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[Keymap] Update personal keymaps, add Corne keymap, and update non-kc LAYOUT for Iris (#12273)

Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
This commit is contained in:
David Rambo 2021-07-02 22:30:32 -07:00 committed by GitHub
parent f51d929bd9
commit 170de06475
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
12 changed files with 591 additions and 127 deletions

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/*
This is the c configuration file for the keymap
Copyright 2012 Jun Wako <wakojun@gmail.com>
Copyright 2015 Jack Humbert
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
//#define USE_MATRIX_I2C
/* Select hand configuration */
#define MASTER_LEFT
// #define MASTER_RIGHT
// #define EE_HANDS
#define RGBLIGHT_SPLIT
//#define SSD1306OLED
#define TAPPING_TERM 200
#define PERMISSIVE_HOLD
#ifdef RGB_MATRIX_ENABLE
#define RGB_MATRIX_STARTUP_HUE 231
#define RGB_MATRIX_KEYPRESSES // reacts to keypresses
#define RGB_MATRIX_TYPING_MEATMAP_DECREASE_DELAY_MS 50
// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
// # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
#define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
// # define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
// # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 100 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
#define RGB_MATRIX_HUE_STEP 8
#define RGB_MATRIX_SAT_STEP 8
#define RGB_MATRIX_VAL_STEP 8
#define RGB_MATRIX_SPD_STEP 10
/* Disable the animations you don't want/need. You will need to disable a good number of these *
* because they take up a lot of space. Disable until you can successfully compile your firmware. */
#define DISABLE_RGB_MATRIX_ALPHAS_MODS
#define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
#define DISABLE_RGB_MATRIX_BREATHING
#define DISABLE_RGB_MATRIX_CYCLE_ALL
#define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
#define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN
#define DISABLE_RGB_MATRIX_CYCLE_OUT_IN
#define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
#define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
#define DISABLE_RGB_MATRIX_DUAL_BEACON
#define DISABLE_RGB_MATRIX_RAINBOW_BEACON
#define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS
#define DISABLE_RGB_MATRIX_RAINDROPS
#define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
// # define DISABLE_RGB_MATRIX_TYPING_HEATMAP
#define DISABLE_RGB_MATRIX_DIGITAL_RAIN
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
#define DISABLE_RGB_MATRIX_SPLASH
#define DISABLE_RGB_MATRIX_MULTISPLASH
#define DISABLE_RGB_MATRIX_SOLID_SPLASH
#define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
#endif

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/* Copyright 2021 David Rambo
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
//extern uint8_t is_master;
enum custom_layers {
_COLEMAK,
_SYMBOL,
_NAVIGATION,
_FKEYS,
};
//keycode shorthands
#define SYM MO(1)
#define NAV LT(2, KC_ESC)
#define FKEY MO(3)
//aliases for clarity in layering
#define SftEnt SFT_T(KC_ENT) // Shift when held, Enter when tapped
#define BSCTL LCTL_T(KC_BSPC) // Ctrl when held, Backspace when tapped
#define CTAB LCTL(KC_TAB)
#define ATAB LALT(KC_TAB)
//aliases for Navigation layer
#define CBSPC LCTL(KC_BSPC) // delete whole word
#define C_CL LCTL(KC_LEFT) // move cursor one word back
#define C_CR LCTL(KC_RGHT) // move cursor one word forward
//internet browser tab shortcuts and window swapping
#define CTLPGDN LCTL(KC_PGDN)
#define CTLPGUP LCTL(KC_PGUP)
#define G_GRV LGUI(KC_GRV)
#define SftEnt SFT_T(KC_ENT)
enum custom_keycodes {
PLACEHOLDER = SAFE_RANGE,
SET_RGB,
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_COLEMAK] = LAYOUT(
//,-----------------------------------------------------. ,-----------------------------------------------------.
KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
NAV , KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O , KC_QUOT,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, SftEnt,
//|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
KC_LALT, KC_LGUI, BSCTL, KC_SPC, SYM , FKEY
//`--------------------------' `--------------------------'
),
[_SYMBOL] = LAYOUT(
//,-----------------------------------------------------. ,-----------------------------------------------------.
KC_LBRC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_RBRC,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
KC_BSLS, KC_EXLM, KC_AT , KC_HASH, KC_DLR , KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_EQL ,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
_______, KC_HOME, KC_END, _______, _______, _______, KC_GRV, KC_MINS, KC_PGUP, _______, _______, _______,
//|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
_______, _______, _______, _______, _______, KC_PGDN
//`--------------------------' `--------------------------'
),
[_NAVIGATION] = LAYOUT(
//,-----------------------------------------------------. ,-----------------------------------------------------.
_______, _______, _______, _______, _______, _______, CTAB , C_CL , KC_UP, C_CR , KC_DEL, _______,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
_______, _______, _______, _______, _______, _______, CTLPGUP, KC_LEFT , KC_DOWN, KC_RGHT, CTLPGDN, _______,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
RESET, _______, _______, _______, _______, _______, ATAB , CBSPC , KC_HOME, KC_END, G_GRV , _______,
//|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
_______, _______, _______, _______, _______, KC_RALT
//`--------------------------' `--------------------------'
),
[_FKEYS] = LAYOUT(
//,-----------------------------------------------------. ,-----------------------------------------------------.
KC_F12, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
_______, RGB_SAI, RGB_HUI, RGB_VAI, RGB_TOG, SET_RGB, _______, _______, _______, _______, _______, _______,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
_______, RGB_MOD, RGB_M_P, KC_VOLD, KC_VOLU, KC_MPLY, _______, _______, _______, _______, _______, _______,
//|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
_______, _______, _______, _______, _______, _______
//`--------------------------' `--------------------------'
)
};
void keyboard_post_init_user(void) {
// rgb_matrix_sethsv(191, 43, 81);
rgblight_mode_noeeprom(RGB_MATRIX_TYPING_HEATMAP);
};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case SET_RGB:
if (record->event.pressed) {
rgb_matrix_sethsv_noeeprom(18, 86, 95);
}
return false;
break;
}
return true;
}

