Add macro to play All Star chorus and print lyrics, fixes issues #3345, #3346, #3347, #3348, #3349, #3350 (#3372)
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7ebed894a8
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168d180a74
3 changed files with 22 additions and 1 deletions
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@ -76,7 +76,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_LOWER] = LAYOUT_kc_ortho_4x12(
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//,----+----+----+----+----+----. ,----+----+----+----+----+----.
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, 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 0 , ,
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ASTR, 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 0 , ,
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//|----+----+----+----+----+----| |----+----+----+----+----+----|
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DEL ,CAPP,LEFT,RGHT, UP ,LBRC, RBRC, P4 , P5 , P6 ,PLUS,PIPE,
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//|----+----+----+----+----+----| |----+----+----+----+----+----|
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@ -135,6 +135,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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float tone_qwerty[][2] = SONG(QWERTY_SOUND);
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float tone_dvorak[][2] = SONG(DVORAK_SOUND);
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float tone_colemak[][2] = SONG(COLEMAK_SOUND);
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float all_star_song[][2] = SONG(ALL_STAR);
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#endif
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void persistent_default_layer_set(uint16_t default_layer) {
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@ -199,6 +200,15 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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}
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return false;
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break;
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case KC_ASTR:
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if (record->event.pressed) {
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#ifdef AUDIO_ENABLE
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SEND_STRING("Hey now, you're an all-star, get your game on, go play. Hey now, you're a rock star, get the show on, get paid. All that glitters is gold. Only shooting stars break the mold.");
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PLAY_SONG(all_star_song);
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#endif
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}
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return false;
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break;
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}
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return true;
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}
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@ -2,3 +2,4 @@
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ifeq ($(LAYOUTS_HAS_RGB),yes)
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RGBLIGHT_ENABLE = yes
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endif
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AUDIO_ENABLE = yes
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@ -435,4 +435,14 @@
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Q__NOTE(_AS5), \
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Q__NOTE(_C6), \
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#define ALL_STAR \
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E__NOTE(_AS4), Q__NOTE(_FS4), S__NOTE(_FS4), S__NOTE(_DS4), E__NOTE(_FS4), Q__NOTE(_FS4), S__NOTE(_FS4), S__NOTE(_DS4), \
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E__NOTE(_FS4), Q__NOTE(_FS4), Q__NOTE(_FS4), QD_NOTE(_AS4), \
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E__NOTE(_AS4), Q__NOTE(_FS4), S__NOTE(_FS4), S__NOTE(_DS4), E__NOTE(_FS4), Q__NOTE(_FS4), S__NOTE(_FS4), S__NOTE(_DS4), \
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E__NOTE(_FS4), Q__NOTE(_FS4), Q__NOTE(_FS4), Q__NOTE(_AS4), E__NOTE(_REST),\
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Q__NOTE(_AS4), Q__NOTE(_CS5), E__NOTE(_B4), E__NOTE(_CS5), E__NOTE(_DS5), Q__NOTE(_FS5), \
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E__NOTE(_GS5), Q__NOTE(_GS5), E__NOTE(_FS4), E__NOTE(_FS4), E__NOTE(_GS4), E__NOTE(_FS4), \
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E__NOTE(_AS4), Q__NOTE(_GS4), Q__NOTE(_GS4), Q__NOTE(_FS4), Q__NOTE(_GS4), \
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E__NOTE(_AS4), HD_NOTE(_DS4)
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#endif
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