RGB Matrix: Custom effects on a kb/user level (#5338)
* Revamped custom effects approach See docs for example usage * push-up RGB Matrix default mode Override default effect using RGB_MATRIX_STARTUP_MODE. Useful on boards without EEPROM support (*cough* Massdrop ALT/CTRL *cough*) * update docs
This commit is contained in:
parent
e337bb82a3
commit
1d784f0f95
4 changed files with 107 additions and 13 deletions
|
@ -178,6 +178,14 @@ ifeq ($(strip $(RGB_MATRIX_ENABLE)), WS2812)
|
|||
SRC += ws2812.c
|
||||
endif
|
||||
|
||||
ifeq ($(strip $(RGB_MATRIX_CUSTOM_KB)), yes)
|
||||
OPT_DEFS += -DRGB_MATRIX_CUSTOM_KB
|
||||
endif
|
||||
|
||||
ifeq ($(strip $(RGB_MATRIX_CUSTOM_USER)), yes)
|
||||
OPT_DEFS += -DRGB_MATRIX_CUSTOM_USER
|
||||
endif
|
||||
|
||||
ifeq ($(strip $(TAP_DANCE_ENABLE)), yes)
|
||||
OPT_DEFS += -DTAP_DANCE_ENABLE
|
||||
SRC += $(QUANTUM_DIR)/process_keycode/process_tap_dance.c
|
||||
|
|
|
@ -236,17 +236,60 @@ You can disable a single effect by defining `DISABLE_[EFFECT_NAME]` in your `con
|
|||
|`#define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH` |Disables `RGB_MATRIX_SOLID_MULTISPLASH` |
|
||||
|
||||
|
||||
## Custom layer effects
|
||||
## Custom RGB Matrix Effects
|
||||
|
||||
Custom layer effects can be done by defining this in your `<keyboard>.c`:
|
||||
By setting `RGB_MATRIX_CUSTOM_USER` (and/or `RGB_MATRIX_CUSTOM_KB`) in `rule.mk`, new effects can be defined directly from userspace, without having to edit any QMK core files.
|
||||
|
||||
To declare new effects, create a new `rgb_matrix_user/kb.inc` that looks something like this:
|
||||
|
||||
`rgb_matrix_user.inc` should go in the root of the keymap directory.
|
||||
`rgb_matrix_kb.inc` should go in the root of the keyboard directory.
|
||||
|
||||
```C
|
||||
void rgb_matrix_indicators_kb(void) {
|
||||
rgb_matrix_set_color(index, red, green, blue);
|
||||
// !!! DO NOT ADD #pragma once !!! //
|
||||
|
||||
// Step 1.
|
||||
// Declare custom effects using the RGB_MATRIX_EFFECT macro
|
||||
// (note the lack of semicolon after the macro!)
|
||||
RGB_MATRIX_EFFECT(my_cool_effect)
|
||||
RGB_MATRIX_EFFECT(my_cool_effect2)
|
||||
|
||||
// Step 2.
|
||||
// Define effects inside the `RGB_MATRIX_CUSTOM_EFFECT_IMPLS` ifdef block
|
||||
#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
|
||||
|
||||
// e.g: A simple effect, self-contained within a single method
|
||||
static bool my_cool_effect(effect_params_t* params) {
|
||||
RGB_MATRIX_USE_LIMITS(led_min, led_max);
|
||||
for (uint8_t i = led_min; i < led_max; i++) {
|
||||
rgb_matrix_set_color(i, 0xff, 0xff, 0x00);
|
||||
}
|
||||
return led_max < DRIVER_LED_TOTAL;
|
||||
}
|
||||
|
||||
// e.g: A more complex effect, relying on external methods and state, with
|
||||
// dedicated init and run methods
|
||||
static uint8_t some_global_state;
|
||||
static void my_cool_effect2_complex_init(effect_params_t* params) {
|
||||
some_global_state = 1;
|
||||
}
|
||||
static bool my_cool_effect2_complex_run(effect_params_t* params) {
|
||||
RGB_MATRIX_USE_LIMITS(led_min, led_max);
|
||||
for (uint8_t i = led_min; i < led_max; i++) {
|
||||
rgb_matrix_set_color(i, 0xff, some_global_state++, 0xff);
|
||||
}
|
||||
|
||||
return led_max < DRIVER_LED_TOTAL;
|
||||
}
|
||||
static bool my_cool_effect2(effect_params_t* params) {
|
||||
if (params->init) my_cool_effect2_complex_init(params);
|
||||
return my_cool_effect2_complex_run(params);
|
||||
}
|
||||
|
||||
#endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
|
||||
```
|
||||
|
||||
A similar function works in the keymap as `rgb_matrix_indicators_user`.
