Tidy up LCD_ENABLE/visualizer references (#14855)
* Tidy up LCD_ENABLE/visualizer references * Fix up my (333fred) ergodox keymap with new LCD driver Co-authored-by: Fredric Silberberg <fred@silberberg.xyz>
This commit is contained in:
parent
d4be4b67a2
commit
1816006121
19 changed files with 57 additions and 1107 deletions
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@ -326,10 +326,6 @@ ifneq ($(strip $(VARIABLE_TRACE)),no)
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endif
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endif
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ifeq ($(strip $(LCD_ENABLE)), yes)
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CIE1931_CURVE := yes
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endif
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VALID_BACKLIGHT_TYPES := pwm timer software custom
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BACKLIGHT_ENABLE ?= no
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@ -6,6 +6,4 @@
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#include "../../config.h"
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#include "dudeofawesome.h"
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#include "./visualizer.h"
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#endif
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@ -471,8 +471,8 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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};
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void matrix_init_user() {
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backlight_enable();
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backlight_level(BACKLIGHT_LEVELS);
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led_matrix_enable_noeeprom();
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led_matrix_set_val_noeeprom(UINT8_MAX);
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}
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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@ -1,123 +0,0 @@
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/* Copyright 2017 Fred Sundvik
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef KEYBOARDS_ERGODOX_INFINITY_SIMPLE_VISUALIZER_H_
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#define KEYBOARDS_ERGODOX_INFINITY_SIMPLE_VISUALIZER_H_
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// Currently we are assuming that both the backlight and LCD are enabled
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// But it's entirely possible to write a custom visualizer that use only
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// one of them
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#ifndef LCD_BACKLIGHT_ENABLE
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#error This visualizer needs that LCD backlight is enabled
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#endif
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#ifndef LCD_ENABLE
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#error This visualizer needs that LCD is enabled
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#endif
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#include "visualizer.h"
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#include "visualizer_keyframes.h"
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#include "lcd_keyframes.h"
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#include "lcd_backlight_keyframes.h"
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#include "system/serial_link.h"
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#include "led.h"
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#include "default_animations.h"
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static const uint32_t logo_background_color = LCD_COLOR(0x00, 0x00, 0xFF);
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static const uint32_t initial_color = LCD_COLOR(0, 0, 0);
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static bool initial_update = true;
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// Feel free to modify the animations below, or even add new ones if needed
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static keyframe_animation_t lcd_layer_display = {
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.num_frames = 1,
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.loop = false,
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.frame_lengths = {gfxMillisecondsToTicks(0)},
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.frame_functions = {lcd_keyframe_display_layer_and_led_states}
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};
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// The color animation animates the LCD color when you change layers
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static keyframe_animation_t color_animation = {
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.num_frames = 2,
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.loop = false,
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// Note that there's a 200 ms no-operation frame,
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// this prevents the color from changing when activating the layer
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// momentarily
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.frame_lengths = {gfxMillisecondsToTicks(1), gfxMillisecondsToTicks(5)},
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.frame_functions = {keyframe_no_operation, lcd_backlight_keyframe_animate_color},
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};
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void initialize_user_visualizer(visualizer_state_t* state) {
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// The brightness will be dynamically adjustable in the future
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// But for now, change it here.
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lcd_backlight_brightness(130);
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state->current_lcd_color = initial_color;
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state->target_lcd_color = logo_background_color;
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initial_update = true;
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start_keyframe_animation(&default_startup_animation);
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}
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// This function should be implemented by the keymap visualizer
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// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
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// that the simple_visualizer assumes that you are updating
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// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
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// stopped. This can be done by either double buffering it or by using constant strings
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static void get_visualizer_layer_and_color(visualizer_state_t* state);
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void update_user_visualizer_state(visualizer_state_t* state, visualizer_keyboard_status_t* prev_status) {
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// Add more tests, change the colors and layer texts here
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// Usually you want to check the high bits (higher layers first)
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// because that's the order layers are processed for keypresses
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// You can for check for example:
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// state->status.layer
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// state->status.default_layer
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// state->status.leds (see led.h for available statuses)
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uint32_t prev_color = state->target_lcd_color;
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const char* prev_layer_text = state->layer_text;
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get_visualizer_layer_and_color(state);
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if (initial_update || prev_color != state->target_lcd_color) {
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start_keyframe_animation(&color_animation);
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}
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if (initial_update || prev_layer_text != state->layer_text) {
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start_keyframe_animation(&lcd_layer_display);
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}
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// You can also stop existing animations, and start your custom ones here
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// remember that you should normally have only one animation for the LCD
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// and one for the background. But you can also combine them if you want.