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This is my Corne keymap, which uses Colemak and shortcuts for Linux and Windows.

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@ -0,0 +1,3 @@
RGBLIGHT_ENABLE = no
RGB_MATRIX_ENABLE = yes
BOOTLOADER = atmel-dfu

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@ -5,8 +5,8 @@
#define _FL 1
#define _NAV 2
#define A_LEFT LALT(KC_LEFT)
#define A_RGHT LALT(KC_RGHT)
#define ALEFT LALT(KC_LEFT)
#define ARGHT LALT(KC_RGHT)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap _BL: (Base Layer) Default Layer
@ -59,7 +59,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_NAV] = LAYOUT_60_ansi(
_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, \
_______,_______,_______,_______,_______,_______,_______,A_LEFT , KC_UP ,A_RGHT ,_______,_______,_______,_______, \
_______,_______,_______,_______,_______,_______,_______,ALEFT , KC_UP ,ARGHT ,_______,_______,_______,_______, \
_______,_______,_______,_______,_______,_______,_______,KC_LEFT,KC_DOWN,KC_RGHT,_______,_______, _______, \
_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, \
_______,_______,_______, _______, _______,_______,_______,_______),

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@ -1,35 +1,30 @@
#include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
//keycode shorthands
#define KC____ KC_TRNS // three underscores "___" for transparent
#define KC_SYM MO(3)
#define KC_MAC TO(0)
#define KC_PC TO(1)
#define KC_GM TO(2)
#define KC_NAVMAC LT(4, KC_TAB)
#define KC_NAVPC LT(5, KC_TAB)
#define MACNAV LT(4, KC_TAB)
#define PCNAV LT(5, KC_TAB)
//text editor shortcuts for NAV and NAVPC
#define KC_AL LALT(KC_LEFT)
#define KC_AR LALT(KC_RGHT)
#define KC_CL LCTL(KC_LEFT)
#define KC_CR LCTL(KC_RGHT)
#define KC_ABSPC LALT(KC_BSPC)
#define KC_CBSPC LCTL(KC_BSPC)
#define ALEFT LALT(KC_LEFT)
#define ARGHT LALT(KC_RGHT)
#define CLEFT LCTL(KC_LEFT)
#define CRGHT LCTL(KC_RGHT)
#define ABSPC LALT(KC_BSPC)
#define CBSPC LCTL(KC_BSPC)
//internet browser tab shortcuts and window swapping for Mac and Windows
#define KC_GSL LGUI(S(KC_LEFT))
#define KC_GSR LGUI(S(KC_RGHT))
#define KC_CPGD LCTL(KC_PGDN)
#define KC_CPGU LCTL(KC_PGUP)
#define GSL LGUI(S(KC_LEFT))
#define GSR LGUI(S(KC_RGHT))
#define CTLPGDN LCTL(KC_PGDN)
#define CTLPGUP LCTL(KC_PGUP)
#define KC_CMBS GUI_T(KC_BSPC)
#define KC_CTBS CTL_T(KC_BSPC)
#define KC_C_TAB LCTL(KC_TAB)
#define KC_G_TAB LGUI(KC_TAB)
#define KC_A_TAB LALT(KC_TAB)
#define CMBS GUI_T(KC_BSPC)
#define CTBS CTL_T(KC_BSPC)
#define C_TAB LCTL(KC_TAB)
#define G_TAB LGUI(KC_TAB)
#define A_TAB LALT(KC_TAB)
#define SFLK TD(SFT_LCK) // alias for tapdance
//layer shorthands
#define _COLEMAK 0
@ -39,101 +34,98 @@ extern keymap_config_t keymap_config;
#define _NAVMAC 4
#define _NAVPC 5
enum {
// SFT_LCK //tapdance declarations
enum custom_keycodes {
SFT_LCK, //tapdance declarations
COLEMAK = 0,
PC,
GAME,
SYMBOL,
NAV, //Navigation layer for Mac Colemak
NAVPC, //Navigation layer for PC Colemak
SFT_LCK //tapdance declaration
};
#define KC_SFLK TD(SFT_LCK) // alias for tapdance
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_COLEMAK] = LAYOUT(
//,----+----+----+----+----+----. ,----+----+----+----+----+----.
//,------+------+------+------+------+------. ,------+------+------+------+------+------.
KC_ESC, KC_1 , KC_2 , KC_3 , KC_4, KC_5, KC_6 , KC_7 , KC_8 , KC_9 , KC_0 , KC_MINS,
//|----+----+----+----+----+----| |----+----+----+----+----+----|
//|------+------+------+------+------+------| |------+------+------+------+------+------|
KC_GRV, KC_Q , KC_W , KC_F , KC_P, KC_G, KC_J , KC_L , KC_U , KC_Y , KC_SCLN,KC_BSPC,
//|----+----+----+----+----+----| |----+----+----+----+----+----|
KC_NAVMAC, KC_A , KC_R , KC_S , KC_T , KC_D , KC_H , KC_N , KC_E , KC_I , KC_O ,KC_QUOT,
//|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----|
KC_SFLK, KC_Z , KC_X , KC_C , KC_V , KC_B , KC_PC , KC_ENT , KC_K , KC_M ,KC_COMM, KC_DOT,KC_SLSH,KC_RSFT,
//`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----'
KC_LCTL,KC_LGUI,KC_CMBS, KC_SPC, KC_SYM, KC_LALT
// `----+----+----' `----+----+----'
//|------+------+------+------+------+------| |------+------+------+------+------+------|
MACNAV, KC_A , KC_R , KC_S , KC_T, KC_D, KC_H , KC_N , KC_E , KC_I , KC_O, KC_QUOT,
//|------+------+------+------+------+------+------. ,------|------+------+------+------+------+------|
