diff --git a/keyboards/mechwild/mercutio/keymaps/fearless_spiff/config.h b/keyboards/mechwild/mercutio/keymaps/fearless_spiff/config.h new file mode 100644 index 0000000000..9d588ed8c0 --- /dev/null +++ b/keyboards/mechwild/mercutio/keymaps/fearless_spiff/config.h @@ -0,0 +1,19 @@ +/* Copyright 2022 Fearless Spiff + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + */ + +#pragma once + +#define TAPPING_TERM 180 diff --git a/keyboards/mechwild/mercutio/keymaps/fearless_spiff/keymap.c b/keyboards/mechwild/mercutio/keymaps/fearless_spiff/keymap.c new file mode 100644 index 0000000000..ada92103c3 --- /dev/null +++ b/keyboards/mechwild/mercutio/keymaps/fearless_spiff/keymap.c @@ -0,0 +1,293 @@ +/* Copyright 2021 Kyle McCreery + * Copyright 2021 Jonavin Eng + * Copyright 2022 Fearless Spiff + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + */ + +#include QMK_KEYBOARD_H +#include "keymap_german.h" + +// OLED setup for bongocat +#define IDLE_FRAMES 5 +#define IDLE_SPEED 30 +#define TAP_FRAMES 2 +#define TAP_SPEED 40 +#define ANIM_FRAME_DURATION 200 +#define ANIM_SIZE 512 + +#define LABEL_LENGTH 8 + +#define KC_CAD LALT(LCTL(KC_DEL)) +#define KC_TEAMS_CAM C(S(KC_O)) +#define KC_TEAMS_MUTE C(S(KC_M)) + +enum layers { + QWERT, + FN_1, + FN_2 +}; + +enum custom_user_keycodes { + KC_ENC = SAFE_RANGE +}; + +static long int oled_timeout = 1800000; // 30 minutes +bool gui_on = true; +char wpm_str[10]; +uint32_t anim_timer = 0; +uint32_t anim_sleep = 0; +uint8_t current_idle_frame = 0; +uint8_t current_tap_frame = 0; + +// Tap Dance declarations +enum { + TD_TAB_ESC, +}; + +// Tap Dance definitions +qk_tap_dance_action_t tap_dance_actions[] = { + // Tap once for Tab, twice for Esc + [TD_TAB_ESC] = ACTION_TAP_DANCE_DOUBLE(KC_TAB, KC_ESC), +}; + +typedef struct { + char label_top[LABEL_LENGTH]; + char label_mid[LABEL_LENGTH]; + char label_bottom[LABEL_LENGTH]; + uint16_t keycode; +} encoder_key; + +static const encoder_key PROGMEM encoder_keys[] = { + // list of key codes that will be scrolled through by encoder and description + // Be aware that it only works when using one char less than defined. In this case 7 max. No idea why? + {"Teams", "Toggle", "Mic", KC_TEAMS_MUTE}, + {"Teams", "Toggle", "Cam", KC_TEAMS_CAM}, + {"Ctrl", "Alt", "Del", KC_CAD}, + {"Caps", "Lock", "", KC_CAPSLOCK}, + {"Pause", "", "", KC_PAUSE}, + {"PrtScr", "", "", KC_PSCR}, + {"Insert", "", "", KC_INS}, + {"Play", "", "", KC_MEDIA_PLAY_PAUSE} +}; + +#define NUMBER_OF_ENCODER_KEYS sizeof(encoder_keys)/sizeof(encoder_keys[0]) + +static uint8_t selected_encoder_key_id = 0; +static encoder_key selected_encoder_key; + +static void set_selected_encoder_key(uint8_t idx) { + // make a copy from PROGMEM + memcpy_P (&selected_encoder_key, &encoder_keys[idx], sizeof selected_encoder_key); +} + +bool process_record_user(uint16_t keycode, keyrecord_t *record) { + switch (keycode) { + case KC_ENC: + if (record->event.pressed) { + tap_code16(selected_encoder_key.keycode); + } + break; + } + return true; +} + + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + [QWERT] = LAYOUT_all( + KC_ENC, + TD(TD_TAB_ESC), KC_Q, KC_W, KC_E, KC_R, KC_T, DE_Z, KC_U, KC_I, KC_O, KC_P, KC_BSPC, + MO(1), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, DE_PLUS, KC_ENT, + KC_LSFT, DE_LABK, DE_Y, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_RSFT, + KC_LCTL, KC_LGUI, KC_LALT, LT(2,KC_SPC), LT(2,KC_SPC), LT(2,KC_SPC), KC_RALT, DE_MINS, KC_RCTL ), + + [FN_1] = LAYOUT_all( + KC_MUTE, + KC_GESC, _______, _______, _______, DE_LCBR, DE_RCBR, _______, DE_UDIA, KC_UP, DE_ODIA, DE_QUES, KC_DEL, + _______, DE_ADIA, DE_SS, _______, DE_LPRN, DE_RPRN, _______, KC_LEFT, KC_DOWN, KC_RIGHT, DE_HASH, _______, + _______, DE_CIRC, DE_ACUT, _______, _______, DE_LBRC, DE_RBRC, KC_HOME, KC_END, DE_QUOT, DE_DQUO, DE_EQL, + _______, _______, _______, _______, _______, _______, DE_BSLS, DE_SLSH, DE_TILD ), + + [FN_2] = LAYOUT_all( + _______, + KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_BSPC, + KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_COMM, KC_DOT, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______ ) +}; + +#ifdef ENCODER_ENABLE + bool encoder_update_user(uint8_t index, bool clockwise) { + if (clockwise) { + if (IS_LAYER_ON(QWERT) && selected_encoder_key_id < NUMBER_OF_ENCODER_KEYS-1) { + selected_encoder_key_id ++; + set_selected_encoder_key(selected_encoder_key_id); + } + if (IS_LAYER_ON(FN_1)) { + tap_code16(KC_PGDOWN); + } + if (IS_LAYER_ON(FN_2)) { + tap_code(KC_VOLU); + } + } else { + if (IS_LAYER_ON(QWERT) && selected_encoder_key_id > 0) { + selected_encoder_key_id --; + set_selected_encoder_key(selected_encoder_key_id); + } + if (IS_LAYER_ON(FN_1)) { + tap_code16(KC_PGUP); + } + if (IS_LAYER_ON(FN_2)) { + tap_code(KC_VOLD); + } + } + return true; + } +#endif + +#ifdef OLED_ENABLE + oled_rotation_t oled_init_user(oled_rotation_t rotation) { + set_selected_encoder_key(selected_encoder_key_id); + + return OLED_ROTATION_180; // flips the display 180 degrees + } + + static void render_anim(void) { + + // Idle animation + static const char PROGMEM idle[IDLE_FRAMES][ANIM_SIZE] = { + + { + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,64,64,32,32,32,32,16,16,16,16,16,8,8,4,4,4,8,48,64,128,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,128,128,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,24,100,130,2,2,2,2,2,1,0,0,0,0,128,128,0,0,0,0,0,0,0,0,0,128,0,48,48,0,192,193,193,194,4,8,16,32,64,128,0,0,0,128,128,128,128,64,64, + 64,64,32,32,32,32,16,16,16,16,8,8,8,8,8,4,4,4,4,4,2,2,2,2,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,56,4,3,0,0,0,0,0,0,0,12,12,12,13,1,0,64,160,33,34,18,17,17,17,9,8,8,8,8,4,4,8,8,16,16,16,16,16,17,15,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,128,128,128,128,64,64,64,64,64,32,32,32,32,32,16,16,16,16,16,8,8,8,8,8,4,4,4,4,4,2,3,2,2,1,1,1,1,1,1,2,2,4,4,8,8,8,8,8,7, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 + }, + + { + 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64,64,32,32,32,32,16,16,16,16,8,8,8,8,8,4,4,4,4,4,2,2,2,2,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,56,4,3,0,0,0,0,0,0,0,12,12,12,13,1,0,64,160,33,34,18,17,17,17,9,8,8,8,8,4,4,8,8,16,16,16,16,16,17,15,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,128,128,128,128,64,64,64,64,64,32,32,32,32,32,16,16,16,16,16,8,8,8,8,8,4,4,4,4,4,2,3,2,2,1,1,1,1,1,1,2,2,4,4,8,8,8,8,8, + 7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 + }, + + { + 