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}
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void user_visualizer_suspend(visualizer_state_t* state) {
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state->layer_text = "Suspending...";
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uint8_t hue = LCD_HUE(state->current_lcd_color);
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uint8_t sat = LCD_SAT(state->current_lcd_color);
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state->target_lcd_color = LCD_COLOR(hue, sat, 0);
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start_keyframe_animation(&default_suspend_animation);
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}
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void user_visualizer_resume(visualizer_state_t* state) {
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state->current_lcd_color = initial_color;
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state->target_lcd_color = logo_background_color;
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initial_update = true;
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start_keyframe_animation(&default_startup_animation);
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}
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#endif /* KEYBOARDS_ERGODOX_INFINITY_SIMPLE_VISUALIZER_H_ */
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@ -1,79 +0,0 @@
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/*
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Copyright 2017 Fred Sundvik
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "./simple_visualizer.h"
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#include "util.h"
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#include "layers.h"
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// This function should be implemented by the keymap visualizer
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// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
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// that the simple_visualizer assumes that you are updating
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// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
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// stopped. This can be done by either double buffering it or by using constant strings
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static void get_visualizer_layer_and_color(visualizer_state_t* state) {
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switch(biton32(default_layer_state)) {
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case _QWERTY:
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state->layer_text = "QWERTY";
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state->target_lcd_color = LCD_COLOR(0, 255, 128);
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break;
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case _WORKMAN:
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state->layer_text = "Workman";
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state->target_lcd_color = LCD_COLOR(80, 255, 128);
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break;
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case _DVORAK:
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state->layer_text = "Dvorak";
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state->target_lcd_color = LCD_COLOR(194, 255, 128);
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break;
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case _COLEMAK:
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state->layer_text = "Colemak";
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state->target_lcd_color = LCD_COLOR(18, 255, 128);
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break;
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}
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switch(biton32(state->status.layer)) {
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case _LOWER:
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state->layer_text = "Lower";
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state->target_lcd_color = LCD_COLOR(141, 255, 255);
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break;
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case _RAISE:
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state->layer_text = "Raise";
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state->target_lcd_color = LCD_COLOR(18, 255, 255);
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break;
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case _ADJUST:
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state->layer_text = "Adjust";
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state->target_lcd_color = LCD_COLOR(194, 255, 255);
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break;
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case _NUM:
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state->layer_text = "Numpad";
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state->target_lcd_color = LCD_COLOR(80, 255, 255);
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break;
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case _MOUSE:
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state->layer_text = "Mouse";
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state->target_lcd_color = LCD_COLOR(300, 255, 255);
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break;
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case _GAME:
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state->layer_text = "Game";
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state->target_lcd_color = LCD_COLOR(300, 255, 255);
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break;
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case _QWERTY: case _WORKMAN: case _DVORAK: case _COLEMAK:
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break;
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default:
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state->layer_text = "NONE";
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state->target_lcd_color = LCD_COLOR(0, 255, 255);
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break;
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}
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}
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@ -1,35 +0,0 @@
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/* Copyright 2017 Fred Sundvik
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef VISUALIZER_H_
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#define VISUALIZER_H_
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#include "visualizer.h"
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#include "led.h"
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void ergodox_led_lower_on (void);
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void ergodox_led_raise_on (void);
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void ergodox_led_adjust_on (void);
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void ergodox_led_lower_off (void);
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void ergodox_led_raise_off (void);
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void ergodox_led_adjust_off (void);
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void ergodox_led_lower_set (uint8_t n);
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void ergodox_led_raise_set (uint8_t n);
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void ergodox_led_adjust_set (uint8_t n);
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#endif /* VISUALIZER_H_ */
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@ -1,384 +0,0 @@
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/*
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Copyright 2017 Fred Sundvik
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "visualizer.h"
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#include "gfx.h"
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#include "math.h"
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#include "default_animations.h"
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#include "led_backlight_keyframes.h"
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#define NUM_ROWS LED_HEIGHT
