Added my Let's Split layout (#1867)
* Add files via upload * Add files via upload * Add files via upload * Add files via upload * Update keymap.c * Update keymap.c * Update keymap.c * Update keymap.c * Add files via upload * Add files via upload * Update README.md * Update README.md * Update README.md * Update README.md * Update README.md * Update README.md * Update README.md * Add files via upload * Adding my Let's Split layout As in my Nyquist layout, ISO Hungrian friendly
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91
keyboards/lets_split/keymaps/pitty/README.md
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91
keyboards/lets_split/keymaps/pitty/README.md
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# Pittyolo's Let's Split Layout
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This is my Let's Split layout, modified for my ISO Hungarian taste :)
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Added some layer feedback in the underglow, but it's still a WIP.
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I wrote the keys that will appear when using Hungarian layout in Windows and the respective English keys in brackets.
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### Qwerty
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```
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,-----------------------------------------------------------------------------------.
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| Tab | Q | W | E | R | T | Z(Y)| U | I | O | P | Bksp |
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|------+------+------+------+------+-------------+------+------+------+------+------|
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| Esc | A | S | D |LTVIMF| G | H | J | K | L | É(;)| Á(") |
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|------+------+------+------+------+------|------+------+------+------+------+------|
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|Í/Shft| Y(Z) | X | C | V | B | N | M | , | . | -(/)| Shift|
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|------+------+------+------+------+------+------+------+------+------+------+------|
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| Ctrl | GUI | Alt |ADJUST| Spc | LOWER| Bksp | Ent | Alt | =(&) | GAME | Del |
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`-----------------------------------------------------------------------------------'
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```
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Tap left shift writes the missing ISO key, hold is Shift.
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### Gaming mode (Toggle layer)
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```
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,-----------------------------------------------------------------------------------.
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| | | | | | | | | | | |Lower |
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|------+------+------+------+------+------+------+------+------+------+------+------|
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| | | | | F | | | | | | | |
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|------+------+------+------+------+------+------+------+------+------+------+------|
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| Shift| | | | | | | | | | |QWERTY|
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|------+------+------+------+------+------+------+------+------+------+------+------|
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| | | | | | | | | Left | Down | Up | Right|
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`-----------------------------------------------------------------------------------'
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```
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Disabled some of the functions in the main layer to help with better gaming experience.
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### Lower (Hold down right Space)
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```
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,-----------------------------------------------------------------------------------.
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| 0(') | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | Ö(0) | Ü(-) |
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|------+------+------+------+------+------+------+------+------+------+------+------|
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| F10 | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F11 | F12 |
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|------+------+------+------+------+-------------+------+------+------+------+------|
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| | | | | | | | | Ins | Home | PgUp | Shift|
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|------+------+------+------+------+------+------+------+------+------+------+------|
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| | | | | | | | | Del | End | PgDn | AltGr|
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`-----------------------------------------------------------------------------------'
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```
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Function layer with everything that is missing from the main layer.
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### NAV (double tap toggles the layer, and hold for momentary switch)
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```
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,-----------------------------------------------------------------------------------.
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| | | Up | | F2 | | | 7 | 8 | 9 | / | |
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|------+------+------+------+------+------|------+------+------+------+------+------|
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| | Left | Down | Right| | | | 4 | 5 | 6 | * | |
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|------+------+------+------+------+------|------+------+------+------+------+------|
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| Shift| | | | | | | 1 | 2 | 3 | - | |
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|------+------+------+------+------+------|------+------+------+------+------+------|
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| | | | | | | | 0 | . | = | + | |
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`-----------------------------------------------------------------------------------'
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```
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Navigation layer with a numpad on the right side.
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### Vim Movement (Hold down F)
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```
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,-----------------------------------------------------------------------------------.
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|RGBMOD|RGBTOG| | | | | | Ú | Í | Ó | Ő | Ű |
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|------+------+------+------+------+------+------+------+------+------+------+------|
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|DM_stp| | | LCTRL| | | Left | Down | Up | Right| | |
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|------+------+------+------+------+------+------+------+------+------+------+------|
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|DM_REC| | | | | | | | | | | |
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|------+------+------+------+------+------+------+------+------+------+------+------|
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| | | | | LShft| | | | | | | RESET|
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`-----------------------------------------------------------------------------------'
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```
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Turns hjkl into vim movement. I moved accented Hungarian letters here.