KC_LSFT,KC_Z , KC_X , KC_C , KC_V, KC_B , TO(1), KC_ENT, KC_K, KC_M , KC_COMM,KC_DOT,KC_SLSH,KC_RSFT,
//`------+------+------+------+------+----+------/ \-----+------+------+------+------+------+------'
KC_LCTL, KC_LALT, CMBS, KC_SPC, MO(3), KC_RALT
// `------+------+------' `------+------+------'
),
[_PC] = LAYOUT(
KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ ,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ ,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
KC_NAVPC,KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ ,
PCNAV , _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC_GM, KC____, KC____ , KC____ , KC____ , KC____ , KC____ , KC____ ,
_______, _______, _______, _______, _______, _______, TO(2), _______, _______, _______, _______, _______, _______, _______,
KC_LGUI , KC_LCTL , KC_CTBS , KC____ , KC____ , KC____
KC_LALT, KC_LGUI, CTBS, _______, _______, _______
),
[_GAME] = LAYOUT(
KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ ,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
KC_B , KC_T , KC_Q , KC_W , KC_E , KC_R , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ ,
KC_B , KC_T , KC_Q , KC_W , KC_E , KC_R , _______, _______, _______, _______, _______, _______,
KC_TAB , KC_LSFT, KC_A , KC_S , KC_D , KC_F , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ ,
KC_TAB , KC_LSFT, KC_A , KC_S , KC_D , KC_F , _______, _______, _______, _______, _______, _______,
KC_LALT, KC_LCTL, KC_Z , KC_X , KC_C , KC_V , KC_M, KC_P , KC____, KC____ , KC____ , KC____ , KC____ , KC____ ,
KC_LALT, KC_LCTL, KC_Z , KC_X , KC_C , KC_V , KC_M, KC_P , _______, _______, _______, _______, _______, _______,
KC_G , KC_I , KC_SPC, KC_BSPC, KC_MAC, KC____
KC_G, KC_I, KC_SPC, KC_BSPC, TO(0), _______
),
[_SYMBOL] = LAYOUT(
KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ ,
KC_F12 , KC_F1 , KC_F2 , KC_F3 , KC_F4 , KC_F5, KC_F6 , KC_F7 , KC_F8 , KC_F9 , KC_F10 , KC_F11,
KC_LBRC, KC_1 , KC_2 , KC_3 , KC_4 , KC_5, KC_6 , KC_7 , KC_8 , KC_9 , KC_0 , KC_RBRC,
KC_BSLS, KC_EXLM, KC_AT , KC_HASH, KC_DLR , KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_EQL,
KC____ , KC_HOME, KC_END , KC_VOLD, KC_VOLU, KC_MPLY,KC____, KC____,KC____, KC_MINS, KC____ , KC____ , KC____ , KC____ ,
_______, KC_HOME, KC_END, KC_VOLD, KC_VOLU, KC_MPLY, _______, _______, _______, KC_MINS, _______, _______, _______, _______,
KC____ , KC____ , KC____, KC____, KC____ , KC____
_______, _______, _______, _______, _______, _______
),
[_NAVMAC] = LAYOUT(
KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ ,
RESET , _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC_C_TAB, KC_AL , KC_UP , KC_AR , KC_DEL , KC____ ,
_______, _______, _______, _______, _______, _______, C_TAB, ALEFT , KC_UP , ARGHT , KC_DEL , _______,
KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC_GSL , KC_LEFT, KC_DOWN, KC_RGHT, KC_GSR , KC____ ,
_______, _______, _______, _______, _______, _______, GSL , KC_LEFT, KC_DOWN, KC_RGHT, GSR , _______,
KC____ , KC____ , KC____ , KC____ , KC____ , KC____ ,KC____, KC____,KC_G_TAB,KC_ABSPC, KC____ , KC____ , KC____ , KC____ ,
_______, _______, _______, _______, _______, _______, _______, _______, G_TAB, ABSPC , _______, _______, _______, _______,
KC____ , KC____ , KC____ , KC____ , KC____ , KC____
_______, _______, _______, _______, _______, _______
),
[_NAVPC] = LAYOUT(
KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ ,
RESET , _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC_C_TAB, KC_CL , KC_UP , KC_CR , KC_DEL , KC____ ,
_______, _______, _______, _______, _______, _______, C_TAB , CLEFT , KC_UP , CRGHT , KC_DEL , _______,
KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC_CPGU, KC_LEFT, KC_DOWN, KC_RGHT, KC_CPGD, KC____ ,
_______, _______, _______, _______, _______, _______, CTLPGUP, KC_LEFT, KC_DOWN, KC_RGHT, CTLPGDN, _______,
KC____ , KC____ , KC____ , KC____ , KC____ , KC____ ,KC____, KC____,KC_A_TAB,KC_CBSPC, KC____ , KC____ , KC____ , KC____ ,
_______, _______, _______, _______, _______, _______,_______, _______, A_TAB , CBSPC, _______, _______, _______, _______,
KC____ , KC____ , KC____ , KC____ , KC____ , KC____
_______, _______, _______, _______, _______, _______
),
};
// Shift vs. capslock function. From bbaserdem's Planck keymap.
// Shift vs. capslock function. From bbaserdem's Planck keymap (since deprecated).
void caps_tap (qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 1) {
register_code (KC_LSFT);