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#define NUM_COLS LED_WIDTH
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#define ONESIDESCAN 10
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#define BOTHSIDESCAN 20
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#define FULL_ON LUMA2COLOR(255)
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#define THREE_QUARTER LUMA2COLOR(200)
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#define HALF_ON LUMA2COLOR(150)
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#define ONE_QUARTER LUMA2COLOR(50)
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#define CROSSFADE_TIME 500
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#define GRADIENT_TIME 3000
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bool led_backlight_keyframe_one_period_sweep(keyframe_animation_t* animation, visualizer_state_t* state);
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bool led_backlight_keyframe_half_period_sweep_to_on(keyframe_animation_t* animation, visualizer_state_t* state);
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bool led_backlight_keyframe_half_period_sweep_to_off(keyframe_animation_t* animation, visualizer_state_t* state);
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keyframe_animation_t Fade_in_all_leds = {
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.num_frames = 1,
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.loop = false,
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.frame_lengths = {
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CROSSFADE_TIME,
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},
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.frame_functions = {
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led_backlight_keyframe_fade_in_all,
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},
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};
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keyframe_animation_t decreasing_gradient = {
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.num_frames = 8,
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.loop = true,
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.frame_lengths = {
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gfxMillisecondsToTicks(GRADIENT_TIME), // left to rigt (outside in)
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0, // mirror leds
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gfxMillisecondsToTicks(GRADIENT_TIME), // left_to_right (mirrored, so inside out)
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0, // normal leds
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gfxMillisecondsToTicks(GRADIENT_TIME), // left to rigt (outside in)
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0, // mirror leds
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gfxMillisecondsToTicks(GRADIENT_TIME), // left_to_right (mirrored, so inside out)
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0, // normal leds
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},
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.frame_functions = {
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led_backlight_keyframe_one_period_sweep,
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led_backlight_keyframe_mirror_orientation,
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keyframe_no_operation,
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keyframe_no_operation,
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keyframe_no_operation,
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keyframe_no_operation,
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led_backlight_keyframe_one_period_sweep,
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led_backlight_keyframe_normal_orientation,
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},
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};
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static uint8_t off_on_off_gradient(float t, float index, float num) {
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const float two_pi = M_PI * 2.0f;
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float normalized_index = (1.0f - index / (num - 1.0f)) * two_pi;
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float x = t * two_pi + normalized_index-M_PI;
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if((1*M_PI) < x && x < (3*M_PI))
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{
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float v = 0.5 * (cosf(x) + 1.0f);
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return (uint8_t)(255.0f * v);
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}
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else
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{
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return 0;
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}
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}
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static uint8_t off_on_gradient(float t, float index, float num) {
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const float two_pi = M_PI * 2.0f;
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float normalized_index = (1.0f - index / (num - 1.0f)) * two_pi;
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float x = t * two_pi + normalized_index-M_PI;
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float v;
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if((1*M_PI) < x && x < (2*M_PI))
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{
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v = 0.5 * (cosf(x) + 1.0f);
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}
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else if(x >= (2*M_PI))
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{
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v = 1;
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}
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else
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{
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v = 0;
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}
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return (uint8_t)(255.0f * v);
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}
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static uint8_t on_off_gradient(float t, float index, float num) {
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const float two_pi = M_PI * 2.0f;
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float normalized_index = (1.0f - index / (num - 1.0f)) * two_pi;
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float x = t * two_pi + normalized_index-M_PI;
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float v;
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if((2*M_PI) < x && x < (3*M_PI))
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{
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v = 0.5 * (cosf(x) + 1.0f);
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}
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else if(x >= (3*M_PI))
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{
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v = 0;
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}
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else
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{
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v = 1;
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}
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return (uint8_t)(255.0f * v);
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}
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bool led_backlight_keyframe_one_period_sweep(keyframe_animation_t* animation, visualizer_state_t* state) {
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(void)state;
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float frame_length = animation->frame_lengths[animation->current_frame];
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float current_pos = frame_length - animation->time_left_in_frame;
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float t = current_pos / frame_length;
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for (int i=0; i< NUM_COLS; i++) {