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26
keyboards/lets_split/keymaps/pitty/config.h
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keyboards/lets_split/keymaps/pitty/config.h
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#ifndef CONFIG_USER_H
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#define CONFIG_USER_H
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#include "../../config.h"
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/* Use I2C or Serial, not both */
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#define USE_SERIAL
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// #define USE_I2C
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/* Select hand configuration */
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#define MASTER_LEFT
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// #define _MASTER_RIGHT
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// #define EE_HANDS
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#define TAPPING_TOGGLE 2
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#undef RGBLED_NUM
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#define RGBLIGHT_ANIMATIONS
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#define RGBLED_NUM 2
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#define RGBLIGHT_HUE_STEP 8
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#define RGBLIGHT_SAT_STEP 8
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#define RGBLIGHT_VAL_STEP 8
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#endif
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171
keyboards/lets_split/keymaps/pitty/keymap.c
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keyboards/lets_split/keymaps/pitty/keymap.c
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#include "lets_split.h"
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#include "action_layer.h"
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#include "eeconfig.h"
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//Following line allows macro to read current RGB settings
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extern rgblight_config_t rgblight_config;
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extern keymap_config_t keymap_config;
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#define _QWERTY 0
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#define _GAME 1
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#define _LOWER 2
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#define _NAV 3
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#define _VIM 4
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enum custom_keycodes {
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QWERTY = SAFE_RANGE,
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GAME,
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LOWER,
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NAV,
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VIM,
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};
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// Fillers to make layering more clear
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#define _______ KC_TRNS
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#define XXXXXXX KC_NO
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Qwerty
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* ,-----------------------------------------------------------------------------------.
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* | Tab | Q | W | E | R | T | Z(Y)| U | I | O | P | Bksp |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* | Esc | A | S | D |LTVIMF| G | H | J | K | L | É(;)| Á(") |
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* |------+------+------+------+------+------|------+------+------+------+------+------|
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* |Í/Shft| Y(Z) | X | C | V | B | N | M | , | . | -(/)| Shift|
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | Ctrl | GUI | Alt |ADJUST| Spc | LOWER| Bksp | Ent | Alt | =(&) | GAME | Del |
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* `-----------------------------------------------------------------------------------'
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*/
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[_QWERTY] = KEYMAP( \
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \
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KC_ESC, KC_A, KC_S, KC_D, LT(_VIM, KC_F), KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \
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MT(MOD_LSFT, KC_NUBS), KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, \
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KC_LCTL, KC_LGUI, KC_LALT, TT(_NAV), KC_SPC, LT(_LOWER, KC_SPC), KC_BSPC, KC_ENT, KC_RALT, KC_AMPERSAND, TG(_GAME), KC_DEL \
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),
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/* Gaming mode
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* ,-----------------------------------------------------------------------------------.
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* | | | | | | | | | | | |Lower |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | | | | | F | | | | | | | |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | Shift| | | | | | | | | | |QWERTY|
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | | | | | | | | | Left | Down | Up | Right|
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* `-----------------------------------------------------------------------------------'
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*/
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[_GAME] = KEYMAP( \
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, OSL(_LOWER), \
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_______, _______, _______, _______, KC_F, _______, _______, _______, _______, _______, _______, _______, \
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KC_LSFT, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, TO(_QWERTY), \
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_______, _______, _______, _______, _______, _______, _______, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \
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),
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/* Lower
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* ,-----------------------------------------------------------------------------------.
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* | 0(') | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | Ö(0) | Ü(-) |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | F10 | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F11 | F12 |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* | | | | | | | | | Ins | Home | PgUp | Shift|
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | | | | | | | | | Del | End | PgDn | AltGr|
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* `-----------------------------------------------------------------------------------'
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*/
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[_LOWER] = KEYMAP( \
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KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINUS, \
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KC_F10, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F11, KC_F12, \
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_______, _______, _______, _______, _______, _______, _______, _______, KC_INS, KC_HOME, KC_PGUP, KC_RSFT, \
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_______, _______, _______, _______, _______, _______, _______, _______, KC_DEL, KC_END, KC_PGDN, KC_RALT \
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),
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/* NAV
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* ,-----------------------------------------------------------------------------------.
