diff --git a/keyboards/handwired/snatchpad/config.h b/keyboards/handwired/snatchpad/config.h new file mode 100644 index 0000000000..c0d337d5df --- /dev/null +++ b/keyboards/handwired/snatchpad/config.h @@ -0,0 +1,145 @@ +// Copyright 2022 xia0 (@xia0) +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include "config_common.h" + +/* USB Device descriptor parameter */ +#define VENDOR_ID 0x6662 +#define PRODUCT_ID 0x7370 +#define DEVICE_VER 0x0001 +#define MANUFACTURER xia0 +#define PRODUCT snatchpad + +/* key matrix size */ +#define MATRIX_ROWS 3 +#define MATRIX_COLS 3 + +/* + * Keyboard Matrix Assignments + * + * Change this to how you wired your keyboards + * COLS: AVR pins used for columns, left to right + * ROWS: AVR pins used for rows, top to bottom + * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode) + * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode) + * + */ +#define MATRIX_ROW_PINS { F4, F5, F6 } +#define MATRIX_COL_PINS { B1, B3, B2 } +#define UNUSED_PINS + +/* COL2ROW, ROW2COL */ +#define DIODE_DIRECTION COL2ROW + +/* Rotary encoder options */ +#define ENCODER_RESOLUTIONS { 4, 4 } +#define ENCODERS_PAD_A { D3, D0 } +#define ENCODERS_PAD_B { D2, D1 } + + + +/* + * Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk, and define SOFT_SERIAL_PIN. + */ +//#define SOFT_SERIAL_PIN D0 // or D1, D2, D3, E6 + +//#define LED_NUM_LOCK_PIN B0 +//#define LED_CAPS_LOCK_PIN B1 +//#define LED_SCROLL_LOCK_PIN B2 +//#define LED_COMPOSE_PIN B3 +//#define LED_KANA_PIN B4 + +//#define BACKLIGHT_PIN B7 +//#define BACKLIGHT_LEVELS 3 +//#define BACKLIGHT_BREATHING + +//#define RGB_DI_PIN E2 +//#ifdef RGB_DI_PIN +//# define RGBLED_NUM 16 +//# define RGBLIGHT_HUE_STEP 8 +//# define RGBLIGHT_SAT_STEP 8 +//# define RGBLIGHT_VAL_STEP 8 +//# define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */ +//# define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */ +/*== all animations enable ==*/ +//# define RGBLIGHT_ANIMATIONS +/*== or choose animations ==*/ +//# define RGBLIGHT_EFFECT_BREATHING +//# define RGBLIGHT_EFFECT_RAINBOW_MOOD +//# define RGBLIGHT_EFFECT_RAINBOW_SWIRL +//# define RGBLIGHT_EFFECT_SNAKE +//# define RGBLIGHT_EFFECT_KNIGHT +//# define RGBLIGHT_EFFECT_CHRISTMAS +//# define RGBLIGHT_EFFECT_STATIC_GRADIENT +//# define RGBLIGHT_EFFECT_RGB_TEST +//# define RGBLIGHT_EFFECT_ALTERNATING +/*== customize breathing effect ==*/ +/*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/ +//# define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64 +/*==== use exp() and sin() ====*/ +//# define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7 +//# define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255 +//#endif + +/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */ +#define DEBOUNCE 5 + +/* define if matrix has ghost (lacks anti-ghosting diodes) */ +//#define MATRIX_HAS_GHOST + +/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */ +#define LOCKING_SUPPORT_ENABLE +/* Locking resynchronize hack */ +#define LOCKING_RESYNC_ENABLE + +/* If defined, GRAVE_ESC will always act as ESC when CTRL is held. + * This is useful for the Windows task manager shortcut (ctrl+shift+esc). + */ +//#define GRAVE_ESC_CTRL_OVERRIDE + +/* + * Force NKRO + * + * Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved + * state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the + * makefile for this to work.) + * + * If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N) + * until