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uint8_t color = off_on_off_gradient(t*2, i, NUM_COLS);
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gdispGDrawLine(LED_DISPLAY, i, 0, i, NUM_ROWS - 1, LUMA2COLOR(color));
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}
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return true;
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}
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bool led_backlight_keyframe_half_period_sweep_to_on(keyframe_animation_t* animation, visualizer_state_t* state) {
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(void)state;
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float frame_length = animation->frame_lengths[animation->current_frame];
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float current_pos = frame_length - animation->time_left_in_frame;
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float t = current_pos / frame_length;
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for (int i=0; i< NUM_COLS; i++) {
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uint8_t color = off_on_gradient(t*2, i, NUM_COLS);
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gdispGDrawLine(LED_DISPLAY, i, 0, i, NUM_ROWS - 1, LUMA2COLOR(color));
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}
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return true;
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}
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bool led_backlight_keyframe_half_period_sweep_to_off(keyframe_animation_t* animation, visualizer_state_t* state) {
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(void)state;
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float frame_length = animation->frame_lengths[animation->current_frame];
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float current_pos = frame_length - animation->time_left_in_frame;
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float t = current_pos / frame_length;
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for (int i=0; i< NUM_COLS; i++) {
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uint8_t color = on_off_gradient(t*2, i, NUM_COLS);
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gdispGDrawLine(LED_DISPLAY, i, 0, i, NUM_ROWS - 1, LUMA2COLOR(color));
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}
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return true;
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}
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/*
|
||||
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+-------+
|
||||
| 0 | 1 | 2 | 3 | 4 | 5 | 6 | 6 | 5 | 4 | 3 | 2 | 1 | 0 | phase |
|
||||
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+-------+
|
||||
| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
|
||||
| 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 |
|
||||
| 5 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 |
|
||||
| 4 | 5 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 |
|
||||
| 3 | 4 | 5 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 |
|
||||
| 2 | 3 | 4 | 5 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 5 |
|
||||
| 1 | 2 | 3 | 4 | 5 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 6 |
|
||||
| 0 | 1 | 2 | 3 | 4 | 5 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 |
|
||||
| 0 | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 8 |
|
||||
| 0 | 0 | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 0 | 0 | 0 | 0 | 0 | 9 |
|
||||
| 0 | 0 | 0 | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 0 | 0 | 0 | 0 | 10 |
|
||||
| 0 | 0 | 0 | 0 | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 0 | 0 | 0 | 11 |
|
||||
| 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 0 | 0 | 12 |
|
||||
| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 0 | 13 |
|
||||
| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 14 |
|
||||
| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 3 | 4 | 5 | 15 |
|
||||
| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 3 | 4 | 16 |
|
||||
| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 3 | 17 |
|
||||
| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 18 |
|
||||
| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 19 |
|
||||
| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 |
|
||||
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+-------+
|
||||
*/
|
||||
|
||||
#ifdef MASTER_IS_ON_RIGHT /*right side*/
|
||||
keyframe_animation_t sweep_on_sweep_off_left_and_right = {
|
||||
.num_frames = 12,
|
||||
.loop = true,
|
||||
.frame_lengths = {
|
||||
0,
|
||||
1,
|
||||
gfxMillisecondsToTicks(GRADIENT_TIME), // left on
|
||||
gfxMillisecondsToTicks(GRADIENT_TIME), // right on
|
||||
gfxMillisecondsToTicks(GRADIENT_TIME), // left off
|
||||
gfxMillisecondsToTicks(GRADIENT_TIME), // right off
|
||||
0, // mirror leds
|
||||
gfxMillisecondsToTicks(GRADIENT_TIME), // right on
|
||||
gfxMillisecondsToTicks(GRADIENT_TIME), // left on
|
||||
gfxMillisecondsToTicks(GRADIENT_TIME), // right off
|
||||
gfxMillisecondsToTicks(GRADIENT_TIME), // left off
|
||||
0, // normal leds
|
||||
},
|
||||
.frame_functions = {
|
||||
led_backlight_keyframe_mirror_orientation,
|
||||
led_backlight_keyframe_fade_out_all,
|
||||
keyframe_no_operation,
|
||||
led_backlight_keyframe_half_period_sweep_to_on,
|
||||
keyframe_no_operation,
|
||||
led_backlight_keyframe_half_period_sweep_to_off,
|
||||
led_backlight_keyframe_normal_orientation,
|
||||
led_backlight_keyframe_half_period_sweep_to_on,
|
||||
keyframe_no_operation,
|
||||
led_backlight_keyframe_half_period_sweep_to_off,
|
||||
keyframe_no_operation,
|
||||
led_backlight_keyframe_mirror_orientation,
|
||||
|
||||
},
|
||||
};
|
||||
keyframe_animation_t both_sides_fade_across = {
|
||||
.num_frames = 10,
|
||||
.loop = true,
|
||||
.frame_lengths = {
|
||||
0,
|
||||
1,
|
||||
gfxMillisecondsToTicks(GRADIENT_TIME), // left to rigt (outside in)
|
||||
0, // mirror leds
|
||||
gfxMillisecondsToTicks(GRADIENT_TIME), // left_to_right (mirrored, so inside out)
|
||||
0, // normal leds
|
||||
gfxMillisecondsToTicks(GRADIENT_TIME), // left to rigt (outside in)
|
||||
0, // mirror leds
|
||||
gfxMillisecondsToTicks(GRADIENT_TIME), // left_to_right (mirrored, so inside out)
|
||||
0, // normal leds
|
||||
},
|
||||
.frame_functions = {
|
||||
led_backlight_keyframe_mirror_orientation,
|
||||
led_backlight_keyframe_fade_out_all,
|
||||
keyframe_no_operation,
|
||||
keyframe_no_operation,
|
||||
led_backlight_keyframe_one_period_sweep,
|
||||
led_backlight_keyframe_normal_orientation,
|
||||
led_backlight_keyframe_one_period_sweep,
|
||||
led_backlight_keyframe_mirror_orientation,
|
||||
keyframe_no_operation,
|
||||
keyframe_no_operation,
|
||||
},
|
||||
};
|
||||
|
||||
#else /*left side*/
|
||||
keyframe_animation_t sweep_on_sweep_off_left_and_right = {
|
||||
.num_frames = 10,
|
||||
.loop = true,
|
||||
.frame_lengths = {
|
||||
gfxMillisecondsToTicks(GRADIENT_TIME), // left on
|
||||
gfxMillisecondsToTicks(GRADIENT_TIME), // right on
|
||||
gfxMillisecondsToTicks(GRADIENT_TIME), // left off
|
||||
gfxMillisecondsToTicks(GRADIENT_TIME), // right off
|
||||
0, // mirror leds
|
||||
gfxMillisecondsToTicks(GRADIENT_TIME), // right on
|
||||
gfxMillisecondsToTicks(GRADIENT_TIME), // left on
|
||||
gfxMillisecondsToTicks(GRADIENT_TIME), // right off
|
||||
gfxMillisecondsToTicks(GRADIENT_TIME), // left off
|
||||
0, // normal leds
|
||||
},
|
||||
.frame_functions = {
|
||||
led_backlight_keyframe_half_period_sweep_to_on,
|
||||
keyframe_no_operation,
|
||||
led_backlight_keyframe_half_period_sweep_to_off,
|
||||
keyframe_no_operation,
|
||||
led_backlight_keyframe_mirror_orientation,
|
||||
keyframe_no_operation,
|
||||
led_backlight_keyframe_half_period_sweep_to_on,
|
||||
keyframe_no_operation,
|
||||
led_backlight_keyframe_half_period_sweep_to_off,
|
||||
led_backlight_keyframe_normal_orientation,
|
||||
|
||||
},
|
||||
};
|
||||
keyframe_animation_t both_sides_fade_across = {
|
||||
.num_frames = 8,
|
||||
.loop = true,
|
||||
.frame_lengths = {
|
||||
gfxMillisecondsToTicks(GRADIENT_TIME), // left to rigt (outside in)
|
||||
0, // mirror leds
|
||||
gfxMillisecondsToTicks(GRADIENT_TIME), // left_to_right (mirrored, so inside out)
|
||||
0, // normal leds
|
||||
gfxMillisecondsToTicks(GRADIENT_TIME), // left to rigt (outside in)
