1
0
Fork 0

Add dz60 iso layout with vim-style arrows (#2837)

This commit is contained in:
Andy 2018-04-28 17:57:53 +02:00 committed by Drashna Jaelre
parent 6f37bd6678
commit 19aa2c34e8
3 changed files with 89 additions and 0 deletions

View file

@ -0,0 +1,6 @@
# ISO layout with VIM style arrow cluster
This layout is ISO-DE and similar to a standard 60 ISO layout. There are vim style arrow keys on the function layer and in the bottom right corner of the main layer.
![Layout](https://i.imgur.com/Wu8VT43.png)

View file

@ -0,0 +1,68 @@
#include QMK_KEYBOARD_H
#define MODS_CTRL_MASK (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT))
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* ISO VIM arrow
* ,-----------------------------------------------------------------------------------------.
* | Esc | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | ß | ´ | BSPC |
* |-----------------------------------------------------------------------------------------+
* | Tab | Q | W | E | R | T | Z | U | I | O | P | P | Ü | * | |
* |-------------------------------------------------------------------------------------| +
* | Layer_1 | A | S | D | F | G | H | J | K | L | Ö | Ä | # |Enter |
* |-----------------------------------------------------------------------------------------+
* | Shift| < | Y | X | C | V | B | N | M | , | . | . | - | RShift |
* |-----------------------------------------------------------------------------------------+
* | LCtrl | LGUI | LAlt | Space | RAlt | Left | Down | Up | Right |
* `-----------------------------------------------------------------------------------------'
*/
LAYOUT(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_NO, KC_BSPC,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS,
MO(1), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_NO,
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_SPC, KC_SPC, KC_RALT, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT),
LAYOUT(
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_NO, KC_DEL,
KC_NO, KC_NO, KC_NO, KC_NO, RESET, KC_NO, KC_HOME, KC_PGDN, KC_PGUP, KC_END, KC_PSCR, KC_NO, KC_NO, KC_NO,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, KC_END, KC_DEL, KC_NO,
KC_LSFT, BL_TOGG, KC_APP, KC_PAUS, KC_INS, KC_NO, KC_MPLY, KC_MSTP, KC_MUTE, KC_VOLD, KC_VOLU, KC_NO, KC_RSFT, KC_NO,
KC_LCTL, KC_LGUI, KC_LALT, KC_BSPC, KC_BSPC, KC_BSPC, KC_DEL, KC_HOME, KC_PGDN, KC_PGUP, KC_END),
};
enum function_id {
SHIFT_ESC,
};
const uint16_t PROGMEM fn_actions[] = {
[0] = ACTION_FUNCTION(SHIFT_ESC),
};
void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) {
static uint8_t shift_esc_shift_mask;
switch (id) {
case SHIFT_ESC:
shift_esc_shift_mask = get_mods()&MODS_CTRL_MASK;
if (record->event.pressed) {
if (shift_esc_shift_mask) {
add_key(KC_GRV);
send_keyboard_report();
} else {
add_key(KC_ESC);
send_keyboard_report();
}
} else {
if (shift_esc_shift_mask) {
del_key(KC_GRV);
send_keyboard_report();
} else {
del_key(KC_ESC);
send_keyboard_report();
}
}
break;
}
}

View file

@ -0,0 +1,15 @@
# Build Options
# comment out to disable the options.
#
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = no # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE = no # Commands for debug and configuration
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
NKRO_ENABLE = yes # USB Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
AUDIO_ENABLE = no
RGBLIGHT_ENABLE = no
AUTO_SHIFT_ENABLE = no # If the time depressed is greater than or equal to the AUTO_SHIFT_TIMEOUT, then a shifted version of the key is emitted. If the time is less than the AUTO_SHIFT_TIMEOUT time, then the normal state is emitted
TAP_DANCE_ENABLE = no