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@ -1,19 +1,38 @@
/* Copyright 2021 David Rambo
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#define A_BSPC LALT(KC_BSPC)
#define A_LEFT LALT(KC_LEFT)
#define A_RGHT LALT(KC_RGHT)
#define C_TAB LCTL(KC_TAB)
#define GSL LGUI(S(KC_LEFT))
#define GSR LGUI(S(KC_RGHT))
#define CTLPGUP LCTL(KC_PGUP) // back one tab in Brave
#define CTLPGDN LCTL(KC_PGDN) // forward one tab in Brave
#define G_TAB LGUI(KC_TAB)
#define G_GRV LGUI(KC_GRV)
#define SftEnt SFT_T(KC_ENT)
#define NAV LT(2, KC_TAB)
#define RECT LCA_T(KC_DEL) // Ctrl+Alt is the basis for Rectangle WM shortcuts
#define _COLEMAK 0
#define _SYMBOL 1
#define _NAVIGATION 2
enum custom_layers {
_COLEMAK,
_SYMBOL,
_NAVIGATION,
}
//tapdance declarations
enum {
@ -40,7 +59,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KC_GESC, KC_Q , KC_W , KC_F , KC_P , KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC,
NAV , KC_A , KC_R , KC_S , KC_T , KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT,
SftLck , KC_Z , KC_X , KC_C , KC_V , KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, SftEnt ,
KC_DEL , KC_LGUI, KC_LCTL, KC_LALT, KC_LGUI, KC_SPC, KC_SPC, MO(1), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
RECT , KC_LGUI, KC_LCTL, KC_LALT, KC_LGUI, KC_SPC, KC_SPC, MO(1), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
),
/* Symbol
@ -49,7 +68,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | \| | ! | @ | # | $ | % | ^ | & | * | ( | ) | =+ |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | Home | End | ScUp | ScDn | BRMD | BRMU | -_ |Pg Up | | / | |
* | | Home | End | | | BRMD | BRMU | -_ |Pg Up | | / | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | `~ | | | |Alt(Bk)| | |Pg Dn | Vol- | Vol+ | |
* `-----------------------------------------------------------------------------------'
@ -58,15 +77,15 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KC_LBRC, KC_1 , KC_2 , KC_3 , KC_4 , KC_5 , KC_6 , KC_7 , KC_8 , KC_9 , KC_0 , KC_RBRC,
KC_BSLS, KC_EXLM, KC_AT , KC_HASH, KC_DLR , KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_EQL ,
_______, KC_HOME, KC_END , _______, _______, KC_BRMD, KC_BRMU, KC_MINS, KC_PGUP, _______, _______, _______,
KC_GRV, _______, _______, _______, A_BSPC , _______, _______, _______, KC_PGDN, KC_VOLD, KC_VOLU, KC_MUTE
_______, KC_GRV , _______, _______, _______ , _______, _______, _______, KC_PGDN, KC_VOLD, KC_VOLU, KC_MUTE
),
/* Navigation*/
[_NAVIGATION] = LAYOUT_planck_grid(
_______, _______, _______, _______, _______, _______, C_TAB , A_LEFT, KC_UP, A_RGHT , KC_DEL , _______,
_______, _______, _______, _______, _______, _______, GSL , KC_LEFT, KC_DOWN, KC_RGHT, GSR , _______,
_______, _______, _______, _______, _______, _______, G_TAB , KC_HOME, _______, KC_END, G_GRV , _______,
_______, _______, _______, _______, _______, _______, CTLPGUP, KC_LEFT, KC_DOWN, KC_RGHT, CTLPGDN, _______,
_______, _______, _______, _______, _______, _______, G_TAB , A_BSPC , KC_HOME, KC_END, G_GRV , _______,
RESET , _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
)
};