|
||||
0, // mirror leds
|
||||
gfxMillisecondsToTicks(GRADIENT_TIME), // left_to_right (mirrored, so inside out)
|
||||
0, // normal leds
|
||||
},
|
||||
.frame_functions = {
|
||||
led_backlight_keyframe_one_period_sweep,
|
||||
led_backlight_keyframe_mirror_orientation,
|
||||
keyframe_no_operation,
|
||||
keyframe_no_operation,
|
||||
keyframe_no_operation,
|
||||
keyframe_no_operation,
|
||||
led_backlight_keyframe_one_period_sweep,
|
||||
led_backlight_keyframe_normal_orientation,
|
||||
|
||||
},
|
||||
};
|
||||
|
||||
|
||||
#endif
|
||||
|
||||
#define RED 0
|
||||
#define ORANGE 21
|
||||
#define YELLOW 42
|
||||
#define SPRING_GREEN 64
|
||||
#define GREEN 85
|
||||
#define TURQUOISE 107
|
||||
#define CYAN 127
|
||||
#define OCEAN 149
|
||||
#define BLUE 170
|
||||
#define VIOLET 192
|
||||
#define MAGENTA 212
|
||||
#define RASPBERRY 234
|
||||
|
||||
// This function should be implemented by the keymap visualizer
|
||||
// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
|
||||
// that the simple_visualizer assumes that you are updating
|
||||
// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
|
||||
// stopped. This can be done by either double buffering it or by using constant strings
|
||||
static void get_visualizer_layer_and_color(visualizer_state_t* state) {
|
||||
uint8_t saturation = 255;
|
||||
/* if (state->status.leds & (1u << USB_LED_CAPS_LOCK)) {
|
||||
saturation = 255;
|
||||
} */
|
||||
|
||||
if (state->status.layer & 0x400) {
|
||||
state->target_lcd_color = LCD_COLOR(OCEAN, saturation, 0xFF);
|
||||
state->layer_text = "STENOGRAPHY";
|
||||
}
|
||||
else if (state->status.layer & 0x200) {
|
||||
state->target_lcd_color = LCD_COLOR(GREEN, saturation, 0xFF);
|
||||
state->layer_text = "FUNCTION";
|
||||
}
|
||||
else if (state->status.layer & 0x100) {
|
||||
state->target_lcd_color = LCD_COLOR(MAGENTA, saturation, 0xFF);
|
||||
state->layer_text = "Shortcuts Layer";
|
||||
stop_keyframe_animation(&sweep_on_sweep_off_left_and_right);
|
||||
start_keyframe_animation(&led_test_animation);
|
||||
}
|
||||
else if (state->status.layer & 0x80) {
|
||||
state->target_lcd_color = LCD_COLOR(VIOLET, saturation, 0xFF);
|
||||
state->layer_text = "Plover";
|
||||
}
|
||||
else if (state->status.layer & 0x40) {
|
||||
state->target_lcd_color = LCD_COLOR(RASPBERRY, saturation, 0xFF);
|
||||
state->layer_text = "Mirrored Symbols";
|
||||
}
|
||||
else if (state->status.layer & 0x20) {
|
||||
state->target_lcd_color = LCD_COLOR(RED, saturation, 0xFF);
|
||||
state->layer_text = "Symbols";
|
||||
}
|
||||
else if (state->status.layer & 0x8) {
|
||||
state->target_lcd_color = LCD_COLOR(OCEAN, saturation, 0xFF);
|
||||
state->layer_text = "Mirrored Dvorak";
|
||||
}
|
||||
else if (state->status.layer & 0x4) {
|
||||
state->target_lcd_color = LCD_COLOR(BLUE, saturation, 0xFF);
|
||||
state->layer_text = "Dvorak";
|
||||
stop_keyframe_animation(&led_test_animation);
|
||||
start_keyframe_animation(&sweep_on_sweep_off_left_and_right);
|
||||
}
|
||||
else if (state->status.layer & 0x2) {
|
||||
state->target_lcd_color = LCD_COLOR(ORANGE, saturation, 0xFF);
|
||||
state->layer_text = "Mirrored Qwerty";
|
||||
}
|
||||
else {
|
||||
state->target_lcd_color = LCD_COLOR(YELLOW, saturation, 0xFF);
|
||||
state->layer_text = "Qwerty";
|
||||
stop_keyframe_animation(&led_test_animation);
|
||||
start_keyframe_animation(&Fade_in_all_leds);
|
||||
}
|
||||
}
|
|
@ -1,125 +0,0 @@
|
|||
/* Copyright 2017 Fred Sundvik
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef VISUALIZER_H_
|
||||
#define VISUALIZER_H_
|
||||
|
||||
// Currently we are assuming that both the backlight and LCD are enabled
|
||||
// But it's entirely possible to write a custom visualizer that use only
|
||||
// one of them
|
||||
#ifndef LCD_BACKLIGHT_ENABLE
|
||||
#error This visualizer needs that LCD backlight is enabled
|
||||
#endif
|
||||
|
||||
#ifndef LCD_ENABLE
|
||||
#error This visualizer needs that LCD is enabled
|
||||
#endif
|
||||
|
||||
#include "visualizer.h"
|
||||
#include "visualizer_keyframes.h"
|
||||
#include "lcd_keyframes.h"
|
||||
#include "lcd_backlight_keyframes.h"
|
||||
#include "system/serial_link.h"
|
||||
#include "led.h"
|
||||
#include "default_animations.h"
|
||||
|
||||
static const uint32_t logo_background_color = LCD_COLOR(0x00, 0x00, 0xFF);
|
||||
static const uint32_t initial_color = LCD_COLOR(0, 0, 0);
|
||||
|
||||
static bool initial_update = true;
|
||||
|
||||
// Feel free to modify the animations below, or even add new ones if needed
|
||||
extern keyframe_animation_t KITT_Scanner_animation;
|
||||
|
||||
static keyframe_animation_t lcd_layer_display = {
|
||||
.num_frames = 1,
|
||||
.loop = false,
|
||||
.frame_lengths = {gfxMillisecondsToTicks(0)},
|
||||
.frame_functions = {lcd_keyframe_display_layer_and_led_states}
|
||||
};
|
||||
|
||||
// The color animation animates the LCD color when you change layers
|
||||
static keyframe_animation_t color_animation = {
|
||||
.num_frames = 2,
|
||||
.loop = false,
|
||||
// Note that there's a 200 ms no-operation frame,
|
||||
// this prevents the color from changing when activating the layer
|
||||
// momentarily
|
||||
.frame_lengths = {gfxMillisecondsToTicks(200), gfxMillisecondsToTicks(500)},
|
||||
.frame_functions = {keyframe_no_operation, lcd_backlight_keyframe_animate_color},
|
||||
};
|
||||
|
||||
void initialize_user_visualizer(visualizer_state_t* state) {
|
||||
// The brightness will be dynamically adjustable in the future
|
||||
// But for now, change it here.
|
||||
lcd_backlight_brightness(130);
|
||||
state->current_lcd_color = initial_color;
|
||||
state->target_lcd_color = logo_background_color;
|
||||
initial_update = true;
|
||||
start_keyframe_animation(&default_startup_animation);
|
||||
}
|
||||
|
||||
|
||||
// This function should be implemented by the keymap visualizer
|
||||
// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
|
||||
// that the simple_visualizer assumes that you are updating
|
||||
// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
|
||||
// stopped. This can be done by either double buffering it or by using constant strings
|
||||
static void get_visualizer_layer_and_color(visualizer_state_t* state);
|
||||
|
||||
void update_user_visualizer_state(visualizer_state_t* state, visualizer_keyboard_status_t* prev_status) {
|
||||
// Add more tests, change the colors and layer texts here
|
||||
// Usually you want to check the high bits (higher layers first)
|
||||
// because that's the order layers are processed for keypresses
|
||||
// You can for check for example:
|
||||
// state->status.layer
|
||||
// state->status.default_layer
|
||||
// state->status.leds (see led.h for available statuses)
|
||||
|
||||
uint32_t prev_color = state->target_lcd_color;
|
||||
const char* prev_layer_text = state->layer_text;
|
||||
|
||||
get_visualizer_layer_and_color(state);
|
||||
|
||||
if (initial_update || prev_color != state->target_lcd_color) {
|
||||
start_keyframe_animation(&color_animation);
|
||||
}
|
||||
|
||||
if (initial_update || prev_layer_text != state->layer_text) {
|
||||
start_keyframe_animation(&lcd_layer_display);
|
||||
}
|
||||
// You can also stop existing animations, and start your custom ones here
|
||||
// remember that you should normally have only one animation for the LCD
|
||||
// and one for the background. But you can also combine them if you want.
|
||||
|
||||
}
|
||||
|
||||
void user_visualizer_suspend(visualizer_state_t* state) {
|
||||
state->layer_text = "Suspending...";
|
||||
uint8_t hue = LCD_HUE(state->current_lcd_color);
|
||||
uint8_t sat = LCD_SAT(state->current_lcd_color);
|
||||
state->target_lcd_color = LCD_COLOR(hue, sat, 0);
|
||||
start_keyframe_animation(&default_suspend_animation);
|
||||
}
|
||||
|
||||
void user_visualizer_resume(visualizer_state_t* state) {
|
||||
state->current_lcd_color = initial_color;
|
||||
state->target_lcd_color = logo_background_color;
|
||||
initial_update = true;
|
||||
start_keyframe_animation(&default_startup_animation);
|
||||
}
|
||||
|
||||
#endif /* VISUALIZER_H_ */
|
|
@ -272,3 +272,43 @@ void matrix_scan_user(void) {
|
|||
ergodox_led_all_on();
|
||||
}
|
||||
|
||||
#ifdef ST7565_ENABLE
|
||||
|
||||
void st7565_task_user(void) {
|
||||
// The colors will need to be ported over to the quantum painter API when
|
||||
// https://github.com/qmk/qmk_firmware/pull/10174 is merged.
