Woodpad refactor (#11651)
This commit is contained in:
parent
a7d79f4c00
commit
188c0bacb0
10 changed files with 215 additions and 304 deletions
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@ -1,5 +1,5 @@
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/*
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Copyright 2017
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Copyright 2017 WoodKeys
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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@ -15,17 +15,16 @@ You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef CONFIG_H
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#define CONFIG_H
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#pragma once
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#include "config_common.h"
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/* USB Device descriptor parameter */
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#define VENDOR_ID 0xFEED
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#define PRODUCT_ID 0x6069
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#define DEVICE_VER 0x0001
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#define MANUFACTURER WoodKeys.click
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#define PRODUCT woodpad
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#define VENDOR_ID 0xFEED
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#define PRODUCT_ID 0x6069
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#define DEVICE_VER 0x0001
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#define MANUFACTURER WoodKeys.click
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#define PRODUCT Woodpad
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/* key matrix size */
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#define MATRIX_ROWS 5
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@ -40,17 +39,45 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
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* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
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*
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*/
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*/
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#define MATRIX_ROW_PINS { D1, D0, D4, C6, D7 }
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#define MATRIX_COL_PINS { B1, B3, B2, B6 }
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#define UNUSED_PINS
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/* COL2ROW, ROW2COL*/
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/* COL2ROW, ROW2COL */
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#define DIODE_DIRECTION COL2ROW
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// #define BACKLIGHT_PIN B7
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// #define BACKLIGHT_BREATHING
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// #define BACKLIGHT_LEVELS 3
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//#define BACKLIGHT_PIN B7
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//#define BACKLIGHT_BREATHING
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//#define BACKLIGHT_LEVELS 3
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//#define RGB_DI_PIN E2
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//#ifdef RGB_DI_PIN
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//# define RGBLED_NUM 16
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//# define RGBLIGHT_HUE_STEP 8
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//# define RGBLIGHT_SAT_STEP 8
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//# define RGBLIGHT_VAL_STEP 8
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//# define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
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//# define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
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/*== all animations enable ==*/
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//# define RGBLIGHT_ANIMATIONS
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/*== or choose animations ==*/
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//# define RGBLIGHT_EFFECT_BREATHING
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//# define RGBLIGHT_EFFECT_RAINBOW_MOOD
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//# define RGBLIGHT_EFFECT_RAINBOW_SWIRL
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//# define RGBLIGHT_EFFECT_SNAKE
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//# define RGBLIGHT_EFFECT_KNIGHT
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//# define RGBLIGHT_EFFECT_CHRISTMAS
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//# define RGBLIGHT_EFFECT_STATIC_GRADIENT
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//# define RGBLIGHT_EFFECT_RGB_TEST
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//# define RGBLIGHT_EFFECT_ALTERNATING
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/*== customize breathing effect ==*/
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/*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
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//# define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64
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/*==== use exp() and sin() ====*/
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//# define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7
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//# define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255
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//#endif
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/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
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#define DEBOUNCE 5
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@ -58,13 +85,16 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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/* define if matrix has ghost (lacks anti-ghosting diodes) */
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//#define MATRIX_HAS_GHOST
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/* number of backlight levels */
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/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
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#define LOCKING_SUPPORT_ENABLE
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/* Locking resynchronize hack */
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#define LOCKING_RESYNC_ENABLE
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/* If defined, GRAVE_ESC will always act as ESC when CTRL is held.
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* This is useful for the Windows task manager shortcut (ctrl+shift+esc).
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*/
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//#define GRAVE_ESC_CTRL_OVERRIDE
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/*
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* Force NKRO
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*
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@ -86,54 +116,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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//#define FORCE_NKRO
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/*
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* Magic Key Options
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*
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* Magic keys are hotkey commands that allow control over firmware functions of
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* the keyboard. They are best used in combination with the HID Listen program,
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* found here: https://www.pjrc.com/teensy/hid_listen.html
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*
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* The options below allow the magic key functionality to be changed. This is
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* useful if your keyboard/keypad is missing keys and you want magic key support.