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* | | | Up | | F2 | | | 7 | 8 | 9 | / | |
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* |------+------+------+------+------+------|------+------+------+------+------+------|
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* | | Left | Down | Right| | | | 4 | 5 | 6 | * | |
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* |------+------+------+------+------+------|------+------+------+------+------+------|
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* | Shift| | | | | | | 1 | 2 | 3 | - | |
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* |------+------+------+------+------+------|------+------+------+------+------+------|
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* | | | | | | | | 0 | . | = | + | |
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* `-----------------------------------------------------------------------------------'
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*/
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[_NAV] = KEYMAP( \
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_______, _______, KC_UP, _______, KC_F2, _______, _______, KC_7, KC_8, KC_9, KC_KP_SLASH, _______, \
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_______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, KC_4, KC_5, KC_6, KC_KP_ASTERISK, _______, \
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KC_LSFT, _______, _______, _______, _______, _______, _______, KC_1, KC_2, KC_3, KC_KP_MINUS, _______, \
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_______, _______, _______, _______, _______, _______, _______, KC_GRV, KC_KP_DOT, KC_KP_EQUAL, KC_KP_PLUS, _______ \
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),
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/* Vim Movement (Hold down F)
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* ,-----------------------------------------------------------------------------------.
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* |RGBMOD|RGBTOG| | | | | | Ú | Í | Ó | Ő | Ű |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* |DM_stp| | | LCTRL| | | Left | Down | Up | Right| | |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* |DM_REC| | | | | | | | | | | |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | | | | | LShft| | | | | | | RESET|
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* `-----------------------------------------------------------------------------------'
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*/
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[_VIM] = KEYMAP( \
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RGB_MOD, RGB_TOG, _______, _______, _______, _______, _______, KC_RBRC, KC_NUBS, KC_EQL , KC_LBRC, KC_NUHS, \
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_______, _______, _______, KC_LCTL, _______, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______, _______, \
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
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_______, _______, _______, _______, KC_LSFT, _______, _______, _______, _______, _______, _______, RESET \
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)
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};
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// define variables for reactive RGB
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bool RGB_INIT = false;
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bool TOG_STATUS = false;
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int RGB_current_mode;
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void persistent_default_layer_set(uint16_t default_layer) {
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eeconfig_update_default_layer(default_layer);
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default_layer_set(default_layer);
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}
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void matrix_scan_user(void) {
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uint8_t layer = biton32(layer_state);
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switch (layer) {
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case _NAV:
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if (RGB_INIT) {} else {
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RGB_current_mode = rgblight_config.mode;
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RGB_INIT = true;
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}
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if (TOG_STATUS) { //TOG_STATUS checks is another reactive key currently pressed, only changes RGB mode if returns false
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} else {
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TOG_STATUS = !TOG_STATUS;
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rgblight_mode(29);
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}
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break;
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case _LOWER:
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if (RGB_INIT) {} else {
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RGB_current_mode = rgblight_config.mode;
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RGB_INIT = true;
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}
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if (TOG_STATUS) { //TOG_STATUS checks is another reactive key currently pressed, only changes RGB mode if returns false
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} else {
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TOG_STATUS = !TOG_STATUS;
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rgblight_mode(29);
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}
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break;
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case _QWERTY:
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if (RGB_INIT) {} else {
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RGB_current_mode = rgblight_config.mode;
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RGB_INIT = true;
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}
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rgblight_mode(RGB_current_mode); // revert RGB to initial mode prior to RGB mode change
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TOG_STATUS = false;
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break;
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}
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};
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6
keyboards/lets_split/keymaps/pitty/rules.mk
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6
keyboards/lets_split/keymaps/pitty/rules.mk
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RGBLIGHT_ENABLE = yes
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NKRO_ENABLE = yes
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ifndef QUANTUM_DIR
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include ../../../../Makefile
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endif
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