|
||||
|
||||
st7565_clear();
|
||||
switch (get_highest_layer(layer_state)) {
|
||||
case BASE:
|
||||
//state->target_lcd_color = LCD_COLOR(84, saturation, 0xFF);
|
||||
st7565_write_P(PSTR("Default\n"), false);
|
||||
break;
|
||||
case CODEFLOW:
|
||||
//state->target_lcd_color = LCD_COLOR(216, 90, 0xFF);
|
||||
st7565_write_P(PSTR("Code\n"), false);
|
||||
break;
|
||||
case SYMB:
|
||||
//state->target_lcd_color = LCD_COLOR(168, saturation, 0xFF);
|
||||
st7565_write_P(PSTR("Symbol\n"), false);
|
||||
break;
|
||||
case MDIA:
|
||||
//state->target_lcd_color = LCD_COLOR(0, saturation, 0xFF);
|
||||
st7565_write_P(PSTR("Media\n"), false);
|
||||
break;
|
||||
case VIM:
|
||||
//state->target_lcd_color = LCD_COLOR(140, 100, 60);
|
||||
st7565_write_P(PSTR("Movement\n"), false);
|
||||
break;
|
||||
case GAME:
|
||||
//state->target_lcd_color = LCD_COLOR(0, 255, 60);
|
||||
st7565_write_P(PSTR("Game\n"), false);
|
||||
break;
|
||||
case GAME_ARROW:
|
||||
//state->target_lcd_color = LCD_COLOR(0, 255, 60);
|
||||
st7565_write_P(PSTR("Game Arrow\n"), false);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
|
|
|
@ -1,5 +1,2 @@
|
|||
LCD_BACKLIGHT_ENABLE = yes
|
||||
LCD_ENABLE = yes
|
||||
BACKLIGHT_ENABLE = yes
|
||||
KEY_LOCK_ENABLE = yes
|
||||
CONSOLE_ENABLE = no
|
||||
|
|
|
@ -1,39 +0,0 @@
|
|||
/*
|
||||
Note: this is a modified copy of ../default/visualizer.c, originally licensed GPL.
|
||||
*/
|
||||
|
||||
#include "simple_visualizer.h"
|
||||
|
||||
// This function should be implemented by the keymap visualizer
|
||||
// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
|
||||
// that the simple_visualizer assumes that you are updating
|
||||
// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
|
||||
// stopped. This can be done by either double buffering it or by using constant strings
|
||||
static void get_visualizer_layer_and_color(visualizer_state_t* state) {
|
||||
uint8_t saturation = 60;
|
||||
if (state->status.leds & (1u << USB_LED_CAPS_LOCK)) {
|
||||
saturation = 255;
|
||||
}
|
||||
if (state->status.layer & 0x80) {
|
||||
state->target_lcd_color = LCD_COLOR(0, 255, 60);
|
||||
state->layer_text = "Game Arrow";
|
||||
} else if (state->status.layer & 0x40) {
|
||||
state->target_lcd_color = LCD_COLOR(0, 255, 60);
|
||||
state->layer_text = "Game";
|
||||
} else if (state->status.layer & 0x20) {
|
||||
state->target_lcd_color = LCD_COLOR(140, 100, 60);
|
||||
state->layer_text = "Movement";
|
||||
} else if (state->status.layer & 0x10) {
|
||||
state->target_lcd_color = LCD_COLOR(0, saturation, 0xFF);
|
||||
state->layer_text = "Media";
|
||||
} else if (state->status.layer & 0x8) {
|
||||
state->target_lcd_color = LCD_COLOR(168, saturation, 0xFF);
|
||||
state->layer_text = "Symbol";
|
||||
} else if (state->status.layer & 0x2 || state->status.layer & 0x4) {
|
||||
state->target_lcd_color = LCD_COLOR(216, 90, 0xFF);
|
||||
state->layer_text = "Code";
|
||||
} else {
|
||||
state->target_lcd_color = LCD_COLOR(84, saturation, 0xFF);
|
||||
state->layer_text = "Default";
|
||||
}
|
||||
}
|
|
@ -1,34 +0,0 @@
|
|||
/*
|
||||
Note: this is a modified copy of ../default/visualizer.c, originally licensed GPL.
|
||||
*/
|
||||
|
||||
#include "simple_visualizer.h"
|
||||
|
||||
// This function should be implemented by the keymap visualizer
|
||||
// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
|
||||
// that the simple_visualizer assumes that you are updating
|
||||
// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
|
||||
// stopped. This can be done by either double buffering it or by using constant strings
|
||||
static void get_visualizer_layer_and_color(visualizer_state_t* state) {
|
||||
|
||||
if (state->status.layer & 0x20) {
|
||||
state->target_lcd_color = LCD_COLOR(127, 0xFF, 0xFF);
|
||||
state->layer_text = "Mouse";
|
||||
} else if (state->status.layer & 0x10) {
|
||||
state->target_lcd_color = LCD_COLOR(85, 0xFF, 0xFF);
|
||||
state->layer_text = "Symbol";
|
||||
} else if (state->status.layer & 0x8) {
|
||||
state->target_lcd_color = LCD_COLOR(64, 0xFF, 0xFF);
|
||||
state->layer_text = "Brackets";
|
||||
} else if (state->status.layer & 0x4) {
|
||||
state->target_lcd_color = LCD_COLOR(42, 0xFF, 0xFF);
|
||||
state->layer_text = "Diak";
|
||||
} else if (state->status.layer & 0x2) {
|
||||
state->target_lcd_color = LCD_COLOR(21, 0xFF, 0xFF);
|
||||
state->layer_text = "Terminal";
|
||||
} else {
|
||||
state->target_lcd_color = LCD_COLOR(192, 0xFF, 0xFF);
|
||||
state->layer_text = "Vim";
|
||||
}
|
||||
}
|
||||
|
|
@ -33,11 +33,6 @@ enum belak_keycodes {
|
|||
E_TSET,
|
||||
};
|
||||
|
||||
inline void tap(uint16_t keycode) {
|
||||
register_code(keycode);
|
||||
unregister_code(keycode);
|
||||
};
|
||||
|
||||
// TODO: Add LED support to the tap dance by using the advanced macro
|
||||
#define LTOGGLE TD(TD_LAYER_TOGGLE)
|
||||
|
||||
|
@ -273,17 +268,17 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
|||
case E_SHRUG: // ¯\_(ツ)_/¯
|
||||
if (record->event.pressed) {
