNIGHT_LED_NUM` |`RGBLED_NUM` |The number of LEDs to have the "Knight" animation travel |
|`RGBLIGHT_EFFECT_KNIGHT_LENGTH` |`3` |The number of LEDs to light up for the "Knight" animation |
|`RGBLIGHT_EFFECT_KNIGHT_OFFSET` |`0` |The number of LEDs to start the "Knight" animation from the start of the strip by |
|`RGBLIGHT_RAINBOW_SWIRL_RANGE` |`360` |Range adjustment for the rainbow swirl effect to get different swirls | |`RGBLIGHT_RAINBOW_SWIRL_RANGE` |`360` |Range adjustment for the rainbow swirl effect to get different swirls |
|`RGBLIGHT_EFFECT_SNAKE_LENGTH` |`4` |The number of LEDs to light up for the "Snake" animation |
### Example Usage to Reduce Memory Footprint
1. Remove `RGBLIGHT_ANIMATIONS` from `config.h`.
1. Selectively add the animations you want to enable. The following would enable two animations and save about 4KiB:
```diff
#undef RGBLED_NUM
-#define RGBLIGHT_ANIMATIONS
+#define RGBLIGHT_EFFECT_STATIC_GRADIENT
+#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
#define RGBLED_NUM 12
#define RGBLIGHT_HUE_STEP 8
#define RGBLIGHT_SAT_STEP 8
```
### Animation Speed
You can also modify the speeds that the different modes animate at: You can also modify the speeds that the different modes animate at:

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@ -10,7 +10,7 @@ Settings:
* Del is available as `Fn` + `Backspace` * Del is available as `Fn` + `Backspace`
* `/ ?` are available when you tap the right shift. Otherwise RShift is shift when held down * `/ ?` are available when you tap the right shift. Otherwise RShift is shift when held down
* RESET is available as `Fn`+ ` ESC` * RESET is available as `Fn`+ ` ESC`
* Underglow toggle and mode selection are available as `Fn` + `Q` and `Fn` + `S`. Yes your keyboard has lights even if you didn't get the LEDs. Bonus! * Underglow toggle is available as `Fn` + `Q`. Yes your keyboard has lights even if you didn't get the LEDs. Bonus!
### Initial Installation ### Initial Installation

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@ -0,0 +1,5 @@
#pragma once
#define PERMISSIVE_HOLD
#define QMK_KEYS_PER_SCAN 4
#define TAPPING_TERM 160

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@ -0,0 +1,69 @@
#include QMK_KEYBOARD_H
#include <sendstring_norman.h>
extern keymap_config_t keymap_config;
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
enum layers {
_NORMAN,
_LOWER,
_RAISE,
_ADJUST
};
enum custom_keycodes {
QWERTY = SAFE_RANGE,
LOWER,
RAISE,
ADJUST
};
// Defines for task manager and such
#define CALTDEL LCTL(LALT(KC_DEL))
#define TSKMGR LCTL(LSFT(KC_ESC))
#define DSK_LFT LGUI(LCTL(KC_LEFT))
#define DSK_RT LGUI(LCTL(KC_RIGHT))
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_NORMAN] = LAYOUT( \
NM_Q, NM_W, NM_D, NM_F, NM_K, NM_J, NM_U, NM_R, NM_L, NM_SCLN, \
NM_A, NM_S, NM_E, NM_T, NM_G, NM_Y, NM_N, NM_I, NM_O, NM_H, \
NM_Z, NM_X, NM_C, NM_V, NM_B, NM_P, NM_M, NM_COMM, NM_DOT, NM_SLSH, \
LGUI_T(KC_ENT), LT(_RAISE, KC_ESC), SFT_T(KC_BSPC), CTL_T(KC_SPC), LT(_LOWER, KC_TAB), ALT_T(KC_ENT) \
),
[_RAISE] = LAYOUT( \
KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_PLUS, KC_7, KC_8, KC_9, KC_0, \
KC_CIRC, KC_AMPR, KC_TILD, KC_PIPE, KC_BSLS, KC_MINUS, KC_4, KC_5, KC_6, KC_EQL, \
KC_DQT, KC_QUOT, KC_UNDS, KC_GRV, _______, KC_ASTR, KC_1, KC_2, KC_3, _______, \
_______, _______, _______, _______, MO(_ADJUST), _______ \
),
[_LOWER] = LAYOUT( \
KC_ESC, KC_HOME, KC_UP, KC_END, _______, _______, KC_LPRN, KC_RPRN, _______, _______,
KC_VOLU, KC_LEFT, KC_DOWN, KC_RIGHT, KC_PGUP, _______, KC_LBRC, KC_RBRC, _______, _______, \
KC_VOLD, KC_MPRV, KC_MPLY, KC_MNXT, KC_PGDN, _______, KC_LCBR, KC_RCBR, _______, _______, \
_______, MO(_ADJUST), _______, _______, _______, _______ \
),
[_ADJUST] = LAYOUT( \
KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, \
_______, DSK_LFT, _______, DSK_RT, _______, TSKMGR, CALTDEL, _______, KC_F11, KC_F12, \
RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______ \
)
};
void persistant_default_layer_set(uint16_t default_layer) {
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
}