|
||||
For inspiration and examples, check out the built-in effects under `quantum/rgb_matrix_animation/`
|
||||
|
||||
|
||||
## Colors
|
||||
|
|
|
@ -48,6 +48,19 @@
|
|||
#include "rgb_matrix_animations/solid_splash_anim.h"
|
||||
#include "rgb_matrix_animations/breathing_anim.h"
|
||||
|
||||
#if defined(RGB_MATRIX_CUSTOM_KB) || defined(RGB_MATRIX_CUSTOM_USER)
|
||||
#define RGB_MATRIX_CUSTOM_EFFECT_IMPLS
|
||||
#define RGB_MATRIX_EFFECT(name, ...)
|
||||
#ifdef RGB_MATRIX_CUSTOM_KB
|
||||
#include "rgb_matrix_kb.inc"
|
||||
#endif
|
||||
#ifdef RGB_MATRIX_CUSTOM_USER
|
||||
#include "rgb_matrix_user.inc"
|
||||
#endif
|
||||
#undef RGB_MATRIX_EFFECT
|
||||
#undef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
|
||||
#endif
|
||||
|
||||
#ifndef RGB_DISABLE_AFTER_TIMEOUT
|
||||
#define RGB_DISABLE_AFTER_TIMEOUT 0
|
||||
#endif
|
||||
|
@ -81,6 +94,15 @@
|
|||
#define RGB_MATRIX_SPD_STEP 16
|
||||
#endif
|
||||
|
||||
#if !defined(RGB_MATRIX_STARTUP_MODE)
|
||||
#ifndef DISABLE_RGB_MATRIX_CYCLE_ALL
|
||||
#define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_LEFT_RIGHT
|
||||
#else
|
||||
// fallback to solid colors if RGB_MATRIX_CYCLE_LEFT_RIGHT is disabled in userspace
|
||||
#define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_SOLID_COLOR
|
||||
#endif
|
||||
#endif
|
||||
|
||||
bool g_suspend_state = false;
|
||||
|
||||
rgb_config_t rgb_matrix_config;
|
||||
|
@ -104,12 +126,7 @@ void eeconfig_update_rgb_matrix(uint32_t val) {
|
|||
void eeconfig_update_rgb_matrix_default(void) {
|
||||
dprintf("eeconfig_update_rgb_matrix_default\n");
|
||||
rgb_matrix_config.enable = 1;
|
||||
#ifndef DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
|
||||
rgb_matrix_config.mode = RGB_MATRIX_CYCLE_LEFT_RIGHT;
|
||||
#else
|
||||
// fallback to solid colors if RGB_MATRIX_CYCLE_LEFT_RIGHT is disabled in userspace
|
||||
rgb_matrix_config.mode = RGB_MATRIX_SOLID_COLOR;
|
||||
#endif
|
||||
rgb_matrix_config.mode = RGB_MATRIX_STARTUP_MODE;
|
||||
rgb_matrix_config.hue = 0;
|
||||
rgb_matrix_config.sat = UINT8_MAX;
|
||||
rgb_matrix_config.val = RGB_MATRIX_MAXIMUM_BRIGHTNESS;
|
||||
|
@ -435,6 +452,20 @@ static void rgb_task_render(uint8_t effect) {
|
|||
#endif // DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
|
||||
#endif // RGB_MATRIX_KEYREACTIVE_ENABLED
|
||||
|
||||
#if defined(RGB_MATRIX_CUSTOM_KB) || defined(RGB_MATRIX_CUSTOM_USER)
|
||||
#define RGB_MATRIX_EFFECT(name, ...) \
|
||||
case RGB_MATRIX_CUSTOM_##name: \
|
||||
rendering = name(&rgb_effect_params); \
|
||||
break;
|
||||
#ifdef RGB_MATRIX_CUSTOM_KB
|
||||
#include "rgb_matrix_kb.inc"
|
||||
#endif
|
||||
#ifdef RGB_MATRIX_CUSTOM_USER
|
||||
#include "rgb_matrix_user.inc"
|
||||
#endif
|
||||
#undef RGB_MATRIX_EFFECT
|
||||
#endif
|
||||
|
||||
// Factory default magic value
|
||||
case UINT8_MAX: {
|
||||
rgb_matrix_test();
|
||||
|
|
|
@ -142,6 +142,18 @@ enum rgb_matrix_effects {
|
|||
RGB_MATRIX_SOLID_MULTISPLASH,
|
||||
#endif // DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
|
||||
#endif // RGB_MATRIX_KEYREACTIVE_ENABLED
|
||||
|
||||
#if defined(RGB_MATRIX_CUSTOM_KB) || defined(RGB_MATRIX_CUSTOM_USER)
|
||||
#define RGB_MATRIX_EFFECT(name, ...) RGB_MATRIX_CUSTOM_##name,
|
||||
#ifdef RGB_MATRIX_CUSTOM_KB
|
||||
#include "rgb_matrix_kb.inc"
|
||||
#endif
|
||||
#ifdef RGB_MATRIX_CUSTOM_USER
|
||||
#include "rgb_matrix_user.inc"
|
||||
#endif
|
||||
#undef RGB_MATRIX_EFFECT
|
||||
#endif
|
||||
|
||||
RGB_MATRIX_EFFECT_MAX
|
||||
};
|
||||
|
||||
|
|
Loading…
Reference in a new issue