View file

@ -0,0 +1,20 @@
/* Copyright 2021 David Rambo
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#define TAPPING_TERM 200
#define PERMISSIVE_HOLD

View file

@ -0,0 +1,179 @@
/* Copyright 2021 David Rambo
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
//aliases for clarity in layering
#define A_BSPC LALT(KC_BSPC) // delete whole word in Mac
#define C_BSPC LCTL(KC_BSPC) // delete whole word in PC
#define A_LEFT LALT(KC_LEFT) // move cursor whole word back in Mac
#define A_RGHT LALT(KC_RGHT) // move cursor whole word forward in Mac
#define C_RGHT LCTL(KC_RGHT) // move cursor whole word back in PC
#define C_LEFT LCTL(KC_LEFT) // move cursor whole word forward in PC
#define SftEnt SFT_T(KC_ENT)
#define BS_GUI LGUI_T(KC_BSPC)
#define BS_CTL LCTL_T(KC_BSPC)
#define RECT LCA_T(KC_DEL) // Ctrl+Alt is the basis for Rectangle WM
// internet browser tab shortcuts and window/application swapping for Mac and Win
#define GSL LGUI(S(KC_LEFT)) // back one tab in Safari
#define GSR LGUI(S(KC_RGHT)) // forward one tab in Safari
#define CTLPGUP LCTL(KC_PGUP) // back one tab on PC
#define CTLPGDN LCTL(KC_PGDN) // forward one tab on PC
#define G_TAB LGUI(KC_TAB) // Mac: switch applications
#define G_GRV LGUI(KC_GRV) // Mac: switch between windows within an application
#define A_TAB LALT(KC_TAB)
#define C_TAB LCTL(KC_TAB)
// navigKC_ation layers for both Mac OS X and Windows
#define NAVMAC LT(5, KC_ESC)
#define NAVPC LT(6, KC_ESC)
#define NAVQUD LT(7, KC_ESC)
enum custom_layers {
_COLEMAK,
_PC,
_QUD,
_GAME,
_SYMBOL,
_NAVMAC,
_NAVPC,
_NAVQUD,
}
//tapdance declarations
enum {
SFT_LCK
};
#define SftLck TD(SFT_LCK) /* alias for tapdance */
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Colemak
* ,-----------------------------------------------------------------------------------.
* | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Tab | Q | W | F | P | G | J | L | U | Y | ; | Bksp |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | ESC` | A | R | S | T | D | H | N | E | I | O | " |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* |SftLck| Z | X | C | V | B | K | M | , | . | /? |SftEnt|
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Del |PrnSc | GUI | Alt | Ctrl |BsGui | Space|Symbol| Left | Down | Up |Right |
* `-----------------------------------------------------------------------------------'
*/
[_COLEMAK] = LAYOUT_preonic_grid(
KC_GRV , KC_1, KC_2, KC_3, KC_4, KC_5 , KC_6, KC_7, KC_8, KC_9, KC_0, TG(1) ,
KC_TAB , KC_Q, KC_W, KC_F, KC_P, KC_G , KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC,
NAVMAC , KC_A, KC_R, KC_S, KC_T, KC_D , KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT,
SftLck , KC_Z, KC_X, KC_C, KC_V, KC_B , KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, SftEnt ,
RECT , KC_RCTL, KC_LGUI, KC_LCTL, KC_LALT, BS_GUI, KC_SPC, MO(4), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
),
[_PC] = LAYOUT_preonic_grid(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, TO(2) ,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
NAVPC , _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
KC_DEL , KC_PSCR, KC_LCTL, KC_LALT, KC_LGUI, BS_CTL , KC_SPC , MO(4) , _______, _______, _______, _______
),
[_QUD] = LAYOUT_preonic_grid(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, TO(3) ,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
NAVQUD , _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
KC_DEL , KC_PSCR, KC_LGUI, KC_LALT, KC_LCTL, NAVQUD , KC_SPC, MO(4) , _______, _______, _______, _______
),
[_GAME] = LAYOUT_preonic_grid(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, TO(0) ,