|
||||
process_unicode((0x00AF|QK_UNICODE), record); // Hand
|
||||
tap(KC_BSLS); // Arm
|
||||
tap_code16(KC_BSLS); // Arm
|
||||
register_code(KC_RSFT);
|
||||
tap(KC_UNDS); // Arm
|
||||
tap(KC_LPRN); // Head
|
||||
tap_code16(KC_UNDS); // Arm
|
||||
tap_code16(KC_LPRN); // Head
|
||||
unregister_code(KC_RSFT);
|
||||
process_unicode((0x30C4|QK_UNICODE), record); // Face
|
||||
register_code(KC_RSFT);
|
||||
tap(KC_RPRN); // Head
|
||||
tap(KC_UNDS); // Arm
|
||||
tap_code16(KC_RPRN); // Head
|
||||
tap_code16(KC_UNDS); // Arm
|
||||
unregister_code(KC_RSFT);
|
||||
tap(KC_SLSH); // Arm
|
||||
tap_code16(KC_SLSH); // Arm
|
||||
process_unicode((0x00AF|QK_UNICODE), record); // Hand
|
||||
}
|
||||
return false;
|
||||
|
@ -291,19 +286,19 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
|||
case E_TFLIP: // (╯°□°)╯ ︵ ┻━┻
|
||||
if (record->event.pressed) {
|
||||
register_code(KC_RSFT);
|
||||
tap(KC_9);
|
||||
tap_code16(KC_9);
|
||||
unregister_code(KC_RSFT);
|
||||
process_unicode((0x256F|QK_UNICODE), record); // Arm
|
||||
process_unicode((0x00B0|QK_UNICODE), record); // Eye
|
||||
process_unicode((0x25A1|QK_UNICODE), record); // Mouth
|
||||
process_unicode((0x00B0|QK_UNICODE), record); // Eye
|
||||
register_code(KC_RSFT);
|
||||
tap(KC_0);
|
||||
tap_code16(KC_0);
|
||||
unregister_code(KC_RSFT);
|
||||
process_unicode((0x256F|QK_UNICODE), record); // Arm
|
||||
tap(KC_SPC);
|
||||
tap_code16(KC_SPC);
|
||||
process_unicode((0x0361|QK_UNICODE), record); // Flippy
|
||||
tap(KC_SPC);
|
||||
tap_code16(KC_SPC);
|
||||
process_unicode((0x253B|QK_UNICODE), record); // Table
|
||||
process_unicode((0x2501|QK_UNICODE), record); // Table
|
||||
process_unicode((0x253B|QK_UNICODE), record); // Table
|
||||
|
@ -316,18 +311,18 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
|||
process_unicode((0x2500|QK_UNICODE), record); // Table
|
||||
process_unicode((0x2500|QK_UNICODE), record); // Table
|
||||
process_unicode((0x252C|QK_UNICODE), record); // Table
|
||||
tap(KC_SPC);
|
||||
tap_code16(KC_SPC);
|
||||
process_unicode((0x30CE|QK_UNICODE), record); // Arm
|
||||
register_code(KC_RSFT);
|
||||
tap(KC_9);
|
||||
tap_code16(KC_9);
|
||||
unregister_code(KC_RSFT);
|
||||
tap(KC_SPC);
|
||||
tap_code16(KC_SPC);
|
||||
process_unicode((0x309C|QK_UNICODE), record); // Eye
|
||||
tap(KC_MINS);
|
||||
tap_code16(KC_MINS);
|
||||
process_unicode((0x309C|QK_UNICODE), record); // Eye
|
||||
process_unicode((0x30CE|QK_UNICODE), record); // Arm
|
||||
register_code(KC_RSFT);
|
||||
tap(KC_0);
|
||||
tap_code16(KC_0);
|
||||
unregister_code(KC_RSFT);
|
||||
}
|
||||
return false;
|
||||
|
|
|
@ -1,49 +0,0 @@
|
|||
/*
|
||||
Copyright 2017 Fred Sundvik
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
// Currently we are assuming that both the backlight and LCD are enabled
|
||||
// But it's entirely possible to write a custom visualizer that use only
|
||||
// one of them
|
||||
#ifndef LCD_BACKLIGHT_ENABLE
|
||||
#error This visualizer needs that LCD backlight is enabled
|
||||
#endif
|
||||
|
||||
#ifndef LCD_ENABLE
|
||||
#error This visualizer needs that LCD is enabled
|
||||
#endif
|
||||
|
||||
#include "simple_visualizer.h"
|
||||
|
||||
static void get_visualizer_layer_and_color(visualizer_state_t* state) {
|
||||
uint8_t saturation = 60;
|
||||
if (state->status.leds & (1u << USB_LED_CAPS_LOCK)) {
|
||||
saturation = 255;
|
||||
}
|
||||
|
||||
if (state->status.layer & 0x4) {
|
||||
state->target_lcd_color = LCD_COLOR(0, saturation, 0xFF);
|
||||
state->layer_text = "Media";
|
||||
}
|
||||
else if (state->status.layer & 0x2) {
|
||||
state->target_lcd_color = LCD_COLOR(168, saturation, 0xFF);
|
||||
state->layer_text = "Symbols";
|
||||
}
|
||||
else {
|
||||
state->target_lcd_color = LCD_COLOR(84, saturation, 0xFF);
|
||||
state->layer_text = "Base";
|
||||
}
|
||||
}
|
|
@ -1,62 +0,0 @@
|
|||
/*
|
||||
Copyright 2017 Fred Sundvik
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "simple_visualizer.h"
|
||||
|
||||
// This function should be implemented by the keymap visualizer
|
||||
// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
|
||||
// that the simple_visualizer assumes that you are updating
|
||||
// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
|
||||
// stopped. This can be done by either double buffering it or by using constant strings
|
||||
static void get_visualizer_layer_and_color(visualizer_state_t* state) {
|
||||
|
||||
if (state->status.layer & 0x20) {
|
||||
//GREEN
|
||||
state->target_lcd_color = LCD_COLOR(85, 255, 128);
|
||||
state->layer_text = "Gaming";
|
||||
}
|
||||
else if (state->status.layer & 0x10) {
|
||||
//ORANGE
|
||||
state->target_lcd_color = LCD_COLOR(28, 255, 230);
|
||||
state->layer_text = "Numpad & Mouse";
|
||||
}
|
||||
else if (state->status.layer & 0x8) {
|
||||
//YELLOW
|
||||
state->target_lcd_color = LCD_COLOR(38, 255, 230);
|
||||
state->layer_text = "Symbols";
|
||||
}
|
||||
else if (state->status.layer & 0x4) {
|
||||
//RED
|
||||