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*
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*/
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/* control how magic key switches layers */
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//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS true
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//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS true
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//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM false
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/* override magic key keymap */
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//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS
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//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS
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//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM
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//#define MAGIC_KEY_HELP1 H
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//#define MAGIC_KEY_HELP2 SLASH
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//#define MAGIC_KEY_DEBUG D
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//#define MAGIC_KEY_DEBUG_MATRIX X
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//#define MAGIC_KEY_DEBUG_KBD K
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//#define MAGIC_KEY_DEBUG_MOUSE M
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//#define MAGIC_KEY_VERSION V
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//#define MAGIC_KEY_STATUS S
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//#define MAGIC_KEY_CONSOLE C
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//#define MAGIC_KEY_LAYER0_ALT1 ESC
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//#define MAGIC_KEY_LAYER0_ALT2 GRAVE
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//#define MAGIC_KEY_LAYER0 0
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//#define MAGIC_KEY_LAYER1 1
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//#define MAGIC_KEY_LAYER2 2
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//#define MAGIC_KEY_LAYER3 3
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//#define MAGIC_KEY_LAYER4 4
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//#define MAGIC_KEY_LAYER5 5
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//#define MAGIC_KEY_LAYER6 6
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//#define MAGIC_KEY_LAYER7 7
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//#define MAGIC_KEY_LAYER8 8
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//#define MAGIC_KEY_LAYER9 9
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//#define MAGIC_KEY_BOOTLOADER PAUSE
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//#define MAGIC_KEY_LOCK CAPS
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//#define MAGIC_KEY_EEPROM E
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//#define MAGIC_KEY_NKRO N
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//#define MAGIC_KEY_SLEEP_LED Z
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/*
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* Feature disable options
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* These options are also useful to firmware size reduction.
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@ -149,30 +131,11 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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//#define NO_ACTION_LAYER
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//#define NO_ACTION_TAPPING
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//#define NO_ACTION_ONESHOT
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//#define NO_ACTION_MACRO
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//#define NO_ACTION_FUNCTION
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/*
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* MIDI options
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*/
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/* disable these deprecated features by default */
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#define NO_ACTION_MACRO
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#define NO_ACTION_FUNCTION
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/* Prevent use of disabled MIDI features in the keymap */
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//#define MIDI_ENABLE_STRICT 1
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/* enable basic MIDI features:
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- MIDI notes can be sent when in Music mode is on
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*/
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//#define MIDI_BASIC
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/* enable advanced MIDI features:
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- MIDI notes can be added to the keymap
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- Octave shift and transpose
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- Virtual sustain, portamento, and modulation wheel
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- etc.
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*/
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//#define MIDI_ADVANCED
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/* override number of MIDI tone keycodes (each octave adds 12 keycodes and allocates 12 bytes) */
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//#define MIDI_TONE_KEYCODE_OCTAVES 1
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#endif
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/* Bootmagic Lite key configuration */
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//#define BOOTMAGIC_LITE_ROW 0
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//#define BOOTMAGIC_LITE_COLUMN 0
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37
keyboards/handwired/woodpad/info.json
Normal file
37
keyboards/handwired/woodpad/info.json
Normal file
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{
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"keyboard_name": "Woodpad",
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"url": "",
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"maintainer": "qmk",
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"width": 4,
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"height": 5,
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"layouts": {
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"LAYOUT_ortho_5x4": {
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"layout": [
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{"x": 0, "y": 0},
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{"x": 1, "y": 0},
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{"x": 2, "y": 0},
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{"x": 3, "y": 0},
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{"x": 0, "y": 1},
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{"x": 1, "y": 1},
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{"x": 2, "y": 1},
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{"x": 3, "y": 1},
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{"x": 0, "y": 2},
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{"x": 1, "y": 2},
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{"x": 2, "y": 2},
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{"x": 3, "y": 2},
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{"x": 0, "y": 3},
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{"x": 1, "y": 3},
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{"x": 2, "y": 3},
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{"x": 3, "y": 3},
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{"x": 0, "y": 4},
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{"x": 1, "y": 4},
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{"x": 2, "y": 4},
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{"x": 3, "y": 4}
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]
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}
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}
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}
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@ -1,19 +0,0 @@
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/* Copyright 2017 REPLACE_WITH_YOUR_NAME
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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// place overrides here
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@ -1,4 +1,4 @@