the next keyboard reset. + * + * NKRO may prevent your keystrokes from being detected in the BIOS, but it is + * fully operational during normal computer usage. + * + * For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N) + * or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by + * bootmagic, NKRO mode will always be enabled until it is toggled again during a + * power-up. + * + */ +//#define FORCE_NKRO + +/* + * Feature disable options + * These options are also useful to firmware size reduction. + */ + +/* disable debug print */ +//#define NO_DEBUG + +/* disable print */ +//#define NO_PRINT + +/* disable action features */ +//#define NO_ACTION_LAYER +//#define NO_ACTION_TAPPING +//#define NO_ACTION_ONESHOT + +/* disable these deprecated features by default */ +#define NO_ACTION_MACRO +#define NO_ACTION_FUNCTION + +/* Bootmagic Lite key configuration */ +//#define BOOTMAGIC_LITE_ROW 0 +//#define BOOTMAGIC_LITE_COLUMN 0 diff --git a/keyboards/handwired/snatchpad/info.json b/keyboards/handwired/snatchpad/info.json new file mode 100644 index 0000000000..c1d193cfe5 --- /dev/null +++ b/keyboards/handwired/snatchpad/info.json @@ -0,0 +1,21 @@ +{ + "keyboard_name": "snatchpad", + "url": "", + "maintainer": "xia0", + "layouts": { + "LAYOUT": { + "layout": [ + {"x": 0, "y": 0}, + {"x": 1, "y": 0}, + {"x": 2, "y": 0}, + + {"x": 0, "y": 1}, + {"x": 1, "y": 1}, + {"x": 2, "y": 1}, + + {"x": 0, "y": 1}, + {"x": 2, "y": 1} + ] + } + } +} diff --git a/keyboards/handwired/snatchpad/keymaps/default/keymap.c b/keyboards/handwired/snatchpad/keymaps/default/keymap.c new file mode 100644 index 0000000000..a473d4778b --- /dev/null +++ b/keyboards/handwired/snatchpad/keymaps/default/keymap.c @@ -0,0 +1,23 @@ +// Copyright 2022 xia0 (@xia0) +// SPDX-License-Identifier: GPL-2.0-or-later + +#include QMK_KEYBOARD_H + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + [0] = LAYOUT( + KC_ESC , KC_SPC , MO(2) , + KC_MPRV, KC_MNXT, KC_ENT , + KC_MUTE, KC_MPLY + ), + [1] = LAYOUT( + KC_LOCK, KC_UP , _______, + KC_LEFT, KC_DOWN, KC_RGHT, + KC_BTN1, KC_BTN2 + ), + [2] = LAYOUT( + _______, _______, _______, + _______, _______, _______, + TO(0) , TO(1) + ) +}; + diff --git a/keyboards/handwired/snatchpad/keymaps/default/readme.md b/keyboards/handwired/snatchpad/keymaps/default/readme.md new file mode 100644 index 0000000000..11c0c781c4 --- /dev/null +++ b/keyboards/handwired/snatchpad/keymaps/default/readme.md @@ -0,0 +1 @@ +# The default keymap for snatchpad diff --git a/keyboards/handwired/snatchpad/readme.md b/keyboards/handwired/snatchpad/readme.md new file mode 100644 index 0000000000..98021cc6bd --- /dev/null +++ b/keyboards/handwired/snatchpad/readme.md @@ -0,0 +1,34 @@ +# snatchpad + +![snatchpad etch-a-sketch macropad](https://i.imgur.com/aRIM8Nah.jpg) + +A 6-key macropad with 2 rotary encoders intended for use as a pointing device. + +In addition to the 3d printed parts and microcontroller, the following hardware is required: +* 4 * 3x3 mm threaded inserts +* 4 * 4mm M3 bolt +* USB daughter board + +--- + +* Keyboard Maintainer: [xia0](https://github.com/xia0) +* Hardware Supported: e.g. Arduino Pro Micro +* Hardware Availability: [github](https://github.com/xia0/keeb_files/tree/main/snatchpad) + +Make example for this keyboard (after setting up your build environment): + + make handwired/snatchpad:default + +Flashing example for this keyboard: + + make