KC_TAB , KC_T , KC_Q , KC_W , KC_E , KC_R , KC_Y , KC_U , KC_I , KC_O , KC_P , _______,
KC_TAB , KC_LSFT, KC_A , KC_S , KC_D , KC_F , KC_H , KC_J , KC_K , KC_L , KC_SCLN, _______,
KC_LALT, KC_LCTL, KC_Z , KC_X , KC_C , KC_V , KC_N , KC_M , _______, _______, _______, _______,
_______, _______, _______, KC_G , KC_B , KC_SPC , KC_I , MO(4) , _______, _______, _______, _______
),
/* Symbol
* ,-----------------------------------------------------------------------------------.
* | [ | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | ] |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | \| | ! | @ | # | $ | % | ^ | & | * | ( | ) | =+ |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | Home | End | | Play | BRMD | BRMU | -_ |Pg Up | | / | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | `~ | | | | | | | |Pg Dn | Vol- | Vol+ | |
* `-----------------------------------------------------------------------------------'
*/
[_SYMBOL] = LAYOUT_preonic_grid(
KC_F12 , KC_F1 , KC_F2 , KC_F3 , KC_F4 , KC_F5 , KC_F6 , KC_F7 , KC_F8 , KC_F9 , KC_F10 , KC_F11 ,
KC_LBRC, KC_1 , KC_2 , KC_3 , KC_4 , KC_5 , KC_6 , KC_7 , KC_8 , KC_9 , KC_0 , KC_RBRC,
KC_BSLS, KC_EXLM, KC_AT , KC_HASH, KC_DLR , KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_EQL ,
_______, KC_HOME, KC_END , KC_MNXT, KC_MPLY, KC_WH_L, KC_WH_R, KC_MINS, KC_PGUP, KC_WH_D, KC_WH_U, _______,
_______, _______, _______, _______, _______, _______, _______, _______, KC_PGDN, KC_VOLD, KC_VOLU, KC_MUTE
),
/* Navigation*/
[_NAVMAC] = LAYOUT_preonic_grid(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, C_TAB , A_LEFT , KC_UP , A_RGHT , KC_DEL , _______,
_______, _______, _______, _______, _______, _______,S(C_TAB), KC_LEFT, KC_DOWN, KC_RGHT, C_TAB , _______,
_______, _______, _______, _______, _______, _______, G_TAB , A_BSPC , KC_HOME, KC_END , G_GRV , _______,
RESET , _______, _______, _______, KC_RALT, _______, _______, _______, _______, _______, _______, _______
),
[_NAVPC] = LAYOUT_preonic_grid(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, C_TAB , C_LEFT , KC_UP , C_RGHT , KC_DEL , _______,
_______, _______, _______, _______, _______, _______, CTLPGUP, KC_LEFT, KC_DOWN, KC_RGHT, CTLPGDN, _______,
_______, _______, _______, _______, _______, _______, A_TAB , C_BSPC , KC_HOME, KC_END , G_GRV , _______,
RESET , _______, _______, KC_RALT, _______, _______, _______, _______, _______, _______, _______, _______
),
[_NAVQUD] = LAYOUT_preonic_grid(
_______, _______, _______, _______, _______, _______, _______, _______, KC_PSLS, KC_PAST, _______, _______,
_______, _______, _______, _______, _______, _______, _______, KC_P7 , KC_P8 , KC_P9 , _______, _______,
_______, _______, _______, _______, _______, _______, _______, KC_P4 , KC_P2 , KC_P6 , _______, _______,
_______, _______, _______, _______, _______, _______, _______, KC_P1 , KC_P5 , KC_P3 , _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, KC_PMNS, KC_PPLS, _______, _______
)
};
// Shift vs capslock function. From bbaserdem's Planck keymap.
void caps_tap (qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 1) {
register_code (KC_LSFT);
} else if (state->count == 2) {
unregister_code (KC_LSFT);
register_code (KC_CAPS);
}
}
void caps_tap_end (qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 1) {
unregister_code (KC_LSFT);
} else {
unregister_code (KC_CAPS);
}
}
//Tap Dance Definitions
qk_tap_dance_action_t tap_dance_actions[] = {
//Tap once for Shift, twice for Caps Lock
[SFT_LCK] = ACTION_TAP_DANCE_FN_ADVANCED( caps_tap, NULL, caps_tap_end )
};