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/* Copyright 2017 REPLACE_WITH_YOUR_NAME
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/* Copyright 2017 WoodKeys
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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@ -13,115 +13,88 @@
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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#define _NUMLOCK 0
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#define _NAV 1
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#define _ALT 2
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#define _ADJUST 3
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_NUMLOCK] = KEYMAP( /* Base */
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KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS,\
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KC_P7, KC_P8, KC_P9, KC_PPLS, \
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KC_P4, KC_P5, KC_P6, KC_PEQL, \
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KC_P1, KC_P2, KC_P3, KC_COMM, \
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KC_LALT, KC_P0, KC_PDOT, KC_PENT \
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),
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[_NAV] = KEYMAP( /* Base */
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_______, _______, _______, _______,\
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KC_HOME, KC_UP, KC_PGUP, _______, \
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KC_LEFT, XXXXXXX, KC_RIGHT, _______, \
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KC_END, KC_DOWN, KC_PGDN, _______, \
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_______, KC_INS, KC_DEL, _______ \
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),
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[_ALT] = KEYMAP( /* Base */
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_______, KC_MUTE, KC_VOLD, KC_VOLU,\
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_______, _______, _______, _______, \
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_______, _______, _______, _______, \
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_______, _______, _______, _______, \
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_______, _______, _______, _______ \
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),
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[_ADJUST] = KEYMAP( /* Base */
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_______, KC_A, _______, RESET,\
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_______, _______, _______, _______, \
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_______, _______, _______, _______, \
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_______, _______, _______, _______, \
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_______, _______, _______, _______ \
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),
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enum layer_names {
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_NUMLOCK,
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_NAV,
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_ALT,
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_ADJUST
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};
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void numlock_led_on(void) {
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PORTF |= (1<<7);
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}
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void numlock_led_off(void) {
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PORTF &= ~(1<<7);
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}
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_NUMLOCK] = LAYOUT_ortho_5x4( /* Base */
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KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS,
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KC_P7, KC_P8, KC_P9, KC_PPLS,
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KC_P4, KC_P5, KC_P6, KC_PEQL,
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KC_P1, KC_P2, KC_P3, KC_COMM,
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KC_LALT, KC_P0, KC_PDOT, KC_PENT
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),
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[_NAV] = LAYOUT_ortho_5x4( /* Base */
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_______, _______, _______, _______,
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KC_HOME, KC_UP, KC_PGUP, _______,
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KC_LEFT, XXXXXXX, KC_RGHT, _______,
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KC_END, KC_DOWN, KC_PGDN, _______,
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_______, KC_INS, KC_DEL, _______
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),
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[_ALT] = LAYOUT_ortho_5x4( /* Base */
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_______, KC_MUTE, KC_VOLD, KC_VOLU,
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_______, _______, _______, _______,
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_______, _______, _______, _______,
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_______, _______, _______, _______,
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_______, _______, _______, _______
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),
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[_ADJUST] = LAYOUT_ortho_5x4( /* Base */
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_______, KC_A, _______, RESET,
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_______, _______, _______, _______,
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_______, _______, _______, _______,
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_______, _______, _______, _______,
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_______, _______, _______, _______
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)
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};
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static bool numlock_down = false;
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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case KC_NLCK:
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if (record->event.pressed) {
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numlock_down = true;
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if (IS_LAYER_ON(_ALT)) {
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layer_on(_ADJUST);
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}
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} else{
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if(!IS_LAYER_ON(_ADJUST)) {
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if (!IS_LAYER_ON(_NAV)){
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numlock_led_off();
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layer_on(_NAV);
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} else {
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numlock_led_on();
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layer_off(_NAV);
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}
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} else {
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layer_off(_ADJUST);
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}
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numlock_down = false;
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}
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return false;
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break;
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case KC_LALT:
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if (record->event.pressed) {
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if (numlock_down) {
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layer_on(_ADJUST);
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} else {
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layer_on(_ALT);
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}
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} else {
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if(IS_LAYER_ON(_ADJUST)) {
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layer_off(_ADJUST);
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} else {
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layer_off(_ALT);
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}
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}
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// Allow normal processing of ALT?
