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New RGB Matrix effect: Single color reactive (#5330)

* Adds new RGB Matrix effect: rgb_matrix_config'd reactive LEDs

* [Docs] Adds disable for new effect

* [Docs] Added new effect to list of effects
This commit is contained in:
M-AS 2019-03-17 13:38:51 -04:00 committed by Drashna Jaelre
parent d8df01ca5e
commit 221ac2eabb
3 changed files with 24 additions and 0 deletions

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@ -147,6 +147,7 @@ These are the effects that are currently available:
RGB_MATRIX_DIGITAL_RAIN, RGB_MATRIX_DIGITAL_RAIN,
#ifdef RGB_MATRIX_KEYPRESSES #ifdef RGB_MATRIX_KEYPRESSES
RGB_MATRIX_SOLID_REACTIVE, RGB_MATRIX_SOLID_REACTIVE,
RGB_MATRIX_REACTIVE_SIMPLE,
RGB_MATRIX_SPLASH, RGB_MATRIX_SPLASH,
RGB_MATRIX_MULTISPLASH, RGB_MATRIX_MULTISPLASH,
RGB_MATRIX_SOLID_SPLASH, RGB_MATRIX_SOLID_SPLASH,
@ -173,6 +174,7 @@ You can disable a single effect by defining `DISABLE_[EFFECT_NAME]` in your `con
|`#define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS` |Disables `RGB_MATRIX_JELLYBEAN_RAINDROPS` | |`#define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS` |Disables `RGB_MATRIX_JELLYBEAN_RAINDROPS` |
|`#define DISABLE_RGB_MATRIX_DIGITAL_RAIN` |Disables `RGB_MATRIX_DIGITAL_RAIN` | |`#define DISABLE_RGB_MATRIX_DIGITAL_RAIN` |Disables `RGB_MATRIX_DIGITAL_RAIN` |
|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE` |Disables `RGB_MATRIX_SOLID_REACTIVE` | |`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE` |Disables `RGB_MATRIX_SOLID_REACTIVE` |
|`#define DISABLE_RGB_MATRIX_REACTIVE_SIMPLE` |Disables `RGB_MATRIX_REACTIVE_SIMPLE` |
|`#define DISABLE_RGB_MATRIX_SPLASH` |Disables `RGB_MATRIX_SPLASH` | |`#define DISABLE_RGB_MATRIX_SPLASH` |Disables `RGB_MATRIX_SPLASH` |
|`#define DISABLE_RGB_MATRIX_MULTISPLASH` |Disables `RGB_MATRIX_MULTISPLASH` | |`#define DISABLE_RGB_MATRIX_MULTISPLASH` |Disables `RGB_MATRIX_MULTISPLASH` |
|`#define DISABLE_RGB_MATRIX_SOLID_SPLASH` |Disables `RGB_MATRIX_SOLID_SPLASH` | |`#define DISABLE_RGB_MATRIX_SOLID_SPLASH` |Disables `RGB_MATRIX_SOLID_SPLASH` |

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@ -221,6 +221,20 @@ void rgb_matrix_solid_reactive(void) {
} }
} }
void rgb_matrix_solid_reactive_simple(void)
{
HSV hsv = {.h = rgb_matrix_config.hue, .s = rgb_matrix_config.sat, .v = rgb_matrix_config.val};
RGB rgb;
for (int i = 0; i < DRIVER_LED_TOTAL; i++) {
uint16_t offset2 = g_key_hit[i] << 2;
offset2 = (offset2 <= 255) ? (255 - offset2) : 0;
hsv.v = offset2 * rgb_matrix_config.val / RGB_MATRIX_MAXIMUM_BRIGHTNESS;
rgb = hsv_to_rgb(hsv);
rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
}
}
// alphas = color1, mods = color2 // alphas = color1, mods = color2
void rgb_matrix_alphas_mods(void) { void rgb_matrix_alphas_mods(void) {
@ -755,6 +769,11 @@ void rgb_matrix_task(void) {
rgb_matrix_solid_reactive(); rgb_matrix_solid_reactive();
break; break;
#endif #endif
#ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
case RGB_MATRIX_SOLID_REACTIVE_SIMPLE:
rgb_matrix_solid_reactive_simple();
break;
#endif
#ifndef DISABLE_RGB_MATRIX_SPLASH #ifndef DISABLE_RGB_MATRIX_SPLASH
case RGB_MATRIX_SPLASH: case RGB_MATRIX_SPLASH:
rgb_matrix_splash(); rgb_matrix_splash();

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@ -110,6 +110,9 @@ enum rgb_matrix_effects {
#ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE #ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE
RGB_MATRIX_SOLID_REACTIVE, RGB_MATRIX_SOLID_REACTIVE,
#endif #endif
#ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
RGB_MATRIX_SOLID_REACTIVE_SIMPLE,
#endif
#ifndef DISABLE_RGB_MATRIX_SPLASH #ifndef DISABLE_RGB_MATRIX_SPLASH
RGB_MATRIX_SPLASH, RGB_MATRIX_SPLASH,
#endif #endif