View file

@ -0,0 +1,3 @@
TAP_DANCE_ENABLE = yes
AUDIO_ENABLE = no

View file

@ -1,37 +1,57 @@
/* Copyright 2021 David Rambo
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
//aliases for clarity in layering
#define A_BSPC LALT(KC_BSPC) // delete whole word in Mac
#define C_BSPC LCTL(KC_BSPC) // delete whole word in PC
#define A_LEFT LALT(KC_LEFT)
#define A_RGHT LALT(KC_RGHT)
#define C_RGHT LCTL(KC_RGHT)
#define C_LEFT LCTL(KC_LEFT)
#define ABSPC LALT(KC_BSPC) // delete whole word in Mac
#define CBSPC LCTL(KC_BSPC) // delete whole word in PC
#define ALEFT LALT(KC_LEFT)
#define ARGHT LALT(KC_RGHT)
#define CRGHT LCTL(KC_RGHT)
#define CLEFT LCTL(KC_LEFT)
#define SftEnt SFT_T(KC_ENT)
#define BS_GUI LGUI_T(KC_BSPC)
#define BS_CTL LCTL_T(KC_BSPC)
#define BSGUI LGUI_T(KC_BSPC)
#define BSCTL LCTL_T(KC_BSPC)
// internet browser tab shortcuts and window/application swapping for Mac and Win
#define GSL LGUI(S(KC_LEFT)) // back one tab in Safari
#define GSR LGUI(S(KC_RGHT)) // forward one tab in Safari
#define CTLPGDN LCTL(KC_PGDN) // back one tab on Windows
#define CTLPGUP LCTL(KC_PGUP) // forward one tab on Windows
#define G_TAB LGUI(KC_TAB) // Mac: switch applications
#define G_GRV LGUI(KC_GRV) // Mac: switch between windows within an application
#define A_TAB LALT(KC_TAB)
#define C_TAB LCTL(KC_TAB)
#define CTLPGDN LCTL(KC_PGDN) // back one tab on PC
#define CTLPGUP LCTL(KC_PGUP) // forward one tab on PC
#define GTAB LGUI(KC_TAB) // Mac: switch applications
#define GGRV LGUI(KC_GRV) // Mac: switch between windows within an application
#define ATAB LALT(KC_TAB)
#define CTAB LCTL(KC_TAB)
// navigation layers for both Mac OS X and Windows
#define NAV LT(4, KC_TAB)
#define NAVPC LT(5, KC_TAB)
// toggles for navigation layers for Mac, PC, and Roguelike Numpad
#define NAV LT(5, KC_ESC)
#define NAVPC LT(6, KC_ESC)
#define NAVQUD MO(7)
// Layer shorthand
#define _COLEMAK 0
#define _PC 1
#define _GAME 2 // Gaming layer
#define _SYMBOL 3 // Function keys, numbers, symbols, Backlighting
#define _NAV 4 // Navigation Layer on Mac
#define _NAVPC 5 // Navigation Layer on Win
enum custom_layer {
_COLEMAK,
_PC,
_GAME, // Gaming layer
_QUD,3 // Roguelike layer
_SYMBOL, // Function keys, numbers, symbols, Backlighting
_NAV, // Navigation Layer on Mac
_NAVPC, // Navigation Layer on Win
_NAVQUD, // Numpad for Roguelike 8-directional movement
}
// tapdance declarations
enum {
@ -58,29 +78,37 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
*/
[_COLEMAK] = LAYOUT_ortho_5x15( /* COLEMAK */
KC_GRV , KC_1, KC_2, KC_3, KC_4, KC_5, KC_MINS, TG(1) , KC_EQL, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC,
KC_GESC, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_LBRC, KC_BSLS, KC_RBRC, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC,
NAV , KC_A, KC_R, KC_S, KC_T, KC_D, KC_PGUP, KC_ESC , KC_ENT , KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT,
SftLck , KC_Z, KC_X, KC_C, KC_V, KC_B, KC_PGDN, KC_UP , KC_ENT , KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, SftEnt ,
KC_DEL , KC_LGUI, KC_LCTL, KC_LALT, KC_LGUI, BS_GUI, KC_LEFT, KC_DOWN, KC_RGHT, KC_SPC, MO(3) , KC_RGUI, KC_RALT, KC_RCTL, BL_STEP
KC_GRV , KC_1, KC_2, KC_3, KC_4, KC_5, KC_MINS, TO(1) , KC_EQL, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC,
KC_TAB , KC_Q, KC_W, KC_F, KC_P, KC_G, KC_LBRC, KC_BSLS, KC_RBRC, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC,
NAV , KC_A, KC_R, KC_S, KC_T, KC_D, KC_PGUP, KC_MPLY, GGRV , KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT,
SftLck , KC_Z, KC_X, KC_C, KC_V, KC_B, KC_PGDN, KC_UP , GTAB , KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, SftEnt,
KC_DEL , KC_LGUI, KC_LCTL, KC_LALT, KC_LCTL, BSGUI, KC_LEFT, KC_DOWN, KC_RGHT, KC_SPC, MO(4) , KC_RGUI, KC_RALT, KC_RCTL, BL_STEP
),
// Windows Layer: essentially swaps Control and GUI
// Linux/Windows Layer: essentially swaps Control and GUI
[_PC] = LAYOUT_ortho_5x15( /* WINDOWS */
_______, _______, _______, _______, _______, _______, _______, TG(2) , _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, TO(2) , _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
NAVPC , _______, _______, _______, _______, _______, _______, KC_MPLY, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, KC_LCTL, KC_LGUI, _______, KC_LCTL, BS_CTL , _______, _______, _______, _______, _______, KC_RCTL, KC_RALT, KC_RGUI, _______
NAVPC , _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, ATAB , _______, _______, _______, _______, _______, _______,
_______, KC_PSCR, KC_LGUI, _______, KC_LGUI, BSCTL , _______, _______, _______, _______, _______, KC_RCTL, _______, KC_RGUI, _______
),
[_GAME] = LAYOUT_ortho_5x15( /* Gaming Layer */
_______, KC_1 , KC_2 , KC_3 , KC_4 , KC_5 , KC_F10 , KC_F11 , KC_F12 , _______, _______, _______, _______, _______, TO(0) ,
_______, _______, _______, _______, _______, _______, _______, TO(0) , _______, _______, _______, _______, _______, _______, TO(3) ,
KC_ESC , KC_T , KC_Q , KC_W , KC_E , KC_R , KC_F7 , KC_F8 , KC_F9 , KC_Y , KC_U , KC_I , KC_O , KC_P , _______,