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return false;
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break;
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}
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return true;
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}
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void matrix_init_user(void) {
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// set Numlock LED to output and low
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DDRF |= (1<<7);
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PORTF &= ~(1<<7);
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}
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void matrix_scan_user(void) {
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}
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void led_set_user(uint8_t usb_led) {
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switch (keycode) {
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case KC_NLCK:
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if (record->event.pressed) {
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numlock_down = true;
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if (IS_LAYER_ON(_ALT)) {
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layer_on(_ADJUST);
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}
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} else {
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if(!IS_LAYER_ON(_ADJUST)) {
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if (!IS_LAYER_ON(_NAV)) {
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numlock_led_off();
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layer_on(_NAV);
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} else {
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numlock_led_on();
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layer_off(_NAV);
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}
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} else {
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layer_off(_ADJUST);
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}
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numlock_down = false;
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}
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return false;
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case KC_LALT:
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if (record->event.pressed) {
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if (numlock_down) {
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layer_on(_ADJUST);
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} else {
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layer_on(_ALT);
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}
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} else {
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if(IS_LAYER_ON(_ADJUST)) {
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layer_off(_ADJUST);
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} else {
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layer_off(_ALT);
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}
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}
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// Allow normal processing of ALT
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return false;
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}
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return true;
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}
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@ -1 +1 @@
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# The default keymap for woodpad
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# The default keymap for Woodpad
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@ -1,17 +1,2 @@
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# QMK Build Options
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# change to "no" to disable the options, or define them in the Makefile in
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# the appropriate keymap folder that will get included automatically
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#
|
||||
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
|
||||
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
|
||||
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
|
||||
CONSOLE_ENABLE = no # Console for debug(+400)
|
||||
COMMAND_ENABLE = yes # Commands for debug and configuration
|
||||
NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
|
||||
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
|
||||
MIDI_ENABLE = no # MIDI support (+2400 to 4200, depending on config)
|
||||
AUDIO_ENABLE = no # Audio output on port C6
|
||||
UNICODE_ENABLE = no # Unicode
|
||||
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
|
||||
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight.
|
||||
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
|
||||
CONSOLE_ENABLE = no
|
||||
NKRO_ENABLE = yes
|
||||
|
|
|
@ -1,28 +1,17 @@
|
|||
woodpad keyboard firmware
|
||||
======================
|
||||
# Woodpad
|
||||
|
||||
## Quantum MK Firmware
|
||||
![Woodpad](https://woodkeys.click/wp-content/uploads/2017/08/ma2.jpg)
|
||||
|
||||
For the full Quantum feature list, see [the parent readme](/).
|
||||
* Keyboard Maintainer: QMK Community
|
||||
* Hardware Supported: Woodpad PCB
|
||||
* Hardware Availability: [WoodKeys](https://woodkeys.click/product/woodpad/)
|
||||
|
||||
## Building
|
||||
Make example for this keyboard (after setting up your build environment):
|
||||
|
||||
Download or clone the whole firmware and navigate to the keyboards/woodpad folder. Once your dev env is setup, you'll be able to type `make` to generate your .hex - you can then use the Teensy Loader to program your .hex file.
|
||||
make handwired/woodpad:default
|
||||
|
||||
Depending on which keymap you would like to use, you will have to compile slightly differently.
|
||||
Flashing example for this keyboard:
|
||||
|
||||
### Default
|
||||
make handwired/woodpad:default:flash
|
||||
|
||||
To build with the default keymap, simply run `make default`.
|
||||
|
||||
### Other Keymaps
|
||||
|
||||
Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create a folder with the name of your keymap in the keymaps folder, and see keymap documentation (you can find in top readme.md) and existant keymap files.
|
||||
|
||||
To build the firmware binary hex file with a keymap just do `make` with a keymap like this:
|
||||
|
||||
```
|
||||
$ make [default|jack|<name>]
|
||||
```
|
||||
|
||||
Keymaps follow the format **__\<name\>.c__** and are stored in the `keymaps` folder.