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64,64,32,32,32,32,16,16,16,16,8,8,8,8,8,4,4,4,4,4,2,2,2,2,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,112,12,3,0,0,0,0,0,0,0,12,12,12,13,1,0,64,160,33,34,18,17,17,17,9,8,8,8,8,4,4,8,8,16,16,16,16,16,17,15,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,128,128,128,128,64,64,64,64,64,32,32,32,32,32,16,16,16,16,16,8,8,8,8,8,4,4,4,4,4,2,3,2,2,1,1,1,1,1,1,2,2,4,4,8,8,8,8,8, + 7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 + }, + + { + 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32,32,32,32,16,16,16,16,8,8,8,8,8,4,4,4,4,4,2,2,2,2,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,112,12,3,0,0,0,0,0,0,0,12,12,12,13,1,0,64,160,33,34,18,17,17,17,9,8,8,8,8,4,4,8,8,16,16,16,16,16,17,15,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,128,128,128,128,64,64,64,64,64,32,32,32,32,32,16,16,16,16,16,8,8,8,8,8,4,4,4,4,4,2,3,2,2,1,1,1,1,1,1,2,2,4,4,8,8,8,8,8,7,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 + } + + }; + + // Prep animation + static const char PROGMEM prep[][ANIM_SIZE] = { + + { + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,128,0,0,0,0,0,128,64,64,32,32,32,32,16,16,16,16,8,4,2,1,1,2,12,48,64,128,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,128,128,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,30,225,0,0,1,1,2,2,129,128,128,0,0,128,128,0,0,0,0,0,0,0,0,0,128,0,48,48,0,0,1,225,26,6,9,49,53,1,138,124,0,0,128,128,128,128,64,64, + 64,64,32,32,32,32,16,16,16,16,8,8,8,8,8,4,4,4,4,4,2,2,2,2,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,112,12,3,0,0,24,6,5,152,153,132,195,124,65,65,64,64,32,33,34,18,17,17,17,9,8,8,8,8,4,4,4,4,4,4,2,2,2,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,128,128,128,128,64,64,64,64,64,32,32,32,32,32,16,16,16,16,16,8,8,8,8,8,4,4,4,4,4,2,3,2,2,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 + } + + }; + + // Typing animation + static const char PROGMEM tap[TAP_FRAMES][ANIM_SIZE] = { + + { + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,128,0,0,0,0,0,128,64,64,32,32,32,32,16,16,16,16,8,4,2,1,1,2,12,48,64,128,0,0,0,0,0,0,0,248,248,248,248,0,0,0,0,0,128,128,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,128,128,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,30,225,0,0,1,1,2,2,129,128,128,0,0,128,128,0,0,0,0,0,0,0,0,0,128,0,48,48,0,0,1,1,2,4,8,16,32,67,135,7,1,0,184,188,190,159, + 95,95,79,76,32,32,32,32,16,16,16,16,8,8,8,8,8,4,4,4,4,4,2,2,2,2,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,112,12,3,0,0,24,6,5,152,153,132,67,124,65,65,64,64,32,33,34,18,17,17,17,9,8,8,8,8,4,4,8,8,16,16,16,16,16,17,15,1,61,124,252,252,252,252,252,60,12,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,128,128,128,128,64,64,64,64,64,32,32,32,32,32,16,16,16,16,16,8,8,8,8,8,4,4,4,4,4,2,3,2,2,1,1,1, + 1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,3,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 + }, + + { + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,128,0,0,0,0,0,128,64,64,32,32,32,32,16,16,16,16,8,4,2,1,1,2,12,48,64,128,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,128,128,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,30,225,0,0,1,1,2,2,1,0,0,0,0,128,128,0,0,0,0,0,0,0,0,0,128,0,48,48,0,0,1,225,26,6,9,49,53,1,138,124,0,0,128,128,128,128,64,64,64,64,32, + 32,32,32,16,16,16,16,8,8,8,8,8,4,4,4,4,4,2,2,2,2,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,112,12,3,0,0,0,0,0,0,0,0,0,0,1,1,0,64,160,33,34,18,17,17,17,9,8,8,8,8,4,4,4,4,4,4,2,2,2,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,128,128,128,128,64,64,64,64,64,32,32,32,32,32,16,16,16,16,16,8,8,8,8,8,4,4,4,4,4,2,3,122,122,121,121,121,121,57,49,2,2,4,4,8,8,8,136,136,135,128, + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 + } + + }; + + void animation_phase(void) { + if (get_current_wpm() <= IDLE_SPEED) { + current_idle_frame = (current_idle_frame + 1) % IDLE_FRAMES; + oled_write_raw_P(idle[abs((IDLE_FRAMES-1)-current_idle_frame)], ANIM_SIZE); + } + + if (get_current_wpm() > IDLE_SPEED && get_current_wpm() < TAP_SPEED) { + oled_write_raw_P(prep[0], ANIM_SIZE); + } + + if (get_current_wpm() >= TAP_SPEED) { + current_tap_frame = (current_tap_frame + 1) % TAP_FRAMES; + oled_write_raw_P(tap[abs((TAP_FRAMES-1)-current_tap_frame)], ANIM_SIZE); + } + } + + if (get_current_wpm() != 000) { + oled_on(); + + if (timer_elapsed32(anim_timer) > ANIM_FRAME_DURATION) { + anim_timer = timer_read32(); + animation_phase(); + } + + anim_sleep = timer_read32(); + } else { + if (timer_elapsed32(anim_sleep) > oled_timeout) { + oled_off(); + } else { + if (timer_elapsed32(anim_timer) > ANIM_FRAME_DURATION) { + anim_timer = timer_read32(); + animation_phase(); + } + } + } + } + + bool oled_task_user(void) { + + render_anim(); + + oled_set_cursor(0,0); + oled_write(selected_encoder_key.label_top, false); + + oled_set_cursor(0,1); + oled_write(selected_encoder_key.label_mid, false); + + oled_set_cursor(0,2); + oled_write(selected_encoder_key.label_bottom, false); + + /* hide wpm display for now + oled_set_cursor(13,3); + oled_write_P(PSTR("WPM: "), false); + oled_write(get_u8_str(get_current_wpm(), ' '), false); + */ + + return true; + } + + void suspend_power_down_user(void) { + oled_off(); + } +#endif diff --git a/keyboards/mechwild/mercutio/keymaps/fearless_spiff/readme.md b/keyboards/mechwild/mercutio/keymaps/fearless_spiff/readme.md new file mode 100644 index 0000000000..33240ffbcd --- /dev/null +++ b/keyboards/mechwild/mercutio/keymaps/fearless_spiff/readme.md @@ -0,0 +1,24 @@ +Fearless Spiff's Custom Mercutio Keymap + - "Programmer"-centric and German layout based keymap + - Based on Bongocat and Jonavin keymap + +Features + - Fancy Bongocat! Yay! (borrowed from bongocat obviously) + - Encoder selectable key codes and displayed on OLED (borrowed and multi-line-enhanced from Jonavin) + - Change encoder_keys in keymap.c to assign your desired key selection + - Additional encoder functionality + - While holding FN_1, page up and down + - While holding FN_2, volume up and down + - Use my templates for your own layout overview at [Keyboard Layout Editor](http://www.keyboard-layout-editor.com) using my gist [here](https://gist.github.com/FearlessSpiff) + +QWERT Layer +![image](https://user-images.githubusercontent.com/1927259/148683284-04932e15-a34d-451e-b657-335780033f36.png) + +FN_1 Layer +![image](https://user-images.githubusercontent.com/1927259/148683299-f2c80403-3f29-4ba8-9fc4-957729f30b05.png) + +FN_2 layer +![image](https://user-images.githubusercontent.com/1927259/148683306-364bc59c-b41b-4092-b93b-d7b4fc58567b.png) + + + diff --git a/keyboards/mechwild/mercutio/keymaps/fearless_spiff/rules.mk b/keyboards/mechwild/mercutio/keymaps/fearless_spiff/rules.mk new file mode 100644 index 0000000000..16f26944e8 --- /dev/null +++ b/keyboards/mechwild/mercutio/keymaps/fearless_spiff/rules.mk @@ -0,0 +1,7 @@ +WPM_ENABLE = yes +TAP_DANCE_ENABLE = yes +VIA_ENABLE = no +MOUSEKEY_ENABLE = no +EXTRAKEY_ENABLE = yes # Audio control and System control +KEY_LOCK_ENABLE = no +CONSOLE_ENABLE = no diff --git a/layouts/default/split_3x5_2/default_split_3x5_2/keymap.c b/layouts/default/split_3x5_2/default_split_3x5_2/keymap.c new file mode 100644 index 0000000000..68ffd797a7 --- /dev/null +++ b/layouts/default/split_3x5_2/default_split_3x5_2/keymap.c @@ -0,0 +1,23 @@ +#include QMK_KEYBOARD_H + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + /* + * ┌───┬───┬───┬───┬───┐ ┌───┬───┬───┬───┬───┐ + * │ Q │ W │ E │ R │ T │ │ Y │ U │ I │ O │ P │ + * ├───┼───┼───┼───┼───┤ ├───┼───┼───┼───┼───┤ + * │ A │ S │ D │ F │ G │ │ H │ J │ K │ L │ ; │ + * ├───┼───┼───┼───┼───┤ ├───┼───┼───┼───┼───┤ + * │ Z │ X │ C │ V │ B │ │ N │ M │ , │ . │ / │ + * └───┴───┴───┴───┴───┘ └───┴───┴───┴───┴───┘ + * ┌───┐ ┌───┐ + * │Bsp├───┐ ┌───┤Ent│ + * └───┤Tab│ │Spc├───┘ + * └───┘ └───┘ + */ + [0] = LAYOUT_split_3x5_2( + KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, + KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, + KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, + KC_BSPC, KC_TAB, KC_SPC, KC_ENT + ) +}; diff --git a/layouts/default/split_3x5_2/info.json b/layouts/default/split_3x5_2/info.json new file mode 100644 index 0000000000..e253093544 --- /dev/null +++ b/layouts/default/split_3x5_2/info.json @@ -0,0 +1,52 @@ +{ + "keyboard_name": "3x5+2 split layout", + "url": "", + "maintainer": "qmk", + "layouts": { + "LAYOUT_split_3x5_2": { + "layout": [ + {"x":0, "y":0.25}, + {"x":1, "y":0.125}, + {"x":2, "y":0}, + {"x":3, "y":0.125}, + {"x":4, "y":0.25}, + + {"x":7, "y":0.25}, + {"x":8, "y":0.125}, + {"x":9, "y":0}, + {"x":10, "y":0.125}, + {"x":11, "y":0.25}, + + {"x":0, "y":1.25}, + {"x":1, "y":1.125}, + {"x":2, "y":1}, + {"x":3, "y":1.125}, + {"x":4, "y":1.25}, + + {"x":7, "y":1.25}, + {"x":8, "y":1.125}, + {"x":9, "y":1}, + {"x":10, "y":1.125}, + {"x":11, "y":1.25}, + + {"x":0, "y":2.25}, + {"x":1, "y":2.125}, + {"x":2, "y":2}, + {"x":3, "y":2.125}, + {"x":4, "y":2.25}, + + {"x":7, "y":2.25}, + {"x":8, "y":2.125}, + {"x":9, "y":2}, + {"x":10, "y":2.125}, + {"x":11, "y":2.25}, + + {"x":3.5, "y":3.25}, + {"x":4.5, "y":3.5}, + + {"x":6.5, "y":3.5}, + {"x":7.5, "y":3.25} + ] + } + } +} diff --git a/layouts/default/split_3x5_2/layout.json b/layouts/default/split_3x5_2/layout.json new file mode 100644 index 0000000000..1b1c3d0001 --- /dev/null +++ b/layouts/default/split_3x5_2/layout.json @@ -0,0 +1,11 @@ +[{x:2,a:7},"",{x:6},""], +[{y:-0.875,x:1},"",{x:1},"",{x:4},"",{x:1},""], +[{y:-0.875},"",{x:3},"",{x:2},"",{x:3},""], +[{y:-0.25,x:2},"",{x:6},""], +[{y:-0.875,x:1},"",{x:1},"",{x:4},"",{x:1},""], +[{y:-0.875},"",{x:3},"",{x:2},"",{x:3},""], +[{y:-0.25,x:2},"",{x:6},""], +[{y:-0.875,x:1},"",{x:1},"",{x:4},"",{x:1},""], +[{y:-0.875},"",{x:3},"",{x:2},"",{x:3},""], +[{y:-0.75,x:3.5},"",{x:3},""], +[{y:-0.75,x:4.5},"",{x:1},""] diff --git a/layouts/default/split_3x5_2/readme.md b/layouts/default/split_3x5_2/readme.md new file mode 100644 index 0000000000..5ec829e478 --- /dev/null +++ b/layouts/default/split_3x5_2/readme.md @@ -0,0 +1,5 @@ +# split_3x5_2 + + LAYOUT_split_3x5_2 + +Layout for split keyboards with 3x5 keys and two thumb keys per hand. Examples include the Architeuthis Dux, Ferris, and Cradio.