handwired/snatchpad:default:flash + +See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs). + +## Bootloader + +Enter the bootloader in 3 ways: + +* **Bootmagic reset**: Hold down the key at (0,0) in the matrix (usually the top left key or Escape) and plug in the keyboard +* **Physical reset button**: Briefly press the button on the back of the PCB - some may have pads you must short instead +* **Keycode in layout**: Press the key mapped to `RESET` if it is available diff --git a/keyboards/handwired/snatchpad/rules.mk b/keyboards/handwired/snatchpad/rules.mk new file mode 100644 index 0000000000..7c73773c0d --- /dev/null +++ b/keyboards/handwired/snatchpad/rules.mk @@ -0,0 +1,20 @@ +# MCU name +MCU = atmega32u4 + +# Bootloader selection +BOOTLOADER = atmel-dfu + +# Build Options +# change yes to no to disable +# +BOOTMAGIC_ENABLE = yes # Enable Bootmagic Lite +MOUSEKEY_ENABLE = yes # Mouse keys +EXTRAKEY_ENABLE = yes # Audio control and System control +CONSOLE_ENABLE = no # Console for debug +COMMAND_ENABLE = no # Commands for debug and configuration +NKRO_ENABLE = yes # Enable N-Key Rollover +BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality +RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow +AUDIO_ENABLE = no # Audio output +KEY_LOCK_ENABLE = yes +ENCODER_ENABLE = yes diff --git a/keyboards/handwired/snatchpad/snatchpad.c b/keyboards/handwired/snatchpad/snatchpad.c new file mode 100644 index 0000000000..621ba11123 --- /dev/null +++ b/keyboards/handwired/snatchpad/snatchpad.c @@ -0,0 +1,66 @@ +// Copyright 2022 xia0 (@xia0) +// SPDX-License-Identifier: GPL-2.0-or-later + +#include "snatchpad.h" + +#ifdef ENCODER_ENABLE +bool encoder_update_kb(uint8_t index, bool clockwise) { + if (!encoder_update_user(index, clockwise)) { + return false; + } + + uint8_t layer = get_highest_layer(layer_state); + + if (index == 0) { /* First encoder */ + switch (layer) { + case 0: + if (clockwise) { + tap_code_delay(KC_VOLU, 10); + } else { + tap_code_delay(KC_VOLD, 10); + } + break; + case 2: + if (clockwise) { + tap_code16(LCTL(KC_MINUS)); + } else { + tap_code16(LCTL(KC_EQUAL)); + } + break; + default: + if (clockwise) { + tap_code(KC_MS_L); + } else { + tap_code(KC_MS_R); + } + break; + } + + } else if (index == 1) { /* Second encoder */ + switch (layer) { + case 0: + if (clockwise) { + tap_code(KC_MFFD); + } else { + tap_code(KC_MRWD); + } + break; + case 2: + if (clockwise) { + tap_code16(LCTL(KC_Y)); + } else { + tap_code16(LCTL(KC_Z)); + } + break; + default: + if (clockwise) { + tap_code(KC_MS_D); + } else { + tap_code(KC_MS_U); + } + break; + } + } + return true; +} +#endif diff --git a/keyboards/handwired/snatchpad/snatchpad.h b/keyboards/handwired/snatchpad/snatchpad.h new file mode 100644 index 0000000000..07d6bd2093 --- /dev/null +++ b/keyboards/handwired/snatchpad/snatchpad.h @@ -0,0 +1,24 @@ +// Copyright 2022 xia0 (@xia0) +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include "quantum.h" + +/* This is a shortcut to help you visually see your layout. + * + * The first section contains all of the arguments representing the physical + * layout of the board and position of the keys. + * + * The second converts the arguments into a two-dimensional array which + * represents the switch matrix. + */ +#define LAYOUT( \ + k00, k01, k02, \ + k10, k11, k12, \ + k20, k22 \ +) { \ + { k00 , k01 , k02 }, \ + { k10 , k11 , k12 }, \ + { k20 , KC_NO , k22 } \ +}