|
||||
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
|
||||
|
|
|
@ -2,31 +2,23 @@
|
|||
MCU = atmega32u4
|
||||
|
||||
# Bootloader selection
|
||||
# Teensy halfkay
|
||||
# Pro Micro caterina
|
||||
# Atmel DFU atmel-dfu
|
||||
# LUFA DFU lufa-dfu
|
||||
# QMK DFU qmk-dfu
|
||||
# ATmega32A bootloadHID
|
||||
# ATmega328P USBasp
|
||||
BOOTLOADER = caterina
|
||||
|
||||
# Build Options
|
||||
# change yes to no to disable
|
||||
#
|
||||
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
|
||||
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
|
||||
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
|
||||
CONSOLE_ENABLE = yes # Console for debug(+400)
|
||||
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration
|
||||
MOUSEKEY_ENABLE = yes # Mouse keys
|
||||
EXTRAKEY_ENABLE = yes # Audio control and System control
|
||||
CONSOLE_ENABLE = yes # Console for debug
|
||||
COMMAND_ENABLE = yes # Commands for debug and configuration
|
||||
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
|
||||
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
|
||||
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
|
||||
NKRO_ENABLE = no # USB Nkey Rollover
|
||||
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality on B7 by default
|
||||
MIDI_ENABLE = no # MIDI support (+2400 to 4200, depending on config)
|
||||
UNICODE_ENABLE = no # Unicode
|
||||
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
|
||||
AUDIO_ENABLE = no # Audio output on port C6
|
||||
FAUXCLICKY_ENABLE = no # Use buzzer to emulate clicky switches
|
||||
RGBLIGHT_ENABLE = no
|
||||
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
|
||||
RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow
|
||||
BLUETOOTH_ENABLE = no # Enable Bluetooth
|
||||
AUDIO_ENABLE = no # Audio output
|
||||
|
||||
LAYOUTS = ortho_5x4
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
/* Copyright 2017 REPLACE_WITH_YOUR_NAME
|
||||
/* Copyright 2017 WoodKeys
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
|
@ -13,31 +13,18 @@
|
|||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "woodpad.h"
|
||||
|
||||
void matrix_init_kb(void) {
|
||||
// put your keyboard start-up code here
|
||||
// runs once when the firmware starts up
|
||||
|
||||
matrix_init_user();
|
||||
void keyboard_pre_init_kb(void) {
|
||||
setPinOutput(F7);
|
||||
keyboard_pre_init_user();
|
||||
}
|
||||
|
||||
void matrix_scan_kb(void) {
|
||||
// put your looping keyboard code here
|
||||
// runs every cycle (a lot)
|
||||
|
||||
matrix_scan_user();
|
||||
inline void numlock_led_on(void) {
|
||||
writePinHigh(F7);
|
||||
}
|
||||
|
||||
bool process_record_kb(uint16_t keycode, keyrecord_t *record) {
|
||||
// put your per-action keyboard code here
|
||||
// runs for every action, just before processing by the firmware
|
||||
|
||||
return process_record_user(keycode, record);
|
||||
}
|
||||
|
||||
void led_set_kb(uint8_t usb_led) {
|
||||
// put your keyboard LED indicator (ex: Caps Lock LED) toggling code here
|
||||
|
||||
led_set_user(usb_led);
|
||||
inline void numlock_led_off(void) {
|
||||
writePinLow(F7);
|
||||
}
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
/* Copyright 2017 REPLACE_WITH_YOUR_NAME
|
||||
/* Copyright 2017 WoodKeys
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
|
@ -13,28 +13,32 @@
|
|||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
#ifndef WOODPAD_H
|
||||
#define WOODPAD_H
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "quantum.h"
|
||||
|
||||
// This a shortcut to help you visually see your layout.
|
||||
// The following is an example using the Planck MIT layout
|
||||
// The first section contains all of the arguments
|
||||
// The second converts the arguments into a two-dimensional array
|
||||
#define KEYMAP( \
|
||||
extern void numlock_led_on(void);
|
||||
extern void numlock_led_off(void);
|
||||
|
||||
/* This is a shortcut to help you visually see your layout.
|
||||
*
|
||||
* The first section contains all of the arguments representing the physical
|
||||
* layout of the board and position of the keys.
|
||||
*
|
||||
* The second converts the arguments into a two-dimensional array which
|
||||
* represents the switch matrix.
|
||||
*/
|
||||
#define LAYOUT_ortho_5x4( \
|
||||
k00, k01, k02, k03, \
|
||||
k10, k11, k12, k13, \
|
||||
k20, k21, k22, k23, \
|
||||
k30, k31, k32, k33, \
|
||||
k40, k41, k42, k43 \
|
||||
) \
|
||||
{ \
|
||||
) { \
|
||||
{ k00, k01, k02, k03 }, \
|
||||
{ k10, k11, k12, k13 }, \
|
||||
{ k20, k21, k22, k23 }, \
|
||||
{ k30, k31, k32, k33 }, \
|
||||
{ k40, k41, k42, k43 }, \
|
||||
{ k40, k41, k42, k43 } \
|
||||
}
|
||||
|
||||
#endif
|
||||
|
|
Loading…
Reference in a new issue