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@ -0,0 +1,56 @@
# Minidox Norman Layout by LeHoff
Based on the QWERTY layout created by Khitsule.
![lehoff](https://i.imgur.com/rKTdymp.png)
[KLE link](http://www.keyboard-layout-editor.com/#/gists/86ec49f9f820a8b9b36f6e0d2ef8fff7)
## Layers
| Layer | Legend |
| ----- | ------ |
| Base | Top left (black) |
| Lower | Bottom right (red) |
| Raise | Top right (orange) |
| Adjust | Front print |
## Features
* Raise/lower layers focus first on one-handed use
* Numpad on right hand with raise layer
* Navigation on left hand with lower layer (ESDF)
* D refers to desktop left/right on Win 10 (win+ctrl+left/right)
* Heavy use of hold/tap dual function keys - from left to right:
* Cmd/Enter
* Raise/Esc
* Shift/Backspace
* Ctrl/Space
* Lower/Tab
* Alt/Enter
## Modifier Placement Rationale
There are several major driving forces at play:
* I use MacOS.
* I'm Danish so the Alt and Shift-Alt layers in MacOS simply have to work.
* I use Vim for coding.
* I use org-mode in Emacs to keep track of my time.
* Space is on the right hand side because I almost exclusively use my right hand thumb for
space.
* Cmd is on the left since I often use Cmd+click to open a link in a new tab in Safari.
* Due to my usage of Vim Esc got a spot on the modifier row.
* Tab is on the right to enable easy navigation between winows with Cmd+Tab.
* Shift is on the left since org-mode uses Ctrl+arrows to manipulate task state quickly,
and since the arrow keys are activated using Lower (which has been moved to the right) and S, E, T,
and D, it works well that way.
* Ctrl is on the right since Ctrl+<0-9> is used in MacOS to switch between spaces.
* Enter is on both sides since Enter is often used together with all of the modifiers. E.g.,
Cmd+Enter to send mails in most situations, but Ctrl+Enter is used in Emacs to create a
new task in org-mode.
This means that arrows and digits are being modified from the other hand, which could be
bad for gaming, so if you're into that you might want to re-think a few things, but in
that case you are probably using a Windows machine and then there are other constraints
you have to deal with.

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@ -0,0 +1,54 @@
/* Copyright 2019 Torben Hoffmann
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "keymap.h"
// For software implementation of norman
#define NM_Q KC_Q
#define NM_W KC_W
#define NM_D KC_E
#define NM_F KC_R
#define NM_K KC_T
#define NM_J KC_Y
#define NM_U KC_U
#define NM_R KC_I
#define NM_L KC_O
#define NM_SCLN KC_P
#define NM_COLN LSFT(NM_SCLN)
#define NM_A KC_A
#define NM_S KC_S
#define NM_E KC_D
#define NM_T KC_F
#define NM_G KC_G
#define NM_Y KC_H
#define NM_N KC_J
#define NM_I KC_K
#define NM_O KC_L
#define NM_H KC_SCLN
#define NM_Z KC_Z
#define NM_X KC_X
#define NM_C KC_C
#define NM_V KC_V
#define NM_B KC_B
#define NM_P KC_N
#define NM_M KC_M
#define NM_COMM KC_COMM
#define NM_DOT KC_DOT
#define NM_SLSH KC_SLSH

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@ -0,0 +1,39 @@
/* Copyright 2019 Torben Hoffmann
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* Sendstring definitions for the Colemak layout */
#pragma once
#include "keymap_norman.h"
const uint8_t ascii_to_keycode_lut[0x80] PROGMEM = {
0, 0, 0, 0, 0, 0, 0, 0,
KC_BSPC, KC_TAB, KC_ENT, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, KC_ESC, 0, 0, 0, 0,
KC_SPC, KC_1, KC_QUOT, KC_3, KC_4, KC_5, KC_7, KC_QUOT,
KC_9, KC_0, KC_8, KC_EQL, KC_COMM, KC_MINS, KC_DOT, KC_SLSH,
KC_0, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7,
KC_8, KC_9, NM_SCLN, NM_SCLN, KC_COMM, KC_EQL, KC_DOT, KC_SLSH,
KC_2, NM_A, NM_B, NM_C, NM_D, NM_E, NM_F, NM_G,
NM_H, NM_I, NM_J, NM_K, NM_L, NM_M, NM_N, NM_O,
NM_P, NM_Q, NM_R, NM_S, NM_T, NM_U, NM_V, NM_W,
NM_X, NM_Y, NM_Z, KC_LBRC, KC_BSLS, KC_RBRC, KC_6, KC_MINS,
KC_GRV, NM_A, NM_B, NM_C, NM_D, NM_E, NM_F, NM_G,
NM_H, NM_I, NM_J, NM_K, NM_L, NM_M, NM_N, NM_O,
NM_P, NM_Q, NM_R, NM_S, NM_T, NM_U, NM_V, NM_W,
NM_X, NM_Y, NM_Z, KC_LBRC, KC_BSLS, KC_RBRC, KC_GRV, KC_DEL
};