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Keymap for OSAv2 (#9773)

* Add OSAv2 keymap

* OSAv2 configs and rules

* OSAv2 lighting layers

* OSAv2 lighting layers

* Fix colors after copy/paste

* Use LED indicators instead of RGB
This commit is contained in:
stanrc85 2020-07-25 06:10:00 -04:00 committed by GitHub
parent 21976f47d8
commit 208fbce9a7
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GPG key ID: 4AEE18F83AFDEB23
4 changed files with 114 additions and 1 deletions

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@ -0,0 +1,58 @@
/* Copyright 2019 jrfhoutx
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "stanrc85.h"
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QWERTY] = LAYOUT_all(
KC_ESC, KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, _______, KC_BSPC,
KC_PGUP, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS,
KC_PGDN, KC_CTLE, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, MO(_FN2_60),
KC_LCTL, KC_LALT, LT_BPCF, KC_LGUI, LT_SPCF, TD_TWIN, TD_TCTL
),
[_DEFAULT] = LAYOUT_all(
KC_ESC, KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, _______, KC_BSPC,
KC_PGUP, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS,
KC_PGDN, KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, MO(_FN2_60),
KC_LCTL, KC_LALT, KC_SPC, MO(_FN1_60), KC_SPC, KC_RALT, KC_RCTL
),
[_FN1_60] = LAYOUT_all(
_______, KC_TILD, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, KC_DEL,
_______, _______, _______, CA_QUOT, KC_VOLU, CA_SCLN, _______, _______, KC_HOME, KC_UP, KC_END, KC_PSCR, _______, _______, KC_INS,
_______, KC_CAPS, _______, KC_MUTE, KC_VOLD, KC_MPLY, _______, _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______,
_______, KC_RDP, _______, _______, _______, _______, _______, _______, KC_WBAK, KC_WFWD, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______
),
[_FN2_60] = LAYOUT_all(
BL_TOGG, RGB_TOG, RGB_MOD, RGB_VAD, RGB_VAI, RGB_SAI, RGB_HUD, RGB_HUI, _______, _______, _______, _______, _______, _______, _______, _______,
BL_INC, VLK_TOG, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET,
BL_DEC, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MAKE,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, TG(_DEFAULT)
)
};

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@ -5,6 +5,5 @@
#ifdef RGBLIGHT_ENABLE #ifdef RGBLIGHT_ENABLE
#define RGBLIGHT_LAYERS #define RGBLIGHT_LAYERS
#define RGBLIGHT_LIMIT_VAL 175
#define RGBLIGHT_SLEEP #define RGBLIGHT_SLEEP
#endif #endif

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@ -0,0 +1,50 @@
#include "stanrc85.h"
const rgblight_segment_t PROGMEM my_capslock_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{2, 2, HSV_RED},
{6, 2, HSV_RED}
);
const rgblight_segment_t PROGMEM my_layer1_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{2, 2, HSV_GREEN},
{6, 2, HSV_GREEN}
);
const rgblight_segment_t PROGMEM my_layer2_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{2, 2, HSV_BLUE},
{6, 2, HSV_BLUE}
);
const rgblight_segment_t PROGMEM my_layer3_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{2, 2, HSV_WHITE},
{6, 2, HSV_WHITE}
);
// Now define the array of layers. Later layers take precedence
const rgblight_segment_t* const PROGMEM my_rgb_layers[] = RGBLIGHT_LAYERS_LIST(
my_capslock_layer,
my_layer1_layer,
my_layer2_layer,
my_layer3_layer
);
void keyboard_post_init_user(void) {
// Enable the LED layers
rgblight_layers = my_rgb_layers;
}
layer_state_t layer_state_set_user(layer_state_t state) {
// Both layers will light up if both kb layers are active
rgblight_set_layer_state(1, layer_state_cmp(state, 1));
rgblight_set_layer_state(2, layer_state_cmp(state, 2));
rgblight_set_layer_state(3, layer_state_cmp(state, 3));
return state;
}
bool led_update_user(led_t led_state) {
//rgblight_set_layer_state(0, led_state.caps_lock);
writePin(C7, led_state.caps_lock);
writePin(C6, led_state.num_lock);
writePin(B6, led_state.scroll_lock);
return false;
}

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@ -31,4 +31,10 @@ ifeq ($(strip $(KEYBOARD)), projectkb/alice/rev2)
VIA_ENABLE = yes VIA_ENABLE = yes
LTO_ENABLE = no LTO_ENABLE = no
VELOCIKEY_ENABLE=yes VELOCIKEY_ENABLE=yes
endif
ifeq ($(strip $(KEYBOARD)), tkc/osav2)
SRC += rgblight_layers_osa.c
VIA_ENABLE = yes
LTO_ENABLE = no
VELOCIKEY_ENABLE=yes
endif endif