Fix typos from 14248 (#14261)
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4df91985f7
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1b357ea432
6 changed files with 8 additions and 6 deletions
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@ -114,7 +114,7 @@ void click(uint16_t freq, uint16_t duration);
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k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2A, k2B, k2C, k2D, k2E, \
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k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2A, k2B, k2C, k2D, k2E, \
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k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3A, k3B, k3C, k3E, \
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k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3A, k3B, k3C, k3E, \
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k40, k41, k42, k43, k44, k45, k46, k47, k48, k49, k4A, k4B, k4C, k4D, k4E, \
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k40, k41, k42, k43, k44, k45, k46, k47, k48, k49, k4A, k4B, k4C, k4D, k4E, \
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k50, k51, k52, k53, k56, k59, k59, k5A, k5B, k5C, k5D, k5E \
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k50, k51, k52, k53, k56, k58, k59, k5A, k5B, k5C, k5D, k5E \
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) { \
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) { \
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{ k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0A, k0B, k0C, k0D, k0E, k0F }, \
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{ k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0A, k0B, k0C, k0D, k0E, k0F }, \
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{ k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1A, k1B, k1C, k1D, XXX, k1F }, \
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{ k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1A, k1B, k1C, k1D, XXX, k1F }, \
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@ -8,7 +8,7 @@
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# include "kint2pp.h"
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# include "kint2pp.h"
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#elif defined(KEYBOARD_kinesis_nguyenvietyen)
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#elif defined(KEYBOARD_kinesis_nguyenvietyen)
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# include "nguyenvietyen.h"
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# include "nguyenvietyen.h"
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#elif defined(KEYBOARD_kinesis_kint360)
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#elif defined(KEYBOARD_kinesis_kint36)
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# include "kint36.h"
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# include "kint36.h"
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#elif defined(KEYBOARD_kinesis_kint41)
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#elif defined(KEYBOARD_kinesis_kint41)
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# include "kint41.h"
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# include "kint41.h"
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@ -23,7 +23,7 @@
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// The first section contains all of the arguments
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// The first section contains all of the arguments
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// The second converts the arguments into a two-dimensional array
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// The second converts the arguments into a two-dimensional array
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#define LAYOUT( \
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#define LAYOUT( \
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k00, k01, k02, K03, k04, k05 \
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k00, k01, k02, k03, k04, k05 \
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) { \
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) { \
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{ k00, k01, k02, k03, k04, k05 } \
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{ k00, k01, k02, k03, k04, k05 } \
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}
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}
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@ -8,12 +8,12 @@
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#define LAYOUT( \
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#define LAYOUT( \
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k40, k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k49, \
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k40, k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k49, \
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k41, k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k48, \
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k41, k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k48, \
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k42, k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k37, \
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k42, k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k47, \
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k43, k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k46 \
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k43, k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k46 \
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) { \
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) { \
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{ k00, k01, k02, k03, k04, k05, k06, k07, k08, k09 }, \
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{ k00, k01, k02, k03, k04, k05, k06, k07, k08, k09 }, \
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{ k10, k11, k12, k13, k14, k15, k16, k17, k18, k19 }, \
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{ k10, k11, k12, k13, k14, k15, k16, k17, k18, k19 }, \
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{ k20, k21, k22, k23, k24, k25, k26, k27, k28, k29 }, \
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{ k20, k21, k22, k23, k24, k25, k26, k27, k28, k29 }, \
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{ k30, k31, k32, k33, k34, k35, k36, k37, k38, k39 }, \
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{ k30, k31, k32, k33, k34, k35, k36, k37, k38, k39 }, \
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{ k40, k41, k42, k43, XXX, XXX, k46, k37, k48, k49 } \
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{ k40, k41, k42, k43, XXX, XXX, k46, k47, k48, k49 } \
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}
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}
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@ -18,7 +18,7 @@
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#include "quantum.h"
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#include "quantum.h"
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#define KC_NO
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#define XXX KC_NO
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// This a shortcut to help you visually see your layout.
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// This a shortcut to help you visually see your layout.
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// The following is an example using the Planck MIT layout
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// The following is an example using the Planck MIT layout
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@ -2,6 +2,8 @@
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#include "quantum.h"
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#include "quantum.h"
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#define XXX KC_NO
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#define LAYOUT_60_ansi( \
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#define LAYOUT_60_ansi( \
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k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0A, k0B, k0C, k0E, \
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k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0A, k0B, k0C, k0E, \
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k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1A, k1B, k1C, k1D, \
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k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1A, k1B, k1C, k1D, \
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