state->target_lcd_color = LCD_COLOR(0, 255, 95);
|
||||
if (state->status.layer & 0x2){
|
||||
state->layer_text = "Qwerty - Fn";
|
||||
}else{
|
||||
state->layer_text = "Colemak - Fn";
|
||||
}
|
||||
}
|
||||
else if (state->status.layer & 0x2) {
|
||||
//BLUE
|
||||
state->target_lcd_color = LCD_COLOR(149, 255, 192);
|
||||
state->layer_text = "Qwerty";
|
||||
}
|
||||
else {
|
||||
//PURPLE
|
||||
state->target_lcd_color = LCD_COLOR(200, 255, 192);
|
||||
state->layer_text = "Colemak";
|
||||
}
|
||||
}
|
||||
|
|
@ -1,77 +0,0 @@
|
|||
/*
|
||||
Copyright 2017 Fred Sundvik
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "./simple_visualizer.h"
|
||||
#include "util.h"
|
||||
#include "drashna.h"
|
||||
#include "rgblight_list.h"
|
||||
|
||||
#define LCD_COLOR_wrapper(...) LCD_COLOR(__VA_ARGS__)
|
||||
// This function should be implemented by the keymap visualizer
|
||||
// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
|
||||
// that the simple_visualizer assumes that you are updating
|
||||
// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
|
||||
// stopped. This can be done by either double buffering it or by using constant strings
|
||||
static void get_visualizer_layer_and_color(visualizer_state_t* state) {
|
||||
|
||||
switch(get_highest_layer(state->status.layer|default_layer_state)) {
|
||||
case _LOWER:
|
||||
state->layer_text = "Lower";
|
||||
state->target_lcd_color = LCD_COLOR_wrapper(HSV_GREEN);
|
||||
break;
|
||||
case _RAISE:
|
||||
state->layer_text = "Raise";
|
||||
state->target_lcd_color = LCD_COLOR_wrapper(HSV_YELLOW);
|
||||
break;
|
||||
case _ADJUST:
|
||||
state->layer_text = "Adjust";
|
||||
state->target_lcd_color = LCD_COLOR_wrapper(HSV_RED);
|
||||
break;
|
||||
case _MACROS:
|
||||
state->layer_text = "Macros";
|
||||
state->target_lcd_color = LCD_COLOR_wrapper(HSV_ORANGE);
|
||||
break;
|
||||
case _MEDIA:
|
||||
state->layer_text = "Media";
|
||||
state->target_lcd_color = LCD_COLOR_wrapper(HSV_CHARTREUSE);
|
||||
break;
|
||||
case _GAMEPAD:
|
||||
state->layer_text = "Game";
|
||||
state->target_lcd_color = LCD_COLOR_wrapper(HSV_ORANGE);
|
||||
break;
|
||||
case _QWERTY:
|
||||
state->layer_text = "QWERTY";
|
||||
state->target_lcd_color = LCD_COLOR_wrapper(HSV_CYAN);
|
||||
break;
|
||||
case _WORKMAN:
|
||||
state->layer_text = "Workman";
|
||||
state->target_lcd_color = LCD_COLOR_wrapper(HSV_GOLDENROD);
|
||||
break;
|
||||
case _DVORAK:
|
||||
state->layer_text = "Dvorak";
|
||||
state->target_lcd_color = LCD_COLOR_wrapper(HSV_SPRINGGREEN);
|
||||
break;
|
||||
case _COLEMAK:
|
||||
state->layer_text = "Colemak";
|
||||
state->target_lcd_color = LCD_COLOR_wrapper(HSV_MAGENTA);
|
||||
break; break;
|
||||
default:
|
||||
state->layer_text = "NONE";
|
||||
state->target_lcd_color = LCD_COLOR_wrapper(HSV_RED);
|
||||
break;
|
||||
}
|
||||
}
|
|
@ -1,47 +0,0 @@
|
|||
#include "layers.h"
|
||||
#include "simple_visualizer.h"
|
||||
#include "util.h"
|
||||
|
||||
static void get_visualizer_layer_and_color(visualizer_state_t *state) {
|
||||
uint8_t layer = biton32(state->status.layer);
|
||||
|
||||
// Go from highest to lowest layer to get the right text/color combination.
|
||||
switch (layer) {
|
||||
// #AEB2F4 / hsv(65.71%, 28.69%, 95.69%)
|
||||
case FKEYS:
|
||||
// #F4AEDC / hsv(89.05%, 28.69%, 95.69%)
|
||||
state->layer_text = "FUNCTION KEYS";
|
||||
state->target_lcd_color = LCD_COLOR(228, 73, 245);
|
||||
break;
|
||||
case US_1:
|
||||
// #F4B993 / hsv(6.53%, 39.75%, 95.69%)
|
||||
state->layer_text = "QWERTY";
|
||||
state->target_lcd_color = LCD_COLOR(17, 102, 245);
|
||||
break;
|
||||
case NEO_6:
|
||||
// #F4E393 / hsv(13.75%, 39.75%, 95.69%)
|
||||
state->layer_text = "NEO: 6";
|
||||
state->target_lcd_color = LCD_COLOR(35, 102, 245);
|
||||
break;
|
||||
case NEO_5:
|
||||
// #C6F493 / hsv(24.57%, 39.75%, 95.69%)
|
||||
state->layer_text = "NEO: 5";
|
||||
state->target_lcd_color = LCD_COLOR(63, 102, 245);
|
||||
break;
|
||||
case NEO_4:
|
||||
// #8EEBC9 / hsv(43.91%, 39.57%, 92.16%)
|
||||
state->layer_text = "NEO: 4";
|
||||
state->target_lcd_color = LCD_COLOR(112, 101, 189);
|
||||
break;
|
||||
case NEO_3:
|
||||
// #93D2F4 / hsv(55.84%, 39.75%, 95.69%)
|
||||
state->layer_text = "NEO: 3";
|
||||
state->target_lcd_color = LCD_COLOR(143, 102, 245);
|
||||
break;
|
||||
default:
|
||||
// #EEEEEE / hsv(0%, 0%, 93%)
|
||||
state->layer_text = "NEO: 1";
|
||||
state->target_lcd_color = LCD_COLOR(0, 0, 255);
|
||||
break;
|
||||
}
|
||||
}
|
|
@ -28,7 +28,6 @@ HARDWARE_OPTION_NAMES = \
|
|||
AUDIO_ENABLE \
|
||||
HD44780_ENABLE \
|
||||
ENCODER_ENABLE \
|
||||
LCD_ENABLE \
|
||||
LED_TABLES \
|
||||
POINTING_DEVICE_ENABLE \
|
||||
DIP_SWITCH_ENABLE
|
||||
|
|
|
@ -1,21 +0,0 @@
|
|||
/* Copyright 2020 Joseph Wasson
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "talljoe.h"
|
||||
|
||||
static void get_visualizer_layer_and_color(visualizer_state_t* state) {
|
||||
state->status_text = layer_names[biton32(state->status.layer)];
|
||||
}
|
Loading…
Reference in a new issue