KC_TAB , KC_LSFT, KC_A , KC_S , KC_D , KC_F , KC_F4 , KC_F5 , KC_F6 , KC_H , KC_J , KC_K , KC_L , KC_SCLN, _______,
KC_LALT, KC_LCTL, KC_Z , KC_X , KC_C , KC_V , KC_F1 , KC_F2 , KC_F3 , KC_N , KC_M , _______, _______, _______, KC_ENT ,
_______, _______, _______, KC_G , KC_B , KC_SPC , KC_I , KC_M , _______, _______, KC_LEFT, KC_DOWN, KC_UP , KC_RGHT, _______
_______, _______, _______, KC_G , KC_B , KC_SPC , KC_I , KC_M , ATAB , _______, KC_LEFT, KC_DOWN, KC_UP , KC_RGHT, _______
),
[_QUD] = LAYOUT_ortho_5x15( /* Roguelike Layer */
_______, _______, _______, _______, _______, _______, _______,KC_PSLS, KC_PAST, _______, _______, _______, _______, _______, TO(0),
KC_GESC, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_LBRC, KC_BSLS, KC_RBRC, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC,
NAV , KC_A, KC_R, KC_S, KC_T, KC_D, KC_PGUP, KC_MPLY, GGRV , KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT,
SftLck , KC_Z, KC_X, KC_C, KC_V, KC_B, KC_PGDN, KC_UP , ATAB , KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, SftEnt ,
KC_DEL , KC_LGUI, KC_LGUI, KC_LALT, KC_LCTL, TO(7), KC_LEFT, KC_DOWN, KC_RGHT, KC_SPC, MO(4) , KC_RGUI, KC_RALT, KC_RCTL, _______
),
/* SYMBOL
@ -101,25 +129,33 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KC_F12 , KC_F1 , KC_F2 , KC_F3 , KC_F4 , KC_F5 , _______, _______, _______, KC_F6 , KC_F7 , KC_F8 , KC_F9 , KC_F10 , KC_F11 ,
KC_LBRC, KC_1 , KC_2 , KC_3 , KC_4 , KC_5 , _______, _______, _______, KC_6 , KC_7 , KC_8 , KC_9 , KC_0 , KC_RBRC,
_______, KC_EXLM, KC_AT , KC_HASH, KC_DLR , KC_PERC, _______, _______, _______, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_EQL ,
_______, KC_HOME, KC_END , BL_OFF , BL_ON , KC_F11 , _______, _______, _______, KC_F12 , KC_MINS, _______, _______, _______, _______,
_______, _______, _______, _______, _______, A_BSPC , _______, _______, _______, _______, _______, _______, _______, _______, _______
_______, KC_HOME, KC_END , BL_OFF , BL_ON , KC_VOLD, _______, _______, _______, KC_VOLU, KC_MINS, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
[_NAV] = LAYOUT_ortho_5x15( /* NAVIGATION for Mac */
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, C_TAB , A_LEFT, KC_UP, A_RGHT , KC_DEL , _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, GSL , KC_LEFT, KC_DOWN, KC_RGHT, GSR , _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, G_TAB , A_BSPC , KC_HOME, KC_END , G_GRV , _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, CTAB , ALEFT , KC_UP , ARGHT , KC_DEL , _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, CTLPGUP, KC_LEFT, KC_DOWN, KC_RGHT, CTLPGDN, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, GTAB , ABSPC , KC_HOME, KC_END , GGRV , _______,
RESET , _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
[_NAVPC] = LAYOUT_ortho_5x15( /* NAVIGATION FOR WINDOWS: replaces Alt with Control, GUI with Alt, and browser tab shortcuts*/
[_NAVPC] = LAYOUT_ortho_5x15( /* NAVIGATION FOR PC: replaces Alt with Control, GUI with Alt, and browser tab shortcuts*/
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, C_TAB , C_LEFT, KC_UP, C_RGHT , KC_DEL , _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, CTAB , CLEFT , KC_UP , CRGHT , KC_DEL , _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, CTLPGUP, KC_LEFT, KC_DOWN, KC_RGHT, CTLPGDN, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, A_TAB , C_BSPC , KC_HOME, KC_END , _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, ATAB , CBSPC , KC_HOME, KC_END , _______, _______,
RESET , _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
[_NAVQUD] = LAYOUT_ortho_5x15( /* NAVIGATION for Mac */
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PSLS, KC_PAST, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_KP_7, KC_KP_8, KC_KP_9, KC_PMNS, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_KP_4, KC_KP_2, KC_KP_6, KC_PPLS, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_KP_1, KC_KP_5, KC_KP_3, _______, _______,
_______, _______, _______, _______, _______, TO(3), _______, _______, _______, _______, KC_KP_0, KC_PDOT, _______, _______, _______
)
};

View file

@ -1,7 +1,8 @@
# XD75
This is a Colemak layout for XD75 with both Mac and Windows layers.
This is a Colemak layout for XD75 with both Mac and Linux/Windows layers.
These two layers share momentary toggle access to a "Symbol" layer, which is modeled after my Planck layout (see planck/keymaps/davidrambo).
Each of the base Colemak layers have their own Navigation layers for the right hand to use arrows and shortcuts for both text editing and web browsing.
It also has two layers used for games: one with a typical WASD orientation, another for playing Roguelikes that need a numpad.
The rules.mk file overrides the XD75's "BACKLIGHT_ENABLE" with YES and also adds tap dance functionality.